Edition |
2nd edition |
Descript. |
xxi, 824 pages : colour illustrations ; 25 cm. |
Bibliog. |
Includes bibliographical references and index. |
Summary |
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. |
Subject |
Computer graphics.
|
|
Video games -- Programming.
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Computer science -- Mathematics.
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Other Author |
Parberry, Ian.
|
Other Title |
Three-D math primer for graphics and game development |
ISBN |
9781568817231 (hardback) |
|
1568817231 (hardback) |
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