Creating the future of personal and shared reality
At Facebook Reality Labs, our mission is to give people the tools to feel connected anytime, anywhere.
We create new, category-defining consumer hardware and software that are immersive, social, and increase the depth of people’s connections. The team is a diverse group of problem solvers, inventors, and proven visionaries who are relentless about transforming everyday occurrences into rich experiences that have the potential to improve the way billions of people live.
We’ve introduced our first generation of Oculus virtual reality products and are committed to driving the technology forward through continued innovation at Facebook Reality Labs. In the future, our AR glasses will merge the physical and digital worlds, blending what’s real with what’s possible, resulting in the next mainstream, must-have, wearable consumer technology.
Within Facebook Reality Labs, our world-class team of researchers, developers, and engineers are creating the future of virtual and augmented reality. Together, these innovations will become as universal and essential as smartphones and personal computers are today – and just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR that are so compelling that they become an integral part of our lives, and we are making all of them happen.
Facebook Reality Labs has offices across the U.S., including in Redmond, Washington; New York; Sausalito and Menlo Park, California; and Pittsburgh, Pennsylvania.
Oculus Connect 5: Day 1 Keynote
“We’re working on technology that will change not just computer gaming, but potentially how all of us interact with computers, information, and each other every day. I think it’s going to be the biggest game-changer I’ve ever seen – and I can’t wait to see how far we can take it.”
Michael Abrash, Chief Scientist of Facebook Reality Labs
Latest Publications
SIGGRAPH ASIA - December 14, 2021
Modeling Clothing as a Separate Layer for an Animatable Human Avatar
Donglai Xiang, Fabián Prada, Timur Bagautdinov, Weipeng Xu, Yuan Dong, He Wen, Jessica Hodgins, Chenglei Wu
3DV - November 18, 2021
Recovering Real-World Reflectance Properties and Shading From HDR Imagery
Bjoern Haefner, Simon Green, Alan Oursland, Daniel Andersen, Michael Goesele, Daniel Cremers, Richard Newcombe, Thomas Whelan
CSCW - October 23, 2021
Videoconference and Embodied VR: Communication Patterns Across Task and Medium
Ahsan Abdullah, Jan Kolkmeier, Vivian Lo, Michael Neff
ICCV - October 11, 2021
Egocentric Pose Estimation from Human Vision Span
Hao Jiang, Vamsi Krishna Ithapu
All Publications
Latest News
September 23, 2021
Announcing the winners of the 2021 Towards Trustworthy Products in AR, VR, and Smart Devices request for proposals
September 13, 2021
Announcing the winners of the 2021 Engineering Approaches to Responsible Neural Interface Design request for proposals
September 7, 2021
Announcing the winners of the 2020 request for proposals in Responsible Innovation
Tech@ blog
All News
For more information about our AR/VR Tech news, visit our Tech@Facebook AR/VR website.
TexMesh: Reconstructing Human Texture and Geometry from Monocular Video
| August 31, 2020
Audio- and Gaze-driven Facial Animation of Codec Avatars
4:42 | August 11, 2020
FroDO: From Detections to 3D Objects
1:00 | June 10, 2020
Epipolar Transformers
0:59 | June 10, 2020
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