Cognitive Science
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Modeling and Simulation of a High Speed LAN
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by Adrian Popescu
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  4  
Post-stroke depression
Post-stroke depression (PSD) is the most frequent psychiatric complication of stroke. Its prevalence has been estimated to be around 30-35%, ranging from 20 to 60%. Despite the extensive literature on this topic, there is no agreement on... more
by I. Maestrini
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  10  
Cognitive Science, Stroke, Humans, 
Implementation of simulated human grasping for manufacturing tasks
We describe an implementation of the simulation of human grasping for manufacturing tasks using a realistic human figure with a high-level behavioral control interface. Grasping simulations can then inform the manufacturer as to... more
by Norman I. Badler
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  3  
Cognitive Science, Motion Planning, Behavioral Control
Planning approaches to constraint-aware navigation in dynamic environments
ABSTRACT Path planning is a fundamental problem in many areas, ranging from robotics and artificial intelligence to computer graphics and animation. Although there is extensive literature for computing optimal, collision-free paths, there... more
by Norman I. Badler
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  4  Cognitive Science, Path planning, Navigation, 
<title>Implementation of simulated human grasping for manufacturing tasks</title>
by Norman I. Badler
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  2  
Where to look? Automating attending behaviors of virtual human characters
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by Norman I. Badler
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  15  
Robotics, Cognitive Science, Computer Vision, 
Hierarchical crowd analysis and anomaly detection
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by Norman I. Badler
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  2  
Positioning and animating human figures in a task-oriented environment
TEMPUS is an interactive graphics sys-tem which enables a user to model the task-oriented activities of several human agents in a three-dimensional environ-ment. The user can create one or more human figures which are correctly scaled... more
by Norman I. Badler
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  5  
Navigation and steering for autonomous virtual humans
The ever-increasing applicability of interactive virtual worlds in industry and academia has given rise to the need for robust, versatile autonomous virtual humans to inject life into these environments. There are two fundamental problems... more
by Norman I. Badler0 Views
Modeling Crowd and Trained Leader Behavior during Building Evacuation
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by Norman I. Badler
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  11  
Animating human locomotion with inverse dynamics
... Dynamically balanced and comfortable (no strength violation) walking animation may look quite different from normal human walking. In this article, a visually realistic and dynamically sound animation of human locomotion is obtained... more
by Norman I. Badler
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  19  
Cognitive Science, Visualization, Animation, 
A kinematic model of the human spine and torso
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by Norman I. Badler
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  14  
Guest Editors' Introduction: Virtual Populace
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by Norman I. Badler
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  11  
The Impact of the OCEAN Personality Model on the Perception of Crowds
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by Norman I. Badler
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  18  
Generating soft shadows with a depth buffer algorithm
Generating soft shadows with a depth buffer algorithm. LS BROTMAN, NI BADLER IEEE Computer Graphics and Applications 4, 5-12, 10/1984. Computer-synthesized shadows used to appear with a sharp edge when cast onto a surface. ...
by Norman I. Badler0 Views
Design of a virtual human presenter
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by Norman I. Badler
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  10  
Techniques for Generating the Goal-Directed Motion of Articulated Structures
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by Norman I. Badler
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  3  
Graphics Bulletin Board
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by Norman I. Badler0 Views
Animating synthetic dyadic conversations with variations based on context and agent attributes
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by Norman I. Badler
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  4  
Cognitive Science, Crowd Simulation, Virtual Worlds, 
Generating a multiplicity of policies for agent steering in crowd simulation
ABSTRACT Pedestrian steering algorithms range from completely procedural to entirely data-driven, but the former grossly generalize across possible human behaviors and suffer computationally, whereas the latter are limited by the burden... more
by Norman I. Badler
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  5  
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