Acyclic dependencies principle

The acyclic dependencies principle (ADP) is a software design principle defined by Robert C. Martin that states that "the dependency graph of packages or components should have no cycles".[1] This implies that the dependencies form a directed acyclic graph.

Example edit

 
Circular dependency example

In this UML package diagram, package A depends on packages B and C. Package B in turn depends on package D, which depends on package C, which in turn depends on package B. The latter three dependencies create a cycle, which must be broken in order to adhere to the acyclic dependencies principle.[2]

Types of dependencies edit

Software dependencies can either be explicit or implicit. Examples of explicit dependencies includes:

  • Include statements, such as #include in C/C++, using in C# and import in Java.
  • Dependencies stated in the build system (e.g. dependency tags in Maven configuration).

Examples of implicit dependencies includes:[3]

In general, it's considered good practice to prefer explicit dependencies whenever possible. This is because explicit dependencies are easier to map and analyze than implicit dependencies.

Cycle breaking strategies edit

It is in general always possible to break a cyclic dependency chain. The two most common strategies are:[1]

See also edit

References edit

  1. ^ a b "Granularity: The Acyclic Dependencies Principle (ADP)" (PDF). Object Mentor. Archived from the original on 2015-11-30. Retrieved 2022-11-15.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. ^ Fowler, Martin (2004). UML Distilled.
  3. ^ "Implicit Dependencies Are also Dependencies". O'Reilly. Archived from the original on 2013-05-25. Retrieved 2013-06-16.