Laura Parker on Journey, a game from an unconventional game-development studio intended to bridge the divide between video game and art: http://nyr.kr/13BFUv7
“As the gaming industry has increasingly come to resemble Hollywood in its pursuit of guaranteed blockbuster franchises, the titles that dominate the sales charts—the shooters and the sports games—are designed to trigger the kind of escapism that rarely invites contemplation or self-reflection. Few games are willing to stray from familiar territory, and even fewer do so successfully.”
Illustration: Thatgamecompany.