This page contains sample chapters from our books. These chapters are complete, therefore quite large. Each chapter contains all the text, code and graphics from the printed book.
You may want to turn "auto load images" off if you are interested in the text only, but we encourage you to view the graphics as they enhance the printed word.The link below is from our book Black Art of 3D Game Programming by Andrè LaMothe. In this chapter Andrè is discussing Artificial Intelligence.
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Copyright (C) Waite Group Press, 1994, 1995 (All Rights Reserved).
Last modified by DM on December 5th, 1995.