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It brings out the animal in us " is often heard, when speaking of unaltruistic behavior. Frans de Waal has argued against a " veneer theory " of one of humanity's most valued traits: morality. It has been proposed that morality emerges as... more
It brings out the animal in us " is often heard, when speaking of unaltruistic behavior. Frans de Waal has argued against a " veneer theory " of one of humanity's most valued traits: morality. It has been proposed that morality emerges as a result of a system of evolutionary processes, giving rise to social altruistic instincts. Traditional research has been arguing that fully-fledged cognitive systems were required to give each individual its autonomy. In this paper, we propose that a simple sense of morality can evolve from swarms of agents picking actions such that they are viable to the survival of the whole group. In order to illustrate the emergence of a moral sense within a community of individuals, we use an asynchronous evolutionary model, simulating populations of simulated agents performing a foraging task on a two-dimensional map. We discuss the morality of each emergent behavior within each population, then subsequently analyze several cases of interactions between different evolved foraging strategies, which we argue bring some insight on the concept of morality out of a group, or across species.This proposed approach brings a new perspective on the way morality can be studied in an artificial model, in terms of adaptive behavior, corroborating the argument in which morality can be defined not only in highly cognitive species, but across all levels of complexity in life.
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We used the same system that we have sucesfully applied to forecast the earthquakes trend by AI and solar system data, to proof that there's a connection between nuclear test and earthquakes trend
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In India the quality of the wheat storage warehouse is assessed manually by officials and there is no scientific model present for the same. In this paper we have developed a model for the quality assessment using the Analytical Hierarchy... more
In India the quality of the wheat storage warehouse is assessed manually by officials and there is no scientific model present for the same. In this paper we have developed a model for the quality assessment using the Analytical Hierarchy Process and the Back Propagation Neural Network. The simulations are carried out in MATLAB software and the results are deduced thereafter. The results and the correlation between actual results and the deduced results show the validity of the developed model. It provides an effective way to assess the quality in short time and with a prescribed scientific model.
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Nick Bostrom’s recently patched “simulation argument” (Bostrom, 2003, Bostrom and Kulczycki, 2011) purports to demonstrate the probability that we “live” now in an “ancestor simulation” – that is as a simulation of a period prior to that... more
Nick Bostrom’s recently patched “simulation argument” (Bostrom, 2003, Bostrom and Kulczycki, 2011) purports to demonstrate the probability that we “live” now in an “ancestor simulation” – that is as a simulation of a period prior to that in which a civilization more advanced than our own – “post-human” - becomes able to simulate such a state of affairs as ours. As such simulations resemble "brains in vats" (BIVs) and may appear open to similar objections, the paper begins by reviewing objections to BIV type proposals, specifically those due a presumed mad envatter. In counter example, we explore the motivating rationale behind current work in the development of psychologically realistic social simulations. Further concerns about rendering human cognition in a computational medium are confronted through review of current dynamic systems models of cognitive agency. In these models, aspects of the human condition are reproduced that may in other forms be considered incomputable, i.e. political voice, predictive planning and consciousness. The paper then argues that simulations afford a unique potential to secure a post-human future, and may be necessary for a pre-post-human civilization like our own to achieve and to maintain a post-human situation. Long-standing philosophical interest in tools of this nature for Aristotle’s “statesman” and more recently for E.O. Wilson in the 1990s is observed. Self-extinction level threats from State and individual levels of organization are compared, and a likely dependence on large-scale psychologically realistic simulations to get past self-extinction level threats is projected. In the end, Bostrom's basic argument for the conviction that we exist now in a simulation is reaffirmed.
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Much thought has been given to the question of who bears moral and legal responsibility for actions performed by robots. Some argue that responsibility could be attributed to a robot if it possessed human-like autonomy and... more
Much thought has been given to the question of who bears moral and legal responsibility for actions performed by robots. Some argue that responsibility could be attributed to a robot if it possessed human-like autonomy and metavolitionality, and that while such capacities can potentially be possessed by a robot with a single spatially compact body, they cannot be possessed by a spatially disjunct, decentralized collective such as a robotic swarm or network. However, advances in ubiquitous robotics and distributed computing open the door to a new form of robotic entity that possesses a unitary intelligence, despite the fact that its cognitive processes are not confined within a single spatially compact, persistent, identifiable body. Such a “nonlocalizable” robot may possess a body whose myriad components interact with one another at a distance and which is continuously transforming as components join and leave the body. Here we develop an ontology for classifying such robots on the basis of their autonomy, volitionality, and localizability. Using this ontology, we explore the extent to which nonlocalizable robots—including those possessing cognitive abilities that match or exceed those of human beings—can be considered moral and legal actors that are responsible for their own actions.
Design of a robust controller for multi input-multi output (MIMO) nonlinear uncertain dynamical system can be a challenging work. This research paper focuses on the design and analysis of a high performance PID like fuzzy controller for... more
Design of a robust controller for multi input-multi output (MIMO) nonlinear uncertain dynamical system can be a challenging work. This research paper focuses on the design and analysis of a high performance PID like fuzzy controller for flexible robot manipulator, in presence of uncertainties. In this research, fuzzy logic controller is a stable nonlinear controller, which selected to control of our nonlinear system. The proposed approach effectively combines of design methods from linear Proportional-Integral-Derivative (PID) controller and fuzzy logic theory to improve the performance, stability and robustness of the flexible robot manipulator. To solve system’s dynamic nonlinearity, the PID fuzzy logic controller is used as a PID like fuzzy logic controller. The PID like fuzzy logic controller is updated based on gain updating factor. In this methodology, fuzzy logic controller is used to estimate the dynamic uncertainties. In this methodology, PID like fuzzy logic controller is evaluated. PID like fuzzy logic controller has three inputs, Proportional (P), Derivative (D), and Integrator (I), if each inputs have 𝑁 linguistic variables to defined the dynamic behavior, it has 𝑁×𝑁×𝑁 linguistic variables. To solve this challenge, parallel structure of a PD-like fuzzy controller and PI-like fuzzy controller is evaluated. In the next step, the challenge of design PI and PD fuzzy rule tables are supposed to be solved. To solve this challenge PID like fuzzy controller is replaced by PD-like fuzzy controller with the integral term in output. This method is caused to design only PD type rule table for PD like fuzzy controller and PI like fuzzy controller.
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Adverse Drug Events (ADEs) are a major health problem, and developing accurate prediction methods may have a significant im- pact in public health. Ideally, we would like to have predictive methods, that could pinpoint possible ADRs... more
Adverse Drug Events (ADEs) are a major health problem,
and developing accurate prediction methods may have a significant im-
pact in public health. Ideally, we would like to have predictive methods,
that could pinpoint possible ADRs during the drug development process.
Unfortunately, most relevant information on possible ADRs is only avail-
able after the drug is commercially available. As a first step, we propose
using prior information on existing interactions through recommendation
systems algorithms. We have evaluated our proposal using data from the
ADReCS database with promising results.
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For human perception, processing and cognition of moving images (whether they are interactive or not) the systems of the mental and the physical are crucial. Only in the interactive context of bodily participation, sensual addressing and... more
For human perception, processing and cognition of moving images (whether they are interactive or not) the systems of the mental and the physical are crucial. Only in the interactive context of bodily participation, sensual addressing and cognitive organization emerges the phenomenal and semiotic dimension of understanding and experience; that shapes the actions of processing and cognition of media stimuli.

The conference focusses on the diverse and complex interactions between the images and their specific media, the actions of perception and processing, which can be captured and analysed in connection with somatic and mental processes.

In this context questions are raised about phenomenological and/or semiotic analysis of the processes of perception and reception of multimodal artefacts, about the diagrammatical and temporal structure of moving images (like movies or games), or about the role of senso-motoric processing of interactive images, which seems to be a crucial part of the reception of interactive images.

The conference is organized by the Research Group Moving Image Science Kiel. It takes place in the senators room (Sokratesplatz 2, Floor 7, Build) on campus of the University of Applied Sciences Kiel. The conference languages are German and English, the participation is free of charge. The registration to the conference is possible per email via kontakt@bewegtbildwissenschaft.de.

You will find a campus map and further details online on www.movingimagescience.com. For further questions please feel free to contact Dr. Lars C. Grabbe and Prof. Dr. Patrick Rupert-Kruse.
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Semiotics, History, Cultural History, Cultural Studies, Psychology, and 66 more
This article presents a computer simulated artificial intelligence (AI) agent that is able to move and interact in 2D and 3D environments. The agent has two operating modes: Manual Mode and Map or Autopilot mode. In the Manual mode the... more

This article presents a computer simulated artificial intelligence (AI) agent that is able to move and interact in 2D and 3D environments. The agent has two operating modes: Manual Mode and Map or Autopilot mode. In the Manual mode the user has full control over the agent and can move it in all possible directions depending on the environment. In addition to that, the designed agent avoids hitting any obstacle by sensing them from a certain distance. The second and most important mode is the Map mode, in which the user can create a custom map, assign a starting and target location, and add predefined and sudden obstacles. The agent will then move to the target location by finding the shortest path avoiding any collision with any obstacle during the agent’s journey.

The article suggests as a solution, an algorithm that can help the agent to find the shortest path to a predefined target location in a complex 3D environment, such as cities and mountains, avoiding all predefined and sudden obstacles. It also avoids these obstacles during manual control and moves the agent to a safe location automatically.
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This proposal illustrates the project for the realization of an artificial cognitive system, designed primarily for experimental use but which may be the basis to build more advanced systems.
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The complexity of behavioural interactions in predator-prey systems has recently begun to capture trait-effects, or non-lethal effects, of predators on prey via induced behavioural changes. Non-lethal predation effects play crucial roles... more
The complexity of behavioural interactions in predator-prey systems has recently begun to capture trait-effects, or non-lethal effects, of predators on prey via induced behavioural changes. Non-lethal predation effects play crucial
roles in shaping population and community dynamics, particularly by inducing changes to foraging, movement, and
reproductive behaviours of prey. Prey exhibit tradeoffs in behaviours while minimizing predation risk. We use a
novel evolutionary ecosystem simulation EcoSim to study such behavioural interactions and their effects on prey
populations, thereby addressing the need for integrating multiple layers of complexity in behavioural ecology. EcoSim
allows complex intra- and inter-specific interactions between individual evolving behavioural models called prey, as
well as complex predator-prey dynamics and coevolution in a tri-trophic and spatially heterogeneous world. We
investigated the effects of predation risk on prey energy allocation and fitness. Results revealed that prey energy
budgets, life history traits, allocation of energy to movements and fitness-related actions differed greatly between prey
subjected to low-predation risk versus high-predation risk. High-predation risk suppressed prey foraging activity,
increased movement, and decreased reproduction relative to low-risk. Our study clearly shows that predation risk
alone induces behavioural changes in prey which drastically affect population and community dynamics, and when
interpreted within the evolutionary context of our simulation indicate that genetic changes accompanying coevolution
have long-term effects of prey adaptability to the absence of predators.
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Activity recognition aims to recognize the actions and goals of one or more agents from a series of observations on the agents’ actions and the environmental conditions. Vision-based activity recognition is a very important and... more
Activity recognition aims to recognize the actions and goals of
one or more agents from a series of observations on the agents’ actions and the environmental conditions. Vision-based activity recognition is a very important and challenging problem to track and understand the behavior of agents through videos taken by various cameras. The primary technique employed is computer vision. Vision-based activity recognition has found many applications such as human-computer interaction, user interface design, robot learning, and surveillance, among others. This report describes the literature served for developing human activity recognition algorithm and a novel approach to it.
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