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Title Curves and surfaces for computer graphics / David Salomon.

ITEM LOCATION CALL NO. STATUS
 GIP Main  006.6 S174C 2006    AVAILABLE
Descript. xii, 460 pages : illustrations (some colour) ; 24 cm.
Bibliog. Includes bibliographical references (page [447]-450) and index.
Contents 1. Basic theory -- 2. Linear interpolation -- 3. Polynomial interpolation -- 4. Hermite interpolation -- 5. Spline interpolation -- 6. Bezier approximation -- 7. B-spline approximation -- 8. Subdivision methods -- 9. Sweep surfaces -- A. Conic sections -- B. Approximate circles -- C. Graphics gallery -- D. Mathematica notes.
Summary "Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics." "This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference."--BOOK JACKET.
Subject Computer graphics.
Mathematical models.
ISBN 9780387241968 (hbk : alk. paper)
0387241965 (hbk. : alk. paper)
0387284524 (e-book)
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