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Sztuczna inteligencja jest nazywą inteligencja która nie jest naturalnego pochodzenia. W informatyce, badania nad sztuczna inteligencją definiowane są jako badania nad "inteligentnymi agentami" a wiec nad niezależnymi elementami/urządzeniami ktore dosztrzegają swoje środowisko i dokonują akcji opartej na zmaksymilizowniu szansy na sukces, w oparciu o jasno zdefiniowany cel.[1] Kolokwianie, termin ten jest urzywany gdzy maszyna nasladuje funkcje poznawcze utorzsamiane z ludzmi i ludzkim umysłem, takie jak "nauka" czy "rozwiazywanie problemów" ( znane jako ang. machine learning). Z biegiem czasu, maszyny są zdolne wykonywać coraz to nowe zadnia przed nimi stawiane. Co kiedyś było uważane za sztucznej inteligencję, dziś może już nie być objęte tą definicją. Na przykład optyczne rozpoznawanie znaków nie jest już uznawane za formę inteligęcji w zamian za to stało sie jedną z wielu rutynie wykonywanych procedur.[2] Do katygori obecnie zawartych pod definicja sztucznej inteligencji zalczają się rozumie ludzkiej mowy, rozpoznawnie przedmiotów i twarzy, gra na wysokim poziomie w takie gry stategiczne jak Szachy czy Go ( znana jako najbrzej kompleksowa gra wymagająca od gracza intuitywnego myslenia[3]), samo-prowadzące się samochody, intligętne planowanie tras dla sieci kominikacyjny lub dostawczych jak i równerz intrpretacja komplexowych danych.

Artificial intelligence (AI) is intelligence exhibited by machines. In computer science, the field of AI research defines itself as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of success at some goal.[1] Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving" (known as Machine Learning).[4] As machines become increasingly capable, mental facilities once thought to require intelligence are removed from the definition. For instance, optical character recognition is no longer perceived as an example of "artificial intelligence", having become a routine technology.[2] Capabilities currently classified as AI include successfully understanding human speech,[5] competing at a high level in strategic game systems (such as Chess and Go[3]), self-driving cars, intelligent routing in content delivery networks, and interpreting complex data.

Badania nad sztuczną inteligencją mogą być podzielone na kilku kategorii[6] ze względu na specyfikę problemów, różnorakie podejście do rozwiązywania tych problemów jak i również specyfikę używanych narzędzi i metod.

Centralnymi problemami sztucznej inteligencji są : rozumowanie, wiedza, planowanie, nauka, procesowanie języka naturalnego (komunikacja zrozumienie struktury i symboliki języka), percepcji i zdolność poruszania się i manipulacji obiektami.[7] Intligencja ogólna nadal jeszcze pozostaje na liscie celow które nie zostały zostały zrealizowane.[8]

W pracach nad sztuczną inteligencją używane techniki rożnego typu, mogą być oparte na metodach poszukiwawczych i optymalizacji matematycznej, na logice lub na metodach w oparciu o rachunek prawdopodobieństwa i ekonomie. Sztuczna inteligencja jako dyscyplina nauki inspirowana i często bezpośrednio powiązana jest z badaniami w naukach komputerowych, matematyce, psychologi, lingwistyce, filozofii, neuro-nauce i sztucznej psychologi.

AI research is divided into subfields[6] that focus on specific problems or on specific approaches or on the use of a particular tool or towards satisfying particular applications.

The central problems (or goals) of AI research include reasoning, knowledge, planning, learning, natural language processing (communication), perception and the ability to move and manipulate objects.[7] General intelligence is among the field's long-term goals.[8] Approaches include statistical methods, computational intelligence, and traditional symbolic AI. Many tools are used in AI, including versions of search and mathematical optimization, logic, methods based on probability and economics. The AI field draws upon computer science, mathematics, psychology, linguistics, philosophy, neuroscience and artificial psychology.

Dziedzina ta została zapoczątkowana w oparciu o hasło że " jeżeli ludzka inteligencja może być duklanie opisana to może zostać stworzona maszyna zdolna by ją symulować".[9] Hałso to zapoczątkowało debatę filozoficzną o natrze umysłu i etyce towrzenia maszyny z ludzo-podobną intligecją. Te problemy byly tematem wielu mitów, filoficzych dewagacji i utworów literackich od starożytnych czasów.[10] Jest rownierz grupa ludzi którzy obawiaja się dalszego rozwoju sztucznej inteligencji i zagrozeni jakie mogą byc z tym powiązane.[11]

Prace nad sztuczna inteligencją nie obiegły się bez trudnych chwil które spowodowały tymczasowy okres stagnacji, takich jak ALPAC raport z 1966, porzucenie prac na perceptronami w 1970, raport Lighthill w 1973 i upadek maszyny Lisp w 1987 roku poprzedzający nastała druga zima w rozwoju sztucznej inteligencji trwająca od 1987-1993 roku.

W dwudziestym-pierwszym wieku prace nad SI wznowiły się ponownie. Gwałtowny rozwój technologiczny w przemyśle elektronicznym i potęgowy wzrost mocy obliczeniowej wraz z w olbrzymia ilością dostępnych danych i nowa wiedza teoretyczna otworzył drzwi na nowe możliwości. A rozwój w dziedzinie sztucznej inteligencji coraz to częściej dowodzi iż w nadchodzących latach może zrewolucjonizować świat.

The field was founded on the claim that human intelligence "can be so precisely described that a machine can be made to simulate it".[9] This raises philosophical arguments about the nature of the mind and the ethics of creating artificial beings endowed with human-like intelligence, issues which have been explored by myth, fiction and philosophy since antiquity.[10] Some people also consider AI a danger to humanity if it progresses unabatedly.[11] Attempts to create artificial intelligence have experienced many setbacks, including the ALPAC report of 1966, the abandonment of perceptrons in 1970, the Lighthill Report of 1973, the second AI winter 1987–1993 and the collapse of the Lisp machine market in 1987.

In the twenty-first century, AI techniques, both "hard" and "soft" have experienced a resurgence following concurrent advances in computer power, sizes of training sets, and theoretical understanding, and AI techniques have become an essential part of the technology industry, helping to solve many challenging problems in computer science.[12] Szablon:Toclimit

History[edytuj | edytuj kod]

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While thought-capable artificial beings appeared as storytelling devices in antiquity,[13] the idea of actually trying to build a machine to perform useful reasoning may have begun with Ramon Llull (c. 1300 CE). With his Calculus ratiocinator, Gottfried Leibniz extended the concept of the calculating machine (Wilhelm Schickard engineered the first one around 1623), intending to perform operations on concepts rather than numbers.[14] Since the 19th century, artificial beings are common in fiction, as in Mary Shelley's Frankenstein or Karel Čapek's R.U.R. (Rossum's Universal Robots).[15]

The study of mechanical or "formal" reasoning began with philosophers and mathematicians in antiquity. In the 19th century, George Boole refined those ideas into propositional logic and Gottlob Frege developed a notational system for mechanical reasoning (a "predicate calculus").[16] Around the 1940s, Alan Turing's theory of computation suggested that a machine, by shuffling symbols as simple as "0" and "1", could simulate any conceivable act of mathematical deduction. This insight, that digital computers can simulate any process of formal reasoning, is known as the Church–Turing thesis.[17] Along with concurrent discoveries in neurology, information theory and cybernetics, this led researchers to consider the possibility of building an electronic brain.[18] The first work that is now generally recognized as AI was McCullouch and Pitts' 1943 formal design for Turing-complete "artificial neurons".[14]

The field of AI research was "born"[19] at a conference at Dartmouth College in 1956.[20] Attendees Allen Newell (CMU), Herbert Simon (CMU), John McCarthy (MIT), Marvin Minsky (MIT) and Arthur Samuel (IBM) became the founders and leaders of AI research.[21] At the conference, Newell and Simon, together with programmer J. C. Shaw (RAND), presented the first true artificial intelligence program, the Logic Theorist. This spurred tremendous research in the domain:[22] computers were winning at checkers, solving word problems in algebra, proving logical theorems and speaking English.[23] By the middle of the 1960s, research in the U.S. was heavily funded by the Department of Defense[24] and laboratories had been established around the world.[25] AI's founders were optimistic about the future: Herbert Simon predicted, "machines will be capable, within twenty years, of doing any work a man can do." Marvin Minsky agreed, writing, "within a generation ... the problem of creating 'artificial intelligence' will substantially be solved."[26]

They failed to recognize the difficulty of some of the remaining tasks. Progress slowed and in 1974, in response to the criticism of Sir James Lighthill[27] and ongoing pressure from the US Congress to fund more productive projects, both the U.S. and British governments cut off exploratory research in AI. The next few years would later be called an "AI winter",[28] a period when funding for AI projects was hard to find.

In the early 1980s, AI research was revived by the commercial success of expert systems,[29] a form of AI program that simulated the knowledge and analytical skills of human experts. By 1985 the market for AI had reached over a billion dollars. At the same time, Japan's fifth generation computer project inspired the U.S and British governments to restore funding for academic research.[30] However, beginning with the collapse of the Lisp Machine market in 1987, AI once again fell into disrepute, and a second, longer-lasting hiatus began.[31]

In the late 1990s and early 21st century, AI began to be used for logistics, data mining, medical diagnosis and other areas.[12] The success was due to increasing computational power (see Moore's law), greater emphasis on solving specific problems, new ties between AI and other fields and a commitment by researchers to mathematical methods and scientific standards.[32] Deep Blue became the first computer chess-playing system to beat a reigning world chess champion, Garry Kasparov on 11 May 1997.[33]

Advanced statistical techniques (loosely known as deep learning), access to large amounts of data and faster computers enabled advances in machine learning and perception.[34] By the mid 2010s, machine learning applications were used throughout the world.[35] In a Jeopardy! quiz show exhibition match, IBM's question answering system, Watson, defeated the two greatest Jeopardy champions, Brad Rutter and Ken Jennings, by a significant margin.[36] The Kinect, which provides a 3D body–motion interface for the Xbox 360 and the Xbox One use algorithms that emerged from lengthy AI research[37] as do intelligent personal assistants in smartphones.[38] In March 2016, AlphaGo won 4 out of 5 games of Go in a match with Go champion Lee Sedol, becoming the first computer Go-playing system to beat a professional Go player without handicaps.[3][39]

According to Bloomberg's Jack Clark, 2015 was a landmark year for artificial intelligence, with the number of software projects that use AI within Google increasing from a "sporadic usage" in 2012 to more than 2,700 projects. Clark also presents factual data indicating that error rates in image processing tasks have fallen significantly since 2011.[40] He attributes this to an increase in affordable neural networks, due to a rise in cloud computing infrastructure and to an increase in research tools and datasets. Other cited examples include Microsoft's development of a Skype system that can automatically translate from one language to another and Facebook's system that can describe images to blind people.[40]

The overall research goal of artificial intelligence is to create technology that allows computers and machines to function in an intelligent manner. The general problem of simulating (or creating) intelligence has been broken down into sub-problems. These consist of particular traits or capabilities that researchers expect an intelligent system to display. The traits described below have received the most attention.[7]

Erik Sandwell emphasizes planning and learning that is relevant and applicable to the given situation.[41]

Reasoning, problem solving[edytuj | edytuj kod]

Early researchers developed algorithms that imitated step-by-step reasoning that humans use when they solve puzzles or make logical deductions (reason).[42] By the late 1980s and 1990s, AI research had developed methods for dealing with uncertain or incomplete information, employing concepts from probability and economics.[43]

For difficult problems, algorithms can require enormous computational resources—most experience a "combinatorial explosion": the amount of memory or computer time required becomes astronomical for problems of a certain size. The search for more efficient problem-solving algorithms is a high priority.[44]

Human beings ordinarily use fast, intuitive judgments rather than step-by-step deduction that early AI research was able to model.[45] AI has progressed using "sub-symbolic" problem solving: embodied agent approaches emphasize the importance of sensorimotor skills to higher reasoning; neural net research attempts to simulate the structures inside the brain that give rise to this skill; statistical approaches to AI mimic the human ability.

Knowledge representation[edytuj | edytuj kod]

An ontology represents knowledge as a set of concepts within a domain and the relationships between those concepts.

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Knowledge representation[46] and knowledge engineering[47] are central to AI research. Many of the problems machines are expected to solve will require extensive knowledge about the world. Among the things that AI needs to represent are: objects, properties, categories and relations between objects;[48] situations, events, states and time;[49] causes and effects;[50] knowledge about knowledge (what we know about what other people know);[51] and many other, less well researched domains. A representation of "what exists" is an ontology: the set of objects, relations, concepts and so on that the machine knows about. The most general are called upper ontologies, which attempt to provide a foundation for all other knowledge.[52]

Among the most difficult problems in knowledge representation are:

Default reasoning and the qualification problem
Many of the things people know take the form of "working assumptions". For example, if a bird comes up in conversation, people typically picture an animal that is fist sized, sings, and flies. None of these things are true about all birds. John McCarthy identified this problem in 1969[53] as the qualification problem: for any commonsense rule that AI researchers care to represent, there tend to be a huge number of exceptions. Almost nothing is simply true or false in the way that abstract logic requires. AI research has explored a number of solutions to this problem.[54]
The breadth of commonsense knowledge
The number of atomic facts that the average person knows is very large. Research projects that attempt to build a complete knowledge base of commonsense knowledge (e.g., Cyc) require enormous amounts of laborious ontological engineering—they must be built, by hand, one complicated concept at a time.[55] A major goal is to have the computer understand enough concepts to be able to learn by reading from sources like the Internet, and thus be able to add to its own ontology.[potrzebny przypis]
The subsymbolic form of some commonsense knowledge
Much of what people know is not represented as "facts" or "statements" that they could express verbally. For example, a chess master will avoid a particular chess position because it "feels too exposed"[56] or an art critic can take one look at a statue and realize that it is a fake.[57] These are intuitions or tendencies that are represented in the brain non-consciously and sub-symbolically.[58] Knowledge like this informs, supports and provides a context for symbolic, conscious knowledge. As with the related problem of sub-symbolic reasoning, it is hoped that situated AI, computational intelligence, or statistical AI will provide ways to represent this kind of knowledge.[58]

Planning[edytuj | edytuj kod]

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Intelligent agents must be able to set goals and achieve them.[59] They need a way to visualize the future (they must have a representation of the state of the world and be able to make predictions about how their actions will change it) and be able to make choices that maximize the utility (or "value") of the available choices.[60]

In classical planning problems, the agent can assume that it is the only thing acting on the world and it can be certain what the consequences of its actions may be.[61] However, if the agent is not the only actor, it must periodically ascertain whether the world matches its predictions and it must change its plan as this becomes necessary, requiring the agent to reason under uncertainty.[62]

Multi-agent planning uses the cooperation and competition of many agents to achieve a given goal. Emergent behavior such as this is used by evolutionary algorithms and swarm intelligence.[63]

Learning[edytuj | edytuj kod]

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Machine learning is the study of computer algorithms that improve automatically through experience[64][65] and has been central to AI research since the field's inception.[66]

Unsupervised learning is the ability to find patterns in a stream of input. Supervised learning includes both classification and numerical regression. Classification is used to determine what category something belongs in, after seeing a number of examples of things from several categories. Regression is the attempt to produce a function that describes the relationship between inputs and outputs and predicts how the outputs should change as the inputs change. In reinforcement learning[67] the agent is rewarded for good responses and punished for bad ones. The agent uses this sequence of rewards and punishments to form a strategy for operating in its problem space. These three types of learning can be analyzed in terms of decision theory, using concepts like utility. The mathematical analysis of machine learning algorithms and their performance is a branch of theoretical computer science known as computational learning theory.[68]

Within developmental robotics, developmental learning approaches were elaborated for lifelong cumulative acquisition of repertoires of novel skills by a robot, through autonomous self-exploration and social interaction with human teachers, and using guidance mechanisms such as active learning, maturation, motor synergies, and imitation.[69][70][71][72]

Natural language processing[edytuj | edytuj kod]

A parse tree represents the syntactic structure of a sentence according to some formal grammar.

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Natural language processing[73] gives machines the ability to read and understand the languages that humans speak. A sufficiently powerful natural language processing system would enable natural language user interfaces and the acquisition of knowledge directly from human-written sources, such as newswire texts. Some straightforward applications of natural language processing include information retrieval, text mining, question answering[74] and machine translation.[75]

A common method of processing and extracting meaning from natural language is through semantic indexing. Increases in processing speeds and the drop in the cost of data storage makes indexing large volumes of abstractions of the user's input much more efficient.

Perception[edytuj | edytuj kod]

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Machine perception[76] is the ability to use input from sensors (such as cameras, microphones, tactile sensors, sonar and others more exotic) to deduce aspects of the world. Computer vision[77] is the ability to analyze visual input. A few selected subproblems are speech recognition,[78] facial recognition and object recognition.[79]

Motion and manipulation[edytuj | edytuj kod]

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The field of robotics[80] is closely related to AI. Intelligence is required for robots to be able to handle such tasks as object manipulation[81] and navigation, with sub-problems of localization (knowing where you are, or finding out where other things are), mapping (learning what is around you, building a map of the environment), and motion planning (figuring out how to get there) or path planning (going from one point in space to another point, which may involve compliant motion – where the robot moves while maintaining physical contact with an object).[82][83]

Social intelligence[edytuj | edytuj kod]

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Kismet, a robot with rudimentary social skills[84]

Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects.[85][86] It is an interdisciplinary field spanning computer sciences, psychology, and cognitive science.[87] While the origins of the field may be traced as far back as to early philosophical inquiries into emotion,[88] the more modern branch of computer science originated with Rosalind Picard's 1995 paper[89] on affective computing.[90][91] A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behaviour to them, giving an appropriate response for those emotions.

Emotion and social skills[92] play two roles for an intelligent agent. First, it must be able to predict the actions of others, by understanding their motives and emotional states. (This involves elements of game theory, decision theory, as well as the ability to model human emotions and the perceptual skills to detect emotions.) Also, in an effort to facilitate human-computer interaction, an intelligent machine might want to be able to display emotions—even if it does not actually experience them itself—in order to appear sensitive to the emotional dynamics of human interaction.

Creativity[edytuj | edytuj kod]

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A sub-field of AI addresses creativity both theoretically (from a philosophical and psychological perspective) and practically (via specific implementations of systems that generate outputs that can be considered creative, or systems that identify and assess creativity). Related areas of computational research are Artificial intuition and Artificial thinking.

General intelligence[edytuj | edytuj kod]

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Many researchers think that their work will eventually be incorporated into a machine with artificial general intelligence, combining all the skills above and exceeding human abilities at most or all of them.[8][93] A few believe that anthropomorphic features like artificial consciousness or an artificial brain may be required for such a project.[94][95]

Many of the problems above may require general intelligence to be considered solved. For example, even a straightforward, specific task like machine translation requires that the machine read and write in both languages (NLP), follow the author's argument (reason), know what is being talked about (knowledge), and faithfully reproduce the author's intention (social intelligence). A problem like machine translation is considered "AI-complete". In order to reach human-level performance for machines, one must solve all the problems.[96]

Approaches[edytuj | edytuj kod]

There is no established unifying theory or paradigm that guides AI research. Researchers disagree about many issues.[97] A few of the most long standing questions that have remained unanswered are these: should artificial intelligence simulate natural intelligence by studying psychology or neurology? Or is human biology as irrelevant to AI research as bird biology is to aeronautical engineering?[98] Can intelligent behavior be described using simple, elegant principles (such as logic or optimization)? Or does it necessarily require solving a large number of completely unrelated problems?[99] Can intelligence be reproduced using high-level symbols, similar to words and ideas? Or does it require "sub-symbolic" processing?[100] John Haugeland, who coined the term GOFAI (Good Old-Fashioned Artificial Intelligence), also proposed that AI should more properly be referred to as synthetic intelligence,[101] a term which has since been adopted by some non-GOFAI researchers.[102][103]

Stuart Shapiro divides AI research into three approaches, which he calls computational psychology, computational philosophy, and computer science. Computational psychology is used to make computer programs that mimic human behavior.[104] Computational philosophy, is used to develop an adaptive, free-flowing computer mind.[104] Implementing computer science serves the goal of creating computers that can perform tasks that only people could previously accomplish.[104] Together, the humanesque behavior, mind, and actions make up artificial intelligence.

Cybernetics and brain simulation[edytuj | edytuj kod]

Szablon:Main article In the 1940s and 1950s, a number of researchers explored the connection between neurology, information theory, and cybernetics. Some of them built machines that used electronic networks to exhibit rudimentary intelligence, such as W. Grey Walter's turtles and the Johns Hopkins Beast. Many of these researchers gathered for meetings of the Teleological Society at Princeton University and the Ratio Club in England.[18] By 1960, this approach was largely abandoned, although elements of it would be revived in the 1980s.

Symbolic[edytuj | edytuj kod]

Szablon:Main article When access to digital computers became possible in the middle 1950s, AI research began to explore the possibility that human intelligence could be reduced to symbol manipulation. The research was centered in three institutions: Carnegie Mellon University, Stanford and MIT, and each one developed its own style of research. John Haugeland named these approaches to AI "good old fashioned AI" or "GOFAI".[105] During the 1960s, symbolic approaches had achieved great success at simulating high-level thinking in small demonstration programs. Approaches based on cybernetics or neural networks were abandoned or pushed into the background.[106] Researchers in the 1960s and the 1970s were convinced that symbolic approaches would eventually succeed in creating a machine with artificial general intelligence and considered this the goal of their field.

Cognitive simulation
Economist Herbert Simon and Allen Newell studied human problem-solving skills and attempted to formalize them, and their work laid the foundations of the field of artificial intelligence, as well as cognitive science, operations research and management science. Their research team used the results of psychological experiments to develop programs that simulated the techniques that people used to solve problems. This tradition, centered at Carnegie Mellon University would eventually culminate in the development of the Soar architecture in the middle 1980s.[107][108]
Logic-based
Unlike Newell and Simon, John McCarthy felt that machines did not need to simulate human thought, but should instead try to find the essence of abstract reasoning and problem solving, regardless of whether people used the same algorithms.[98] His laboratory at Stanford (SAIL) focused on using formal logic to solve a wide variety of problems, including knowledge representation, planning and learning.[109] Logic was also the focus of the work at the University of Edinburgh and elsewhere in Europe which led to the development of the programming language Prolog and the science of logic programming.[110]
"Anti-logic" or "scruffy"
Researchers at MIT (such as Marvin Minsky and Seymour Papert)[111] found that solving difficult problems in vision and natural language processing required ad-hoc solutions – they argued that there was no simple and general principle (like logic) that would capture all the aspects of intelligent behavior. Roger Schank described their "anti-logic" approaches as "scruffy" (as opposed to the "neat" paradigms at CMU and Stanford).[99] Commonsense knowledge bases (such as Doug Lenat's Cyc) are an example of "scruffy" AI, since they must be built by hand, one complicated concept at a time.[112]
Knowledge-based
When computers with large memories became available around 1970, researchers from all three traditions began to build knowledge into AI applications.[113] This "knowledge revolution" led to the development and deployment of expert systems (introduced by Edward Feigenbaum), the first truly successful form of AI software.[29] The knowledge revolution was also driven by the realization that enormous amounts of knowledge would be required by many simple AI applications.

Sub-symbolic[edytuj | edytuj kod]

By the 1980s progress in symbolic AI seemed to stall and many believed that symbolic systems would never be able to imitate all the processes of human cognition, especially perception, robotics, learning and pattern recognition. A number of researchers began to look into "sub-symbolic" approaches to specific AI problems.[100] Sub-symbolic methods manage to approach intelligence without specific representations of knowledge.

Bottom-up, embodied, situated, behavior-based or nouvelle AI
Researchers from the related field of robotics, such as Rodney Brooks, rejected symbolic AI and focused on the basic engineering problems that would allow robots to move and survive.[114] Their work revived the non-symbolic viewpoint of the early cybernetics researchers of the 1950s and reintroduced the use of control theory in AI. This coincided with the development of the embodied mind thesis in the related field of cognitive science: the idea that aspects of the body (such as movement, perception and visualization) are required for higher intelligence.
Computational intelligence and soft computing
Interest in neural networks and "connectionism" was revived by David Rumelhart and others in the middle of 1980s.[115] Neural networks are an example of soft computing --- they are solutions to problems which cannot be solved with complete logical certainty, and where an approximate solution is often sufficient. Other soft computing approaches to AI include fuzzy systems, evolutionary computation and many statistical tools. The application of soft computing to AI is studied collectively by the emerging discipline of computational intelligence.[116]

Statistical[edytuj | edytuj kod]

In the 1990s, AI researchers developed sophisticated mathematical tools to solve specific subproblems. These tools are truly scientific, in the sense that their results are both measurable and verifiable, and they have been responsible for many of AI's recent successes. The shared mathematical language has also permitted a high level of collaboration with more established fields (like mathematics, economics or operations research). Stuart Russell and Peter Norvig describe this movement as nothing less than a "revolution" and "the victory of the neats".[32] Critics argue that these techniques (with few exceptions[117]) are too focused on particular problems and have failed to address the long-term goal of general intelligence.[118] There is an ongoing debate about the relevance and validity of statistical approaches in AI, exemplified in part by exchanges between Peter Norvig and Noam Chomsky.[119][120]

Integrating the approaches[edytuj | edytuj kod]

Intelligent agent paradigm
An intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success. The simplest intelligent agents are programs that solve specific problems. More complicated agents include human beings and organizations of human beings (such as firms). The paradigm gives researchers license to study isolated problems and find solutions that are both verifiable and useful, without agreeing on one single approach. An agent that solves a specific problem can use any approach that works – some agents are symbolic and logical, some are sub-symbolic neural networks and others may use new approaches. The paradigm also gives researchers a common language to communicate with other fields—such as decision theory and economics—that also use concepts of abstract agents. The intelligent agent paradigm became widely accepted during the 1990s.[1]
Agent architectures and cognitive architectures
Researchers have designed systems to build intelligent systems out of interacting intelligent agents in a multi-agent system.[121] A system with both symbolic and sub-symbolic components is a hybrid intelligent system, and the study of such systems is artificial intelligence systems integration. A hierarchical control system provides a bridge between sub-symbolic AI at its lowest, reactive levels and traditional symbolic AI at its highest levels, where relaxed time constraints permit planning and world modelling.[122] Rodney Brooks' subsumption architecture was an early proposal for such a hierarchical system.[123]

In the course of 50 years of research, AI has developed a large number of tools to solve the most difficult problems in computer science. A few of the most general of these methods are discussed below.

Search and optimization[edytuj | edytuj kod]

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Many problems in AI can be solved in theory by intelligently searching through many possible solutions:[124] Reasoning can be reduced to performing a search. For example, logical proof can be viewed as searching for a path that leads from premises to conclusions, where each step is the application of an inference rule.[125] Planning algorithms search through trees of goals and subgoals, attempting to find a path to a target goal, a process called means-ends analysis.[126] Robotics algorithms for moving limbs and grasping objects use local searches in configuration space.[81] Many learning algorithms use search algorithms based on optimization.

Simple exhaustive searches[127] are rarely sufficient for most real world problems: the search space (the number of places to search) quickly grows to astronomical numbers. The result is a search that is too slow or never completes. The solution, for many problems, is to use "heuristics" or "rules of thumb" that eliminate choices that are unlikely to lead to the goal (called "pruning the search tree"). Heuristics supply the program with a "best guess" for the path on which the solution lies.[128] Heuristics limit the search for solutions into a smaller sample size.[82]

A very different kind of search came to prominence in the 1990s, based on the mathematical theory of optimization. For many problems, it is possible to begin the search with some form of a guess and then refine the guess incrementally until no more refinements can be made. These algorithms can be visualized as blind hill climbing: we begin the search at a random point on the landscape, and then, by jumps or steps, we keep moving our guess uphill, until we reach the top. Other optimization algorithms are simulated annealing, beam search and random optimization.[129]

Evolutionary computation uses a form of optimization search. For example, they may begin with a population of organisms (the guesses) and then allow them to mutate and recombine, selecting only the fittest to survive each generation (refining the guesses). Forms of evolutionary computation include swarm intelligence algorithms (such as ant colony or particle swarm optimization)[130] and evolutionary algorithms (such as genetic algorithms, gene expression programming, and genetic programming).[131]

Logic[edytuj | edytuj kod]

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Logic[132] is used for knowledge representation and problem solving, but it can be applied to other problems as well. For example, the satplan algorithm uses logic for planning[133] and inductive logic programming is a method for learning.[134]

Several different forms of logic are used in AI research. Propositional or sentential logic[135] is the logic of statements which can be true or false. First-order logic[136] also allows the use of quantifiers and predicates, and can express facts about objects, their properties, and their relations with each other. Fuzzy logic,[137] is a version of first-order logic which allows the truth of a statement to be represented as a value between 0 and 1, rather than simply True (1) or False (0). Fuzzy systems can be used for uncertain reasoning and have been widely used in modern industrial and consumer product control systems. Subjective logic[138] models uncertainty in a different and more explicit manner than fuzzy-logic: a given binomial opinion satisfies belief + disbelief + uncertainty = 1 within a Beta distribution. By this method, ignorance can be distinguished from probabilistic statements that an agent makes with high confidence.

Default logics, non-monotonic logics and circumscription[54] are forms of logic designed to help with default reasoning and the qualification problem. Several extensions of logic have been designed to handle specific domains of knowledge, such as: description logics;[48] situation calculus, event calculus and fluent calculus (for representing events and time);[49] causal calculus;[50] belief calculus;[139] and modal logics.[51]

Probabilistic methods for uncertain reasoning[edytuj | edytuj kod]

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Many problems in AI (in reasoning, planning, learning, perception and robotics) require the agent to operate with incomplete or uncertain information. AI researchers have devised a number of powerful tools to solve these problems using methods from probability theory and economics.[140]

Bayesian networks[141] are a very general tool that can be used for a large number of problems: reasoning (using the Bayesian inference algorithm),[142] learning (using the expectation-maximization algorithm),[143] planning (using decision networks)[144] and perception (using dynamic Bayesian networks).[145] Probabilistic algorithms can also be used for filtering, prediction, smoothing and finding explanations for streams of data, helping perception systems to analyze processes that occur over time (e.g., hidden Markov models or Kalman filters).[145]

A key concept from the science of economics is "utility": a measure of how valuable something is to an intelligent agent. Precise mathematical tools have been developed that analyze how an agent can make choices and plan, using decision theory, decision analysis,[146] and information value theory.[60] These tools include models such as Markov decision processes,[147] dynamic decision networks,[145] game theory and mechanism design.[148]

Classifiers and statistical learning methods[edytuj | edytuj kod]

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The simplest AI applications can be divided into two types: classifiers ("if shiny then diamond") and controllers ("if shiny then pick up"). Controllers do, however, also classify conditions before inferring actions, and therefore classification forms a central part of many AI systems. Classifiers are functions that use pattern matching to determine a closest match. They can be tuned according to examples, making them very attractive for use in AI. These examples are known as observations or patterns. In supervised learning, each pattern belongs to a certain predefined class. A class can be seen as a decision that has to be made. All the observations combined with their class labels are known as a data set. When a new observation is received, that observation is classified based on previous experience.[149]

A classifier can be trained in various ways; there are many statistical and machine learning approaches. The most widely used classifiers are the neural network,[150] kernel methods such as the support vector machine,[151] k-nearest neighbor algorithm,[152] Gaussian mixture model,[153] naive Bayes classifier,[154] and decision tree.[155] The performance of these classifiers have been compared over a wide range of tasks. Classifier performance depends greatly on the characteristics of the data to be classified. There is no single classifier that works best on all given problems; this is also referred to as the "no free lunch" theorem. Determining a suitable classifier for a given problem is still more an art than science.[156]

Neural networks[edytuj | edytuj kod]

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A neural network is an interconnected group of nodes, akin to the vast network of neurons in the human brain.

The study of non-learning artificial neural networks[150] began in the decade before the field of AI research was founded, in the work of Walter Pitts and Warren McCullouch. Frank Rosenblatt invented the perceptron, a learning network with a single layer, similar to the old concept of linear regression. Early pioneers also include Alexey Grigorevich Ivakhnenko, Teuvo Kohonen, Stephen Grossberg, Kunihiko Fukushima, Christoph von der Malsburg, David Willshaw, Shun-Ichi Amari, Bernard Widrow, John Hopfield, Eduardo R. Caianiello, and others.

The main categories of networks are acyclic or feedforward neural networks (where the signal passes in only one direction) and recurrent neural networks (which allow feedback and short-term memories of previous input events). Among the most popular feedforward networks are perceptrons, multi-layer perceptrons and radial basis networks.[157] Neural networks can be applied to the problem of intelligent control (for robotics) or learning, using such techniques as Hebbian learning, GMDH or competitive learning.[158]

Today, neural networks are often trained by the backpropagation algorithm, which had been around since 1970 as the reverse mode of automatic differentiation published by Seppo Linnainmaa,[159][160] and was introduced to neural networks by Paul Werbos.[161][162][163]

Hierarchical temporal memory is an approach that models some of the structural and algorithmic properties of the neocortex.[164]

Deep feedforward neural networks[edytuj | edytuj kod]

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Deep learning in artificial neural networks with many layers has transformed many important subfields of artificial intelligence, including computer vision, speech recognition, natural language processing and others.[165][166][167]

According to a survey,[168] the expression "Deep Learning" was introduced to the Machine Learning community by Rina Dechter in 1986[169] and gained traction after Igor Aizenberg and colleagues introduced it to Artificial Neural Networks in 2000.[170] The first functional Deep Learning networks were published by Alexey Grigorevich Ivakhnenko and V. G. Lapa in 1965.[171] These networks are trained one layer at a time. Ivakhnenko's 1971 paper[172] describes the learning of a deep feedforward multilayer perceptron with eight layers, already much deeper than many later networks. In 2006, a publication by Geoffrey Hinton and Ruslan Salakhutdinov introduced another way of pre-training many-layered feedforward neural networks (FNNs) one layer at a time, treating each layer in turn as an unsupervised restricted Boltzmann machine, then using supervised backpropagation for fine-tuning.[173] Similar to shallow artificial neural networks, deep neural networks can model complex non-linear relationships. Over the last few years, advances in both machine learning algorithms and computer hardware have led to more efficient methods for training deep neural networks that contain many layers of non-linear hidden units and a very large output layer.[174]

Deep learning often uses convolutional neural networks (CNNs), whose origins can be traced back to the Neocognitron introduced by Kunihiko Fukushima in 1980.[175] In 1989, Yann LeCun and colleagues applied backpropagation to such an architecture. In the early 2000s, in an industrial application CNNs already processed an estimated 10% to 20% of all the checks written in the US.[176] Since 2011, fast implementations of CNNs on GPUs have won many visual pattern recognition competitions.[167]

Deep feedforward neural networks were used in conjunction with reinforcement learning by AlphaGo, Google Deepmind's program that was the first to beat a professional human player.[177]

Deep recurrent neural networks[edytuj | edytuj kod]

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Early on, deep learning was also applied to sequence learning with recurrent neural networks (RNNs)[178] which are general computers and can run arbitrary programs to process arbitrary sequences of inputs. The depth of an RNN is unlimited and depends on the length of its input sequence.[167] RNNs can be trained by gradient descent[179][180][181] but suffer from the vanishing gradient problem.[165][182] In 1992, it was shown that unsupervised pre-training of a stack of recurrent neural networks can speed up subsequent supervised learning of deep sequential problems.[183]

Numerous researchers now use variants of a deep learning recurrent NN called the long short-term memory (LSTM) network published by Hochreiter & Schmidhuber in 1997.[184] LSTM is often trained by Connectionist Temporal Classification (CTC).[185] At Google, Microsoft and Baidu this approach has revolutionised speech recognition.[186][187][188] For example, in 2015, Google's speech recognition experienced a dramatic performance jump of 49% through CTC-trained LSTM, which is now available through Google Voice to billions of smartphone users.[189] Google also used LSTM to improve machine translation,[190] Language Modeling[191] and Multilingual Language Processing.[192] LSTM combined with CNNs also improved automatic image captioning[193] and a plethora of other applications.

Control theory[edytuj | edytuj kod]

Szablon:Main article Control theory, the grandchild of cybernetics, has many important applications, especially in robotics.[194]

Languages[edytuj | edytuj kod]

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AI researchers have developed several specialized languages for AI research, including Lisp[195] and Prolog.[196]

Evaluating progress[edytuj | edytuj kod]

Szablon:Main article In 1950, Alan Turing proposed a general procedure to test the intelligence of an agent now known as the Turing test. This procedure allows almost all the major problems of artificial intelligence to be tested. However, it is a very difficult challenge and at present all agents fail.[197]

Artificial intelligence can also be evaluated on specific problems such as small problems in chemistry, hand-writing recognition and game-playing. Such tests have been termed subject matter expert Turing tests. Smaller problems provide more achievable goals and there are an ever-increasing number of positive results.[198]

For example, performance at draughts (i.e. checkers) is optimal,[199] performance at chess is high-human and nearing super-human (see computer chess: computers versus human) and performance at many everyday tasks (such as recognizing a face or crossing a room without bumping into something) is sub-human.

A quite different approach measures machine intelligence through tests which are developed from mathematical definitions of intelligence. Examples of these kinds of tests start in the late nineties devising intelligence tests using notions from Kolmogorov complexity and data compression.[200] Two major advantages of mathematical definitions are their applicability to nonhuman intelligences and their absence of a requirement for human testers.

A derivative of the Turing test is the Completely Automated Public Turing test to tell Computers and Humans Apart (CAPTCHA). As the name implies, this helps to determine that a user is an actual person and not a computer posing as a human. In contrast to the standard Turing test, CAPTCHA administered by a machine and targeted to a human as opposed to being administered by a human and targeted to a machine. A computer asks a user to complete a simple test then generates a grade for that test. Computers are unable to solve the problem, so correct solutions are deemed to be the result of a person taking the test. A common type of CAPTCHA is the test that requires the typing of distorted letters, numbers or symbols that appear in an image undecipherable by a computer.[201]

Applications[edytuj | edytuj kod]

An automated online assistant providing customer service on a web page – one of many very primitive applications of artificial intelligence.

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AI is relevant to any intellectual task.[202] Modern artificial intelligence techniques are pervasive and are too numerous to list here. Frequently, when a technique reaches mainstream use, it is no longer considered artificial intelligence; this phenomenon is described as the AI effect.[203]

High-profile examples of AI include autonomous vehicles (such as drones and self-driving cars), medical diagnosis, creating art (such as poetry), proving mathematical theorems, playing games (such as Chess or Go), search engines (such as Google search), online assistants (such as Siri), image recognition in photographs, spam filtering, prediction of judicial decisions[204] and targeting online advertisements.[202][205][206]

With social media sites overtaking TV as a source for news for young people and news organisations increasingly reliant on social media platforms for generating distribution,[207] major publishers now use artificial intelligence (AI) technology to post stories more effectively and generate higher volumes of traffic.[208]

Competitions and prizes[edytuj | edytuj kod]

Szablon:Main article There are a number of competitions and prizes to promote research in artificial intelligence. The main areas promoted are: general machine intelligence, conversational behavior, data-mining, robotic cars, robot soccer and games.

Healthcare[edytuj | edytuj kod]

Artificial intelligence is breaking into the healthcare industry by assisting doctors. According to Bloomberg Technology, Microsoft has developed AI to help doctors find the right treatments for cancer.[209]  There is a great amount of research and drugs developed relating to cancer. In detail, there are more than 800 medicines and vaccines to treat cancer. This negatively affects the doctors, because there are way too many options to choose from, making it more difficult to choose the right drugs for the patients. Microsoft is working on a project to develop a machine called "Hanover". Its goal is to memorize all the papers necessary to cancer and help predict which combinations of drugs will be most effective for each patient. One project that is being worked on at the moment is fighting myeloid leukemia, a fatal cancer where the treatment has not improved in decades. Another study was reported to have found that artificial intelligence was as good as trained doctors in identifying skin cancers.[210] Another study is using artificial intelligence to try and monitor multiple high-risk patients, and this is done by asking each patient numerous questions based on data acquired from live doctor to patient interactions.[211]

According to CNN, there was a recent study by surgeons at the Children's National Medical Center in Washington which successfully demonstrated surgery with an autonomous robot. The team supervised the robot while it performed soft-tissue surgery, stitching together a pig's bowel during open surgery, and doing so better than a human surgeon, the team claimed.[212]

Automotive industry[edytuj | edytuj kod]

Advancements in AI have contributed to the growth of the automotive industry through the creation and evolution of self-driving vehicles. As of 2016, there are over 30 companies utilizing AI into the creation of driverless cars. A few companies involved with AI include Tesla, Google, and Apple.[213]

Many components contribute to the functioning of self-driving cars. These vehicles incorporate systems such as braking, lane changing, collision prevention, navigation and mapping. Together, these systems, as well as high performance computers are integrated into one complex vehicle.[214]

One main factor that influences the ability for a driver-less car to function is mapping. In general, the vehicle would be pre-programmed with a map of the area being driven. This map would include data on the approximations of street light and curb heights in order for the vehicle to be aware of its surroundings. However, Google has been working on an algorithm with the purpose of eliminating the need for pre-programmed maps and instead, creating a device that would be able to adjust to a variety of new surroundings.[215] Some self-driving cars are not equipped with steering wheels or brakes, so there has also been research focused on creating an algorithm that is capable of maintaining a safe environment for the passengers in the vehicle through awareness of speed and driving conditions.[216]

Finance[edytuj | edytuj kod]

Financial institutions have long used artificial neural network systems to detect charges or claims outside of the norm, flagging these for human investigation.

Use of AI in banking can be tracked back to 1987 when Security Pacific National Bank in USA set-up a Fraud Prevention Task force to counter the unauthorised use of debit cards. Apps like Kasisito and Moneystream are using AI in financial services

Banks use artificial intelligence systems to organize operations, maintain book-keeping, invest in stocks, and manage properties. AI can react to changes overnight or when business is not taking place.[217] In August 2001, robots beat humans in a simulated financial trading competition.[218]

AI has also reduced fraud and crime by monitoring behavioral patterns of users for any changes or anomalies.[219]

Platforms[edytuj | edytuj kod]

A platform (or "computing platform") is defined as "some sort of hardware architecture or software framework (including application frameworks), that allows software to run". As Rodney Brooks pointed out many years ago,[220] it is not just the artificial intelligence software that defines the AI features of the platform, but rather the actual platform itself that affects the AI that results, i.e., there needs to be work in AI problems on real-world platforms rather than in isolation.

A wide variety of platforms has allowed different aspects of AI to develop, ranging from expert systems such as Cyc to deep-learning frameworks to robot platforms such as the Roomba with open interface.[221] Recent advances in deep artificial neural networks and distributed computing have led to a proliferation of software libraries, including Deeplearning4j, TensorFlow, Theano and Torch.

Partnership on AI[edytuj | edytuj kod]

Amazon, Google, Facebook, IBM, and Microsoft have established a non-profit partnership to formulate best practices on artificial intelligence technologies, advance the public's understanding, and to serve as a platform about artificial intelligence.[222] They stated: "This partnership on AI will conduct research, organize discussions, provide thought leadership, consult with relevant third parties, respond to questions from the public and media, and create educational material that advance the understanding of AI technologies including machine perception, learning, and automated reasoning."[222] Apple joined other tech companies as a founding member of the Partnership on AI in January 2017. The corporate members will make financial and research contributions to the group, while engaging with the scientific community to bring academics onto the board.[223]

Philosophy and ethics[edytuj | edytuj kod]

Szablon:Main article There are three philosophical questions related to AI:

  1. Is artificial general intelligence possible? Can a machine solve any problem that a human being can solve using intelligence? Or are there hard limits to what a machine can accomplish?
  2. Are intelligent machines dangerous? How can we ensure that machines behave ethically and that they are used ethically?
  3. Can a machine have a mind, consciousness and mental states in exactly the same sense that human beings do? Can a machine be sentient, and thus deserve certain rights? Can a machine intentionally cause harm?

The limits of artificial general intelligence[edytuj | edytuj kod]

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Can a machine be intelligent? Can it "think"?

Turing's "polite convention"
We need not decide if a machine can "think"; we need only decide if a machine can act as intelligently as a human being. This approach to the philosophical problems associated with artificial intelligence forms the basis of the Turing test.[197]
The Dartmouth proposal
"Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it." This conjecture was printed in the proposal for the Dartmouth Conference of 1956, and represents the position of most working AI researchers.[224]
Newell and Simon's physical symbol system hypothesis
"A physical symbol system has the necessary and sufficient means of general intelligent action." Newell and Simon argue that intelligence consists of formal operations on symbols.[225] Hubert Dreyfus argued that, on the contrary, human expertise depends on unconscious instinct rather than conscious symbol manipulation and on having a "feel" for the situation rather than explicit symbolic knowledge. (See Dreyfus' critique of AI.)[226][227]
Gödelian arguments
Gödel himself,[228] John Lucas (in 1961) and Roger Penrose (in a more detailed argument from 1989 onwards) made highly technical arguments that human mathematicians can consistently see the truth of their own "Gödel statements" and therefore have computational abilities beyond that of mechanical Turing machines.[229] However, the modern consensus in the scientific and mathematical community is that these "Gödelian arguments" fail.[230][231][232]
The artificial brain argument
The brain can be simulated by machines and because brains are intelligent, simulated brains must also be intelligent; thus machines can be intelligent. Hans Moravec, Ray Kurzweil and others have argued that it is technologically feasible to copy the brain directly into hardware and software, and that such a simulation will be essentially identical to the original.[95]
The AI effect
Machines are already intelligent, but observers have failed to recognize it. When Deep Blue beat Garry Kasparov in chess, the machine was acting intelligently. However, onlookers commonly discount the behavior of an artificial intelligence program by arguing that it is not "real" intelligence after all; thus "real" intelligence is whatever intelligent behavior people can do that machines still can not. This is known as the AI Effect: "AI is whatever hasn't been done yet."

Potential risks and moral reasoning[edytuj | edytuj kod]

Widespread use of artificial intelligence could have unintended consequences that are dangerous or undesirable. Scientists from the Future of Life Institute, among others, described some short-term research goals to be how AI influences the economy, the laws and ethics that are involved with AI and how to minimize AI security risks. In the long-term, the scientists have proposed to continue optimizing function while minimizing possible security risks that come along with new technologies.[233]

Machines with intelligence have the potential to use their intelligence to make ethical decisions. Research in this area includes "machine ethics", "artificial moral agents", and the study of "malevolent vs. friendly AI".

Existential risk[edytuj | edytuj kod]

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The development of full artificial intelligence could spell the end of the human race. Once humans develop artificial intelligence, it will take off on its own and redesign itself at an ever-increasing rate. Humans, who are limited by slow biological evolution, couldn't compete and would be superseded.

A common concern about the development of artificial intelligence is the potential threat it could pose to mankind. This concern has recently gained attention after mentions by celebrities including Stephen Hawking, Bill Gates,[235] and Elon Musk.[236] A group of prominent tech titans including Peter Thiel, Amazon Web Services and Musk have committed $1billion to OpenAI a nonprofit company aimed at championing responsible AI development.[237] The opinion of experts within the field of artificial intelligence is mixed, with sizable fractions both concerned and unconcerned by risk from eventual superhumanly-capable AI.[238]

In his book Superintelligence, Nick Bostrom provides an argument that artificial intelligence will pose a threat to mankind. He argues that sufficiently intelligent AI, if it chooses actions based on achieving some goal, will exhibit convergent behavior such as acquiring resources or protecting itself from being shut down. If this AI's goals do not reflect humanity's - one example is an AI told to compute as many digits of pi as possible - it might harm humanity in order to acquire more resources or prevent itself from being shut down, ultimately to better achieve its goal.

For this danger to be realized, the hypothetical AI would have to overpower or out-think all of humanity, which a minority of experts argue is a possibility far enough in the future to not be worth researching.[239][240] Other counterarguments revolve around humans being either intrinsically or convergently valuable from the perspective of an artificial intelligence.[241]

Concern over risk from artificial intelligence has led to some high-profile donations and investments. In January 2015, Elon Musk donated ten million dollars to the Future of Life Institute to fund research on understanding AI decision making. The goal of the institute is to "grow wisdom with which we manage" the growing power of technology. Musk also funds companies developing artificial intelligence such as Google DeepMind and Vicarious to "just keep an eye on what's going on with artificial intelligence.[242] I think there is potentially a dangerous outcome there."[243][244]

Development of militarized artificial intelligence is a related concern. Currently, 50+ countries are researching battlefield robots, including the United States, China, Russia, and the United Kingdom. Many people concerned about risk from superintelligent AI also want to limit the use of artificial soldiers.[245]

Devaluation of humanity[edytuj | edytuj kod]

Szablon:Main article Joseph Weizenbaum wrote that AI applications can not, by definition, successfully simulate genuine human empathy and that the use of AI technology in fields such as customer service or psychotherapy[246] was deeply misguided. Weizenbaum was also bothered that AI researchers (and some philosophers) were willing to view the human mind as nothing more than a computer program (a position now known as computationalism). To Weizenbaum these points suggest that AI research devalues human life.[247]

Decrease in demand for human labor[edytuj | edytuj kod]

Martin Ford, author of The Lights in the Tunnel: Automation, Accelerating Technology and the Economy of the Future,[248] and others argue that specialized artificial intelligence applications, robotics and other forms of automation will ultimately result in significant unemployment as machines begin to match and exceed the capability of workers to perform most routine and repetitive jobs. Ford predicts that many knowledge-based occupations—and in particular entry level jobs—will be increasingly susceptible to automation via expert systems, machine learning[249] and other AI-enhanced applications. AI-based applications may also be used to amplify the capabilities of low-wage offshore workers, making it more feasible to outsource knowledge work.[250]

Artificial moral agents[edytuj | edytuj kod]

This raises the issue of how ethically the machine should behave towards both humans and other AI agents. This issue was addressed by Wendell Wallach in his book titled Moral Machines in which he introduced the concept of artificial moral agents (AMA).[251] For Wallach, AMAs have become a part of the research landscape of artificial intelligence as guided by its two central questions which he identifies as "Does Humanity Want Computers Making Moral Decisions"[252] and "Can (Ro)bots Really Be Moral".[253] For Wallach the question is not centered on the issue of whether machines can demonstrate the equivalent of moral behavior in contrast to the constraints which society may place on the development of AMAs.[254]

Machine ethics[edytuj | edytuj kod]

Szablon:Main article The field of machine ethics is concerned with giving machines ethical principles, or a procedure for discovering a way to resolve the ethical dilemmas they might encounter, enabling them to function in an ethically responsible manner through their own ethical decision making.[255] The field was delineated in the AAAI Fall 2005 Symposium on Machine Ethics: "Past research concerning the relationship between technology and ethics has largely focused on responsible and irresponsible use of technology by human beings, with a few people being interested in how human beings ought to treat machines. In all cases, only human beings have engaged in ethical reasoning. The time has come for adding an ethical dimension to at least some machines. Recognition of the ethical ramifications of behavior involving machines, as well as recent and potential developments in machine autonomy, necessitate this. In contrast to computer hacking, software property issues, privacy issues and other topics normally ascribed to computer ethics, machine ethics is concerned with the behavior of machines towards human users and other machines. Research in machine ethics is key to alleviating concerns with autonomous systems—it could be argued that the notion of autonomous machines without such a dimension is at the root of all fear concerning machine intelligence. Further, investigation of machine ethics could enable the discovery of problems with current ethical theories, advancing our thinking about Ethics."[256] Machine ethics is sometimes referred to as machine morality, computational ethics or computational morality. A variety of perspectives of this nascent field can be found in the collected edition "Machine Ethics"[255] that stems from the AAAI Fall 2005 Symposium on Machine Ethics.[256]

Malevolent and friendly AI[edytuj | edytuj kod]

Szablon:Main article Political scientist Charles T. Rubin believes that AI can be neither designed nor guaranteed to be benevolent.[257] He argues that "any sufficiently advanced benevolence may be indistinguishable from malevolence." Humans should not assume machines or robots would treat us favorably, because there is no a priori reason to believe that they would be sympathetic to our system of morality, which has evolved along with our particular biology (which AIs would not share). Hyper-intelligent software may not necessarily decide to support the continued existence of mankind, and would be extremely difficult to stop. This topic has also recently begun to be discussed in academic publications as a real source of risks to civilization, humans, and planet Earth.

Physicist Stephen Hawking, Microsoft founder Bill Gates and SpaceX founder Elon Musk have expressed concerns about the possibility that AI could evolve to the point that humans could not control it, with Hawking theorizing that this could "spell the end of the human race".[258]

One proposal to deal with this is to ensure that the first generally intelligent AI is 'Friendly AI', and will then be able to control subsequently developed AIs. Some question whether this kind of check could really remain in place.

Leading AI researcher Rodney Brooks writes, "I think it is a mistake to be worrying about us developing malevolent AI anytime in the next few hundred years. I think the worry stems from a fundamental error in not distinguishing the difference between the very real recent advances in a particular aspect of AI, and the enormity and complexity of building sentient volitional intelligence."[259]

Machine consciousness, sentience and mind[edytuj | edytuj kod]

Szablon:Main article If an AI system replicates all key aspects of human intelligence, will that system also be sentient – will it have a mind which has conscious experiences? This question is closely related to the philosophical problem as to the nature of human consciousness, generally referred to as the hard problem of consciousness.

Consciousness[edytuj | edytuj kod]

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Computationalism and functionalism[edytuj | edytuj kod]

Szablon:Main article Computationalism is the position in the philosophy of mind that the human mind or the human brain (or both) is an information processing system and that thinking is a form of computing.[260] Computationalism argues that the relationship between mind and body is similar or identical to the relationship between software and hardware and thus may be a solution to the mind-body problem. This philosophical position was inspired by the work of AI researchers and cognitive scientists in the 1960s and was originally proposed by philosophers Jerry Fodor and Hilary Putnam.

Strong AI hypothesis[edytuj | edytuj kod]

Szablon:Main article The philosophical position that John Searle has named "strong AI" states: "The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds."[261] Searle counters this assertion with his Chinese room argument, which asks us to look inside the computer and try to find where the "mind" might be.[262]

Robot rights[edytuj | edytuj kod]

Szablon:Main article Mary Shelley's Frankenstein considers a key issue in the ethics of artificial intelligence: if a machine can be created that has intelligence, could it also feel? If it can feel, does it have the same rights as a human? The idea also appears in modern science fiction, such as the film A.I.: Artificial Intelligence, in which humanoid machines have the ability to feel emotions. This issue, now known as "robot rights", is currently being considered by, for example, California's Institute for the Future, although many critics believe that the discussion is premature.[263] The subject is profoundly discussed in the 2010 documentary film Plug & Pray.[264]

Superintelligence[edytuj | edytuj kod]

Szablon:Main article Are there limits to how intelligent machines – or human-machine hybrids – can be? A superintelligence, hyperintelligence, or superhuman intelligence is a hypothetical agent that would possess intelligence far surpassing that of the brightest and most gifted human mind. ‘’Superintelligence’’ may also refer to the form or degree of intelligence possessed by such an agent.[93]

Technological singularity[edytuj | edytuj kod]

Szablon:Main article If research into Strong AI produced sufficiently intelligent software, it might be able to reprogram and improve itself. The improved software would be even better at improving itself, leading to recursive self-improvement.[265] The new intelligence could thus increase exponentially and dramatically surpass humans. Science fiction writer Vernor Vinge named this scenario "singularity".[266] Technological singularity is when accelerating progress in technologies will cause a runaway effect wherein artificial intelligence will exceed human intellectual capacity and control, thus radically changing or even ending civilization. Because the capabilities of such an intelligence may be impossible to comprehend, the technological singularity is an occurrence beyond which events are unpredictable or even unfathomable.[266][93]

Ray Kurzweil has used Moore's law (which describes the relentless exponential improvement in digital technology) to calculate that desktop computers will have the same processing power as human brains by the year 2029, and predicts that the singularity will occur in 2045.[266]

Transhumanism[edytuj | edytuj kod]

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You awake one morning to find your brain has another lobe functioning. Invisible, this auxiliary lobe answers your questions with information beyond the realm of your own memory, suggests plausible courses of action, and asks questions that help bring out relevant facts. You quickly come to rely on the new lobe so much that you stop wondering how it works. You just use it. This is the dream of artificial intelligence.

Byte, April 1985[267]

Robot designer Hans Moravec, cyberneticist Kevin Warwick and inventor Ray Kurzweil have predicted that humans and machines will merge in the future into cyborgs that are more capable and powerful than either.[268] This idea, called transhumanism, which has roots in Aldous Huxley and Robert Ettinger, has been illustrated in fiction as well, for example in the manga Ghost in the Shell and the science-fiction series Dune.

In the 1980s artist Hajime Sorayama's Sexy Robots series were painted and published in Japan depicting the actual organic human form with lifelike muscular metallic skins and later "the Gynoids" book followed that was used by or influenced movie makers including George Lucas and other creatives. Sorayama never considered these organic robots to be real part of nature but always unnatural product of the human mind, a fantasy existing in the mind even when realized in actual form.

Edward Fredkin argues that "artificial intelligence is the next stage in evolution", an idea first proposed by Samuel Butler's "Darwin among the Machines" (1863), and expanded upon by George Dyson in his book of the same name in 1998.[269]

In fiction[edytuj | edytuj kod]

Szablon:Main article Thought-capable artificial beings have appeared as storytelling devices since antiquity.[13]

The implications of a constructed machine exhibiting artificial intelligence have been a persistent theme in science fiction since the twentieth century. Early stories typically revolved around intelligent robots. The word "robot" itself was coined by Karel Čapek in his 1921 play R.U.R., the title standing for "Rossum's Universal Robots". Later, the SF writer Isaac Asimov developed the Three Laws of Robotics which he subsequently explored in a long series of robot stories. Asimov's laws are often brought up during layman discussions of machine ethics;[270] while almost all artificial intelligence researchers are familiar with Asimov's laws through popular culture, they generally consider the laws useless for many reasons, one of which is their ambiguity.[271]

The novel Do Androids Dream of Electric Sheep?, by Philip K. Dick, tells a science fiction story about Androids and humans clashing in a futuristic world. Elements of artificial intelligence include the empathy box, mood organ, and the androids themselves. Throughout the novel, Dick portrays the idea that human subjectivity is altered by technology created with artificial intelligence.[272]

Nowadays AI is firmly rooted in popular culture; intelligent robots appear in innumerable works. HAL, the murderous computer in charge of the spaceship in 2001: A Space Odyssey (1968), is an example of the common "robotic rampage" archetype in science fiction movies. The Terminator (1984) and The Matrix (1999) provide additional widely familiar examples. In contrast, the rare loyal robots such as Gort from The Day the Earth Stood Still (1951) and Bishop from Aliens (1986) are less prominent in popular culture.[273]

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See also[edytuj | edytuj kod]

  1. a b c Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Intelligent agents
  2. a b Roger C. Schank, Where's the AI, wyd. 4, t. 12, 1991, s. 38.
  3. a b c AlphaGo - Google DeepMind [online].
  4. Russell i Norvig 2009 ↓, s. 2.
  5. Russell i Norvig 2009 ↓.
  6. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Fragmentation of AI
  7. a b c Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Problems of AI
  8. a b c Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie General intelligence
  9. a b See the Dartmouth proposal, under Philosophy, below.
  10. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie McCorduck's thesis
  11. a b http://betanews.com/2016/10/21/artificial-intelligence-stephen-hawking/
  12. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI widely used
  13. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI in myth
  14. a b Russell i Norvig 2009 ↓, s. 16.
  15. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI in early science fiction
  16. Nilsson 1998 ↓, Section 1.3.
  17. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Formal reasoning
  18. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI's immediate precursors
  19. Crevier, Daniel, 1947-, The tumultuous history of the search for artificial intelligence, Basic Books, 1993, ISBN 0-465-02997-3, OCLC 490227350.
  20. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Dartmouth conference
  21. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Hegemony of the Dartmouth conference attendees
  22. Russell i Norvig 2003 ↓, s. 18.
  23. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Golden years of AI
  24. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI funding in the 60s
  25. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI in England
  26. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Optimism of early AI
  27. Lighthill 1973 ↓.
  28. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie First AI winter
  29. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Expert systems
  30. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI in the 80s
  31. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Second AI winter
  32. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Formal methods in AI
  33. McCorduck 2004 ↓, s. 480–483.
  34. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie deep learning
  35. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie success in 21st century
  36. Markoff 2011 ↓.
  37. Administrator, Kinect's AI breakthrough explained [online], i-programmer.info.
  38. Dan Rowinski, Virtual Personal Assistants & The Future Of Your Smartphone [Infographic] [online], ReadWrite, 2013.
  39. Artificial intelligence: Google's AlphaGo beats Go master Lee Se-dol [online], BBC News, 2016.
  40. a b Jack Clark, Why 2015 Was a Breakthrough Year in Artificial Intelligence [online], 2015.
  41. Sandewall, Erik. "The Goals of Artificial Intelligence Research – A Brief introduction". Knowledge Representation Framework Project – Linkoping University. N.p., 8 August 2010. 8 December 2016.
  42. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Reasoning
  43. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Uncertain reasoning
  44. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Intractability
  45. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Psychological evidence of sub-symbolic reasoning
  46. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Knowledge representation
  47. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Knowledge engineering
  48. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Representing categories and relations
  49. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Representing time
  50. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Representing causation
  51. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Representing knowledge about knowledge
  52. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Ontology
  53. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Qualification problem
  54. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Default reasoning and non-monotonic logic
  55. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Breadth of commonsense knowledge
  56. Dreyfus i Dreyfus 1986 ↓.
  57. Gladwell 2005 ↓.
  58. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Intuition
  59. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Planning
  60. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Information value theory
  61. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Classical planning
  62. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Non-deterministic planning
  63. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Multi-agent planning
  64. This is a form of Tom Mitchell's widely quoted definition of machine learning: "A computer program is set to learn from an experience E with respect to some task T and some performance measure P if its performance on T as measured by P improves with experience E."
  65. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Machine learning
  66. Alan Turing discussed the centrality of learning as early as 1950, in his classic paper "Computing Machinery and Intelligence".Szablon:Harv In 1956, at the original Dartmouth AI summer conference, Ray Solomonoff wrote a report on unsupervised probabilistic machine learning: "An Inductive Inference Machine".Szablon:Harv
  67. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Reinforcement learning
  68. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Computational learning theory
  69. Weng i in. 2001 ↓.
  70. Lungarella i in. 2003 ↓.
  71. Asada i in. 2009 ↓.
  72. Oudeyer 2010 ↓.
  73. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Natural language processing
  74. "Versatile question answering systems: seeing in synthesis", Mittal et al., IJIIDS, 5(2), 119-142, 2011
  75. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Applications of natural language processing
  76. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Machine perception
  77. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Computer vision
  78. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Speech recognition
  79. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Object recognition
  80. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Robotics
  81. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Configuration space
  82. a b Tecuci 2012 ↓.
  83. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Robotic mapping
  84. Kismet.
  85. Thro 1993 ↓.
  86. Edelson 1991 ↓.
  87. Tao i Tan 2005 ↓.
  88. James 1884 ↓.
  89. Picard 1995 ↓.
  90. Szablon:Harvnb: "The introduction of emotion to computer science was done by Pickard (sic) who created the field of affective computing."
  91. Szablon:Harvnb: "Rosalind Picard, a genial MIT professor, is the field's godmother; her 1997 book, Affective Computing, triggered an explosion of interest in the emotional side of computers and their users."
  92. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Emotion and affective computing
  93. a b c Jacob Roberts, Thinking Machines: The Search for Artificial Intelligence, „Distillations”, 2, 2, 2016.
  94. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Artificial consciousness
  95. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Brain simulation
  96. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI complete
  97. Nils Nilsson writes: "Simply put, there is wide disagreement in the field about what AI is all about" Szablon:Harv.
  98. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Biological intelligence vs. intelligence in general
  99. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Neats vs. scruffies
  100. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Symbolic vs. sub-symbolic
  101. Haugeland 1985 ↓, s. 255.
  102. Law 1994 ↓.
  103. Bach 2008 ↓.
  104. a b c Shapiro, Stuart C. (1992), "Artificial Intelligence", in Stuart C. Shapiro (ed.), Encyclopedia of Artificial Intelligence, 2nd edition (New York: John Wiley & Sons): 54-57. 4 December 2016.
  105. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie GOFAI
  106. The most dramatic case of sub-symbolic AI being pushed into the background was the devastating critique of perceptrons by Marvin Minsky and Seymour Papert in 1969. See History of AI, AI winter, or Frank Rosenblatt.
  107. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI at CMU in the 60s
  108. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Soar
  109. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI at Stanford in the 60s
  110. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI at Edinburgh and France in the 60s
  111. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI at MIT in the 60s
  112. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Cyc
  113. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Knowledge revolution
  114. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Embodied AI
  115. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Revival of connectionism
  116. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Computational intelligence
  117. Hutter 2012 ↓.
  118. Langley 2011 ↓.
  119. Katz 2012 ↓.
  120. Norvig 2012 ↓.
  121. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Agent architectures
  122. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Hierarchical control system
  123. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Subsumption architecture
  124. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Search
  125. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Logic as search
  126. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Planning as search
  127. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Uninformed search
  128. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Informed search
  129. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Optimization search
  130. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Society based learning
  131. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Genetic programming
  132. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Logic
  133. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Satplan
  134. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Symbolic learning techniques
  135. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Propositional logic
  136. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie First-order logic
  137. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Fuzzy logic
  138. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Subjective logic
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  140. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Stochastic methods for uncertain reasoning
  141. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Bayesian networks
  142. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Bayesian inference
  143. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Bayesian learning
  144. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Bayesian decision networks
  145. a b c Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Stochastic temporal models
  146. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Decisions theory and analysis
  147. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Markov decision process
  148. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Game theory and mechanism design
  149. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Classifiers
  150. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Neural networks
  151. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Kernel methods
  152. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie K-nearest neighbor algorithm
  153. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Gaussian mixture model
  154. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Naive Bayes classifier
  155. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Decision tree
  156. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Classifier performance
  157. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Feedforward neural networks
  158. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Learning in neural networks
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  164. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Hierarchical temporal memory
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  187. Hasim Sak and Andrew Senior and Francoise Beaufays (2014). Long Short-Term Memory recurrent neural network architectures for large scale acoustic modeling. Proceedings of Interspeech 2014.
  188. Xiangang Li, Xihong Wu (2015). Constructing Long Short-Term Memory based Deep Recurrent Neural Networks for Large Vocabulary Speech Recognition arXiv:1410.4281
  189. Haşim Sak, Andrew Senior, Kanishka Rao, Françoise Beaufays and Johan Schalkwyk (September 2015): Google voice search: faster and more accurate.
  190. Ilya Sutskever, Oriol Vinyals, and Quoc V. Le (2014). Sequence to Sequence Learning with Neural Networks. arXiv
  191. Rafal Jozefowicz, Oriol Vinyals, Mike Schuster, Noam Shazeer, Yonghui Wu (2016). Exploring the Limits of Language Modeling. arXiv
  192. Dan Gillick, Cliff Brunk, Oriol Vinyals, Amarnag Subramanya (2015). Multilingual Language Processing From Bytes. arXiv
  193. Oriol Vinyals, Alexander Toshev, Samy Bengio, and Dumitru Erhan (2015). Show and Tell: A Neural Image Caption Generator. arXiv
  194. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Control theory
  195. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Lisp
  196. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Prolog
  197. a b Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Turing test
  198. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Subject matter expert Turing test
  199. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Game AI
  200. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Mathematical definitions of intelligence
  201. O'Brien i Marakas 2011 ↓.
  202. a b Russell i Norvig 2009 ↓, s. 1.
  203. CNN 2006 ↓.
  204. Predicting judicial decisions of the European Court of Human Rights: a Natural Language Processing perspective, „PeerJ Computer Science”, 2016.
  205. The Economist Explains: Why firms are piling into artificial intelligence [online], The Economist, 2016.
  206. Steve Lohr, The Promise of Artificial Intelligence Unfolds in Small Steps, „The New York Times”, 2016.
  207. Jane Wakefield, Social media 'outstrips TV' as news source for young people [online], BBC News, 2016.
  208. Mark Smith, So you think you chose to read this article? [online], BBC News, 2016.
  209. Dina Bass, Microsoft Develops AI to Help Cancer Doctors Find the Right Treatments, Bloomberg, 2016.
  210. James Gallagher, Artificial intelligence 'as good as cancer doctors', „BBC News”, 26 stycznia 2017 [dostęp 2017-01-26].
  211. Remote monitoring of high-risk patients using artificial intelligence, wyd. US5357427 A, 1994 [dostęp 2017-02-27].
  212. Meera Senthilingam, Are Autonomous Robots Your next Surgeons?, CNN, Cable News Network, 2016.
  213. "33 Corporations Working On Autonomous Vehicles". CB Insights. N.p., 11 August 2016. 12 November 2016.
  214. West, Darrell M. "Moving forward: Self-driving vehicles in China, Europe, Japan, Korea, and the United States". Center for Technology Innovation at Brookings. N.p., September 2016. 12 November 2016.
  215. McFarland, Matt. "Google's artificial intelligence breakthrough may have a huge impact on self-driving cars and much more". The Washington Post 25 February 2015. Infotrac Newsstand. 24 October 2016
  216. "Programming safety into self-driving cars". National Science Foundation. N.p., 2 February 2015. 24 October 2016.
  217. Eleanor O'Neill, Accounting, automation and AI [online], 2016 [dostęp 2016-11-18].
  218. Robots Beat Humans in Trading Battle. BBC.com (August 8, 2001)
  219. CTO Corner: Artificial Intelligence Use in Financial Services - Financial Services Roundtable, „Financial Services Roundtable”, 2 kwietnia 2015 [dostęp 2016-11-18].
  220. Brooks 1991 ↓.
  221. Hacking Roomba [online], hackingroomba.com.
  222. a b "Partnership on Artificial Intelligence to Benefit People and Society". N.p., n.d. 24 October 2016.
  223. Fiegerman, Seth. "Facebook, Google, Amazon Create Group to Ease AI Concerns". CNNMoney. n.d. 4 December 2016.
  224. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Dartmouth proposal
  225. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Physical symbol system hypothesis
  226. Dreyfus criticized the necessary condition of the physical symbol system hypothesis, which he called the "psychological assumption": "The mind can be viewed as a device operating on bits of information according to formal rules." Szablon:Harv
  227. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Dreyfus' critique
  228. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Gödel himself
  229. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie The mathematical objection
  230. Gödel's Incompleteness Theorems [online], 2015.
  231. 26.1.2: Philosophical Foundations/Weak AI: Can Machines Act Intelligently?/The mathematical objection, [w:] Artificial Intelligence: A Modern Approach, wyd. 3rd, Upper Saddle River, NJ: Prentice Hall, 2010, ISBN 0-13-604259-7.
  232. Mark Colyvan. An introduction to the philosophy of mathematics. Cambridge University Press, 2012. From 2.2.2, 'Philosophical significance of Gödel's incompleteness results': "The accepted wisdom (with which I concur) is that the Lucas-Penrose arguments fail."
  233. Russel, Stuart., Daniel Dewey, and Max Tegmark. Research Priorities for Robust and Beneficial Artificial Intelligence. AI Magazine 36:4 (2015). 8 December 2016.
  234. Stephen Hawking warns artificial intelligence could end mankind [online] [dostęp 2015-10-30].
  235. Peter Holley, Bill Gates on dangers of artificial intelligence: 'I don't understand why some people are not concerned', „The Washington Post”, 2015, ISSN 0190-8286 [dostęp 2015-10-30].
  236. Samuel Gibbs, Elon Musk: artificial intelligence is our biggest existential threat [online] [dostęp 2015-10-30].
  237. Washington Post, Tech titans like Elon Musk are spending $1 billion to save you from terminators [online].
  238. Vincent C. Müller, Nick Bostrom, Future Progress in Artificial Intelligence: A Poll Among Experts, „AI Matters”, 1, 1, 2014, s. 9–11, DOI10.1145/2639475.2639478.
  239. Is artificial intelligence really an existential threat to humanity? [online] [dostęp 2015-10-30].
  240. The case against killer robots, from a guy actually working on artificial intelligence [online] [dostęp 2016-01-31].
  241. Will artificial intelligence destroy humanity? Here are 5 reasons not to worry. [online] [dostęp 2015-10-30].
  242. The mysterious artificial intelligence company Elon Musk invested in is developing game-changing smart computers [online] [dostęp 2015-10-30].
  243. Jack Clark, Musk-Backed Group Probes Risks Behind Artificial Intelligence [online] [dostęp 2015-10-30].
  244. Elon Musk Is Donating $10M Of His Own Money To Artificial Intelligence Research [online] [dostęp 2015-10-30].
  245. Stephen Hawking, Elon Musk, and Bill Gates Warn About Artificial Intelligence [online] [dostęp 2015-10-30].
  246. In the early 1970s, Kenneth Colby presented a version of Weizenbaum's ELIZA known as DOCTOR which he promoted as a serious therapeutic tool. Szablon:Harv
  247. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Weizenbaum's critique
  248. Ford, 2009, The lights in the tunnel.
  249. Machine Learning: A job killer? [online], econfuture - Robots, AI and Unemployment - Future Economics and Technology.
  250. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Replaced by machines
  251. Wendell Wallach (2010). Moral Machines, Oxford University Press.
  252. Wallach, pp 37–54.
  253. Wallach, pp 55–73.
  254. Wallach, Introduction chapter.
  255. a b Michael Anderson and Susan Leigh Anderson (2011), Machine Ethics, Cambridge University Press.
  256. a b Machine Ethics [online], aaai.org.
  257. Charles Rubin, Artificial Intelligence and Human Nature |`The New Atlantis, t. 1, 2003, s. 88–100 [zarchiwizowane z adresu].
  258. Kevin Rawlinson, Microsoft's Bill Gates insists AI is a threat, BBC News.
  259. Rodney Brooks, artificial intelligence is a tool, not a threat [online], 2014.
  260. Horst, Steven, (2005) "The Computational Theory of Mind" in The Stanford Encyclopedia of Philosophy
  261. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Searle's strong AI
  262. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Chinese room
  263. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Robot rights
  264. m (ilustr.), Content: Plug & Pray Film - Artificial Intelligence - Robots - [online], plugandpray-film.de.
  265. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie recurse
  266. a b c Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Singularity
  267. Phil Lemmons, Artificial Intelligence, BYTE, 1985.
  268. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie Transhumanism
  269. Błąd w przypisach: Błąd w składni elementu <ref>. Brak tekstu w przypisie o nazwie AI as evolution
  270. Anderson, Susan Leigh. "Asimov’s "three laws of robotics" and machine metaethics." AI & Society 22.4 (2008): 477-493.
  271. Lee McCauley, AI armageddon and the three laws of robotics, „Ethics and Information Technology”, 2, 9, 2007, s. 153–164, DOI10.1007/s10676-007-9138-2.
  272. Jill Galvan, Entering the Posthuman Collective in Philip K. Dick's "Do Androids Dream of Electric Sheep?", „Science Fiction Studies”, 3, 24, 1997, s. 413–429.
  273. G. Buttazzo, Artificial consciousness: Utopia or real possibility?, „Computer (IEEE)”, 7, 34, 2001, s. 24–30, DOI10.1109/2.933500.
  • Best robot 2009, gadgetrivia.com [zarchiwizowane z adresu].</ref>

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References[edytuj | edytuj kod]

AI textbooks[edytuj | edytuj kod]

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History of AI[edytuj | edytuj kod]

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Category:Cybernetics Category:Formal sciences Category:Technology in society Category:Computational neuroscience Category:Emerging technologies Category:Unsolved problems in computer science Category:Computational fields of study

  1. This is a central idea of Pamela McCorduck's Machines Who Think. She writes: "I like to think of artificial intelligence as the scientific apotheosis of a venerable cultural tradition." Szablon:Harv "Artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized." Szablon:Harv "Our history is full of attempts—nutty, eerie, comical, earnest, legendary and real—to make artificial intelligences, to reproduce what is the essential us—bypassing the ordinary means. Back and forth between myth and reality, our imaginations supplying what our workshops couldn't, we have engaged for a long time in this odd form of self-reproduction." Szablon:Harv She traces the desire back to its Hellenistic roots and calls it the urge to "forge the Gods." Szablon:Harv
  2. AI applications widely used behind the scenes:
  3. Pamela Szablon:Harvtxt writes of "the rough shattering of AI in subfields—vision, natural language, decision theory, genetic algorithms, robotics ... and these with own sub-subfield—that would hardly have anything to say to each other."
  4. This list of intelligent traits is based on the topics covered by the major AI textbooks, including:
  5. General intelligence (strong AI) is discussed in popular introductions to AI:
  6. AI in myth:
  7. AI in early science fiction.
  8. Formal reasoning:
  9. AI's immediate precursors:
  10. Dartmouth conference:
  11. Hegemony of the Dartmouth conference attendees:
  12. "Golden years" of AI (successful symbolic reasoning programs 1956–1973): The programs described are Arthur Samuel's checkers program for the IBM 701, Daniel Bobrow's STUDENT, Newell and Simon's Logic Theorist and Terry Winograd's SHRDLU.
  13. DARPA pours money into undirected pure research into AI during the 1960s:
  14. AI in England:
  15. Optimism of early AI:
  16. First AI Winter, Mansfield Amendment, Lighthill report
  17. Expert systems:
  18. Boom of the 1980s: rise of expert systems, Fifth Generation Project, Alvey, MCC, SCI:
  19. Second AI winter:
  20. Formal methods are now preferred ("Victory of the neats"):
  21. Deep learning:
  22. Machine learning and AI's successes in the early 21st century:
  23. Problem solving, puzzle solving, game playing and deduction:
  24. Uncertain reasoning:
  25. Intractability and efficiency and the combinatorial explosion:
  26. Psychological evidence of sub-symbolic reasoning:
  27. Knowledge representation:
  28. Knowledge engineering:
  29. Representing categories and relations: Semantic networks, description logics, inheritance (including frames and scripts):
  30. Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem):
  31. Causal calculus:
  32. Representing knowledge about knowledge: Belief calculus, modal logics:
  33. Ontology:
  34. Qualification problem: While McCarthy was primarily concerned with issues in the logical representation of actions, Szablon:Harvnb apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge.
  35. Default reasoning and default logic, non-monotonic logics, circumscription, closed world assumption, abduction (Poole et al. places abduction under "default reasoning". Luger et al. places this under "uncertain reasoning"):
  36. Breadth of commonsense knowledge:
  37. Expert knowledge as embodied intuition:
  38. Planning:
  39. Information value theory:
  40. Classical planning:
  41. Planning and acting in non-deterministic domains: conditional planning, execution monitoring, replanning and continuous planning:
  42. Multi-agent planning and emergent behavior:
  43. Learning:
  44. Reinforcement learning:
  45. Computational learning theory:
  46. Natural language processing:
  47. Applications of natural language processing, including information retrieval (i.e. text mining) and machine translation:
  48. Robotics:
  49. Moving and configuration space:
  50. Robotic mapping (localization, etc):
  51. Machine perception:
  52. Computer vision:
  53. Speech recognition:
  54. Object recognition:
  55. Emotion and affective computing:
  56. Gerald Edelman, Igor Aleksander and others have argued that artificial consciousness is required for strong AI. (Szablon:Harvnb; Szablon:Harvnb)
  57. Artificial brain arguments: AI requires a simulation of the operation of the human brain A few of the people who make some form of the argument: The most extreme form of this argument (the brain replacement scenario) was put forward by Clark Glymour in the mid-1970s and was touched on by Zenon Pylyshyn and John Searle in 1980.
  58. AI complete: Szablon:Harvnb
  59. Biological intelligence vs. intelligence in general:
    • Szablon:Harvnb, who make the analogy with aeronautical engineering.
    • Szablon:Harvnb, who writes that there are "two major branches of artificial intelligence: one aimed at producing intelligent behavior regardless of how it was accomplioshed, and the other aimed at modeling intelligent processes found in nature, particularly human ones."
    • Szablon:Harvnb, a paper in Science, which describes McCarthy's indifference to biological models. Kolata quotes McCarthy as writing: "This is AI, so we don't care if it's psychologically real"[1]. McCarthy recently reiterated his position at the AI@50 conference where he said "Artificial intelligence is not, by definition, simulation of human intelligence" Szablon:Harv.
  60. Neats vs. scruffies:
  61. Symbolic vs. sub-symbolic AI:
  62. Szablon:Harvnb
  63. Cognitive simulation, Newell and Simon, AI at CMU (then called Carnegie Tech):
  64. Soar (history):
  65. McCarthy and AI research at SAIL and SRI International:
  66. AI research at Edinburgh and in France, birth of Prolog:
  67. AI at MIT under Marvin Minsky in the 1960s :
  68. Cyc:
  69. Knowledge revolution:
  70. Embodied approaches to AI:
  71. Revival of connectionism:
  72. Computational intelligence
  73. The intelligent agent paradigm: The definition used in this article, in terms of goals, actions, perception and environment, is due to Szablon:Harvtxt. Other definitions also include knowledge and learning as additional criteria.
  74. Agent architectures, hybrid intelligent systems:
  75. Hierarchical control system:
  76. Subsumption architecture:
  77. Search algorithms:
  78. Forward chaining, backward chaining, Horn clauses, and logical deduction as search:
  79. State space search and planning:
  80. Uninformed searches (breadth first search, depth first search and general state space search):
  81. Heuristic or informed searches (e.g., greedy best first and A*):
  82. Optimization searches:
  83. Artificial life and society based learning:
  84. Genetic programming and genetic algorithms:
  85. Logic:
  86. Satplan:
  87. Explanation based learning, relevance based learning, inductive logic programming, case based reasoning:
  88. Propositional logic:
  89. First-order logic and features such as equality:
  90. Fuzzy logic:
  91. Subjective logic:
  92. Stochastic methods for uncertain reasoning:
  93. Bayesian networks:
  94. Bayesian inference algorithm:
  95. Bayesian learning and the expectation-maximization algorithm:
  96. Bayesian decision theory and Bayesian decision networks:
  97. Stochastic temporal models: Dynamic Bayesian networks: Hidden Markov model: Kalman filters:
  98. decision theory and decision analysis:
  99. Markov decision processes and dynamic decision networks:
  100. Game theory and mechanism design:
  101. Statistical learning methods and classifiers:
  102. kernel methods such as the support vector machine:
  103. K-nearest neighbor algorithm:
  104. Gaussian mixture model:
  105. Naive Bayes classifier:
  106. Decision tree:
  107. Classifier performance:
  108. Neural networks and connectionism:
  109. Backpropagation:
  110. Feedforward neural networks, perceptrons and radial basis networks:
  111. Recurrent neural networks, Hopfield nets:
  112. Competitive learning, Hebbian coincidence learning, Hopfield networks and attractor networks:
  113. Hierarchical temporal memory:
  114. Control theory:
  115. Lisp:
  116. Prolog:
  117. The Turing test:
    Turing's original publication: Historical influence and philosophical implications:
  118. Subject matter expert Turing test:
  119. Mathematical definitions of intelligence:
  120. Game AI:
  121. Dartmouth proposal:
  122. The physical symbol systems hypothesis:
  123. Dreyfus' critique of artificial intelligence:
  124. Szablon:Harvnb: in this lecture, Kurt Gödel uses the incompleteness theorem to arrive at the following disjunction: (a) the human mind is not a consistent finite machine, or (b) there exist Diophantine equations for which it cannot decide whether solutions exist. Gödel finds (b) implausible, and thus seems to have believed the human mind was not equivalent to a finite machine, i.e., its power exceeded that of any finite machine. He recognized that this was only a conjecture, since one could never disprove (b). Yet he considered the disjunctive conclusion to be a "certain fact".
  125. The Mathematical Objection: Making the Mathematical Objection: Refuting Mathematical Objection: Background:
  126. This version is from Szablon:Harvtxt, and is also quoted in Szablon:Harvnb. Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states." Szablon:Harv. Strong AI is defined similarly by Szablon:Harvtxt: "The assertion that machines could possibly act intelligently (or, perhaps better, act as if they were intelligent) is called the 'weak AI' hypothesis by philosophers, and the assertion that machines that do so are actually thinking (as opposed to simulating thinking) is called the 'strong AI' hypothesis."
  127. Searle's Chinese room argument: Discussion:
  128. Robot rights: Prematurity of: In fiction:
  129. AI could decrease the demand for human labor:
  130. Joseph Weizenbaum's critique of AI: Weizenbaum (the AI researcher who developed the first chatterbot program, ELIZA) argued in 1976 that the misuse of artificial intelligence has the potential to devalue human life.
  131. Technological singularity:
  132. Szablon:Cite conference
  133. Transhumanism:
  134. AI as evolution: