Jörg Bewersdorff (born 1 February 1958 in Neuwied)[1] is a German mathematician who is working as mathematics writer and game designer.[2][3]

Bewersdorff in 2006

Life and work edit

After obtaining his Abitur from the Werner-Heisenberg-Gymnasium in Neuwied[4] Bewersdorff studied mathematics from 1975 to 1982 at the University of Bonn.[5] In 1982 he submitted his diploma in mathematics in Bonn[5] and in 1985 he received his doctorate there under the supervision of Günter Harder[6] (A Lefschetz fixed point formula for Hecke operators).[7]

In 1985 Bewersdorff started a career as game designer.[1] Since 1998[5] he is general manager of subsidiaries of the Gauselmann AG.[1][8][9] Bewersdorff is author of four textbooks dealing with probability theory, mathematics of gambling, game theory, combinatorial game theory, Galois theory, mathematical statistics, JavaScript and object-oriented programming. Two of them were translated into English. One book was translated also to Korean.[10] Bewersdorff's books are undergraduate level books. Their goal is to explain applications and what is going on behind the formalism.[11][12]

Publications edit

  • Bewersdorff, Jörg (8 March 2021). Luck, Logic, and White Lies. Boca Raton: AK Peters/CRC Press: A K Peters/CRC Press. doi:10.1201/9781003092872. ISBN 978-1-003-09287-2. S2CID 233809522. translation of Bewersdorff, Jörg (2018). Glück, Logik und Bluff. Wiesbaden: Springer Fachmedien Wiesbaden. doi:10.1007/978-3-658-21765-5. ISBN 978-3-658-21764-8.
  • Bewersdorff, Jörg (2021). Galois theory for beginners : a historical perspective. Providence, Rhode Island: American Mathematical Society. ISBN 978-1-4704-6500-1. OCLC 1242021873. translation of Bewersdorff, Jörg (2019). Algebra für Einsteiger. Wiesbaden: Springer Fachmedien Wiesbaden. doi:10.1007/978-3-658-26152-8. ISBN 978-3-658-26151-1. S2CID 122472930.
  • Bewersdorff, Jörg (2021). Statistik – wie und warum sie funktioniert. Ein mathematisches Lesebuch mit einer Einführung in R. Wiesbaden: Vieweg+Teubner Verlag. doi:10.1007/978-3-662-63712-8. ISBN 978-3-662-63711-1.
  • Bewersdorff, Jörg (2018). Objektorientierte Programmierung mit JavaScript. Wiesbaden: Springer Fachmedien Wiesbaden. doi:10.1007/978-3-658-21077-9. ISBN 978-3-658-21076-2.

References edit

  1. ^ a b c "Jörg Bewersdorff". Games & Business (6): 74. 2003. ISSN 1619-0564.
  2. ^ Bewersdorff, Jörg (1998). "Berufsbild: Spieldesigner". Mitteilungen der DMV. 6 (3): 60–61. doi:10.1515/dmvm-1998-0318. S2CID 201729150. Retrieved 2012-10-04.
  3. ^ Games makers worldwide. The business year for the Gauselmann Group 2014 (PDF), pp. 56–59, archived from the original (PDF) on 2016-05-13, retrieved 2018-06-14
  4. ^ Werner-Heisenberg-Gymnasium. Alumni, retrieved 2018-06-14
  5. ^ a b c Hirsch, Ulrich; Dueck, Gunter (2003), Management by Mathematics, p. 83, doi:10.1007/978-3-322-90788-2_10, ISBN 3528031875
  6. ^ Jörg Bewersdorff at the Mathematics Genealogy Project
  7. ^ Review in Zentralblatt MATH
  8. ^ Mega-Spielgeräte, Kurze Firmengeschichte, retrieved 2016-04-06
  9. ^ GeWeTe, Impressum, retrieved 2016-11-16
  10. ^ "Catalog of National Library of Korea". Archived from the original on 2018-03-03. Retrieved 2017-04-17.
  11. ^ "Jörg Bewersdorff und die Algebra". Archived from the original on 2017-01-07. Retrieved 2012-10-04.
  12. ^ Chris Linton (2012). "Editorial" (PDF). Mathematics Today. 48 (6): 242–243. ISSN 1361-2042. Archived from the original (PDF) on 2013-03-29.

External links edit

  Media related to Jörg Bewersdorff at Wikimedia Commons