Opera of the Future

How musical composition, performance, and instrumentation can lead to innovative forms of expression, learning, and health.

The Opera of the Future group (also known as Hyperinstruments) explores concepts and techniques to help advance the future of musical composition, performance, learning, and expression. Through the design of new interfaces for both professional virtuosi and amateur music-lovers, the development of new techniques for interpreting and mapping expressive gesture, and the application of these technologies to innovative compositions and experiences, we seek to enhance music as a performance art, and to develop its transformative power as counterpoint to our everyday lives. The scope of our research includes musical instrument design, concepts for new performance spaces, interactive touring and permanent installations, and "music toys." It ranges from extensions of traditional forms to radical departures, such as the Brain Opera, Toy Symphony and Death and the Powers.

Research Projects

  • Advanced Audio Systems for Live Performance

    Tod Machover and Ben Bloomberg

    This project explores the contribution of advanced audio systems to live performance, their design and construction, and their integration into the theatrical design process. We look specifically at innovative input and control systems for shaping the analysis and processing of live performance; and at large-scale output systems which provide a meaningful virtual abstraction to DSP in order to create flexible audio systems that can both adapt to many environments and achieve a consistent and precise sound field for large audiences.

  • Brain Instrument Interfaces

    Adam Boulanger

    We are developing a multimodal interface for hand rehabilitation following stroke. EMG forearm sensors read attempted finger presses in disordered limbs, and serve as an input to an expressive feedback interface. Auditory, visual, and tactile cues are presented to support rehabilitation of the representation of finger movements across sensory domains. The multisensory feedback is embedded in a rich task, situated between piano learning and expressive music performance. A user of this system will rehabilitate finger movement while developing an expressive music performance. Imagine a complete shift in the form and function of rehabilitation, towards something empowering, where individuals strive in tandem with tailored interfaces, mapped to push them forward at each step, and as part of fundamentally enriching expressive tasks. Our rehabilitative health care environments can sculpt our minds, while changing our lives, if we invent the right tools.

  • Death and the Powers: Redefining Opera

    Tod Machover, Ben Bloomberg, Elena Jessop, Bob Hsiung, Michael Miller and Peter Torpey

    "Death and the Powers" is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the theatrical world. Created by Tod Machover (composer), Diane Paulus (director), and Alex McDowell (production designer), the opera uses the techniques of tomorrow to address age-old human concerns of life and legacy. The unique performance environment, including autonomous robots, expressive scenery, new Hyperinstruments, and human actors, blurs the line between animate and inanimate. The opera premiered in Monte-Carlo in fall 2010. It will be performed in Boston in March 2011 and in Chicago in April, then will tour worldwide.

  • Disembodied Performance

    Tod Machover, Peter Torpey and Elena Jessop

    Early in the opera "Death and the Powers," the main character Simon Powers is subsumed into a technological environment of his own creation. The set comes alive through robotic, visual, and sonic elements that allow the actor to extend his range and influence across the stage in unique and dynamic ways. This environment must assume the behavior and expression of the absent Simon; to distill the essence of this character, we recover performance parameters in real time from physiological sensors, voice, and vision systems. Gesture and performance parameters are then mapped to a visual language that allows the off-stage actor to express emotion and interact with others on stage. To accomplish this, we have developed a suite of innovative analysis, mapping, and rendering software systems. Our approach takes a new direction in augmented performance, employing a non-representational abstraction of a human presence that fully translates a character into an environment.

  • DrumTop v1.0

    Tod Machover and Akito Oshiro van Troyer

    This project aims to transform everyday objects into percussive musical instruments, encouraging people to rediscover their surroundings through musical interactions with the objects around them. DrumTop is a drum machine made up of eight transducers. Placing objects on top of the transducers triggers a "hit," causing sounds to come out from the objects themselves. In addition, users can program drum patterns by pushing on a transducer, and the weight of an object can be measured to control the strength of a “hit.”

  • Gestural Media Framework

    Tod Machover and Elena Jessop

    Many performance artists and interaction designers use human gestures to drive, manipulate, or generate digital media. However, the existing systems for developing mappings between incoming data streams and output media have extremely low-level concepts of “gesture,” forcing the user to focus on the particulars of input sensor or video data, rather than on meaningful and expressive gestures. We are developing a new framework for gestural control of media in performance, allowing users to easily create clear, intuitive, and comprehensible mappings by using high-level descriptions of gestures and of gestural qualities. This system currently is realized in a set of tools for gestural media manipulation in performance and rehearsal, mapping gestural vocabularies and qualities of movement to parameters of interactive visual applications.

  • Hyperinstruments

    Tod Machover

    The Hyperinstrument project creates expanded musical instruments and uses technology to give extra power and finesse to virtuosic performers. They were designed to augment a wide range of traditional musical instruments and have been used by some of the world's foremost performers (Yo-Yo Ma, the Los Angeles Philharmonic, Peter Gabriel, and Penn & Teller). Research focuses on designing computer systems that measure and interpret human expression and feeling, exploring appropriate modalities and content of interactive art and entertainment environments, and building sophisticated interactive musical instruments for non-professional musicians, students, music lovers, and the general public. Recent projects involve both new hyperinstruments for children and amateurs, and high-end hyperinstruments capable of expanding and transforming a symphony orchestra or an entire opera stage.

  • Hyperscore

    Mary Farbood and Tod Machover

    Hyperscore is an application to introduce children and non-musicians to musical composition and creativity in an intuitive and dynamic way. The "narrative" of a composition is expressed as a line-gesture, and the texture and shape of this line are analyzed to derive a pattern of tension-release, simplicity-complexity, and variable harmonization. The child creates or selects individual musical fragments in the form of chords or melodic motives, and layers them onto the narrative-line with expressive brushstokes. The Hyperscore system automatically realizes a full composition from a graphical representation, allowing individuals with no musical training to create professional pieces. Currently, Hyperscore uses a mouse-based interface; the final version will support freehand drawing, and integration with the Music Shapers and Beatbugs to provide a rich array of tactile tools for manipulation of the graphical score.

  • Mobile Music Diagnostics: Targeting Alzheimer's Disease

    Alzheimer's Association, Tod Machover, Adam Boulanger, Intel and McLean Geriatric Hospital

    The scientific community is making marked progress in the area of Alzheimer's disease (AD) treatment: memory-related pharmaceuticals are available, the neurobiology of AD is fairly well understood, and the genetic underpinnings of the disease continue to be unraveled. However, despite these advances, it has been shown that individuals often present the symptoms of AD years before they seek a diagnosis. The barrier to treatment is the lack of structure with which to obtain a diagnosis or even predict the onset of disease in a stigmatized environment. With technology, we can build clinically valid assessment into the tools we use every day—the tools we care about. We are developing music tools to detect cognitive performance in the memory domains at risk of decline in the earliest stages of AD. These tools are mobile, longitudinal, and the patient is the first point of feedback.

  • Music, Mind, and Health

    Tod Machover and Adam Boulanger

    Our work in Music, Mind, and Health has culminated in a recent PhD thesis, showing the technologies and perspectives required to build on the transformative nature of music to drive specific neurological, physical, and psychological change. A radically new "Personal Instrument" is currently being used by Dan Ellsey, a quadraplegic individual, who controls this interface to sculpt an expressive performance of music in real time. A three-month study of Ellsey's expressive behavior—its potential as well as its limits—resulted in an interface tailored just for him, enabling him to access expressive performance despite his physical disability. This new line of work highlights principles for future instruments and applications, where the impact is in the marriage of the interface and uniqueness of the person. In this way, we are pursuing new design philosophies, technologies, and collaborations within the scientific community, public performance, and clinical research.

  • Musical Robotics

    Tod Machover, Michael Miller, Bob Hsiung, Karen Hart, Donald Eng

    Robots and performers make beautiful music together. The opera "Death and the Powers" features a chorus of seven-foot tall, autonomous, polymorphic Operarobots and three large fifteen-foot tall robotic walls. At various times, these function as characters, set pieces, and lighting elements. Using state-of-the-art control electronics, and a novel real-time performance control system, a total of 9 individually addressable Operabots reflect on, participate in, and illuminate the action onstage.

  • Personal Opera

    Tod Machover and Peter Torpey

    Personal Opera is a radically innovative creative environment that enables anyone to create musical masterpieces sharing one’s deepest thoughts, feelings, and memories. Based on our design of, and experience with, such projects as Hyperscore and the Brain Opera, we are developing a totally new environment to allow the incorporation of personal stories, images, and both original and well-loved music and sounds. This development is based on two guiding principles: first, active music creation yields far more powerful benefits than passive listening; and second, increasing customization of the musical experience is both desirable and possible, as evidenced in our group’s development of Personal Instruments (see Music, Mind, and Health) and Personal Music. Personal Opera goes a step further, using music as the medium for assembling and conveying our own individual legacies, representing a new form of archiving, easy to use and powerful to experience.

  • Skellig: A "Surround" Opera

    Tod Machover, Ben Bloomberg and Simone Ovsey

    Skellig is an opera with music by Tod Machover and a libretto based on the best-selling novel for young people by David Almond. It premiered in the UK in November 2008. Besides blending acoustics and electronics, natural noise, and soaring melodies, Skellig also presents several live performance breakthroughs. A non-professional teenage chorus is used throughout, blended seamlessly with high-level professionals; this chorus is guided by an interactive "sonic score" that provides auditory cues, textures to imitate, and electronic reinforcement for the entire 100-minute show. In addition, specially designed "ambisonics" were developed to allow sound to emanate from the stage and engulf the audience in all dimensions, the first time such a technique has been used in a full-scale theatrical setting.

  • Spheres and Splinters

    Tod Machover, Ben Bloomberg, and Peter Torpey

    Spheres and Splinters is a new work composed by Tod Machover for hypercello, electronics, and responsive visuals commissioned for the Faster than Sound at Aldeburgh Music. The work was premiered with celllist Peter Gregson in the UK in 2010 and had its US premiere as part of FAST Festival of Art, Science, and Technology in celebration of MIT's 150th anniversary. Utilizing audio analysis and a multitude of wireless sensors on the cello and the bow that capture how the instrument is being played, the performer has control over transformations and extensions of the sound produced. This control extends into the ambisonic spatialization of sound in the performance space. The performance data is also used to produce realtime visual accompaniment on an array of LED strips surrounding the cellist.

  • The Chandelier

    Tod Machover, Andy Cavatorta, Wei Dong, Paula Marie Countouris, Karen Hart and Calvin Chung

    The Chandelier is a large-scale robotic musical instrument that is being developed for "Death and the Powers." Its 48 strings can be actuated both through powerful electromagnets, and tactilely (plucked like a harp or bowed like a cello). With the strings driven by electromagnets, the tactile player can also repeatedly damp strings or create overtones by carefully touching the strings' anti-nodes, creating a new intimacy between players, who play not just the same instrument, but the same strings. The Chandelier is composed of many systems—logic for control of music and lighting, networked servers, and playable interfaces—all built around an elegant, articulated skeletal structure which allows changes to the length, angle, and tensions of the strings. We are currently experimenting with playing it through new types of interfaces to take advantage of its unusual tuning and sonorities.

  • Toy Symphony

    Tod Machover

    Toy Symphony combines children, virtuosic soloists, composers, and symphony orchestras around the world to alter radically how children are introduced to music, as well as to redefine the relationship between professional musicians and young people. A complete set of Music Toys will be distributed to children in each host city (including Berlin, Dublin, Glasgow, Manchester/London, and Tokyo), where children will be mentored to create their own sounds and compositions for toys and traditional instruments. A pedagogy for using these Music Toys to teach and to instill a love for musical creativity will also be developed. Final concerts will be presented in each host city including children's compositions and specially commissioned works by young composers, to be performed by children, soloists, and orchestra, playing Music Toys, Hyperinstruments, and traditional instruments.

  • Vocal Augmentation and Manipulation Prosthesis (VAMP)

    Tod Machover and Elena Jessop

    The Vocal Augmentation and Manipulation Prosthesis (VAMP) is a gesture-based, wearable controller for live-time vocal performance. This controller allows a singer to capture and manipulate single notes that she sings, using a gestural vocabulary developed from that of choral conducting. By drawing from a familiar gestural vocabulary, this controller and the associated mappings can be more intuitive to both performer and audience. This instrument was inspired by the character of Nicholas in Death and the Powers.