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Europeana Education Competition 2021
In collaboration with the 2021 STEM Discovery Campaign, the Europeana Education Competition 2021 is inviting primary and secondary school teachers of all subjects, museum educators and any other CHI professional – e.g. librarians, archivists, curators, etc. – to find innovative ways of using Europeana arts and science digital heritage in their educational activities and share their story of implementation about it!
Within the context of the Covid-19 pandemic, all partners of the 2021 STEM Discovery Campaign encourage you to consider organising online events such as learning scenario implementations, webinars, chats, discussion boards, quizzes etc., when face-to-face activities are not advisable.
Luckily, the Europeana Collections are an online database that can be easily employed for online activities. Why not check out Historiana or Transcribathon? You can liven any educational activity with these online tools. On the Teaching with Europeana blog you can already find some learning scenarios and stories of implementation that have been partially or fully virtually organized.
We are aware that the situation is different in every country and might change rapidly, therefore we advise you to follow the recommendations provided by your local authorities and we leave the decision to organise a live event or an online activity up to you.
We are looking forward to seeing your activities!
Online support available for participants
Organizer of the 2021 STEM Discovery Campaign, Scientix, the community for Science Education in Europe, is offering support to every participant who would like to carry on an online activity by providing access to the Scientix Online Meeting Room.
As partners of the 2021 STEM Discovery Campaign, we, the team behind the Europeana Education Competition 2021, encourage you to use the Scientix Online Meeting Room to organise online activities and take part in the Europeana Education Competition 2021!
How can you participate?
Read carefully the terms and conditions of the competition. If you are a member of the Europeana Education User Group 2020-2021, you are automatically eligible for the competition, if you:
In case of teachers
  • Created one new Learning Scenario based on an agreed topic using Europeana content and submitted it to the Teaching with Europeana blog as well as commented on one Story of Implementation and Learning Scenario of other colleagues, or
  • Wrote a Story of Implementation from the experience of implementing your own or a colleague’s Learning Scenario and commented on one Story of Implementation and Learning Scenario of other colleagues for the Teaching with Europeana blog.
In case of museum educators
  • Created one learning scenario on an agreed topic using Europeana resources and submitted it to the Teaching with Europeana blog
  • Possibly tested (either face-to-face or online) the learning scenario created and wrote a Story of Implementation about it for the Teaching with Europeana blog.
Participants within the Europeana Education User Group 2020-2021 must select one of the following categories via the submission form:
  • STEAM[1] Learning Scenarios
  • Primary Learning Scenarios
  • Secondary Learning Scenarios
  • Project-based Learning[2] Scenarios
  • Cross-curricular[3] Learning Scenarios and holistic topics (e.g.: environmental education/climate change, gender equality/inclusion, citizenship, etc.)
  • General Learning Scenarios
  • Non-formal education
Please note that User Group teachers/museum educators can withdraw from the competition by simply informing the competition coordinator Giuseppe Mossuti: giuseppe.mossuti@eun.org
In case you are not a member of the Europeana Education User Group 2020-2021 but you are a primary and secondary school teacher, a museum educator or any other CHI professional – e.g. librarians, archivists, curators, etc. – from European Union countries and Horizon 2020 associated countries, you are eligible for the competition if you have implemented (face-to-face or online) a Learning Scenario from the Teaching with Europeana blog, and submitted your story of implementation in one of the following categories via the STEM Discovery Campaign submission form between the 15th of February and 30th of April:
  • Implementing STEAM educational activities with arts and science digital heritage
  • Teaching with arts and science digital heritage in primary schools
  • Teaching with arts and science digital heritage in secondary schools
  • Implementing project-based learning with arts and science digital heritage
  • Integrating arts and science digital heritage in cross-curricular and holistic topics in the classroom (e.g.: environmental education/climate change, gender equality/inclusion, citizenship, etc.)
  • Implementing arts and science digital heritage in the (virtual) classroom
  • Implementing arts and science digital heritage in a non-formal educational setting
When can you submit your entry?
Teachers, museum educators and other CHI professionals can start organising their activities and prepare their entries to be submitted between 15th of February and 30th April 2021 at 23:59 Central European Time (CE(S)T)!
The 20 winning teachers/museum educators of the Europeana User Group will be invited to a training workshop to be held in Brussels[4] during the summer, with flights and accommodation covered. The 5 winners among non-user group members will be awarded a certificate and offered the opportunity to become members of the Europeana Education user group 2021-2022.
So remember:
  1. Read carefully the terms and conditions of the competition
  2. If you are a User Group teacher:
    Create one new Learning Scenario based on an agreed topic using Europeana content and submitted it to the Teaching with Europeana blog and comment on one Stories of Implementation and Learning Scenarios of other colleagues, or
    Write a Story of Implementation from the experience of implementing your own or a colleague’s Learning Scenario and comment on one Story of Implementation and Learning Scenario of other colleagues for the Teaching with Europeana blog.
If you are a User Group museum educator:
Create one learning scenario using Europeana resources and submit it to the Teaching with Europeana blog,
Possibly test (face-to-face or online) the learning scenario created and write a Story of Implementation about it for the Teaching with Europeana blog.
If you are a teacher, museum educator or any other CHI professional outside of the project:
Choose a Learning Scenario published on the Teaching with Europeana blog
Think of how you will implement it in your educational activity, either online or face-to-face, and run at least one educational activity using this Learning Scenario
Write a Story of Implementation or e-implementation about it, using the competition template
Choose the appropriate submission category, double-check the competition’s terms and conditions, go to the STEM Discovery Campaign page, and fill in the submission form selecting the Europeana competition.
Competition FAQ
Am I eligible?
The Europeana Education Competition 2021 is open to all members of the Europeana Education User Group of 2020-2021 (as part of the Europeana DSI-4 project) who are automatically eligible for the competition, if they:
 
In case of teachers
  • Created one new Learning Scenario based on an agreed topic using Europeana content and submitted it to the Teaching with Europeana blog as well as commented on one Story of Implementation and Learning Scenario of other colleagues, or
  • Wrote a Story of Implementation from the experience of implementing their own or a colleague's Learning Scenario and commented on one Story of Implementation and Learning Scenario of other colleagues for the Teaching with Europeana blog.
In case of museum educators
  • Created one learning scenario on an agreed topic using Europeana resources and submitted it to the Teaching with Europeana blog
  • Possibly tested (either face-to-face or online) the learning scenario created and wrote a Story of Implementation about it for the Teaching with Europeana blog.
What are the competition's categories?
What are the entry requirements per category?
Entries and content restrictions
How can I submit my entry?
How does the judging process work?
Awards
Notification of winners
[1] STEAM – STEM (Science, Technology, Engineering and Mathematics), together with Arts.
[2] According to the Buck Institute for Education, project-based learning (PBL) is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge.
[3] A topic that involves curricula in more than one educational subject.
[4] The workshop in Brussels might be replaced by another activity due to the current Covid-19 Pandemic.
COMPETITION TOOLKIT:
Competition’s Term and Conditions
STEM Discovery Campaign submission form
Story of Implementation guidelines and template
Permission form (students)
Permission form (adults)
The Teaching with Europeana blog resources
Europeana Collections items
HELP US PROMOTE THE COMPETITION
Visit the competition promotional page here
The content presented on this site was produced under the Europeana DSI-4 projectwhich is co-financed by the Connecting Europe Facility of the European Union. The content has been developed by the Europeana DSI-4 Teacher Ambassadors, the Europeana Education User Group, the Europeana Foundation and European Schoolnet. This site is the sole responsibility of the organizer and it does not represent the opinion of the European Commission (EC), and the EC is not responsible for any use that might be made of information contained.
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Teachers from across Europe and beyond are creating learning scenarios in order to use cultural heritage materials from Europeana in their classrooms. They are also implementing the scenarios of other colleagues and sharing their stories of implementation. Join the community and discuss and learn how to integrate cultural heritage materials in your classes!
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