League of Legends: Season 3 World Championship

(Redirected from Season 3 World Championship)

The Season 3 World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the third iteration of the League of Legends World Championship held by Riot Games, and the last iteration not to be formally titled after the year it took place.

Season 3 World Championship
2013
Tournament information
LocationUnited States
DatesSeptember 15–October 4
AdministratorRiot Games
Tournament
format(s)
10 team round-robin group stage
8 team single-elimination bracket
Venue(s)3 (in 1 host city)
Teams14
Purse$2,050,000
Final positions
ChampionsSK Telecom T1
Runner-upRoyal Club
Tournament statistics
Matches played63
← 2012
2014 →

SK Telecom T1 defeated Royal Club 3–0 in the finals and took their first championship.

Teams edit

  • 14 teams participate
  • Four teams receive direct entry into Quarter-finals through top 4 of All-Star Shanghai 2013.
    • Seed #1 from China, South Korea, North America, and Taiwan/Hong Kong/Macau[1]
Region Path Team ID
Starting in the Playoff stage
China China Regional Finals Winner   Royal Club RYL
North America NA LCS Summer Champion   Cloud9 C9
South Korea The Champion Most Circuit Points #1   NaJin Black Sword NJS
TW/HK/MO TW/HK/MO Regional Finals Winner   Gamania Bears GAB
Starting in the Group stage
China China Regional Finals Runner-up   Oh My God OMG
Europe EU LCS Summer Champion   Fnatic FNC
EU LCS Summer Runner-up   Lemondogs LD
EU LCS Summer 3rd Place   Gambit Gaming GMB
North America NA LCS Summer Runner-up   Team SoloMid TSM
NA LCS Summer 3rd Place   Team Vulcun VUL
South Korea The Champion Most Circuit Points #2   Samsung Ozone SSO
Korea Regional Finals Winner   SK Telecom T1 K SKT
Southeast Asia SEA Regional Finals Winner   Mineski MSK
CIS►Wildcard Regional CIS Championship
IWCT Winner
  GamingGear.EU GG

Venues edit

Culver City and Los Angeles were selected as the host cities for the World Championship.[2]

  United States
Culver City, California Los Angeles, California
Group Stage and Quarterfinals Semifinals Finals
Culver Sound Studios Galen Center Staples Center
Capacity: 1,500 Capacity: 10,258 Capacity: 20,000
     

Group stage edit

  • Ten teams are drawn into two groups with five teams in each group based on their seeding. Teams of the same region cannot be placed in the same group (excepted seed #3 of Europe is Gambit Gaming).
  • Double round robin, all matches are best-of-one.
  • If teams have the same win–loss record and head-to-head record, a tiebreaker match is played for second place.
  • Top two teams of each group will advance to Playoff stage. Bottom three teams are eliminated.
Group A
Pos Team Pld W L PCT Qualification
1 Oh My God 8 7 1 0.875 Advance to knockouts
2 SK Telecom T1 K 8 7 1 0.875
3 Lemondogs 8 3 5 0.375
4 Team SoloMid 8 2 6 0.250
5 GamingGear.eu 8 1 7 0.125
Source: LoL Esports (Archived 2014-10-07 at the Wayback Machine)
Group B
Pos Team Pld W L PCT Qualification
1 Fnatic 8 7 1 0.875 Advance to knockouts
2 Gambit Gaming 9 6 3 0.667
3 Samsung Ozone 9 5 4 0.556
4 Team Vulcan 8 3 5 0.375
5 Team Mineski 8 0 8 0.000
Source: LoL Esports (Archived 2014-10-07 at the Wayback Machine)

Playoff stage edit

 
Broadcast desk during the playoffs
  • Eight teams are drawn into a single elimination bracket.
  • Quarterfinals matches are best-of-three, Semifinals and Final match are best-of-five.
  • The auto-qualified team is drawn against the team from Group stage.
  • Teams from same group will be on opposite sides of the bracket, meaning they cannot play each other until the Finals.
QuarterfinalsSemifinalsFinal
AQ  Gamania Bears0
A1  SK Telecom T1 K2
  SK Telecom T1 K3
  NaJin Black Sword2
AQ  NaJin Black Sword2
B2  Gambit Gaming1
  SK Telecom T1 K3
  Royal Club0
AQ  Royal Club2
A1  Oh My God0
  Royal Club3
  Fnatic1
AQ  Cloud91
B1  Fnatic2

Source: LoL Esports (Archived 2014-10-07 at the Wayback Machine)

Final standings edit

Team Ranking edit

Place Team Prize money[3]
1st   SK Telecom T1 K $1,000,000
2nd   Royal Club $250,000
3rd–4th   Fnatic $150,000
  NaJin Black Sword
5–8th   Cloud9 $75,000
  Gamania Bears
  Gambit Gaming
  Oh My God
9–10th   Lemondogs $45,000
  Samsung Ozone
11–12th   Team SoloMid $30,000
  Team Vulcun
13–14th   GamingGear.EU $25,000
  Mineski

Viewership and attendance edit

The 2013 World Championship final was watched over Twitch by over 32 million people, with a peak of 8.5 million concurrent views, a large increase from the 2012 finals of 8.2 million viewers, with 1.1 millions peak concurrent ones. The numbers shattered the previous records for any eSports event. These numbers were much higher than those of other competitor eSports events for Dota 2 and Starcraft 2, the former of which only reached one million concurrent viewers.[4]

Riot's 8.5 million concurrent viewers is on a par with the "more than 8 million" people that watched Felix Baumgartner's jump from the edge of space. Exact figures for streaming events are difficult to ascertain, but All Things D reports that Baumgartner's jump was "web video's biggest event ever."

League of Legends is by far the biggest entity in the pro-gaming sector, regularly outstripping the stream viewer numbers of its major competitors, including Valve's Dota 2 and Blizzard's StarCraft II. In context, Valve's flagship Dota 2 tournament — The International 3 — took place two months before the League of Legends Season 3 World Championship finals and reached one million concurrent viewers.

References edit

  1. ^ Although TW/HK/MO All-stars team in All-star Event also represented for Southeast Asia region (both regions are organized by Garena), but Playoff spot was decided for team of TW/HK/MO Regional Winner without competition in GPL because of the championship of Taipei Assassins in last year.
  2. ^ Pitcher, Jenna (September 2, 2013). "League Of Legends finals a sell out at Staples Center, North American regionals conclude". Polygon. Retrieved November 22, 2023.
  3. ^ "S3 World Championship Telah Dimulai!" (in Indonesian). Garena. Retrieved December 21, 2015.
  4. ^ "'League of Legends' eSports finals watched by 32 million people". 19 November 2013.

External links edit