Gently down the stream —

Microsoft acquires game-streaming site, will integrate features into its games

It's called Beam: it's like Twitch but with built-in gamification, lower latency.

Microsoft acquires game-streaming site, will integrate features into its games

Amazon and Google now have company in the game-streaming wars—in the form of a major game publisher, no less. On Thursday, Microsoft announced its acquisition of a burgeoning game-streaming service called Beam, and its mix of unique features and exclusive game integration should get the attention of the streaming world's current leaders.

Beam, which is headquartered down the road from Microsoft in Redmond, WA, is built around gamification features that encourage and reward active participation. The more you watch and interact with Beam, the more Beam XP you earn, which can be spent on in-game votes, cosmetic boosts, and other perks within the Beam interface. (Some of these boosts can only be earned when Beam doesn't recognize the use of ad-blocking services.) Like Twitch, Beam offers an SDK to game developers for integration with their games, but Beam's interface has been built from the ground up to display tappable icons on both desktop and mobile platforms to alter or influence a myriad of factors in a given game. We imagine that will make "Beam Plays" sessions smoother to build, even for game fans who are inserting crowd-participation experiments into existing games.

Spend Beam XP to cast votes for a given game's various options.
Enlarge / Spend Beam XP to cast votes for a given game's various options.

Microsoft apparently won't waste much time jumping on this interactive aspect, as its announcements talked a lot about how Minecraft games can be altered by Beam's audience-participation systems—the company showed some video proof, to boot. Viewers can spawn bad guys, make volcanoes erupt, and do more via a clean, button-controlled interface. Beam will also support team-based streaming, which Microsoft has begun advertising by talking about its not-yet-released Xbox and PC game Sea of Thieves. (That game revolves around teams of players talking to each other while managing parallel objectives, including the simultaneous piloting, repair, and combat systems in its zany pirate ships.)

Should those features not interest people who are hooked on either YouTube Gaming or Twitch, Beam's other major differentiation might do the trick: ultra-low latency. Beam advertises an average difference of 200 milliseconds between when a game event happens and when viewers see it, which will certainly make chat during frenetic games that much smoother between players and fans. The service says that functionality comes in part from Beam being built entirely out of HTML5.

According to Beam co-founder Matt Salsamendi, the streaming service is officially joining "Team Xbox," but he insists that the platform will continue to support streaming of games on other services and devices. Neither Beam nor Microsoft announced terms of the acquisition.

Channel Ars Technica