Super Smash Bros.[a]
is a Japanese series of crossover fighting video games
published by Nintendo
, and primarily features characters from various Nintendo franchises
. The series was created by Masahiro Sakurai
, who has directed every game in the series. The gameplay objective differs from that of traditional fighters in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars
The series features many characters from Nintendo's most popular franchises, including Super Mario
, Donkey Kong
, The Legend of Zelda
, Star Fox
. The original Super Smash Bros.
had only 12 playable characters, with the roster count rising for each successive game and later including third-party characters, with Ultimate
containing every character playable in the previous games. In Melee
, some characters are able to transform into different forms that have different styles of play and sets of moves. Every game in the series has been well received by critics, with much praise given to their multiplayer
features, spawning a large competitive community that has been featured in several gaming tournaments.
Gameplay in the Super Smash Bros.
series differs from many fighting games.
Instead of winning by depleting an opponent's life bar
, players seek to launch their opponents off the stage and out of bounds. Characters have a damage total which rises as they take damage, represented by a percentage value that measures up to 999%. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks.
To knock out an opponent, the player must knock that character outside the stage's boundaries in any direction.
When a character is launched off the stage, the character can attempt to "recover" by using jumping moves and abilities to return to the stage.
Some characters have an easier time recovering onto the stage than others due to their moves and abilities. Additionally, some characters vary in weight, with lighter characters being easier to launch than heavy characters.
Controls are greatly simplified in comparison to other fighting games, with one button used for standard attacks and another used for special attacks.
Players can perform different types of moves by holding the directional controls up, down, to the side, or in a neutral position while pressing the attack or special button.
As such, each character has four types of ground attacks, mid-air attacks, and special attacks that can be performed.
Quickly pressing or tapping a directional input and the attack button together while on the ground allows players to perform a chargeable "Smash Attack", which is generally more powerful than other attacks.
When characters are hit by attacks, they receive a hitstun that temporarily disallows any attacks to be made. This allows combos
to be performed. A shield button allows players to put up a defensive shield which weakens with repeated use and will leave the player unable to move if broken. Combining the shield button with directional inputs and attack buttons allows the player to also perform dodges, rolls, grabs, and throws.
The three basic actions in Super Smash Bros.
, attacking, grabbing, and shielding, are often described using a rock–paper–scissors
analogy: attacking beats grabbing, grabbing beats shielding, and shielding beats attacking.
When a player knocks another player off of the main platform, they may perform an action called edge-guarding.
At the same time the player that has been knocked off will try to recover by jumping back onto the stage and avoiding the other players' edge-guarding.
Another element in the Super Smash Bros.
series is battle items, the abundance of which players can adjust them before matches. There are conventional "battering items", with which a player may hit an opponent, such as a home-run bat
or a beam sword
; throwing items, including Bob-ombs and Koopa shells
; and shooting items, either single-shot guns or rapid-fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts. Poké Balls
are special items that release a random Pokémon
onto the battlefield to temporarily assist the user. Brawl
introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pokémon, it summons a character from another series. Brawl
also introduces the Smash Ball, which when broken allows the fighter to perform a character-specific super attack known as a "Final Smash".
The rules that can be used in a match vary depending on the game, but the two most commonly used settings across all games are Time and Stock. Time mode uses a point-based system in which fighters earn points for knocking out their opponents and lose points for being knocked out or self-destructing (i.e. falling out of the stage by themselves). The player with the highest score at the end of the set time limit wins the match. Stock mode, also known as Survival, uses a life-based system in which players are given a set number of lives, known as stock, with each fighter losing a life whenever they are knocked out, becoming eliminated if they run out of lives. The winner is the last fighter standing once all other fighters are eliminated or, if a time limit is applied to the match, the fighter with the most lives remaining once time runs out. In the event of a tie, a Sudden Death
match takes place. Here, each of the tied fighters are given a starting damage percentage of 300%, making them easier to launch off the stage, and the last fighter standing will be declared as the winner. In some games this process is repeated if the match ends in another tie.
Gameplay using competitive Super Smash Bros.
rules is usually played in Stock mode with a timer.
Items are turned off, and the only tournament-legal stages are those that do not feature hazards and other disruptive elements.
Super Smash Bros.
was introduced in 1999 for the Nintendo 64
. It was released worldwide after selling over a million copies in Japan.
It featured eight characters from the start (Mario
, Donkey Kong
, and Pikachu
), with four unlockable characters (Luigi
, Captain Falcon
, and Jigglypuff
), all of them created by Nintendo or one of its second-party developers
In Super Smash Bros.
, up to four players can play in multiplayer
(Versus) mode, with the specific rules of each match being predetermined by the players. There are two match types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each player has a set number of lives and are eliminated from play when their lives are depleted.
This game's primary single-player
mode, named "Classic Mode" in later series entries, features a series of predetermined opponents the player must defeat. Other single-player modes exist such as Training and several minigames
, including "Break the Targets" and "Board the Platforms". All of these were included in the sequel
, with the exception of "Board the Platforms".
Super Smash Bros. Melee
A followup for the GameCube
, Super Smash Bros. Melee
, released in Japan and North America in late 2001, and in Europe and Australia in May 2002. It had a larger budget and development team than Super Smash Bros.
and was released to much greater praise and acclaim among critics and consumers. Since its release, Super Smash Bros. Melee
has sold more than 7 million copies and was the bestselling game on the GameCube. Super Smash Bros. Melee
features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.
It introduced two new single-player
modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of healing items in between battles. Also in Melee
is the Home-Run Contest minigame, which replaced Board the Platforms in the original game. Here, fighters will have to send Sandbag out of the stage to get the best distance with a baseball bat
while damaging it for ten seconds.
There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by human players, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which allows players to make many different alterations to the battle, along with alternative ways to judge a victory, such as through collecting coins throughout the match.
In place of Super Smash Bros.' character profiles, Melee introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, Melee contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.
Super Smash Bros. Brawl
Although a third Super Smash Bros.
game had been announced long before E3 2006
, Nintendo unveiled its first information in the form of a trailer in 2006, and the game was named Super Smash Bros. Brawl
and released worldwide in 2008. The game featured a set of third-party characters, Solid Snake
's Metal Gear
series, and longtime Mario rival Sonic the Hedgehog
's series of the same name
was also the first game in the franchise to support online play, via the Nintendo Wi-Fi Connection
and to offer the ability for players to construct their own original stages.
The game features a total of 39 playable characters and 41 stages.
also features compatibility with four kinds of controllers (the Wii Remote
on its side, the Wii Remote and Nunchuk
combination, the Classic Controller
, and the GameCube controller
while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.
Super Smash Bros. Brawl
features a single-player
mode known as The Subspace Emissary
. This mode features unique character storylines along with numerous side-scrolling
levels and multiple bosses
to fight, as well as CG cut scenes
explaining the storyline. The Subspace Emissary
features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Super Mario
series and a squadron of R.O.B.s
based on classic Nintendo hardware. The Subspace Emissary
also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.
Though primarily a single-player mode, The Subspace Emissary
allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game.
This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.
Super Smash Bros. for Nintendo 3DS
and Wii U
At E3 2011
, it was confirmed that a fourth Super Smash Bros.
game would be coming to the Nintendo 3DS
and Wii U
, with the two games being cross-compatible with each other.
Sakurai stated that the announcement was made public in order to attract developers needed for the games, as development for the games did not start until May 2012 due to production on Kid Icarus: Uprising
On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's Sora Ltd.
and Bandai Namco Entertainment
The games were officially revealed at E3 2013
, with new information being released via trailers, Nintendo Direct
presentations, and developer posts on Miiverse
The game features 58 characters,
19 of whom are new, and 7 of whom are downloadable. The game was released for Nintendo 3DS in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month.
Super Smash Bros. Ultimate
In April 2014, Bandai Namco Entertainment posted a recruitment advertisement on a Japanese career job opportunity website. The recruitment page consisted of a listing for programmers for "Smash Bros. 6
", which was expected to be released in 2015 for both the Wii U
and Nintendo 3DS
. The page noted there were 120 game developers working on the project at the time, and that Bandai Namco expected that number to increase to 200. However, shortly after its publication, the page was taken down.
In a January 2015 column in Weekly Famitsu
, Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was.
In December 2015, Sakurai once again stated that he was not sure if there would be another game in the Smash Bros.
On March 8, 2018, a teaser for the game was shown during a Nintendo Direct
Sakurai later confirmed that he had worked on the game "in silence, day after day."
On March 22, 2018, Nintendo announced that they would host another Super Smash Bros.
Invitational tournament, in which a selected group of players would get to play the game for the first time and compete in a series of matches before a winner is chosen. The tournament took place alongside the Splatoon 2
World Championship at E3 2018
and was held on June 11–12. Both events were live streamed
on Nintendo's official YouTube
The title was confirmed as Super Smash Bros. Ultimate
at E3 2018
, where it was also announced that it would contain all playable characters from every previous game.
The game was released worldwide on December 7, 2018; according to the review aggregator
, it received "universal critical acclaim" from critics and scored 93 out of 100.
In addition to all returning characters, the base game release adds 11 newcomers. Eleven additional new characters are also available via downloadable content, with two others currently in development.
Like Brawl, Ultimate features a story mode, known as World of Light. The plot revolves around the destruction of the Smash Bros. world at the hands of original villain Galeem. Initially only able to play as Kirby, who survived the attack, the player travels across the wasteland to rescue the other playable fighters, gathering "Spirits" (the remnants of the world's non-playable characters who aid the player in battle) along the way.
Each game in the series has a number of playable characters (referred in the games as "fighters") taken from various gaming franchises, with 83 total across the series. Starting with Super Smash Bros. Brawl
, characters from non-Nintendo franchises began to make playable appearances. In Super Smash Bros. for Nintendo 3DS and Wii U
, players were able to customize existing fighters with altered movesets and abilities, as well as making their own Mii
fighters that can be given three different fighting styles. There are also other non-playable characters
that take the form of enemies, bosses
, and summonable power-up
The Super Smash Bros. emblem, which usually appears as the "O" in the full logo. The cross represents the idea of crossovers, with the four sectors representing the four-player fighting mode.
Super Smash Bros.
was developed by HAL Laboratory
, an independent affiliate company, during 1998. It began as a prototype created by Masahiro Sakurai
and Satoru Iwata in their spare time, Dragon King: The Fighting Game
, and featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved.
Although never acknowledged by Nintendo or any developers behind Super Smash Bros.
, third-party sources have identified Namco
's 1995 fighting game The Outfoxies
as a possible inspiration.
The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.
HAL Laboratory developed Super Smash Bros. Melee
, with Masahiro Sakurai as the head of production. The game was one of the first games released on the GameCube
and highlighted the advancement in graphics from the Nintendo 64
. The developers wanted to pay homage to the debut of the GameCube by making an opening full motion video
sequence that would attract people's attention to the graphics. HAL
worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to physics
and detail in the game, with references to changes from its predecessor.
The Super Smash Bros.
logo, consisting of two lines of different weight crossing within a circle, represented the idea of a franchise crossover, according to Sakurai, naturally dividing the circle into four sections to represent the four-player fighting mode.
At a pre-E3 2005 press conference, president of Nintendo at the time Satoru Iwata
announced the next installment of Super Smash Bros.
was not only already in development for their next gaming console, but hoped it would be a launch game with Wi–Fi compatibility for online play.
The announcement was unexpected to the creator of the Super Smash Bros.
series, Masahiro Sakurai
. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata
's room on the top floor of a Los Angeles hotel, where he was told by Iwata "We'd like you to be involved in the production of the new Smash Bros.
, if possible near the level of director".
Although Iwata had said he was hoping for it to be a launch game, Sakurai stated: "I decided to become director. And as of May 2005, I was the only member of the new Smash Bros. development team." Development of the game never actually started until October 2005,
when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, mainly Game Arts
. Sakurai also stated that these people had spent excessive amounts of time playing Super Smash Bros. Melee
. This team was given access to all the original material and tools from the development of Melee
, courtesy of HAL Laboratory. Also, several Smash Bros.
staff members that reside around the area of the new office joined the project's development.
On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with Lucas
, the main character of Mother 3
for the Game Boy Advance
, but they retained Ness in consideration of delays.
The game's creators have included Lucas in the game's sequel, Super Smash Bros. Brawl
Video game developer Hideo Kojima
originally requested Solid Snake
, the protagonist of the Metal Gear
series, to be a playable character in Super Smash Bros. Melee
, but the game was too far in development for him to be included. As with Lucas, development time allowed for his inclusion in Brawl
were initially intended to be playable exclusively in the Japanese version of Super Smash Bros. Melee
. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version. Comparisons have been formed by the developers between characters which have very similar moves to each other on the website. Such characters were referred to as "clones" in the media.
At the Nintendo Media Conference at E3 2007
, it was announced by Nintendo of America president Reggie Fils-Aimé
that Super Smash Bros. Brawl
would be released on December 3, 2007 in the Americas. However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo Co., Ltd. president Iwata announced the delay.
On October 11, 2007, George Harrison of Nintendo of America announced that Super Smash Bros. Brawl
would be released on February 10, 2008 in North America.
On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9.
On April 24, 2008, it was confirmed by Nintendo of Europe that Brawl
will be released in Europe on June 27.
Director Masahiro Sakurai
first announced that a new Super Smash Bros.
game was planned for Nintendo 3DS and Wii U at E3 2011
in June 2011, but development only officially began following the completion of Sakurai's other project, Kid Icarus: Uprising
, in March 2012.
The game was later revealed to be a joint-project between Sora Ltd.
and Bandai Namco Games
, with various staff members from Bandai Namco's Soulcalibur
series assisting Sakurai in development.
Sakurai, who was previously the sole person responsible for balance
in the series' multiple fighters, has involved more staff to further improve the game's competitive balance.
The game was officially revealed at E3 2013
on June 11, 2013 during a Nintendo Direct
Along with screenshots being posted each weekday on the game's official website and Miiverse
various cinematic trailers were released, introducing each of the brand new fighters. Sakurai chose to use these trailers, which benefit from Internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in Brawl
, as he believed the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites.
At E3 2013, Sakurai stated that the tripping mechanic introduced in Brawl
was removed, with him also stating that the gameplay was between the fast-paced and competitive style of Melee
and the slower and more casual style of Brawl
While the games didn't feature cross-platform play
between the Wii U and 3DS, due to each version featuring certain exclusive stages and gamemodes, there is an option to transfer customized characters and items between the two versions.
The game builds upon the previous game's third-party involvement with the addition of third-party characters such as Capcom
's Mega Man
and Bandai Namco's Pac-Man
, as well as the return of Sega
's Sonic the Hedgehog
. This involvement expands beyond playable characters, as other third-party characters, such as Ubisoft
, are also included in the game as trophies.
The addition of Mii
characters was made in response to the growing number of requests from fans to have their dream characters included in the game. To prevent potential bullying, as well as to maintain game balance online, Mii Fighters cannot be used in online matches against strangers.
The decision to release the Wii U version at a later date from the 3DS version was made to allow each version to receive a dedicated debugging period.
Hardware limitations on the Nintendo 3DS led to various design choices, such as the removal of mid-match transformations, the absence of the Ice Climbers
, and the lack of Circle Pad Pro support.
Super Smash Bros.
from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some songs are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in Melee
also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta. Brawl
featured the collaboration of 38 contracted composers,
including Final Fantasy
series composer Nobuo Uematsu
, who composed the main theme.
Like in Brawl
, Super Smash Bros. for Nintendo 3DS
and Wii U
featured many original and re-arranged tracks from various different gaming franchises from a variety of different composers and arrangers. Both versions have multiple musical tracks that can be selected and listened to using the returning "My Music" feature, including pieces taken directly from earlier Super Smash Bros.
games. The 3DS and Switch games allow players to listen to their music from the sound menu while the system is in sleep/handheld mode. Ultimate
continued the trend of multiple composers and arrangers working on remixed tracks, having over 800 in total.
Three soundtrack albums for the series have been released. An album with the original music for Super Smash Bros.
was released in Japan by Teichiku Records
In 2003, Nintendo released Smashing...Live!
, a live orchestrated performance of various pieces featured in Melee
by the New Japan Philharmonic
A two-disc promotional soundtrack titled A Smashing Soundtrack
was available for Club Nintendo members who registered both the 3DS
and Wii U
games between November 21, 2014 and January 13, 2015.
Sales and aggregate review scores
As of March 31, 2020.
This section needs expansion
with: prose reception about Ultimate
. You can help by adding to it
. (February 2021)
Reviews for the Super Smash Bros. series are usually positive. The multiplayer mode in every game is usually highly praised; however, single-player modes have not always been viewed as highly.
Super Smash Bros.
received praise for its multiplayer mode. Nintendo Power
listed the series as being one of the greatest multiplayer experiences in Nintendo history, describing it as infinitely replayable due to its special moves and close-quarters combat.
There were criticisms, however, such as the game's scoring being difficult to follow.
In addition, the single-player mode was criticized for its perceived difficulty and lack of features.
Super Smash Bros. Melee
generally received a positive reception from reviewers, most of whom credited Melee's
expansion of gameplay features from Super Smash Bros
. Focusing on the additional features, GameSpy
commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to Super Smash Bros.
's Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; GameSpot
's Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience." Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console."
received a perfect score
from the Japanese magazine Famitsu
. The reviewers praised the variety and depth of the single-player content,
the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. Thunderbolt Games gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of Nintendo Power
also awarded Brawl
a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". IGN critic Matt Casamassina
, in his February 11 Wii-k in Review podcast
, noted that although Brawl
is a "solid fighter," it does have "some issues that need to be acknowledged," including "long loading times" and repetition in The Subspace Emissary.
Super Smash Bros. for 3DS
and Super Smash Bros. for Wii U
both garnered critical praise and were commercially successful, holding current ratings of 85/100 and 92/100 on Metacritic
and 86.10% and 92.39% on GameRankings
Reviewers have particularly noted the large, diverse character roster, the improvements to game mechanics, and the variety of multiplayer options. Some criticisms in the 3DS version include a lack of single-player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer.
There were also reports of players damaging their 3DS Circle Pads while playing the game excessively.
The Wii U version's online play quality was mildly criticized for some inconsistency, but has overall been critically acclaimed. Daniel Dischoff of Game Revolution
stated "It's true that Super Smash Bros. evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet." Daniel Starky at GameSpot
criticized the inconsistent online performance in the game, but still called it an "incredible game", noting "With the Wii U release, Smash Bros.
has fully realized its goals." Jose Otero from IGN
, praising the replayability of the game, states "Nearly every aspect of Smash Wii U
seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players."
Super Smash Bros.
sold 1.4 million copies in Japan,
and 2.3 million in the U.S.,
with a total of 5.55 million units worldwide. Melee
sold over 7 million units worldwide, becoming the best-selling GameCube game.Brawl
sold 1.524 million units in Japan as of March 30, 2008,
and sold 1.4 million units in its first week in the United States, becoming Nintendo of America's fastest selling game.
The 3DS version sold over a million copies in its first weekend on sale in Japan,
and has sold more than 9.59 million copies worldwide as of March 2020. Super Smash Bros. for Wii U
became the fastest-selling Wii U game to date, selling 3.39 million units worldwide within just two months of availability, beating the record previously held by Mario Kart 8
As of September 2018, it has sold 5.35 million copies worldwide. Super Smash Bros. Ultimate
on Nintendo Switch
has set new record highs for the series and for the system.
It sold an estimate of 5.6 million copies in global sales during its first week of launch, beating out records previously held by games such as Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
, Super Mario Odyssey
, and The Legend of Zelda: Breath of the Wild
outsold the records held by Super Smash Bros. for Nintendo 3DS
with 2.6 million copies sold in five weeks.
It is also the third best-selling game for the Nintendo Switch and the best-selling fighting game of all time, with 22.85 million copies sold worldwide as of December 2020.
The Super Smash Bros.
series has been widely played as competitive video games
and has been featured in several high-profile tournaments. The first publicized Super Smash Bros. Melee
tournaments were held in early 2002.
From 2004 to 2007, Melee
was on Major League Gaming
's tournament roster.
In 2010 MLG picked up Brawl
for its pro circuit for a year. During this time, Nintendo prohibited MLG from live streaming Brawl
At 2014 MLG Anaheim Melee
was once again hosted at an MLG event. Melee
was also included at the Evolution Championship Series
(Evo) in 2007, a fighting game tournament held in Las Vegas
was again hosted at Evo 2013 after it won a charity drive to decide the final game to be featured in its tournament lineup.
Due to the large turnout and popularity that year, Evo again included a Melee
tournament at their 2014 and 2015 events. New Jersey
was another prominent Super Smash Bros.
tournament organizer, being officially sponsored by Nintendo in 2015.
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Last edited on 15 April 2021, at 14:04
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