Star Trek: Conquest is a video game set in the Star Trek universe. The game features both turn-based strategy and real time strategy gameplay. It was developed by Scottish studio 4J Studios, which previously developed Star Trek: Encounters, and was published by Bethesda Softworks for the PlayStation 2 and Wii, becoming the third game available on a Nintendo console to be published by Bethesda and first since the NES version of Home Alone in 1991.

Star Trek: Conquest
Developer(s)4J Studios
Publisher(s)Bethesda Softworks
Director(s)Frank Arnot
Designer(s)Kevin Finnigan
Composer(s)Jason Graves
Platform(s)Wii, PlayStation 2
Release
  • USA: November 20, 2007
  • CAN: November 27, 2007
  • EU: March 14, 2008
Genre(s)Strategy
Mode(s)Single-player

The game is set in the Star Trek: The Next Generation era, with players able to choose six groups and races: Federation, Klingon, Romulan, Breen, Cardassian and Dominion. These races are the main combatants of the Dominion War featured in Deep Space Nine.

Plot edit

Stardate 41153.2: It is a time of conflict; all major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battle for supremacy. Powerful fleets prowl the galaxy, establishing outposts, vanquishing indigenous and enemy fleets alike, in the pursuit of the ultimate prize : the capture of all homeworlds and galactic domination.

Gameplay edit

Campaign edit

Star Trek: Conquest is played in turns. Each turn allows the player to purchase facilities or ships, construct Special Weapons or commission an Admiral. Fleets can move between friendly and attack enemy systems as well, but if players engage in combat, they must resolve it immediately.

The goal is to conquer the galaxy by eliminating all enemies by taking their Home World.

If players lose their homeworld, they will no longer be able to commission Admirals or construct Special Weapons.

Skirmish edit

Skirmish mode allows players to set up battles without playing the campaign. Victory is achieved by destroying all of the opponent's ships. Some options will be unavailable until unlocked through the Campaign-mode.

Admirals edit

Players begin Campaign mode with one free Admiral. Each Admiral comes with a Cruiser and can have up to seven ships. Admirals are commissioned/purchased at the player's homeworld, and come in various types which offer bonuses to players depending on their type: Attack, Defense, or Movement.

Experience and Ranks edit

Each battle gains experience. Once enough experience is gained, the Admiral will rise in promotion and earn improved abilities. Each Admiral starts at rank one and can move up to rank five. However, if he or she is defeated, all experience will be lost.

Development edit

The game was announced in August 2007.[1]

Reception edit

The PlayStation 2 version received "mixed" reviews, while the Wii version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[14][15]

Initial reviews were favorable with IGN describing the Wii version as "an interesting game to say the least", but noting that the Wii price tag means that "only hardcore Trekkies and hardcore strategy fans need apply".[9] However, the out-of-character action of Starfleet "punches gatling-phaser holes in purist Trekdom all over the place"[6] and is seen as "an offensively bad use of a cherished license".[7]

References edit

  1. ^ "Bethesda Softworks Announces Star Trek: Conquest for Holiday 2007". bethsoft.com. August 3, 2007. Archived from the original on February 5, 2008. Retrieved April 4, 2022.
  2. ^ a b Kollar, Philip (December 11, 2007). "Star Trek: Conquest". 1UP.com. Ziff Davis. Archived from the original on June 1, 2016. Retrieved August 31, 2018.
  3. ^ Gibson, Ellie (April 17, 2008). "Wii Roundup (Page 3)". Eurogamer. Gamer Network. Archived from the original on February 1, 2019. Retrieved August 31, 2018.
  4. ^ a b Miller, Matt (February 2008). "Star Trek: Conquest". Game Informer. No. 178. GameStop. p. 96. Archived from the original on January 7, 2008. Retrieved August 31, 2018.
  5. ^ "Review: Star Trek: Conquest (Wii)". GamePro. IDG Entertainment. March 2008. p. 87.
  6. ^ a b Hudak, Chris (December 12, 2007). "Star Trek: Conquest Review (PS2)". Game Revolution. CraveOnline. Archived from the original on September 6, 2015. Retrieved August 30, 2018.
  7. ^ a b c Joynt, Patrick (December 4, 2007). "GameSpy: Star Trek: Conquest". GameSpy. IGN Entertainment. Archived from the original on December 31, 2008. Retrieved March 2, 2009.
  8. ^ Bishop, Sam (November 28, 2007). "Star Trek: Conquest Review (PS2)". IGN. Ziff Davis. Archived from the original on January 6, 2019. Retrieved August 30, 2018.
  9. ^ a b Bozon, Mark (November 30, 2007). "Star Trek: Conquest Review (Wii)". IGN. Ziff Davis. Archived from the original on August 29, 2018. Retrieved August 30, 2018.
  10. ^ "Review: Star Trek: Conquest". NGamer. Future plc. February 2008. p. 62.
  11. ^ Miller, Zachary (December 11, 2007). "Star Trek: Conquest". Nintendo World Report. NINWR, LLC. Archived from the original on February 19, 2019. Retrieved August 31, 2018.
  12. ^ "Review: Star Trek: Conquest". PlayStation: The Official Magazine. No. 3. Future plc. February 2008. p. 85.
  13. ^ Gibbon, David (March 21, 2008). "PS2: 'Star Trek: Conquest'". Digital Spy. Digital Spy Ltd. Archived from the original on July 6, 2008. Retrieved August 30, 2018.
  14. ^ a b "Star Trek: Conquest for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on July 31, 2018. Retrieved August 30, 2018.
  15. ^ a b "Star Trek: Conquest for Wii Reviews". Metacritic. CBS Interactive. Archived from the original on December 24, 2018. Retrieved August 30, 2018.

External links edit