Home » Learning Scenarios » Masks and Reality (EN-CUR-472)
Masks and Reality (EN-CUR-472)
katalinlorincz
August 12, 2020
Art, Blended, Cooperative learning, Cultural awareness and expression, Digital literacy, Early childhood & Primary education, English, Formal, Learning Scenarios, Oral presentation
In this learning scenario, students explore the art of making masks through Europeana Collections and creative assignments. They research, sketch and recreate some of the drawings. Oral presentation and, possibly, the exhibition is the final product of the lesson. During the presentation, students describe the details and characteristics of historical masks connecting it to their personal experiences when creating artworks.
This learning scenario has been developed during the English version of the “Europeana in your classroom: building 21st-century competences with digital cultural heritage (Rerun)” online course. The course aimed to improve teachers’ understanding of cultural heritage in order to efficiently integrate it into their lessons and practices. The courses can be accessed here.
Author: Danijela Klajn
Age of students: 8-10
Subjects and Topic: Art/Language/ICT; Celebrations – Masks
Learning Scenario:
Europeana-DSI-4-CUR-EN-Klajn-doc​Download
Europeana-DSI-4-CUR-EN-Klajn-pdf​Download
CC BY 4.0: the featured image used to illustrate this article has been found on Europeana Collections and provided by the Wellcome Collection.
augmented realityCulturemasks
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Level of Education: 
Early childhood & Primary Education
Lower secondary
Upper secondary
VET and adult education

Topic:
Art
History
Language subjects
Music
Philosophy
STEAM (STEM + Arts)
Environment
Diversity and Inclusion

Language:
English
French
Italian
Portuguese
Spanish

Type of implementation:
Face-to-face
Blended
Online

Key competences promoted:
Literacy
STEM skills
Digital literacy
Physical and emotional well-being
Citizenship
Entrepreneurship
Cultural awareness and expression

Methodology and trends:
Flipped classroom
Project-based learning
Cooperative learning
Gamification
Problem-based learning
Inquiry-based learning
CLIL
Game Based Learning

Type of education:
Formal
Non-formal
Informal

Type of Activity/Task:
Quiz
Role game
Group dynamics
Brainstorming
Mind map
Oral presentation
External visit
Coordinated by
The content presented on this site was produced under the Europeana DSI-4 projectwhich is co-financed by the Connecting Europe Facility of the European Union. The content has been developed by the Europeana DSI-4 Teacher Ambassadors, the Europeana Education User Group, the Europeana Foundation and European Schoolnet. This site is the sole responsibility of the organizer and it does not represent the opinion of the European Commission (EC), and the EC is not responsible for any use that might be made of information contained.
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