Edition |
Second edition. |
Descript. |
1 online resource. |
Notes |
Includes index. |
Bibliog. |
Includes bibliographical references index. |
Contents |
Copyright; Table of Contents; Preface; Conventions Used in This Book; Getting and Using the Code Examples; O'Reilly Safari; How to Contact Us; Acknowledgments; Chapter 1. Getting Started; 1.1 Understanding the Android Application Architecture; Problem; Discussion; 1.2 Understanding the Android Activity Life Cycle; Problem; Solution; Discussion; 1.3 Learning About Android Releases; Problem; Discussion; 1.4 Learning the Java Language; Problem; Solution; Discussion; See Also; 1.5 Creating a "Hello, World" Application from the Command Line; Problem; Solution; Discussion; See Also |
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1.6 Creating a "Hello, World" App with Apache MavenProblem; Solution; Discussion; See Also; 1.7 Choosing an IDE for Android Development; Problem; Solution; Discussion; 1.8 Setting Up Android Studio; Problem; Solution; Discussion; See Also; 1.9 Installing Platform Editions and Keeping the SDK Updated; Problem; Solution; Discussion; See Also; 1.10 Creating a "Hello, World" App Using Android Studio; Problem; Solution; Discussion; 1.11 Converting an Eclipse ADT Project to Android Studio; Problem; Solution; Discussion; 1.12 Preserving History While Converting from Eclipse to Android Studio |
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ProblemSolution; Discussion; See Also; 1.13 Building an Android Application with both Eclipse and Android Studio; Problem; Solution; Discussion; 1.14 Setting Up Eclipse with AndMore (Replacing ADT); Problem; Solution; Discussion; See Also; 1.15 Creating a "Hello, World" Application Using Eclipse; Problem; Solution; Discussion; See Also; 1.16 Installing the Eclipse Marketplace Client in Your Eclipse; Problem; Solution; Discussion; 1.17 Upgrading a Project from Eclipse ADT to Eclipse AndMore; Problem; Solution; Discussion; 1.18 Controlling Emulators/Devices Using Command-Line ADB; Problem |
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SolutionDiscussion; 1.19 Sharing Java Classes from Another Eclipse Project; Problem; Solution; Discussion; See Also; 1.20 Referencing Libraries to Implement External Functionality; Problem; Solution; Discussion; 1.21 Using New Features on Old Devices via the Compatibility Libraries; Problem; Solution; Discussion; 1.22 Using SDK Samples to Help Avoid Head Scratching; Problem; Solution; Discussion; See Also; 1.23 Taking a Screenshot/Video from the Emulator/Android Device; Problem; Solution; Discussion; See Also; 1.24 Program: A Simple CountDownTimer Example; Problem; Solution; Discussion |
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Source Download URL1.25 Program: Tipster, a Tip Calculator for the Android OS; Problem; Solution; Discussion; See Also; Source Download URL; Chapter 2. Designing a Successful Application; 2.1 Exception Handling; Problem; Solution; Discussion; See Also; 2.2 Requesting Android Permissions at Runtime; Problem; Solution; Discussion; See Also; Source Download URL; 2.3 Accessing Android's Application Object as a "Singleton"; Problem; Solution; Discussion; See Also; Source Download URL; 2.4 Keeping Data When the User Rotates the Device; Problem; Solution; Discussion; See Also; Source Download URL |
Reproduction |
Electronic reproduction. Ann Arbor, MI Available via World Wide Web. |
Sys Details |
Ebook access requires you to log in as a Federation University Australia library user |
Notes |
Vendor-supplied metadata. |
Subject |
Android (Electronic resource)
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Application software -- Development.
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Mobile computing -- Programming.
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Other Author |
ProQuest (Firm)
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ISBN |
9781449374495 (electronic bk.) |
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1449374492 (electronic bk.) |
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9781449374488 (electronic bk.) |
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1449374484 (electronic bk.) |
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9781449374433 |
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