Wednesday, July 27, 2011
Text Size

Angry Birds PS3 Hot

 
Angry Birds PS3
Angry Birds PS3
Angry Birds PS3
Angry Birds PS3

Your Accessibility Breakdown for Angry Birds PS3

Mouse over for more information

9.3


Out of 10
Precision
Deaf Gamers
One-Handed
No
Yes
Yes
Other Alerts
Subtitled
Color Blind
Yes
Yes
         
     
 

About the Game

Everyone
Class Indie
Genre Puzzle
Maker Rovio
Release Date January 04, 2011
Official Website Official Website
Multi-player No
Licence Category commercial

Description of the Game

Angry_birds_banner

The survival of the Angry Birds is at stake. Dish out revenge on the green pigs who stole the Birds’ eggs. Use the unique destructive powers of the Angry Birds to lay waste to the pigs’ fortified castles.

Angry Birds features hours of gameplay, challenging physics-based castle demolition, and lots of replay value. Each of the 120 levels requires logic, skill, and brute force to crush the enemy.

Protect wildlife or play Angry Birds!

Editor review

Angry Birds (DS)

Overall rating: 
 
9.3
Mobility:
 
9.0
Visual:
 
9.0
Hearing:
 
10.0
Was this review helpful to you?
Yes No
Rob McCaulley Reviewed by Rob McCaulley
January 28, 2011
#1 Reviewer
View all my reviews
 
Last updated: January 28, 2011
3 of 3 people found the following review helpful
The allegedly green pigs are tired of eating grass and the birds just so happen to be busy destroying a mosquito that had the audacity to land on one of their not-at-all-grass-like eggs. Now’s the pigs’ chance to eat something that isn’t grass! They seize the opportunity to have the eggs cooking over the fire but soon realize they left tracks…

That’s the setup for Rovio’s smash-hit, Angry Birds, and the above paragraph is important as the game itself doesn’t do anything to tell players why the Angry Birds are angry - it just implies reason through single-cell comics dispersed throughout the game.

There is very little to the game; the main menu consists of either starting the game, or watching the credits - which doing so is advised, and not just to put over the Rovio and Chillingo staffs. No leader-boards, no options, no instructions no nothing. That’s all well and good though because with exception of a leader board, it’d all be clutter.

Given this, accessibility is the only thing to talk about and the easiest area of accessibility to take care of is hearing because there is nothing to talk about. The game does come close; once players have fired-off their last bird and are waiting for the pass/fail screen, birds chirp and pigs oink respectively depending on which side was victorious in that puzzle, the closest the game comes to visual representation of this is the pass/fail dialogue, and sometimes the noise precedes this screen by seconds due to this game’s long wait times.

There are two issues that were present visually; amongst all the rubble of the toppled and presumably pig-built structures, hidden in the grass underneath some of them seeing some of the smaller-sized pigs became an issue - particularly during longer load times when waiting for the birds to chirp or the pigs oink.
The other occurs towards the end of the near two-hundred levels. This was a surprise as all previous levels have bright backgrounds. To get so close to finishing the game and all of a sudden have the lights turned off. Not a pleasant surprise.

The extent of Angry Birds mobility is dependent on the player’s ability to pull back the left stick and press the “X”-button at just the right moment; the left stick controls the direction in which players want the bird to sail in, and most birds have an ability that can be activated by a correctly timed press of the “X” button.

The “X” button can be used as a means of releasing the slingshot. This is a nice touch as just releasing the left stick is less than reliable at times.

Also, the “L1” and “R1” buttons can be pressed simultaneously to move from a half-screen to a full-screen presentation. This may help with imagery, though it does make the view twice as small as it would otherwise be.

At a glance

Hearing:
Visual representations of audio activity do lag somewhat, but are present.
Recommended score of 10 out of 10

Visual
Some pigs are more easily misplaced than others, especially when trying to be hidden or still in-tact in the middle of rubble.
In later levels in the game, the background changes from a bright day-like setting to a dark night-like setting. Not a positive for individuals that don’t do well with low-light.
Recommended score of 9 out of 10

Mobility
Only controls are the left stick and sometimes timed presses of the “X” button, though “L1” and “R1” can be used during gameplay as well.
Recommended score of 9 out of 10
 
 

User reviews

There are no user reviews for this listing.

To write a review please register or login.
Overall rating: 
 
0.0
Mobility:
 
0.0   (0)
Visual:
 
0.0   (0)
Hearing:
 
0.0   (0)
 
 
Powered by JReviews
Comments (1)Add Comment
HeadbanGER
HeadbanGER
January 28, 2011
Votes: +0
...

Thx for the review smilies/smiley.gif

I've tried the PC version, you just need the mouse and one button.

Write comment
 
  smaller | bigger
 

security image
Write the displayed characters


busy
QR Code

Welcome to AbleGamers

Sign in with Facebook

On AbleGamers

 

Latest AbleGamers Reviews

With Support From

Who's Online

5 users and 2977 guests online

Short URL

http://ablegamers.com/w1ab9