Descript. |
xii, 460 pages : illustrations (some colour) ; 24 cm. |
Bibliog. |
Includes bibliographical references (page [447]-450) and index. |
Contents |
1. Basic theory -- 2. Linear interpolation -- 3. Polynomial interpolation -- 4. Hermite interpolation -- 5. Spline interpolation -- 6. Bezier approximation -- 7. B-spline approximation -- 8. Subdivision methods -- 9. Sweep surfaces -- A. Conic sections -- B. Approximate circles -- C. Graphics gallery -- D. Mathematica notes. |
Summary |
"Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics." "This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference."--BOOK JACKET. |
Subject |
Computer graphics.
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Mathematical models.
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ISBN |
9780387241968 (hbk : alk. paper) |
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0387241965 (hbk. : alk. paper) |
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0387284524 (e-book) |
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