DDD - The Data Display Debugger

Debugging with DDD

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DDD - The Data Display Debugger

Debugging with DDD

DDD is a graphical front-end for GDB and other command-line debuggers.

This is the First Edition of Debugging with DDD, 20 Jan, 2023, for DDD Version 3.4.0.

Copyright © 2023 Michael J. Eager and Stefan Eickeler.

Copyright © 2004 Universität des Saarlandes
Lehrstuhl Softwaretechnik
Postfach 15 11 50
66041 Saarbrücken
GERMANY

Distributed by
Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor
Boston, MA 02110
USA

DDD and this manual are available via the DDD WWW page.

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License”; See GNU Free Documentation License, for details.

Send questions, comments, suggestions, etc. to ddd@gnu.org.
Submit bug reports at http://savannah.gnu.org/bugs/?group=ddd, the DDD bug tracker. Incoming bug reports are automatically copied to the developers’ mailing list bug-ddd@gnu.org.

Table of Contents


Summary of DDD

The purpose of a debugger such as DDD is to allow you to see what is going on “inside” another program while it executes—or what another program was doing at the moment it crashed.

DDD can do four main kinds of things (plus other things in support of these) to help you catch bugs in the act:

Technically speaking, DDD is a front-end to a command-line debugger (called inferior debugger, because it lies at the layer beneath DDD). DDD supports the following inferior debuggers:

See Choosing an Inferior Debugger, for choosing the appropriate inferior debugger. See A Sample DDD Session, for getting a first impression of DDD.


About this Manual

This manual comes in several formats:

  • The Info format is used for browsing on character devices; it comes without pictures. You should have a local copy installed, which you can browse via Emacs, the stand-alone info program, or from DDD via ‘Help ⇒ DDD Reference’.

    The DDD source distribution ddd-3.4.0.tar.gz contains this manual as pre-formatted info files; you can also download them from
    the DDD WWW page.

  • The PDF format is used for printing on paper as well as for online browsing; it comes with pictures as well.

    The DDD source distribution ddd-3.4.0.tar.gz contains this manual as pre-formatted PDF file; you can also download it from
    the DDD WWW page.

  • The HTML format is used for browsing on bitmap devices; it includes several pictures. You can view it using a HTML browser, typically from a local copy.

    A pre-formatted HTML version of this manual comes in a separate DDD package
    ddd-3.4.0-html-manual.tar.gz; you can browse and download it via
    the DDD WWW page.

The manual itself is written in TeXinfo format; its source code ddd.texi is contained in the DDD source distribution ddd-3.4.0.tar.gz.

The picture sources come in a separate package ddd-3.4.0-pics.tar.gz; you need this package only if you want to re-create the PostScript, HTML, or PDF versions.


Typographic conventions

Ctrl+A

The name for a key on the keyboard (or multiple keys pressed simultaneously)

run

A sequence of characters to be typed on the keyboard.

~/.ddd/init

A file.

Help

A graphical control element, such as a button or menu item.

File ⇒ Open Program

A sequence of menu items, starting at the top-level menu bar.

argc - 1

Program code or debugger command.

-g

A command-line option.

$

System prompt.

(gdb)

Debugger prompt.

_

Cursor position.

version

A metasyntactic variable; something that stands for another piece of text.

definition

A definition.

caution

Emphasis.

A warning

Strong emphasis.

DDD

An acronym.

Here’s an example. ‘break location’ is a typed command at the ‘(gdb) ’ prompt; the metasyntactic variable ‘location’ would be replaced by the actual location. ‘_’ is the cursor position after entering the command.

(gdb) break location
Breakpoint number at location
(gdb) _

Free software

DDD is free; this means that everyone is free to use it and free to redistribute it on a free basis. DDD is not in the public domain; it is copyrighted and there are restrictions on its distribution, but these restrictions are designed to permit everything that a good cooperating citizen would want to do. What is not allowed is to try to prevent others from further sharing any version of DDD that they might get from you. The precise conditions are found in the GNU General Public License that comes with DDD; See GNU General Public License, for details.

The easiest way to get a copy of DDD is from someone else who has it. You need not ask for permission to do so, or tell any one else; just copy it.


Getting DDD

You can get the latest version of DDD from the anonymous FTP server ‘ftp.gnu.org’ in the directory /gnu/ddd. This server is also available by directing your web browser to the same address. This should contain the following files:

ddd-version.tar.gz

The DDD source distribution. This should be all you need. The source distribution also contains the DDD manual and the DDD() Themes manuals in both PDF and HTML formats.


Contributors to DDD

Dorothea Lütkehaus and Andreas Zeller were the original authors of DDD. Many others have contributed to its development. The files ChangeLog and THANKS in the DDD distribution approximates a blow-by-blow account.


History of DDD

The history of DDD is a story of code recycling. The oldest parts of DDD were written in 1990, when Andreas Zeller designed VSL, a box-based visual structure language for visualizing data and program structures. The VSL interpreter and the Box library became part of Andreas’ Diploma Thesis, a graphical syntax editor based on the Programming System Generator PSG.

In 1992, the VSL and Box libraries were recycled for the NORA project. For NORA, an experimental inference-based software development tool set, Andreas wrote a graph editor (based on VSL and the Box libraries) and facilities for inter-process knowledge exchange. Based on these tools, Dorothea Lütkehaus (now Dorothea Krabiell) realized DDD as her Diploma Thesis, 1994.

The original DDD had no source window; this was added by Dorothea during the winter of 1994–1995. In the first quarter of 1995, finally, Andreas completed DDD by adding command and execution windows, extensions for DBX and remote debugging as well as configuration support for several architectures. Since then, Andreas has further maintained and extended DDD, based on the comments and suggestions of several DDD users around the world. See the comments in the DDD source for details.

Major DDD events:

April, 1995

DDD 0.9: First DDD beta release.

May, 1995

DDD 1.0: First public DDD release.

December, 1995

DDD 1.4: Machine-level debugging, glyphs, Emacs integration.

October, 1996

DDD 2.0: Color displays, XDB support, generic DBX support, command tool.

May, 1997

DDD 2.1: Alias detection, button tips, status displays.

November, 1997

DDD 2.2: Sessions, display shortcuts.

June, 1998

DDD 3.0: Icon tool bar, Java support, JDB support.

December, 1998

DDD 3.1: Data plotting, Perl support, Python support, Undo/Redo.

January, 2000

DDD 3.2: New manual, Readline support, Ladebug support.

January, 2001

DDD 3.3: Data themes, JDB 1.2 support, VxWorks support.

November, 2002

DDD 3.3.2: Bash support.

March, 2003

DDD 3.3.3: Better Bash support. Compiles using modern tools thanks to Daniel Schepler.

Dec, 2005

DDD 3.3.12-test: GNU Make support added.

Feb, 2006

DDD 3.3.12-test3: Modernize Python debugging

Feb, 2009

DDD 3.3.12: First mainstream release to include improved support for Python, Bash and Make.

March, 2023

DDD() 3.4.0: Update host system support; bug fixes.


1 A Sample DDD Session

You can use this manual at your leisure to read all about DDD. However, a handful of features are enough to get started using the debugger. This chapter illustrates those features.

The sample program sample.c (see Sample Program) exhibits the following bug. Normally, sample should sort and print its arguments numerically, as in the following example:

$ ./sample 8 7 5 4 1 3
1 3 4 5 7 8
$ _

However, with certain arguments, this goes wrong:

$ ./sample 8000 7000 5000 1000 4000
1000 1913 4000 5000 7000
$ _

Although the output is sorted and contains the right number of arguments, some arguments are missing and replaced by bogus numbers; here, 8000 is missing and replaced by 1913.3

Let us use DDD to see what is going on. First, you must compile sample.c for debugging (see Compiling for Debugging), giving the -g flag while compiling:

$ gcc -g -o sample sample.c
$ _

Now, you can invoke DDD (see Getting In and Out of DDD) on the sample executable:

$ ddd sample

After a few seconds, DDD comes up. The Source Window contains the source of your debugged program; use the Scroll Bar to scroll through the file.


PICS/tut-invoke

The Debugger Console (at the bottom) contains DDD version information as well as a GDB prompt.4

GNU DDD Version 3.4.0, by Dorothea Lütkehaus and Andreas Zeller.
Copyright © 1995-1999 Technische Universität Braunschweig, Germany.
Copyright © 1999-2001 Universität Passau, Germany.
Copyright © 2001-2004 Universität des Saarlandes, Germany.
Reading symbols from sample…done.
(gdb) _

The first thing to do now is to place a Breakpoint (see Breakpoints), making sample stop at a location you are interested in. Click on the blank space left to the initialization of a. The Argument field():’ now contains the location (‘sample.c:31’). Now, click on ‘Break’ to create a breakpoint at the location in ‘()’. You see a little red stop sign appear in line 31.

The next thing to do is to actually execute the program, such that you can examine its behavior (see Running the Program). Select ‘Program ⇒ Run’ to execute the program; the ‘Run Program’ dialog appears.


PICS/tut-run

In ‘Run with Arguments’, you can now enter arguments for the sample program. Enter the arguments resulting in erroneous behavior here—that is, ‘8000 7000 5000 1000 4000’. Click on ‘Run’ to start execution with the arguments you just entered.

GDB now starts sample. Execution stops after a few moments as the breakpoint is reached. This is reported in the debugger console.

(gdb) break sample.c:31
Breakpoint 1 at 0x8048666: file sample.c, line 31.
(gdb) run 8000 7000 5000 1000 4000
Starting program: sample 8000 7000 5000 1000 4000

Breakpoint 1, main (argc=6, argv=0xbffff918) at sample.c:31
(gdb) _

The current execution line is indicated by a green arrow.

⇒ a = (int *)malloc((argc - 1) * sizeof(int));

You can now examine the variable values. To examine a simple variable, you can simply move the mouse pointer on its name and leave it there. After a second, a small window with the variable value pops up (see Showing Simple Values using Value Tips). Try this with ‘argc’ to see its value (6). The local variable ‘a’ is not yet initialized; you’ll probably see 0x0 or some other invalid pointer value.

To execute the current line, click on the ‘Next’ button on the command tool. The arrow advances to the following line. Now, point again on ‘a’ to see that the value has changed and that ‘a’ has actually been initialized.


PICS/tut-value

To examine the individual values of the ‘a’ array, enter ‘a[0]’ in the argument field (you can clear it beforehand by clicking on ‘():’) and then click on the ‘Print’ button. This prints the current value of ‘()’ in the debugger console (see Printing Simple Values in the Debugger Console). In our case, you’ll get

(gdb) print a[0]
$1 = 0
(gdb) _

or some other value (note that ‘a’ has only been allocated, but the contents have not yet been initialized).

To see all members of ‘a’ at once, you must use a special GDB operator. Since ‘a’ has been allocated dynamically, GDB does not know its size; you must specify it explicitly using the ‘@’ operator (see Array Slices). Enter ‘a[0]@(argc - 1)’ in the argument field and click on the ‘Print’ button. You get the first argc - 1 elements of ‘a’, or

(gdb) print a[0]@(argc - 1)
$2 = {0, 0, 0, 0, 0}
(gdb) _

Rather than using ‘Print’ at each stop to see the current value of ‘a’, you can also displaya’, such that its is automatically displayed. With ‘a[0]@(argc - 1)’ still being shown in the argument field, click on ‘Display’. The contents of ‘a’ are now shown in a new window, the Data Window. Click on ‘Rotate’ to rotate the array horizontally.


PICS/tut-display

Now comes the assignment of ‘a’’s members:

⇒  for (i = 0; i < argc - 1; i++)
        a[i] = atoi(argv[i + 1]);

You can now click on ‘Next’ and ‘Next’ again to see how the individual members of ‘a’ are being assigned. Changed members are highlighted.

To resume execution of the loop, use the ‘Until’ button. This makes GDB execute the program until a line greater than the current is reached. Click on ‘Until’ until you end at the call of ‘shell_sort’ in

⇒  shell_sort(a, argc);

At this point, ‘a’’s contents should be ‘8000 7000 5000 1000 4000’. Click again on ‘Next’ to step over the call to ‘shell_sort’. DDD ends in

⇒  for (i = 0; i < argc - 1; i++)
        printf("%d ", a[i]);

and you see that after ‘shell_sort’ has finished, the contents of ‘a’ are ‘1000, 1913, 4000, 5000, 7000’—that is, ‘shell_sort’ has somehow garbled the contents of ‘a’.

To find out what has happened, execute the program once again. This time, you do not skip through the initialization, but jump directly into the ‘shell_sort’ call. Delete the old breakpoint by selecting it and clicking on ‘Clear’. Then, create a new breakpoint in line 35 before the call to ‘shell_sort’. To execute the program once again, select ‘Program ⇒ Run Again’.

Once more, DDD ends up before the call to ‘shell_sort’:

⇒  shell_sort(a, argc);

This time, you want to examine closer what ‘shell_sort’ is doing. Click on ‘Step’ to step into the call to ‘shell_sort’. This leaves your program in the first executable line, or

⇒ int h = 1;

while the debugger console tells us the function just entered:

(gdb) step
shell_sort (a=0x8049878, size=6) at sample.c:9
(gdb) _

This output that shows the function where ‘sample’ is now suspended (and its arguments) is called a stack frame display. It shows a summary of the stack. You can use ‘Status ⇒ Backtrace’ to see where you are in the stack as a whole; selecting a line (or clicking on ‘Up’ and ‘Down’) will let you move through the stack. Note how the ‘a’ display disappears when its frame is left.


PICS/tut-backtrace

Let us now check whether ‘shell_sort’’s arguments are correct. After returning to the lowest frame, enter ‘a[0]@size’ in the argument field and click on ‘Print’:

(gdb) print a[0] @ size
$4 = {8000, 7000, 5000, 1000, 4000, 1913}
(gdb) _

Surprise! Where does this additional value 1913 come from? The answer is simple: The array size as passed in ‘size’ to ‘shell_sort’ is too large by one1913 is a bogus value which happens to reside in memory after ‘a’. And this last value is being sorted in as well.

To see whether this is actually the problem cause, you can now assign the correct value to ‘size’ (see Assignment to Variables). Select ‘size’ in the source code and click on ‘Set’. A dialog pops up where you can edit the variable value.


PICS/tut-set

Change the value of ‘size’ to 5 and click on ‘OK’. Then, click on ‘Finish’ to resume execution of the ‘shell_sort’ function:

(gdb) set variable size = 5
(gdb) finish
Run till exit from #0  shell_sort (a=0x8049878, size=5) at sample.c:9
0x80486ed in main (argc=6, argv=0xbffff918) at sample.c:35
(gdb) _

Success! The ‘a’ display now contains the correct values ‘1000, 4000, 5000, 7000, 8000’.


PICS/tut-finish

You can verify that these values are actually printed to standard output by further executing the program. Click on ‘Cont’ to continue execution.

(gdb) cont
1000 4000 5000 7000 8000 

Program exited normally.
(gdb) _

The message ‘Program exited normally.’ is from GDB; it indicates that the sample program has finished executing.

Having found the problem cause, you can now fix the source code. Click on ‘Edit’ to edit sample.c, and change the line

shell_sort(a, argc);

to the correct invocation

shell_sort(a, argc - 1);

You can now recompile sample

$ gcc -g -o sample sample.c
$ _

and verify (via ‘Program ⇒ Run Again’) that sample works fine now.

(gdb) run
`sample' has changed; re-reading symbols.
Reading in symbols…done.
Starting program: sample 8000 7000 5000 1000 4000
1000 4000 5000 7000 8000 

Program exited normally.
(gdb) _

All is done; the program works fine now. You can end this DDD session with ‘Program ⇒ Exit’ or Ctrl+Q.


1.1 Sample Program

Here’s the source sample.c of the sample program.

/* sample.c -- Sample C program to be debugged with DDD */

#include <stdio.h>
#include <stdlib.h>

static void shell_sort(int a[], int size)
{
    int i, j;
    int h = 1;
    do {
        h = h * 3 + 1;
    } while (h <= size);
    do {
        h /= 3;
        for (i = h; i < size; i++)
        {
            int v = a[i];
            for (j = i; j >= h && a[j - h] > v; j -= h)
                a[j] = a[j - h];
            if (i != j)
                a[j] = v;
        }
    } while (h != 1);
}

int main(int argc, char *argv[])
{
    int *a;
    int i;

    a = (int *)malloc((argc - 1) * sizeof(int));
    for (i = 0; i < argc - 1; i++)
        a[i] = atoi(argv[i + 1]);

    shell_sort(a, argc);

    for (i = 0; i < argc - 1; i++)
        printf("%d ", a[i]);
    printf("\n");

    free(a);
    return 0;
}

2 Getting In and Out of DDD

This chapter discusses how to start DDD, and how to get out of it. The essentials are:


2.1 Invoking DDD

Normally, you can run DDD by invoking the program ddd.

You can also run DDD with a variety of arguments and options, to specify more of your debugging environment at the outset.

The most usual way to start DDD is with one argument, specifying an executable program:

ddd program

If you use GDB, DBX, Ladebug, or XDB as inferior debuggers, you can also start with both an executable program and a core file specified:

ddd program core

You can, instead, specify a process ID as a second argument, if you want to debug a running process:

ddd program 1234

would attach DDD to process 1234 (unless you also have a file named 1234; DDD does check for a core file first).

You can further control DDD by invoking it with specific options. To get a list of DDD options, invoke DDD as

ddd --help

Most important are the options to specify the inferior debugger (see Choosing an Inferior Debugger), but you can also customize several aspects of DDD upon invocation (see DDD Options).

DDD also understands the usual X options such as -display or -geometry. See X Options, for details.

All arguments and options that are not understood by DDD are passed to the inferior debugger; See Inferior Debugger Options, for a survey. To pass an option to the inferior debugger that conflicts with an X option, or with a DDD option listed here, use the --debugger option (see DDD Options).


2.1.1 Choosing an Inferior Debugger

The most frequently required options are those to choose a specific inferior debugger.

Normally, the inferior debugger is determined by the program to analyze:

  • If the program requires a specific interpreter, such as Bash, Java, GNU Make, Perl, or Python, then you should use a Bash, JDB, GNU Make, Perl, pydb, Bash, or inferior debugger.

    Use

    ddd --bash program
    ddd --interpreter='path-to-debugger-bash --debugger' program
    
    ddd --jdb program
    
    ddd --make program
    ddd --interpreter='path-to-debugger-make --debugger' program
    
    ddd --perl program
    
    ddd --pydb program
    

    to run DDD with JDB, pydb, Perl, Bash, or GNU Make as an inferior debugger.

  • If the program is an executable binary, you should use DBX, GDB, Ladebug, or XDB. In general, GDB (or its HP variant, WDB) provides the most functionality of these debuggers.

    Use

    ddd --dbx program
    
    ddd --gdb program
    
    ddd --ladebug program
    
    ddd --wdb program
    
    ddd --xdb program
    

    to run DDD with GDB, WDB, DBX, Ladebug, or XDB as inferior debugger.

If you invoke DDD without any of these options, but give a program to analyze, then DDD will automatically determine the inferior debugger:

  • If program is a Python program, a Perl script, or a Java class, DDD will invoke the appropriate debugger.
  • If program is an executable binary, DDD will invoke its default debugger for executables (usually GDB).

See Customizing Interaction with the Inferior Debugger, for more details on determining the inferior debugger.


2.1.2 DDD Options

You can further control how DDD starts up using the following options. All options may be abbreviated, as long as they are unambiguous; single dashes - instead of double dashes -- may also be used. Almost all options control a specific DDD resource or resource class (see Customizing DDD).

--attach-windows

Attach the source and data windows to the debugger console, creating one single big DDD window. This is the default setting.

Giving this option is equivalent to setting the DDDSeparate’ resource class to ‘off’. See Window Layout, for details.

--attach-source-window

Attach only the source window to the debugger console.

Giving this option is equivalent to setting the DDDseparateSourceWindow’ resource to ‘off’. See Window Layout, for details.

--attach-data-window

Attach only the source window to the debugger console.

Giving this option is equivalent to setting the DDDseparateDataWindow’ resource to ‘off’. See Window Layout, for details.

--automatic-debugger

Determine the inferior debugger automatically from the given arguments.

Giving this option is equivalent to setting the DDDautoDebugger’ resource to ‘on’. See Customizing Interaction with the Inferior Debugger, for details.

--button-tips

Enable button tips.

Giving this option is equivalent to setting the DDDbuttonTips’ resource to ‘on’. See Customizing DDD Help, for details.

--configuration

Print the DDD configuration settings on standard output and exit.

Giving this option is equivalent to setting the DDDshowConfiguration’ resource to ‘on’. See Getting Diagnostics, for details.

--check-configuration

Check the DDD environment (in particular, the X configuration), report any possible problem causes and exit.

Giving this option is equivalent to setting the DDDcheckConfiguration’ resource to ‘on’. See Getting Diagnostics, for details.

--data-window

Open the data window upon start-up.

Giving this option is equivalent to setting the DDDopenDataWindow’ resource to ‘on’. See Toggling Windows, for details.

--dbx

Run DBX as inferior debugger.

Giving this option is equivalent to setting the DDDdebugger’ resource to ‘dbx’. See Customizing Interaction with the Inferior Debugger, for details.

--debugger name

Invoke the inferior debugger name. This is useful if you have several debugger versions around, or if the inferior debugger cannot be invoked under its usual name (i.e. gdb, wdb, dbx, xdb, jdb, pydb, or perl).

This option can also be used to pass options to the inferior debugger that would otherwise conflict with DDD options. For instance, to pass the option -d directory to XDB, use:

ddd --debugger "xdb -d directory"

If you use the --debugger option, be sure that the type of inferior debugger is specified as well. That is, use one of the options --gdb, --dbx, --xdb, --jdb, --pydb, or --perl (unless the default setting works fine).

Giving this option is equivalent to setting the DDDdebuggerCommand’ resource to name. See Customizing Interaction with the Inferior Debugger, for details.

--debugger-console

Open the debugger console upon start-up.

Giving this option is equivalent to setting the DDDopenDebuggerConsole’ resource to ‘on’. See Toggling Windows, for details.

--disassemble

Disassemble the source code. See also the --no-disassemble option, below.

Giving this option is equivalent to setting the DDDdisassemble’ resource to ‘on’. See Customizing the Source Window, for details.

--exec-window

Run the debugged program in a specially created execution window. This is useful for programs that have special terminal requirements not provided by the debugger window, as raw keyboard processing or terminal control sequences. See Using the Execution Window, for details.

Giving this option is equivalent to setting the DDDseparateExecWindow’ resource to ‘on’. See Customizing the Execution Window, for details.

--font fontname
-fn fontname

Use fontname as default font.

Giving this option is equivalent to setting the DDDdefaultFont’ resource to ‘fontname’. See Customizing Fonts, for details.

--fonts

Show the font definitions used by DDD on standard output.

Giving this option is equivalent to setting the DDDshowFonts’ resource to ‘on’. See Getting Diagnostics, for details.

--fontsize size

Set the default font size to size (in 1/10 points). To make DDD use 12-point fonts, say --fontsize 120.

Giving this option is equivalent to setting the DDDFontSize’ resource class to ‘size’. See Customizing Fonts, for details.

--fullname
-f

Enable the TTY interface, taking additional debugger commands from standard input and forwarding debugger output on standard output. Current positions are issued in GDB -fullname format suitable for debugger front-ends. By default, both the debugger console and source window are disabled. See Entering Commands at the TTY, for a discussion.

Giving this option is equivalent to setting the DDDTTYMode’ resource class to ‘on’. See Entering Commands at the TTY, for details.

--gdb

Run GDB as inferior debugger.

Giving this option is equivalent to setting the DDDdebugger’ resource to ‘gdb’. See Customizing Interaction with the Inferior Debugger, for details.

--glyphs

Display the current execution position and breakpoints as glyphs. See also the --no-glyphs option, below.

Giving this option is equivalent to setting the DDDdisplayGlyphs’ resource to ‘on’. See Customizing the Source Window, for details.

--help
-h
-?

Give a list of frequently used options. Show options of the inferior debugger as well.

Giving this option is equivalent to setting the DDDshowInvocation’ resource to ‘on’. See Getting Diagnostics, for details.

--host hostname
--host username@hostname

Invoke the inferior debugger directly on the remote host hostname. If username is given and the --login option is not used, use username as remote user name. See Using DDD with a Remote Inferior Debugger, for details.

Giving this option is equivalent to setting the DDDdebuggerHost’ resource to hostname. See Using DDD with a Remote Inferior Debugger, for details.

--jdb

Run JDB as inferior debugger.

Giving this option is equivalent to setting the DDDdebugger’ resource to ‘jdb’. See Customizing Interaction with the Inferior Debugger, for details.

--ladebug

Run Ladebug as inferior debugger.

Giving this option is equivalent to setting the DDDdebugger’ resource to ‘ladebug’. See Customizing Interaction with the Inferior Debugger, for details.

--license

Print the DDD license on standard output and exit.

Giving this option is equivalent to setting the DDDshowLicense’ resource to on. See Getting Diagnostics, for details.

--login username
-l username

Use username as remote user name. See Using DDD with a Remote Inferior Debugger, for details.

Giving this option is equivalent to setting the DDDdebuggerHostLogin’ resource to username. See Using DDD with a Remote Inferior Debugger, for details.

--maintenance

Enable the top-level ‘Maintenance’ menu with options for debugging DDD. See The Maintenance Menu, for details.

Giving this option is equivalent to setting the DDDmaintenance’ resource to on. See The Maintenance Menu, for details.

--manual

Print the DDD manual on standard output and exit.

Giving this option is equivalent to setting the DDDshowManual’ resource to on. See Getting Diagnostics, for details.

--news

Print the DDD news on standard output and exit.

Giving this option is equivalent to setting the DDDshowNews’ resource to on. See Getting Diagnostics, for details.

--no-button-tips

Disable button tips.

Giving this option is equivalent to setting the DDDbuttonTips’ resource to ‘off’. See Customizing DDD Help, for details.

--no-data-window

Do not open the data window upon start-up.

Giving this option is equivalent to setting the DDDopenDataWindow’ resource to ‘off’. See Toggling Windows, for details.

--no-debugger-console

Do not open the debugger console upon start-up.

Giving this option is equivalent to setting the DDDopenDebuggerConsole’ resource to ‘off’. See Toggling Windows, for details.

--no-disassemble

Do not disassemble the source code.

Giving this option is equivalent to setting the DDDdisassemble’ resource to ‘off’. See Customizing the Source Window, for details.

--no-exec-window

Do not run the debugged program in a specially created execution window; use the debugger console instead. Useful for programs that have little terminal input/output, or for remote debugging. See Using the Execution Window, for details.

Giving this option is equivalent to setting the DDDseparateExecWindow’ resource to ‘off’. See Customizing the Execution Window, for details.

--no-glyphs

Do not use glyphs; display the current execution position and breakpoints as text characters.

Giving this option is equivalent to setting the DDDdisplayGlyphs’ resource to ‘off’. See Customizing the Source Window, for details.

--no-maintenance

Do not enable the top-level ‘Maintenance’ menu with options for debugging DDD. This is the default. See The Maintenance Menu, for details.

Giving this option is equivalent to setting the DDDmaintenance’ resource to off. See The Maintenance Menu, for details.

--no-source-window

Do not open the source window upon start-up.

Giving this option is equivalent to setting the DDDopenSourceWindow’ resource to ‘off’. See Toggling Windows, for details.

--no-value-tips

Disable value tips.

Giving this option is equivalent to setting the DDDvalueTips’ resource to ‘off’. See Showing Simple Values using Value Tips, for details.

--nw

Do not use the X window interface. Start the inferior debugger on the local host.

--perl

Run Perl as inferior debugger.

Giving this option is equivalent to setting the DDDdebugger’ resource to ‘perl’. See Customizing Interaction with the Inferior Debugger, for details.

--pydb

Run pydb as inferior debugger.

Giving this option is equivalent to setting the DDDdebugger’ resource to ‘pydb’. See Customizing Interaction with the Inferior Debugger, for details.

--panned-graph-editor

Use an Athena panner to scroll the data window. Most people prefer panners on scroll bars, since panners allow two-dimensional scrolling. However, the panner is off by default, since some Motif implementations do not work well with Athena widgets. See Display Resources, for details; see also --scrolled-graph-editor, below.

Giving this option is equivalent to setting the DDDpannedGraphEditor’ resource to ‘on’. See Display Resources, for details.

--play-log log-file

Recapitulate a previous DDD session.

ddd --play-log log-file

invokes DDD as inferior debugger, simulating the inferior debugger given in log-file (see below). This is useful for debugging DDD.

Giving this option is equivalent to setting the DDDplayLog’ resource to ‘on’. See Customizing Interaction with the Inferior Debugger, for details.

--PLAY log-file

Simulate an inferior debugger. log-file is a ~/.ddd/log file as generated by some previous DDD session (see Logging). When a command is entered, scan log-file for this command and re-issue the logged reply; if the command is not found, do nothing. This is used by the --play option.

--rhost hostname
--rhost username@hostname

Run the inferior debugger interactively on the remote host hostname. If username is given and the --login option is not used, use username as remote user name. See Using DDD with a Remote Inferior Debugger, for details.

Giving this option is equivalent to setting the DDDdebuggerRHost’ resource to hostname. See Using DDD with a Remote Inferior Debugger, for details.

--scrolled-graph-editor

Use Motif scroll bars to scroll the data window. This is the default in most DDD configurations. See Display Resources, for details; see also --panned-graph-editor, above.

Giving this option is equivalent to setting the DDDpannedGraphEditor’ resource to ‘off’. See Display Resources, for details.

--separate-windows
--separate

Separate the console, source and data windows. See also the --attach options, above.

Giving this option is equivalent to setting the DDDSeparate’ resource class to ‘off’. See Window Layout, for details.

--session session

Load session upon start-up. See Resuming Sessions, for details.

Giving this option is equivalent to setting the DDDsession’ resource to session. See Resuming Sessions, for details.

--source-window

Open the source window upon start-up.

Giving this option is equivalent to setting the DDDopenSourceWindow’ resource to ‘on’. See Toggling Windows, for details.

--status-at-bottom

Place the status line at the bottom of the source window.

Giving this option is equivalent to setting the DDDstatusAtBottom’ resource to ‘on’. See Window Layout, for details.

--status-at-top

Place the status line at the top of the source window.

Giving this option is equivalent to setting the DDDstatusAtBottom’ resource to ‘off’. See Window Layout, for details.

--sync-debugger

Do not process X events while the debugger is busy. This may result in slightly better performance on single-processor systems.

Giving this option is equivalent to setting the DDDsynchronousDebugger’ resource to ‘on’. See Customizing Interaction with the Inferior Debugger, for details.

--toolbars-at-bottom

Place the toolbars at the bottom of the respective window.

Giving this option is equivalent to setting the DDDtoolbarsAtBottom’ resource to ‘on’. See Window Layout, for details.

--toolbars-at-top

Place the toolbars at the top of the respective window.

Giving this option is equivalent to setting the DDDtoolbarsAtBottom’ resource to ‘off’. See Window Layout, for details.

--trace

Show the interaction between DDD and the inferior debugger on standard error. This is useful for debugging DDD. If --trace is not specified, this information is written into ~/.ddd/log (~ stands for your home directory), such that you can also do a post-mortem debugging. See Logging, for details about logging.

Giving this option is equivalent to setting the DDDtrace’ resource to on. See Getting Diagnostics, for details.

--tty
-t

Enable TTY interface, taking additional debugger commands from standard input and forwarding debugger output on standard output. Current positions are issued in a format readable for humans. By default, the debugger console is disabled.

Giving this option is equivalent to setting the DDDttyMode’ resource to ‘on’. See Entering Commands at the TTY, for details.

--value-tips

Enable value tips.

Giving this option is equivalent to setting the DDDvalueTips’ resource to ‘on’. See Showing Simple Values using Value Tips, for details.

--version
-v

Print the DDD version on standard output and exit.

Giving this option is equivalent to setting the DDDshowVersion’ resource to ‘on’. See Getting Diagnostics, for details.

--vsl-library library

Load the VSL library library instead of using the DDD built-in library. This is useful for customizing display shapes and fonts.

Giving this option is equivalent to setting the DDDvslLibrary’ resource to library. See VSL Resources, for details.

--vsl-path path

Search VSL libraries in path (a colon-separated directory list).

Giving this option is equivalent to setting the DDDvslPath’ resource to path. See VSL Resources, for details.

--vsl-help

Show a list of further options controlling the VSL interpreter. These options are intended for debugging purposes and are subject to change without further notice.

--wdb

Run WDB as inferior debugger.

Giving this option is equivalent to setting the DDDdebugger’ resource to ‘wdb’. See Customizing Interaction with the Inferior Debugger, for details.

--xdb

Run XDB as inferior debugger.

Giving this option is equivalent to setting the DDDdebugger’ resource to ‘xdb’. See Customizing Interaction with the Inferior Debugger, for details.

--

Stops the processing of the options and passes all options after this option to the inferior debugger.


2.1.3 X Options

DDD also understands the following X options. Note that these options only take a single dash -.

-display display

Use the X server display. By default, display is taken from the DISPLAY environment variable.

-geometry geometry

Specify the initial size and location of the debugger console.

-iconic

Start DDD iconified.

-name name

Give DDD the name name.

-selectionTimeout timeout

Specify the timeout in milliseconds within which two communicating applications must respond to one another for a selection request.

-title name

Give the DDD window the title name.

-xrm resourcestring

Specify a resource name and value to override any defaults.


2.1.4 Inferior Debugger Options

All options that DDD does not recognize are passed to the inferior debugger. This section lists the most useful options of the different inferior debuggers supported by DDD. In case these options do not work as expected, please lookup the appropriate reference.


2.1.4.1 GDB Options

These GDB options are useful when using DDD with GDB as inferior debugger. Single dashes - instead of double dashes -- may also be used.

--args execfile args ..

Pass any arguments after the executable file to the debugged program. Options after this option are not processed by DDD.

-b baudrate

Set serial port baud rate used for remote debugging.

--cd dir

Change current directory to dir.

--command file

Execute GDB commands from file.

--core corefile

Analyze the core dump corefile.

--directory dir
-d dir

Add directory to the path to search for source files.

--exec execfile

Use execfile as the executable.

--mapped

Use mapped symbol files if supported on this system.

--nx
-n

Do not read .gdbinit file.

--readnow

Fully read symbol files on first access.

--se file

Use file as symbol file and executable file.

--symbols symfile

Read symbols from symfile.

See Invoking GDB in Debugging with GDB, for further options that can be used with GDB.


2.1.4.2 DBX and Ladebug Options

DBX variants differ widely in their options, so we cannot give a list here. Check out the dbx(1) and ladebug(1) manual pages.


2.1.4.3 XDB Options

These XDB options are useful when using DDD with XDB as inferior debugger.

-d dir

Specify dir as an alternate directory where source files are located.

-P process-id

Specify the process ID of an existing process the user wants to debug.

-l library

Pre-load information about the shared library library. -l ALL means always pre-load shared library information.

-S num

Set the size of the string cache to num bytes (default is 1024, which is also the minimum).

-s

Enable debugging of shared libraries.

Further options can be found in the xdb(1) manual page.


2.1.4.4 JDB Options

JDB as of JDK 1.2

The following JDB options are useful when using DDD with JDB (from JDK 1.2) as inferior debugger.

-attach address

attach to a running virtual machine (VM) at address using standard connector

-listen address

wait for a running VM to connect at address using standard connector

-listenany

wait for a running VM to connect at any available address using standard connector

-launch

launch VM immediately instead of waiting for ‘run’ command

These JDB options are forwarded to the debuggee:

-verbose[:class|gc|jni]
-v

Turn on verbose mode.

-Dname=value

Set the system property name to value.

-classpath path

List directories in which to look for classes. path is a list of directories separated by colons.

-X option

Non-standard target VM option

JDB as of JDK 1.1

The following JDB options are useful when using DDD with JDB (from JDK 1.1) as inferior debugger.

-host hostname

host machine of interpreter to attach to

-password psswd

password of interpreter to attach to (from -debug)

These JDB options are forwarded to the debuggee:

-verbose
-v

Turn on verbose mode.

-debug

Enable remote Java debugging,

-noasyncgc

Don’t allow asynchronous garbage collection.

-verbosegc

Print a message when garbage collection occurs.

-noclassgc

Disable class garbage collection.

-checksource
-cs

Check if source is newer when loading classes.

-ss number

Set the maximum native stack size for any thread.

-oss number

Set the maximum Java stack size for any thread.

-ms number

Set the initial Java heap size.

-mx number

Set the maximum Java heap size.

-Dname=value

Set the system property name to value.

-classpath path

List directories in which to look for classes. path is a list of directories separated by colons.

-prof
-prof:file

Output profiling data to ./java.prof. If file is given, write the data to ./file.

-verify

Verify all classes when read in.

-verifyremote

Verify classes read in over the network (default).

-noverify

Do not verify any class.

-dbgtrace

Print info for debugging JDB.

Further options can be found in the JDB documentation.


2.1.4.5 Bash Options

If you have the proper bash installed, the option needed to specify debugging support is --debugger. If your bash doesn’t understand this option you need to pick up a version of bash that does from http://bashdb.sourceforge.net. Other options can be found from the on-line documentation at http://bashdb.sourceforge.net/bashdb.html


2.1.4.6 GNU Make Options

If you have the proper remake installed (GNU Make with debugging support), the option needed to specify debugging support is --debugger. You can pick up a debugger-enabled version from http://bashdb.sourceforge.net/remake. Other options can be found from the on-line documentation at http://bashdb.sourceforge.net/remake/mdb.html


2.1.4.7 Perl Options

The most important Perl option to use with DDD is -w; it enables several important warnings. For further options, see the perlrun(1) manual page.


2.1.4.8 PYDB Options

An older version of pydb used to come with DDD. That is no longer the case. Pick up the newer version of pydb from http://bashdb.sourceforge.net/pydb. For a list of useful pydb options, check out the pydb documentation, http://bashdb.sourceforge.net/pydb/pydb/lib/index.html.


2.1.5 Multiple DDD Instances

If you have multiple DDD instances running, they share common preferences and history files. This means that changes applied to one instance may get lost when being overwritten by the other instance. DDD has two means to protect you against unwanted losses. The first means is an automatic reloading of changed options, controlled by the following resource (see Customizing DDD):

Resource: checkOptions (class CheckOptions)

Every n seconds, where n is the value of this resource, DDD checks whether the options file has changed. Default is 30, which means that every 30 seconds, DDD checks for the options file. Setting this resource to 0 disables checking for changed option files.

Normally, automatic reloading of options should already suffice. If you need stronger protection, DDD also provides a warning against multiple instances. This warning is disabled by default, If you want to be warned about multiple DDD invocations sharing the same preferences and history files, enable ‘Edit ⇒ Preferences ⇒ Warn if Multiple DDD Instances are Running’.

This setting is tied to the following resource (see Customizing DDD):

Resource: warnIfLocked (class WarnIfLocked)

Whether to warn if multiple DDD instances are running (‘on’) or not (‘off’, default).


2.1.6 X warnings

If you are bothered by X warnings, you can suppress them by setting ‘Edit ⇒ Preferences ⇒ General ⇒ Suppress X warnings’.

This setting is tied to the following resource (see Customizing DDD):

Resource: suppressWarnings (class SuppressWarnings)

If ‘on’, X warnings are suppressed. This is sometimes useful for executables that were built on a machine with a different X or Motif configuration. By default, this is ‘off’.


2.2 Quitting DDD

To exit DDD, select ‘File ⇒ Exit’. You may also type the quit command at the debugger prompt or press Ctrl+Q. GDB and XDB also accept the q command or an end-of-file character (usually Ctrl+D). Closing the last DDD window will also exit DDD.

An interrupt (ESC or ‘Interrupt’) does not exit from DDD, but rather terminates the action of any debugger command that is in progress and returns to the debugger command level. It is safe to type the interrupt character at any time because the debugger does not allow it to take effect until a time when it is safe.

In case an ordinary interrupt does not succeed, you can also use an abort (Ctrl+\ or ‘Abort’), which sends a SIGABRT signal to the inferior debugger. Use this in emergencies only; the inferior debugger may be left inconsistent or even exit after a SIGABRT signal.

As a last resort (if DDD hangs, for example), you may also interrupt DDD itself using an interrupt signal (SIGINT). This can be done by typing the interrupt character (usually Ctrl+C) in the shell DDD was started from, or by using the UNIXkill’ command. An interrupt signal interrupts any DDD action; the inferior debugger is interrupted as well. Since this interrupt signal can result in internal inconsistencies, use this as a last resort in emergencies only; save your work as soon as possible and restart DDD.


2.3 Persistent Sessions

If you want to interrupt your current DDD session, you can save the entire the entire DDD state as session on disk and resume later.


2.3.1 Saving Sessions

To save a session, select ‘File ⇒ Save Session As’. You will be asked for a symbolic session name session.

If your program is running (see Running the Program), or if you have opened a core file (see Opening Core Dumps), DDD can also include a core file in the session such that the debuggee data will be restored when re-opening it. To get a core file, DDD typically must kill the debuggee. This means that you cannot resume program execution after saving a session. Depending on your architecture, other options for getting a core file may also be available.

Including a core dump is necessary for restoring memory contents and the current execution position. To include a core dump, enable ‘Include Core Dump’.


PICS/ddd-save-session

After clicking on ‘Save’, the session is saved in ~/.ddd/sessions/session.

Here’s a list of the items whose state is saved in a session:

After saving the current state as a session, the session becomes active. This means that DDD state will be saved as session defaults:

  • User options will be saved in ~/.ddd/sessions/session/init instead of ~/.ddd/init. See Saving Options, for details.
  • The DDD command history will be saved in ~/.ddd/sessions/session/history instead of ~/.ddd/history. See Command History, for details.

To make the current session inactive, open the default session named ‘[None]’. See Resuming Sessions, for details on opening sessions.


2.3.2 Resuming Sessions

To resume a previously saved session, select ‘File ⇒ Open Session’ and choose a session name from the list. After clicking on ‘Open’, the entire DDD state will be restored from the given session.

The session named ‘[None]’ is the default session which is active when starting DDD. To save options for default sessions, choose the default session before exiting DDD. See Saving Options, for details.


PICS/ddd-open-session

If a the restored session includes a core dump, the program being debugged will be in the same state at the time the session was saved; in particular, you can examine the program data. However, you will not be able to resume program execution since the process and its environment (open files, resources, etc.) no longer exist. However, you can restart the program, re-using the restored breakpoints and data displays.

Opening sessions also restores command definitions, buttons, display shortcuts and the source tab width. This way, you can maintain a different set of definitions for each session.

You can also specify a session to open when starting DDD. To invoke DDD with a session session, use

ddd --session session

There is also a shortcut that opens the session session and invokes the inferior debugger on an executable named session (in case session cannot be opened):

ddd =session

There is no need to give further command-line options when restarting a session, as they will be overridden by the options saved in the session.

You can also use an X session manager such as xsm to save and restore DDD sessions.7 When being shut down by a session manager, DDD saves its state under the name specified by the session manager; resuming the X session makes DDD reload its saved state.


2.3.3 Deleting Sessions

To delete sessions that are no longer needed, select ‘File ⇒ Open Session’ or ‘File ⇒ Save Session’. Select the sessions you want to delete and click on ‘Delete’.

The default session ‘[None]’ cannot be deleted.


2.3.4 Customizing Sessions

You can change the place where DDD saves its sessions by setting the environment variable DDD_SESSIONS to the name of a directory. Default is ~/.ddd/sessions/.

Where applicable, DDD supports a gcore command to obtain core files of the running program. You can enter its path via ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Get Core File’. Leave the value empty if you have no gcore or similar command.

This setting is tied to the following resource (see Customizing DDD):

Resource: getCoreCommand (class GetCoreCommand)

A command to get a core dump of a running process (typically, gcore) ‘@FILE@’ is replaced by the base name of the file to create; ‘@PID@’ is replaced by the process id. The output must be written to ‘@FILE@.@PID@’.

Leave the value empty if you have no gcore or similar command.


2.4 Remote Debugging

You can have each of DDD, the inferior debugger, and the debugged program run on different machines.


2.4.1 Running DDD on a Remote Host

You can run DDD on a remote host, using your current host as X display. On the remote host, invoke DDD as

ddd -display display

where display is the name of the X server to connect to (for instance, ‘hostname:0.0’, where hostname is your host).

Instead of specifying -display display, you can also set the DISPLAY environment variable to display.


2.4.2 Using DDD with a Remote Inferior Debugger

In order to run the inferior debugger on a remote host, you need ‘remsh’ (called ‘rsh’ on BSD systems) access on the remote host.

To run the debugger on a remote host hostname, invoke DDD as

ddd --host hostname remote-program

If your remote username differs from the local username, use

ddd --host hostname --login username remote-program

or

ddd --host username@hostname remote-program

instead.

There are a few caveats in remote mode:

  • The remote debugger is started in your remote home directory. Hence, you must specify an absolute path name for remote-program (or a path name relative to your remote home directory). Same applies to remote core files. Also, be sure to specify a remote process id when debugging a running program.
  • The remote debugger is started non-interactively. Some DBX versions have trouble with this. If you do not get a prompt from the remote debugger, use the --rhost option instead of --host. This will invoke the remote debugger via an interactive shell on the remote host, which may lead to better results.

    Note: using --rhost, DDD invokes the inferior debugger as soon as a shell prompt appears. The first output on the remote host ending in a space character or ‘>’ and not followed by a newline is assumed to be a shell prompt. If necessary, adjust your shell prompt on the remote host.

  • To run the remote program, DDD invokes an ‘xterm’ terminal emulator on the remote host, giving your current ‘DISPLAY’ environment variable as address. If the remote host cannot invoke ‘xterm’, or does not have access to your X display, start DDD with the --no-exec-window option. The program input/output will then go through the DDD debugger console.
  • In remote mode, all sources are loaded from the remote host; file dialogs scan remote directories. This may result in somewhat slower operation than normal.
  • To help you find problems due to remote execution, run DDD with the --trace option. This prints the shell commands issued by DDD on standard error.

See Customizing Remote Debugging, for customizing remote mode.


2.4.2.1 Customizing Remote Debugging

When having the inferior debugger run on a remote host (see Remote Debugging), all commands to access the inferior debugger as well as its files must be run remotely. This is controlled by the following resources (see Customizing DDD):

Resource: rshCommand (class RshCommand)

The remote shell command to invoke TTY-based commands on remote hosts. Usually, remsh, rsh, ssh, or on.

Resource: listCoreCommand (class listCoreCommand)

The command to list all core files on the remote host. The string ‘@MASK@’ is replaced by a file filter. The default setting is:

Ddd*listCoreCommand: \
file @MASK@ | grep '.*:.*core.*' | cut -d: -f1
Resource: listDirCommand (class listDirCommand)

The command to list all directories on the remote host. The string ‘@MASK@’ is replaced by a file filter. The default setting is:

Ddd*listDirCommand: \
file @MASK@ | grep '.*:.*directory.*' | cut -d: -f1
Resource: listExecCommand (class listExecCommand)

The command to list all executable files on the remote host. The string ‘@MASK@’ is replaced by a file filter. The default setting is:

Ddd*listExecCommand: \
file @MASK@ | grep '.*:.*exec.*' \
  | grep -v  '.*:.*script.*' \
  | cut -d: -f1 | grep -v '.*\.o$'
Resource: listSourceCommand (class listSourceCommand)

The command to list all source files on the remote host. The string ‘@MASK@’ is replaced by a file filter. The default setting is:

Ddd*listSourceCommand: \
file @MASK@ | grep '.*:.*text.*' | cut -d: -f1

2.4.3 Debugging a Remote Program

The GDB debugger allows you to run the debugged program on a remote machine (called remote target), while GDB runs on the local machine.

See Remote Debugging in Debugging with GDB, for details. Basically, the following steps are required:

  • Transfer the executable to the remote target.
  • Start gdbserver on the remote target.
  • Start DDD using GDB on the local machine, and load the same executable using the GDB file command.
  • Attach to the remote ‘gdbserver’ using the GDB target remote command.

The local .gdbinit file is useful for setting up directory search paths, etc.

Of course, you can also combine DDD remote mode and GDB remote mode, running DDD, GDB, and the debugged program each on a different machine.


2.5 Customizing Interaction with the Inferior Debugger

These settings control the interaction of DDD with its inferior debugger.


2.5.1 Invoking an Inferior Debugger

To choose the default inferior debugger, select ‘Edit ⇒ Preferences ⇒ Startup ⇒ Debugger Type’. You can

  • have DDD determine the appropriate inferior debugger automatically from its command-line arguments. Set ‘Determine Automatically from Arguments’ to enable.
  • have DDD start the debugger of your choice, as specified in ‘Debugger Type’.

The following DDD resources control the invocation of the inferior debugger (see Customizing DDD).

Resource: autoDebugger (class AutoDebugger)

If this is ‘on’ (default), DDD will attempt to determine the debugger type from its arguments, possibly overriding the ‘debugger’ resource (see below). If this is ‘off’, DDD will invoke the debugger specified by the ‘debugger’ resource regardless of DDD arguments.

Resource: debugger (class Debugger)

The type of the inferior debugger to invoke (‘bash’ ‘dbx’, ‘gdb’, ‘jdb’, ‘ladebug’, ‘make’, ‘perl’, ‘pydb’, or ‘xdb’).

This resource is usually set through the --bash, --dbx, --gdb, --jdb, --ladebug, --make, --perl, --pydb, and --xdb, options; See DDD Options, for details.

Resource: debuggerCommand (class DebuggerCommand)

The name under which the inferior debugger is to be invoked. If this string is empty (default), the debugger type (‘debugger’ resource) is used.

This resource is usually set through the --debugger option; See DDD Options, for details.


2.5.2 Initializing the Inferior Debugger

DDD uses a number of resources to initialize the inferior debugger (see Customizing DDD).


2.5.2.1 Bash Initialization

Resource: bashInitCommands (class InitCommands)

This string contains a list of newline-separated commands that are initially sent to the Bash debugger. By default, it is empty.

This resource may be used to customize the Bash debugger.

Resource: bash (class Settings)

This string contains a list of newline-separated commands that are also initially sent to the Bash debugger. By default, it is empty.

This resource is used by DDD to save and restore Bash debugger settings.


2.5.2.2 DBX Initialization

Resource: dbxInitCommands (class InitCommands)

This string contains a list of newline-separated commands that are initially sent to DBX. By default, it is empty.

Do not use this resource to customize DBX; instead, use a personal ~/.dbxinit or ~/.dbxrc file. See your DBX documentation for details.

Resource: dbxSettings (class Settings)

This string contains a list of newline-separated commands that are also initially sent to DBX. By default, it is empty.


2.5.2.3 GDB Initialization

Resource: gdbInitCommands (class InitCommands)

This string contains a list of newline-separated commands that are initially sent to GDB. As a side-effect, all settings specified in this resource are considered fixed and cannot be changed through the GDB settings panel, unless preceded by white space. By default, the ‘gdbInitCommands’ resource contains some settings vital to DDD:

  Ddd*gdbInitCommands: \
  set height 0\n\
  set width 0\n\
   set verbose off\n\
  set prompt (gdb) \n

While the ‘set height’, ‘set width’, and ‘set prompt’ settings are fixed, the ‘set verbose’ settings can be changed through the GDB settings panel (although being reset upon each new DDD invocation).

Do not use this resource to customize GDB; instead, use a personal ~/.gdbinit file. See your GDB documentation for details.

Resource: gdbSettings (class Settings)

This string contains a list of newline-separated commands that are also initially sent to GDB. Its default value is

  Ddd*gdbSettings: \
  set print asm-demangle on\n

This resource is used to save and restore the debugger settings.

Resource: sourceInitCommands (class SourceInitCommands)

If ‘on’ (default), DDD writes all GDB initialization commands into a temporary file and makes GDB read this file, rather than sending each initialization command separately. This results in faster startup (especially if you have several user-defined commands). If ‘off’, DDD makes GDB process each command separately.


2.5.2.4 JDB Initialization

Resource: jdbInitCommands (class InitCommands)

This string contains a list of newline-separated commands that are initially sent to JDB. This resource may be used to customize JDB. By default, it is empty.

Resource: jdbSettings (class Settings)

This string contains a list of newline-separated commands that are also initially sent to JDB. By default, it is empty.

This resource is used by DDD to save and restore JDB settings.


2.5.2.5 GNU Make Initialization

Resource: makeInitCommands (class InitCommands)

This string contains a list of newline-separated commands that are initially sent to the Bash debugger. By default, it is empty.

This resource may be used to customize GNU Make debugging.

Resource: bash (class Settings)

This string contains a list of newline-separated commands that are also initially sent to the GNU Make debugger. By default, it is empty.

This resource is used by DDD to save and restore GNU Make debugger settings.


2.5.2.6 Perl Initialization

Resource: perlInitCommands (class InitCommands)

This string contains a list of newline-separated commands that are initially sent to the Perl debugger. By default, it is empty.

This resource may be used to customize the Perl debugger.

Resource: perlSettings (class Settings)

This string contains a list of newline-separated commands that are also initially sent to the Perl debugger. By default, it is empty.

This resource is used by DDD to save and restore Perl debugger settings.


2.5.2.7 PYDB Initialization

Resource: pydbInitCommands (class InitCommands)

This string contains a list of newline-separated commands that are initially sent to pydb. By default, it is empty.

This resource may be used to customize pydb.

Resource: pydbSettings (class Settings)

This string contains a list of newline-separated commands that are also initially sent to pydb. By default, it is empty.

This resource is used by DDD to save and restore pydb settings.


2.5.2.8 XDB Initialization

Resource: xdbInitCommands (class InitCommands)

This string contains a list of newline-separated commands that are initially sent to XDB. By default, it is empty.

Do not use this resource to customize DBX; instead, use a personal ~/.xdbrc file. See your XDB documentation for details.

Resource: xdbSettings (class Settings)

This string contains a list of newline-separated commands that are also initially sent to XDB. By default, it is empty.


2.5.2.9 Finding a Place to Start

Resource: initSymbols (class InitSymbols)

When loading an executable, DDD queries the inferior debugger for the initial source location—typically the main function. If this location is not found, DDD tries other symbols from this newline-separated list. The default value makes DDD look for a variety of main functions (especially FORTRAN main functions):

main\n\
MAIN\n\
main_\n\
MAIN_\n\
main__\n\
MAIN__\n\
_main\n\
_MAIN\n\
__main\n\
__MAIN

2.5.2.10 Opening the Selection

Resource: openSelection (class OpenSelection)

If this is ‘on’, DDD invoked without argument checks whether the current selection or clipboard contains the file name or URL of an executable program. If this is so, DDD will automatically open this program for debugging. If this resource is ‘off’ (default), DDD invoked without arguments will always start without a debugged program.


2.5.3 Communication with the Inferior Debugger

The following resources control the communication with the inferior debugger.

Resource: blockTTYInput (class BlockTTYInput)

Whether DDD should block when reading data from the inferior debugger via the pseudo-tty interface. Most UNIX systems except GNU/Linux require this; set it to ‘on’. On GNU/Linux, set it to ‘off’. The value ‘auto’ (default) will always select the “best” choice (that is, the best choice known to the DDD developers).

Resource: bufferGDBOutput (class BufferGDBOutput)

If this is ‘on’, all output from the inferior debugger is buffered until a debugger prompt appears. This makes it easier for DDD to parse the output, but has the drawback that interaction with a running debuggee in the debugger console is not possible. If ‘off’, output is shown as soon as it arrives, enabling interaction, but making it harder for DDD to parse the output. If ‘auto’ (default), output is buffered if and only if the execution window is open, which redirects debuggee output and thus enables interaction. See Using the Execution Window, for details.

Resource: contInterruptDelay (class InterruptDelay)

The time (in ms) to wait before automatically interrupting a ‘cont’ command. DDD cannot interrupt a ‘cont’ command immediately, because this may disturb the status change of the process. Default is 200.

Resource: displayTimeout (class DisplayTimeout)

The time (in ms) to wait for the inferior debugger to finish a partial display information. Default is 2000.

Resource: positionTimeout (class PositionTimeout)

The time (in ms) to wait for the inferior debugger to finish a partial position information. Default is 500.

Resource: questionTimeout (class QuestionTimeout)

The time (in seconds) to wait for the inferior debugger to reply. Default is 10.

Resource: runInterruptDelay (class InterruptDelay)

The time (in ms) to wait before automatically interrupting a ‘run’ command. DDD cannot interrupt a ‘run’ command immediately, because this may disturb process creation. Default is 2000.

Resource: stopAndContinue (class StopAndContinue)

If ‘on’ (default), debugger commands interrupt program execution, resuming execution after the command has completed. This only happens if the last debugger command was either a ‘run’ or a ‘continue’ command. If ‘off’, debugger commands do not interrupt program execution.

Resource: synchronousDebugger (class SynchronousDebugger)

If ‘on’, X events are not processed while the debugger is busy. This may result in slightly better performance on single-processor systems. See DDD Options, for the --sync-debugger option.

Resource: terminateOnEOF (class TerminateOnEOF)

If ‘on’, DDD terminates the inferior debugger when DDD detects an EOF condition (that is, as soon as the inferior debugger closes its output channel). This was the default behavior in DDD 2.x and earlier. If ‘off’ (default), DDD takes no special action.

Resource: useTTYCommand (class UseTTYCommand)

If ‘on’, use the GDB tty command for redirecting input/output to the separate execution window. If ‘off’, use explicit redirection through shell redirection operators ‘<’ and ‘>’. The default is ‘off’ (explicit redirection), since on some systems, the tty command does not work properly on some GDB versions.


3 The DDD Windows

DDD is composed of three main windows. From top to bottom, we have:


PICS/ddd-all

Besides these three main windows, there are some other optional windows:


3.2 The Tool Bar

Some DDD commands require an argument. This argument is specified in the argument field, labeled ‘():’. Basically, there are four ways to set arguments:

  • You can key in the argument manually.
  • You can paste the current selection into the argument field (typically using mouse button 2). To clear old contents beforehand, click on the ‘():’ label.
  • You can select an item from the source and data windows. This will automatically copy the item to the argument field.
  • You can select a previously used argument from the drop-down menu at the right of the argument field.

Using GDB and Perl, the argument field provides a completion mechanism. You can enter the first few characters of an item an press the TAB key to complete it. Pressing TAB again shows alternative completions.

After having entered an argument, you can select one of the buttons on the right. Most of these buttons also have menus associated with them; this is indicated by a small arrow in the upper right corner. Pressing and holding mouse button 1 on such a button will pop up a menu with further operations.


PICS/ddd-toolbar

These are the buttons of the tool bar. Note that not all buttons may be inactive, depending on the current state and the capabilities of the inferior debugger.

Lookup

Look up the argument ‘()’ in the source code. See Looking up Definitions, for details.

Find >>

Look up the next occurrence of the argument ‘()’ in the current source code. See Textual Search, for details.

Break/Clear

Toggle a breakpoint (see Breakpoints) at the location ‘()’.

Break

If there is no breakpoint at ‘()’, then this button is labeled ‘Break’. Clicking on ‘Break’ sets a breakpoint at the location ‘()’. See Setting Breakpoints, for details.

Clear

If there already is a breakpoint at ‘()’, then this button is labeled ‘Clear’. Clicking on ‘Clear’ clears (deletes) the breakpoint at the location ‘()’. See Deleting Breakpoints, for details.

Watch/Unwatch

Toggle a watchpoint (see Watchpoints) on the expression ‘()’.

Watch

If ‘()’ is not being watched, then this button is labeled ‘Watch’. Clicking on ‘Watch’ creates a watchpoint on the expression ‘()’. See Setting Watchpoints, for details.

Unwatch

If ‘()’ is being watched, then this button is labeled ‘Unwatch’. Clicking on ‘Unwatch’ clears (deletes) the watchpoint on ‘()’. See Deleting Watchpoints, for details.

Print

Print the value of ‘()’ in the debugger console. See Printing Simple Values in the Debugger Console, for details.

Display

Display the value of ‘()’ in the data window. See Displaying Complex Values in the Data Window, for details.

Plot

Plot ‘()’ in a plot window. See Plotting Values, for details.

Show/Hide

Toggle details of the selected display(s). See Showing and Hiding Details, for a discussion.

Rotate

Rotate the selected display(s). See Rotating Displays, for details.

Set

Set (change) the value of ‘()’. See Assignment to Variables, for details.

Undisp

Undisplay (delete) the selected display(s). See Deleting Displays, for details.


3.2.1 Customizing the Tool Bar

The DDD tool bar buttons can appear in a variety of styles, customized via ‘Edit ⇒ Preferences ⇒ Startup’.

Images

This lets each tool bar button show an image illustrating the action.

Captions

This shows the action name below the image.

The default is to have images as well as captions, but you can choose to have only images (saving space) or only captions.


PICS/ddd-toolbars

If you choose to have neither images nor captions, tool bar buttons are labeled like other buttons, as in DDD 2.x. Note that this implies that in the stacked window configuration, the common tool bar cannot be displayed; it is replaced by two separate tool bars, as in DDD 2.x.

If you enable ‘Flat’ buttons (default), the border of tool bar buttons will appear only if the mouse pointer is over them. This latest-and-greatest GUI invention can be disabled, such that the button border is always shown.

If you enable ‘Color’ buttons, tool bar images will be colored when entered. If DDD was built using Motif 2.0 and later, you can also choose a third setting, where buttons appear in color all the time.

Here are the related resources (see Customizing DDD):

Resource: activeButtonColorKey (class ColorKey)

The XPM color key to use for the images of active buttons (entered or armed). ‘c’ means color, ‘g’ (default) means grey, and ‘m’ means monochrome.

Resource: buttonCaptions (class ButtonCaptions)

Whether the tool bar buttons should be shown using captions (‘on’, default) or not (‘off’). If neither captions nor images are enabled, tool bar buttons are shown using ordinary labels. See also ‘buttonImages’, below.

Resource: buttonCaptionGeometry (class ButtonCaptionGeometry)

The geometry of the caption subimage within the button icons. Default is ‘29x7+0-0’.

Resource: buttonImages (class ButtonImages)

Whether the tool bar buttons should be shown using images (‘on’, default) or not (‘off’). If neither captions nor images are enabled, tool bar buttons are shown using ordinary labels. See also ‘buttonCaptions’, above.

Resource: buttonImageGeometry (class ButtonImageGeometry)

The geometry of the image within the button icon. Default is ‘25x21+2+0’.

Resource: buttonColorKey (class ColorKey)

The XPM color key to use for the images of inactive buttons (non-entered or insensitive). ‘c’ means color, ‘g’ (default) means grey, and ‘m’ means monochrome.

Resource: flatToolbarButtons (class FlatButtons)

If ‘on’ (default), all tool bar buttons with images or captions are given a ‘flat’ appearance—the 3-D border only shows up when the pointer is over the icon. If ‘off’, the 3-D border is shown all the time.

Resource: flatDialogButtons (class FlatButtons)

If ‘on’ (default), all dialog buttons with images or captions are given a ‘flat’ appearance—the 3-D border only shows up when the pointer is over the icon. If ‘off’, the 3-D border is shown all the time.


3.3 The Command Tool

The command tool is a small window that gives you access to the most frequently used DDD commands. It can be moved around on top of the DDD windows, but it can also be placed besides them.

By default, the command tool sticks to the DDD source window: Whenever you move the DDD source window, the command tool follows such that the distance between source window and command tool remains the same. By default, the command tool is also auto-raised, such that it stays on top of other DDD windows.

The command tool can be configured to appear as a command tool bar above the source window; see ‘Edit ⇒ Preferences ⇒ Source ⇒ Tool Buttons Location’ for details.

Whenever you save DDD state, DDD also saves the distance between command tool and source window, such that you can select your own individual command tool placement. To move the command tool to its saved position, use ‘View ⇒ Command Tool’.


PICS/ddd-tool

These are the buttons of the command tool. Note that not all buttons may be inactive, depending on the current state and the capabilities of the inferior debugger.

Run

Start program execution. When you click this button, your program will begin to execute immediately. See Starting Program Execution, for details.

Interrupt

Interrupt program execution. This is equivalent to sending an interrupt signal to the process. See Interrupting, for details.

Step

Continue running your program until control reaches a different source line, then stop it and return control to DDD. See Resuming Execution, for details.

Stepi

Execute one machine instruction, then stop and return to DDD. See Machine Code Execution, for details.

Next

Continue to the next source line in the current (innermost) stack frame. This is similar to ‘Step’, but function calls that appear within the line of code are executed without stopping. See Resuming Execution, for details.

Nexti

Execute one machine instruction, but if it is a function call, proceed until the function returns. See Machine Code Execution, for details.

Until

Continue running until a source line past the current line, in the current stack frame, is reached. See Resuming Execution, for details.

Finish

Continue running until just after function in the selected stack frame returns. Print the returned value (if any). See Resuming Execution, for details.

Cont

Resume program execution, at the address where your program last stopped; any breakpoints set at that address are bypassed. See Resuming Execution, for details.

Kill

Kill the process of the debugged program. See Killing the Program, for details.

Up

Select the stack frame (i.e. the function) that called this one. This advances toward the outermost frame, to higher frame numbers, to frames that have existed longer. See Examining the Stack, for details.

Down

Select the stack frame (i.e. the function) that was called by this one. This advances toward the innermost frame, to lower frame numbers, to frames that were created more recently. See Examining the Stack, for details.

Undo

Undo the most recent action. Almost all commands can be undone this way. See Undoing and Redoing Commands, for details.

Redo

Redo the action most recently undone. Every command undone can be redone this way. See Undoing and Redoing Commands, for details.

Edit

Invoke an editor for the current source file. See Editing Source Code, for details.

Make

Run the make program with the most recently given arguments. See Recompiling, for details.


3.3.1 Customizing the Command Tool

The Command Tool can be customized in various ways.

See Customizing Buttons, for details on customizing the tool buttons.


3.3.1.1 Disabling the Command Tool

You can disable the command tool and show its buttons in a separate row beneath the tool bar. To disable the command tool, set ‘Edit ⇒ Preferences ⇒ Source ⇒ Tool Buttons Location ⇒ Source Window’.


PICS/ddd-source-prefs

Here’s the related resource:

Resource: commandToolBar (class ToolBar)

Whether the tool buttons should be shown in a tool bar above the source window (‘on’) or within the command tool (‘off’, default). Enabling the command tool bar disables the command tool and vice versa.


3.3.2 Command Tool Position

The following resources control the position of the command tool (see Customizing DDD):

Resource: autoRaiseTool (class AutoRaiseTool)

If ‘on’ (default), DDD will always keep the command tool on top of other DDD windows. If this setting interferes with your window manager, or if your window manager keeps the command tool on top anyway, set this resource to ‘off’.

Resource: stickyTool (class StickyTool)

If ‘on’ (default), the command tool automatically follows every movement of the source window. Whenever the source window is moved, the command tool is moved by the same offset such that its position relative to the source window remains unchanged. If ‘off’, the command tool does not follow source window movements.

Resource: toolRightOffset (class Offset)

The distance between the right border of the command tool and the right border of the source text (in pixels). Default is 8.

Resource: toolTopOffset (class Offset)

The distance between the upper border of the command tool and the upper border of the source text (in pixels). Default is 8.


3.3.2.1 Customizing Tool Decoration

The following resources control the decoration of the command tool (see Customizing DDD):

Resource: decorateTool (class Decorate)

This resource controls the decoration of the command tool.

  • If this is ‘off’, the command tool is created as a transient window. Several window managers keep transient windows automatically on top of their parents, which is appropriate for the command tool. However, your window manager may be configured not to decorate transient windows, which means that you cannot easily move the command tool around.
  • If this is ‘on’, DDD realizes the command tool as a top-level window. Such windows are always decorated by the window manager. However, top-level windows are not automatically kept on top of other windows, such that you may wish to set the ‘autoRaiseTool’ resource, too.
  • If this is ‘auto’ (default), DDD checks whether the window manager decorates transients. If yes, the command tool is realized as a transient window (as in the ‘off’ setting); if no, the command tool is realized as a top-level window (as in the ‘on’ setting). Hence, the command tool is always decorated using the “best” method, but the extra check takes some time.

3.4 Getting Help

DDD has an extensive on-line help system. Here’s how to get help while working with DDD.

  • You can get a short help text on most DDD buttons by simply moving the mouse pointer on it and leave it there. After a second, a small window (called button tip; also known as tool tip or balloon help) pops up, giving a hint on the button’s meaning. The button tip disappears as soon as you move the mouse pointer to another item.
  • The status line also displays information about the currently selected item. By clicking on the status line, you can redisplay the most recent messages.
  • You can get detailed help on any visible DDD item. Just point on the item you want help and press the ‘F1’ key. This pops up a detailed help text.
  • The DDD dialogs all contain ‘Help’ buttons that give detailed information about the dialog.
  • You can get help on debugger commands by entering help at the debugger prompt. See Entering Commands, for details on entering commands.
  • If you are totally stuck, try ‘Help ⇒ What Now?’ (the ‘What Now?’ item in the ‘Help’ menu) or press Ctrl+F1. Depending on the current state, DDD will give you some hints on what you can do next.
  • Of course, you can always refer to the on-line documentation:
    • - Help ⇒ DDD Reference’ gives you access to the DDD manual, the ultimate DDD reference.
    • - Help ⇒ Debugger Reference’ shows you the on-line documentation of the inferior debugger.
    • - ‘Help ⇒ DDD WWW Page’ gives you access to the latest and greatest information on DDD.
  • Finally, the DDD Tip Of The Day gives you important hints with each new DDD invocation.

All these functions can be customized in various ways (see Customizing DDD Help).

If, after all, you made a mistake, don’t worry: almost every DDD command can be undone. See Undoing and Redoing Commands, for details.


3.5 Undoing and Redoing Commands

Almost every DDD command can be undone, using ‘Edit ⇒ Undo’ or the ‘Undo’ button on the command tool.

Likewise, ‘Edit ⇒ Redo’ repeats the command most recently undone.

The ‘Edit’ menu shows which commands are to be undone and redone next; this is also indicated by the popup help on the ‘Undo’ and ‘Redo’ buttons.


3.6 Customizing DDD

DDD is controlled by several resources—user-defined variables that take specific values in order to control and customize DDD behavior.

Most DDD resources can be set interactively while DDD is running or when invoking DDD. See Resource Index, for the full list of DDD resources.

We first discuss how customizing works in general; then we turn to customizing parts of DDD introduced so far.


3.6.1 How Customizing DDD Works


3.6.1.1 Resources

Just like any X program, DDD has a number of places to get resource values from. For DDD, the most important places to specify resources are:

  • The ~/.ddd/init file (~ stands for your home directory). This file is read in by DDD upon start-up; the resources specified herein override all other sources (except for resources given implicitly by command-line options).

    If the environment variable DDD_STATE is set, its value is used instead of ~/.ddd/.

  • The Ddd application-defaults file. This file is typically compiled into the DDD executable. If it exists, its resource values override the values compiled into DDD. If the versions of the Ddd application-defaults file and the DDD executable do not match, DDD may not function properly; DDD will give you a warning in this case.8
  • The command-line options. These options override all other resource settings.
  • If the environment variable DDD_SESSION is set, it indicates the name of a session to start, overriding all options and resources. This is used by DDD when restarting itself.

Not every resource has a matching command-line option. Each resource (whether in ~/.ddd/init or Ddd) is specified using a line

Ddd*resource: value

For instance, to set the ‘pollChildStatus’ resource to ‘off’, you would specify in ~/.ddd/init:

Ddd*pollChildStatus: off

For more details on the syntax of resource specifications, see the section RESOURCES in the X(1) manual page.


3.6.1.2 Changing Resources

You can change DDD resources by three methods:

  • Use DDD to change the options, notably ‘Edit ⇒ Preferences’. This works for the most important DDD resources. Be sure to save the options (see Saving Options) such that they apply to future DDD sessions, too.
  • You can also invoke DDD with an appropriate command-line option. This changes the related DDD resource for this particular DDD invocation. However, if you save the options (see Saving Options), the changed resource will also apply to future invocations.
  • Finally, you can set the appropriate resource in a file named .ddd/init in your home directory. See Resource Index, for a list of DDD resources to be set.

3.6.1.3 Saving Options

You can save the current option settings by setting ‘Edit ⇒ Save Options’. Options are saved in a file named .ddd/init in your home directory when DDD exits. If a session session is active, options will be saved in ~/.ddd/sessions/session/init instead.

The options are automatically saved when exiting DDD. You can turn off this feature by unsetting ‘Edit ⇒ Save Options’. This is tied to the following resource:

Resource: saveOptionsOnExit (class SaveOnExit)

If ‘on’ (default), the current option settings are automatically saved when DDD exits.


3.6.2 Customizing DDD Help

DDD Help can be customized in various ways.


3.6.2.1 Button Tips

Button tips are helpful for novices, but may be distracting for experienced users. You can turn off button tips via ‘Edit ⇒ Preferences ⇒ General ⇒ Automatic display of Button Hints ⇒ as Popup Tips’.

You can also turn off the hint that is displayed in the status line. Just toggle ‘Edit ⇒ Preferences ⇒ General ⇒ Automatic Display of Button Hints ⇒ in the Status Line’.


PICS/ddd-general-prefs

These are the related DDD resources (see Customizing DDD):

Resource: buttonTips (class Tips)

If ‘on’ (default), enable button tips.

Resource: buttonDocs (class Docs)

If ‘on’ (default), show button hints in the status line.


3.6.2.2 Tip of the day

You can turn off the tip of the day by toggling ‘Edit ⇒ Preferences ⇒ Startup ⇒ Startup Windows ⇒ Tip of the Day’.

Here is the related DDD resource (see Customizing DDD):

Resource: startupTips (class StartupTips)

If ‘on’ (default), show a tip of the day upon DDD startup.

See DDD Options, for options to set this resource upon DDD invocation.

The actual tips are controlled by these resources (see Customizing DDD):

Resource: startupTipCount (class StartupTipCount)

The number n of the tip of the day to be shown at startup. See also the ‘tipn’ resources.

Resource: tipn (class Tip)

The tip of the day numbered n (a string).


3.6.2.3 Help Helpers

DDD relies on a number of external commands, specified via ‘Edit ⇒ Preferences ⇒ Helpers’.


PICS/ddd-helpers

To uncompress help texts, you can define a ‘Uncompress’ command:

Resource: uncompressCommand (class UncompressCommand)

The command to uncompress the built-in DDD manual, the DDD license, and the DDD news. Takes a compressed text from standard input and writes the uncompressed text to standard output. The default value is gzip -d -c; typical values include zcat and gunzip -c.

To view WWW pages, you can define a ‘Web Browser’ command:

Resource: wwwCommand (class WWWCommand)

The command to invoke a WWW browser. The string ‘@URL@’ is replaced by the URL to open. Default is to try a running Netscape first (trying mozilla, then netscape), then $WWWBROWSER, then to invoke a new Netscape process, then to let a running Emacs or XEmacs do the job (via gnudoit), then to invoke Firefox, then to invoke Lynx in an xterm.

To specify ‘netscape-6.0’ as browser, use the setting:

Ddd*wwwCommand: \
     netscape-6.0 -remote 'openURL(@URL@)' \
  || netscape-6.0 '@URL@'

This command first tries to connect to a running netscape-6.0 browser; if this fails, it starts a new netscape-6.0 process.

This is the default WWW Page shown by ‘Help ⇒ DDD WWW Page’:

Resource: wwwPage (class WWWPage)

The DDD WWW page. Value: http://www.gnu.org/software/ddd/


3.6.3 Customizing Undo

DDD Undo can be customized in various ways.

To set a maximum size for the undo buffer, set ‘Edit ⇒ Preferences ⇒ General ⇒ Undo Buffer Size’.

This is related to the ‘maxUndoSize’ resource:

Resource: maxUndoSize (class MaxUndoSize)

The maximum memory usage (in bytes) of the undo buffer. Useful for limiting DDD memory usage. A negative value means to place no limit. Default is 2000000, or 2000 kBytes.

You can also limit the number of entries in the undo buffer, regardless of size (see Customizing DDD):

Resource: maxUndoDepth (class MaxUndoDepth)

The maximum number of entries in the undo buffer. This limits the number of actions that can be undone, and the number of states that can be shown in historic mode. Useful for limiting DDD memory usage. A negative value (default) means to place no limit.

To clear the undo buffer at any time, thus reducing memory usage, use ‘Edit ⇒ Preferences ⇒ General ⇒ Clear Undo Buffer


3.6.4 Customizing the DDD Windows

You can customize the DDD Windows in various ways.


3.6.4.1 Splash Screen

You can turn off the DDD splash screen shown upon startup. Just select ‘Edit ⇒ Preferences ⇒ Startup DDD Splash Screen’.


PICS/ddd-startup-prefs

The value applies only to the next DDD invocation.

This setting is related to the following resource:

Resource: splashScreen (class SplashScreen)

If ‘on’ (default), show a DDD splash screen upon start-up.

You can also customize the appearance of the splash screen (see Customizing DDD):

Resource: splashScreenColorKey (class ColorKey)

The color key to use for the DDD splash screen. Possible values include:

  • c’ (default) for a color visual,
  • g’ for a multi-level greyscale visual,
  • g4’ for a 4-level greyscale visual, and
  • m’ for a dithered monochrome visual.
  • best’ chooses the best visual available for your display.

Please note: if DDD runs on a monochrome display, or if DDD was compiled without the XPM library, only the monochrome version (‘m’) can be shown.


3.6.4.2 Window Layout

By default, DDD stacks commands, source, and data in one single top-level window. To have separate top-level windows for source, data, and debugger console, set ‘Edit ⇒ Preferences ⇒ Startup ⇒ Window Layout ⇒ Separate Windows’.


PICS/ddd-separate

Here are the related DDD resources:

Resource: separateDataWindow (class Separate)

If ‘on’, the data window and the debugger console are realized in different top-level windows. If ‘off’ (default), the data window is attached to the debugger console.

Resource: separateSourceWindow (class Separate)

If ‘on’, the source window and the debugger console are realized in different top-level windows. If ‘off’ (default), the source window is attached to the debugger console.

By default, the DDD tool bars are located on top of the window. If you prefer the tool bar being located at the bottom, as in DDD 2.x and earlier, set ‘Edit ⇒ Preferences ⇒ Startup ⇒ Tool Bar Appearance ⇒ Bottom’.

This is related to the ‘toolbarsAtBottom’ resource:

Resource: toolbarsAtBottom (class ToolbarsAtBottom)

Whether source and data tool bars should be placed above source and data, respectively (‘off’, default), or below, as in DDD 2.x (‘on’).

The bottom setting is only supported for separate tool bars—that is, you must either choose separate windows or configure the tool bar to have neither images nor captions (see Customizing the Tool Bar).

If you use stacked windows, you can choose whether there should be one tool bar or two tool bars. By default, DDD uses two tool bars if you use separate windows and disable captions and images, but you can also explicitly change the setting via this resource:

Resource: commonToolBar (class ToolBar)

Whether the tool bar buttons should be shown in one common tool bar at the top of the common DDD window (‘on’, default), or whether they should be placed in two separate tool bars, one for data, and one for source operations, as in DDD 2.x (‘off’).

You can also change the location of the status line (see Customizing DDD):

Resource: statusAtBottom (class StatusAtBottom)

If ‘on’ (default), the status line is placed at the bottom of the DDD source window. If ‘off’, the status line is placed at the top of the DDD source window (as in DDD 1.x).

See DDD Options, for options to set these resources upon DDD invocation.


3.6.4.3 Customizing Fonts

You can configure the basic DDD fonts at run-time. Each font is specified using two members:

  • The font family is an X font specifications, where the initial ‘foundry-’ specification may be omitted, as well as any specification after family. Thus, a pair ‘family-weight’ usually suffices.
  • The font size is given as (resolution-independent) 1/10 points.

To specify fonts, select ‘Edit ⇒ Preferences ⇒ Fonts’.


PICS/ddd-font-prefs

The ‘Browse’ button opens a font selection program, where you can select fonts and attributes interactively. Clicking ‘quit’ or ‘select’ in the font selector causes all non-default values to be transferred to the DDD font preferences panel.

The following fonts can be set using the preferences panel:

Default Font

The default DDD font to use for labels, menus, and buttons. Default is ‘liberation sans-bold’ (similar to Helvetica Bold).

Variable Width

The variable width DDD font to use for help texts and messages. Default is ‘liberation sans-medium’ (similar to Helvetica Medium).

Fixed Width

The fixed width DDD font to use for source code, the debugger console, text fields, and the execution window. Default is ‘liberation mono-bold’ (similar to Courier Bold).

Data

The DDD font to use for data displays. Default is ‘liberation mono-bold’. (similar to Courier Bold).

Changes in this panel will take effect only in the next DDD session. To make it effective right now, restart DDD (using ‘File ⇒ Restart DDD’).

After having made changes in the panel, DDD will automatically offer you to restart itself, such that you can see the changes taking effect.

The ‘Reset’ button restores the most recently saved preferences.

Here are the resources related to font specifications:

Resource: defaultFont (class Font)

The default DDD font to use for labels, menus, buttons, etc. The font is specified as an X font spec, where the initial Foundry specification may be omitted, as well as any specification after Family.

Default value is ‘liberation sans-bold’ (similar to Helvetica Bold).

To set the default DDD font to, say, ‘liberation sans medium’ (similar to Helvetica Medium), insert a line

Ddd*defaultFont: liberation sans-medium

in your ~/.ddd/init file.

Resource: defaultFontSize (class FontSize)

The size of the default DDD font, in 1/10 points. This resource overrides any font size specification in the ‘defaultFont’ resource (see above). The default value is 120 for a 12.0 point font.

Resource: variableWidthFont (class Font)

The variable width DDD font to use for help texts and messages. The font is specified as an X font spec, where the initial Foundry specification may be omitted, as well as any specification after Family.

Default value is ‘liberation sans-medium-r’.

To set the variable width DDD font family to, say, ‘liberation serif’ (similar to Times Roman), insert a line

Ddd*fixedWidthFont: liberation serif-medium

in your ~/.ddd/init file.

Resource: variableWidthFontSize (class FontSize)

The size of the variable width DDD font, in 1/10 points. This resource overrides any font size specification in the ‘variableWidthFont’ resource (see above). The default value is 120 for a 12.0 point font.

Resource: fixedWidthFont (class Font)

The fixed width DDD font to use for source code, the debugger console, text fields, and the execution window. The font is specified as an X font spec, where the initial Foundry specification may be omitted, as well as any specification after Family.

Default value is ‘liberation mono-bold’ (similar to Courier Bold)..

To set the fixed width DDD font family to, say, ‘liberation mono medium’ (similar to Courier Medium) insert a line

Ddd*fixedWidthFont: liberation mono-medium

in your ~/.ddd/init file.

Resource: fixedWidthFontSize (class FontSize)

The size of the fixed width DDD font, in 1/10 points. This resource overrides any font size specification in the ‘fixedWidthFont’ resource (see above). The default value is 120 for a 12.0 point font.

Resource: dataFont (class Font)

The fixed width DDD font to use data displays. The font is specified as an X font spec, where the initial Foundry specification may be omitted, as well as any specification after Family.

Default value is ‘liberation mono-bold’ (similar to Courier Bold).

To set the DDD data font family to, say, ‘liberation mono medium’ (similar to Courier Medium), insert a line

Ddd*dataFont: liberation mono-medium

in your ~/.ddd/init file.

Resource: dataFontSize (class FontSize)

The size of the DDD data font, in 1/10 points. This resource overrides any font size specification in the ‘dataFont’ resource (see above). The default value is 120 for a 12.0 point font.

As all font size resources have the same class (and by default the same value), you can easily change the default DDD font size to, say, 9.0 points by inserting a line

Ddd*FontSize: 90

in your ~/.ddd/init file.

Here’s how to specify the command to select fonts:

Resource: fontSelectCommand (class FontSelectCommand)

A command to select from a list of fonts. The string ‘@FONT@’ is replaced by the current DDD default font; the string ‘@TYPE@’ is replaced by a symbolic name of the DDD font to edit. The program must either place the name of the selected font in the PRIMARY selection or print the selected font on standard output. A typical value is:

Ddd*fontSelectCommand: xfontsel -print

See DDD Options, for options to set these resources upon DDD invocation.


3.6.4.4 Toggling Windows

In the default stacked window setting, you can turn the individual DDD windows on and off by toggling the respective items in the ‘View’ menu (see The View Menu). When using separate windows (see Window Layout), you can close the individual windows via ‘File ⇒ Close’ or by closing them via your window manager.

Whether windows are opened or closed when starting DDD is controlled by the following resources, immediately tied to the ‘View’ menu items:

Resource: openDataWindow (class Window)

If ‘off’ (default), the data window is closed upon start-up.

Resource: openDebuggerConsole (class Window)

If ‘off’, the debugger console is closed upon start-up.

Resource: openSourceWindow (class Window)

If ‘off’, the source window is closed upon start-up.

See DDD Options, for options to set these resources upon DDD invocation.


3.6.4.5 Text Fields

The DDD text fields can be customized using the following resources:

Resource: popdownHistorySize (class HistorySize)

The maximum number of items to display in pop-down value histories. A value of 0 (default) means an unlimited number of values.

Resource: sortPopdownHistory (class SortPopdownHistory)

If ‘on’ (default), items in the pop-down value histories are sorted alphabetically. If ‘off’, most recently used values will appear at the top.


3.6.4.6 Icons

If you frequently switch between DDD and other multi-window applications, you may like to set ‘Edit ⇒ Preferences ⇒ General ⇒ Iconify all windows at once’. This way, all DDD windows are iconified and deiconified as a group.

This is tied to the following resource:

Resource: groupIconify (class GroupIconify)

If this is ‘on’, (un)iconifying any DDD window causes all other DDD windows to (un)iconify as well. Default is ‘off’, meaning that each DDD window can be iconified on its own.

If you want to keep DDD off your desktop during a longer computation, you may like to set ‘Edit ⇒ Preferences ⇒ General ⇒ Uniconify when ready’. This way, you can iconify DDD while it is busy on a command (e.g. running a program); DDD will automatically pop up again after becoming ready (e.g. after the debugged program has stopped at a breakpoint). See Program Stops, for a discussion.

Here is the related resource:

Resource: uniconifyWhenReady (class UniconifyWhenReady)

If this is ‘on’ (default), the DDD windows are uniconified automatically whenever GDB becomes ready. This way, you can iconify DDD during some longer operation and have it uniconify itself as soon as the program stops. Setting this to ‘off’ leaves the DDD windows iconified.


3.6.4.7 Adding Buttons

You can extend DDD with new buttons. See Defining Buttons, for details.


3.6.4.8 More Customizations

You can change just about any label, color, keyboard mapping, etc. by changing resources from the Ddd application defaults file which comes with the DDD source distribution. Here’s how it works:

  • Identify the appropriate resource in the Ddd file.
  • Copy the resource line to your ~/.ddd/init file and change it at will.

See Application Defaults, for details on the application-defaults file.


3.6.5 Debugger Settings

For most inferior debuggers, you can change their internal settings using ‘Edit ⇒ Settings’. Using the settings editor, you can determine whether C++ names are to be demangled, how many array elements are to print, and so on.


PICS/ddd-settings

The capabilities of the settings editor depend on the capabilities of your inferior debugger. Clicking on ‘?’ gives an an explanation on the specific item; the GDB documentation gives more details.

Use ‘Edit ⇒ Undo’ to undo changes. Clicking on ‘Reset’ restores the most recently saved settings.

Some debugger settings are insensitive and cannot be changed, because doing so would endanger DDD operation. See the ‘gdbInitCommands’ and ‘dbxInitCommands’ resources for details.

All debugger settings (except source and object paths) are saved with DDD options.


5 Stopping the Program

The principal purposes of using a debugger are so that you can stop your program before it terminates; or so that, if your program runs into trouble, you can investigate and find out why.

Inside DDD, your program may stop for any of several reasons, such as a signal, a breakpoint, or reaching a new line after a DDD command such as ‘Step’. You may then examine and change variables, set new breakpoints or remove old ones, and then continue execution.

The inferior debuggers supported by DDD support two mechanisms for stopping a program upon specific events:


5.1 Breakpoints


5.1.1 Setting Breakpoints

You can set breakpoints by location or by name.

5.1.1.1 Setting Breakpoints by Location

Breakpoints are set at a specific location in the program.

If the source line is visible, click with mouse button 1 on the left of the source line and then on the ‘Break’ button.

As a faster alternative, you can simply press mouse button 3 on the left of the source line and select the ‘Set Breakpoint’ item from the line popup menu.


PICS/ddd-line-popup

As an even faster alternative, you can simply double-click on the left of the source line to set a breakpoint.

As yet another alternative, you can select ‘Source ⇒ Breakpoints’. Click on the ‘Break’ button and enter the location.

(If you find this number of alternatives confusing, be aware that DDD users fall into three categories, which must all be supported. Novice users explore DDD and may prefer to use one single mouse button. Advanced users know how to use shortcuts and prefer popup menus. Experienced users prefer the command line interface.)

Breakpoints are indicated by a plain stop sign, or as ‘#n’, where n is the breakpoint number. A greyed out stop sign (or ‘_n_’) indicates a disabled breakpoint. A stop sign with a question mark (or ‘?n?’) indicates a conditional breakpoint or a breakpoint with an ignore count set.

If you set a breakpoint by mistake, use ‘Edit ⇒ Undo’ to delete it again.

5.1.1.2 Setting Breakpoints by Name

If the function name is visible, click with mouse button 1 on the function name. The function name is then copied to the argument field. Click on the ‘Break’ button to set a breakpoint there.

As a shorter alternative, you can simply press mouse button 3 on the function name and select the ‘Break at’ item from the popup menu.

As yet another alternative, you can click on ‘Break…’ from the Breakpoint editor (invoked through ‘Source ⇒ Breakpoints’) and enter the function name.

5.1.1.3 Setting Regexp Breakpoints

Using GDB, you can also set a breakpoint on all functions that match a given string. ‘Break ⇒ Set Breakpoints at Regexp ()’ sets a breakpoint on all functions whose name matches the regular expression given in ‘()’. Here are some examples:

  • To set a breakpoint on every function that starts with ‘Xm’, set ‘()’ to ‘^Xm’.
  • To set a breakpoint on every member of class ‘Date’, set ‘()’ to ‘^Date::’.
  • To set a breakpoint on every function whose name contains ‘_fun’, set ‘()’ to ‘_fun’.
  • To set a breakpoint on every function that ends in ‘_test’, set ‘()’ to ‘_test$’.

5.1.2 Deleting Breakpoints

To delete a visible breakpoint, click with mouse button 1 on the breakpoint. The breakpoint location is copied to the argument field. Click on the ‘Clear’ button to delete all breakpoints there.

If the function name is visible, click with mouse button 1 on the function name. The function name is copied to the argument field. Click on the ‘Clear’ button to clear all breakpoints there.

As a faster alternative, you can simply press mouse button 3 on the breakpoint and select the ‘Delete Breakpoint’ item from the popup menu.

As yet another alternative, you can select the breakpoint and click on ‘Delete’ in the Breakpoint editor (invoked through ‘Source ⇒ Breakpoints’).

As an even faster alternative, you can simply double-click on the breakpoint while holding Ctrl.


5.1.3 Disabling Breakpoints

Rather than deleting a breakpoint or watchpoint, you might prefer to disable it. This makes the breakpoint inoperative as if it had been deleted, but remembers the information on the breakpoint so that you can enable it again later.12

To disable a breakpoint, press mouse button 3 on the breakpoint symbol and select the ‘Disable Breakpoint’ item from the breakpoint popup menu. To enable it again, select ‘Enable Breakpoint’.


PICS/ddd-bp-popup

As an alternative, you can select the breakpoint and click on ‘Disable’ or ‘Enable’ in the Breakpoint editor (invoked through ‘Source ⇒ Breakpoints’.

Disabled breakpoints are indicated by a grey stop sign, or ‘_n_’, where n is the breakpoint number.

The ‘Disable Breakpoint’ item is also accessible via the ‘Clear’ button. Just press and hold mouse button 1 on the button to get a popup menu.


5.1.4 Temporary Breakpoints

A temporary breakpoint is immediately deleted as soon as it is reached.13

To set a temporary breakpoint, press mouse button 3 on the left of the source line and select the ‘Set Temporary Breakpoint’ item from the popup menu.

As a faster alternative, you can simply double-click on the left of the source line while holding Ctrl.

Temporary breakpoints are convenient to make the program continue up to a specific location: just set the temporary breakpoint at this location and continue execution.

The ‘Continue Until Here’ item from the popup menu sets a temporary breakpoint on the left of the source line and immediately continues execution. Execution stops when the temporary breakpoint is reached.

The ‘Set Temporary Breakpoint’ and ‘Continue Until Here’ items are also accessible via the ‘Break’ button. Just press and hold mouse button 1 on the button to get a popup menu.


5.1.5 Editing Breakpoint Properties

You can change all properties of a breakpoint by pressing mouse button 3 on the breakpoint symbol and select ‘Properties’ from the breakpoint popup menu. This will pop up a dialog showing the current properties of the selected breakpoint.


PICS/ddd-bp-properties

As an even faster alternative, you can simply double-click on the breakpoint.

  • Click on ‘Lookup’ to move the cursor to the breakpoint’s location.
  • Click on ‘Enable’ to enable the breakpoint.
  • Click on ‘Disable’ to disable the breakpoint.
  • Click on ‘Temp’ to make the breakpoint temporary.14
  • Click on ‘Delete’ to delete the breakpoint.

5.1.6 Breakpoint Conditions

The simplest sort of breakpoint breaks every time your program reaches a specified place. You can also specify a condition for a breakpoint. A condition is just a Boolean expression in your programming language. A breakpoint with a condition evaluates the expression each time your program reaches it, and your program stops only if the condition is true.

This is the converse of using assertions for program validation; in that situation, you want to stop when the assertion is violated–that is, when the condition is false. In C, if you want to test an assertion expressed by the condition assertion, you should set the condition ‘!assertion’ on the appropriate breakpoint.

Break conditions can have side effects, and may even call functions in your program. This can be useful, for example, to activate functions that log program progress, or to use your own print functions to format special data structures. The effects are completely predictable unless there is another enabled breakpoint at the same address. (In that case, DDD might see the other breakpoint first and stop your program without checking the condition of this one.)

Note that breakpoint commands are usually more convenient and flexible for the purpose of performing side effects when a breakpoint is reached. See Breakpoint Commands, for details.


5.1.7 Breakpoint Ignore Counts

A special case of a breakpoint condition is to stop only when the breakpoint has been reached a certain number of times. This is so useful that there is a special way to do it, using the ignore count of the breakpoint. Every breakpoint has an ignore count, which is an integer. Most of the time, the ignore count is zero, and therefore has no effect. But if your program reaches a breakpoint whose ignore count is positive, then instead of stopping, it just decrements the ignore count by one and continues. As a result, if the ignore count value is n, the breakpoint does not stop the next n times your program reaches it.

In the field ‘Ignore Count’ of the ‘Breakpoint Properties’ panel, you can specify the breakpoint ignore count.15

If a breakpoint has a positive ignore count and a condition, the condition is not checked. Once the ignore count reaches zero, DDD resumes checking the condition.


5.1.8 Breakpoint Commands

You can give any breakpoint (or watchpoint) a series of DDD commands to execute when your program stops due to that breakpoint. For example, you might want to print the values of certain expressions, or enable other breakpoints.16

Using the ‘Commands’ buttons of the ‘Breakpoint Properties’ panel, you can edit commands to be executed when the breakpoint is hit.

To edit breakpoint commands, click on ‘Edit >>’ and enter the commands in the commands editor. When done with editing, click on ‘Edit <<’ to close the commands editor.

Using GDB, you can also record a command sequence to be executed. To record a command sequence, follow these steps:

  1. Click on ‘Record’ to begin the recording of the breakpoint commands.
  2. Now interact with DDD. While recording, DDD does not execute commands, but simply records them to be executed when the breakpoint is hit. The recorded debugger commands are shown in the debugger console.
  3. To stop the recording, click on ‘End’ or enter ‘end’ at the GDB prompt. To cancel the recording, click on ‘Interrupt’ or press ESC.
  4. You can edit the breakpoint commands just recorded using ‘Edit >>’.

5.1.9 Moving and Copying Breakpoints

To move a breakpoint to a different location, press mouse button 1 on the stop sign and drag it to the desired location.17 This is equivalent to deleting the breakpoint at the old location and setting a breakpoint at the new location. The new breakpoint inherits all properties of the old breakpoint, except the breakpoint number.

To copy a breakpoint to a new location, press Shift while dragging.

In GDB 6.8 and later, a breakpoint may have multiple locations. Each location is marked by a separate stop sign in the machine code window. However, these signs cannot be dragged, because GDB cannot modify individual locations within a breakpoint. Multi-location breakpoints may be distinguished from simple breakpoints by the color of the stop sign, which can be set using the resources

Ddd*multi_stop.foreground: value
Ddd*multi_cond.foreground: value
Ddd*multi_temp.foreground: value

5.1.10 Looking up Breakpoints

If you wish to lookup a specific breakpoint, select ‘Source ⇒ Breakpoints ⇒ Lookup’. After selecting a breakpoint from the list and clicking the ‘Lookup’ button, the breakpoint location is displayed.

As an alternative, you can enter ‘#n’ in the argument field, where n is the breakpoint number, and click on the ‘Lookup’ button to find its definition.


5.1.11 Editing all Breakpoints

To view and edit all breakpoints at once, select ‘Source ⇒ Breakpoints’. This will popup the Breakpoint Editor which displays the state of all breakpoints.


PICS/ddd-edit-breakpoints

In the breakpoint editor, you can select individual breakpoints by clicking on them. Pressing Ctrl while clicking toggles the selection. To edit the properties of all selected breakpoints, click on ‘Props’.


5.1.12 Hardware-Assisted Breakpoints

Using GDB, a few more commands related to breakpoints can be invoked through the debugger console:

hbreak position

Sets a hardware-assisted breakpoint at position. This command requires hardware support and some target hardware may not have this support. The main purpose of this is EPROM/ROM code debugging, so you can set a breakpoint at an instruction without changing the instruction.

thbreak pos

Set a temporary hardware-assisted breakpoint at pos.

See Setting Breakpoints in Debugging with GDB, for details.


5.2 Watchpoints

You can make the program stop as soon as some variable value changes, or when some variable is read or written. This is called setting a watchpoint on a variable.18

Watchpoints have much in common with breakpoints: in particular, you can enable and disable them. You can also set conditions, ignore counts, and commands to be executed when a watched variable changes its value.

Please note: on architectures without special watchpoint support, watchpoints currently make the program execute two orders of magnitude more slowly. This is so because the inferior debugger must interrupt the program after each machine instruction in order to examine whether the watched value has changed. However, this delay can be well worth it to catch errors when you have no clue what part of your program is the culprit.


5.2.1 Setting Watchpoints

If the variable name is visible, click with mouse button 1 on the variable name. The variable name is copied to the argument field. Otherwise, enter the variable name in the argument field. Click on the ‘Watch’ button to set a watchpoint there.

Using GDB and JDB 1.2, you can set different types of watchpoints. Click and hold mouse button 1 on the ‘Watch’ button to get a menu.


5.2.2 Editing Watchpoint Properties

To change the properties of a watchpoint, enter the name of the watched variable in the argument field. Click and hold mouse button 1 on the ‘Watch’ button and select ‘Watchpoint Properties’.

The Watchpoint Properties panel has the same functionality as the Breakpoint Properties panel (see Editing Breakpoint Properties). As an additional feature, you can click on ‘Print’ to see the current value of a watched variable.


5.2.3 Editing all Watchpoints

To view and edit all watchpoints at once, select ‘Data ⇒ Watchpoints’. This will popup the Watchpoint Editor which displays the state of all watchpoints.

The Watchpoint Editor has the same functionality as the Breakpoint Editor (see Editing all Breakpoints). As an additional feature, you can click on ‘Print’ to see the current value of a watched variable.


5.2.4 Deleting Watchpoints

To delete a watchpoint, enter the name of the watched variable in the argument field and click the ‘Unwatch’ button.


5.3 Interrupting

If the program is already running (see Running the Program), you can interrupt it any time by clicking the ‘Interrupt’ button or typing ESC in a DDD window.19 Using GDB, this is equivalent to sending a SIGINT (Interrupt) signal.

Interrupt’ and ESC also interrupt a running debugger command, such as printing data.


5.4 Stopping X Programs

If your program is a modal X application, DDD may interrupt it while it has grabbed the mouse pointer, making further interaction impossible—your X display will be unresponsive to any user actions.

By default, DDD will check after each interaction whether the pointer is grabbed. If the pointer is grabbed, DDD will continue the debugged program such that you can continue to use your X display.

This is how this feature works: When the program stops, DDD checks for input events such as keyboard or mouse interaction. If DDD does not receive any event within the next 5 seconds, DDD checks whether the mouse pointer is grabbed by attempting to grab and ungrab it. If this attempt fails, then DDD considers the pointer grabbed.

Unfortunately, DDD cannot determine the program that grabbed the pointer—it may be the debugged program, or another program. Consequently, you have another 10 seconds to cancel continuation before DDD continues the program automatically.

There is one situation where this fails: if you lock your X display while DDD is running, then DDD will consider a resulting pointer grab as a result of running the program—and automatically continue execution of the debugged program. Consequently, you can turn off this feature via ‘Edit ⇒ Preferences ⇒ General ⇒ Continue Automatically when Mouse Pointer is Frozen’.


5.4.1 Customizing Grab Checking

The grab checks are controlled by the following resources:

Resource: checkGrabs (class CheckGrabs)

If this is ‘on’ (default), DDD will check after each interaction whether the pointer is grabbed. If this is so, DDD will automatically continue execution of debugged program.

Resource: checkGrabDelay (class CheckGrabDelay)

The time to wait (in ms) after a debugger command before checking for a grabbed pointer. If DDD sees some pointer event within this delay, the pointer cannot be grabbed and an explicit check for a grabbed pointer is unnecessary. Default is 5000, or 5 seconds.

Resource: grabAction (class grabAction)

The action to take after having detected a grabbed mouse pointer. This is a list of newline-separated commands. Default is cont, meaning to continue the debuggee. Other possible choices include kill (killing the debuggee) or quit (exiting DDD).

Resource: grabActionDelay (class grabActionDelay)

The time to wait (in ms) before taking an action due to having detected a grabbed pointer. During this delay, a working dialog pops up telling the user about imminent execution of the grab action (see the ‘grabAction’ resource, above). If the pointer grab is released within this delay, the working dialog pops down and no action is taken. This is done to exclude pointer grabs from sources other than the debugged program (including DDD). Default is 10000, or 10 seconds.


6 Running the Program

You may start the debugged program with its arguments, if any, in an environment of your choice. You may redirect your program’s input and output, debug an already running process, or kill a child process.


6.1 Starting Program Execution

To start execution of the debugged program, select ‘Program ⇒ Run’. You will then be prompted for the arguments to pass to your program. You can either select from a list of previously used arguments or enter own arguments in the text field. Afterwards, press the ‘Run’ button to start execution with the selected arguments.


PICS/ddd-arguments

To run your program again, with the same arguments, select ‘Program ⇒ Run Again’ or press the ‘Run’ button on the command tool. You may also enter run, followed by arguments at the debugger prompt instead.

When you click on ‘Run’, your program begins to execute immediately. See Stopping the Program, for a discussion of how to arrange for your program to stop. Once your program has stopped, you may call functions in your program to examine data. See Examining Data, for details.

If the modification time of your symbol file has changed since the last time GDB read its symbols, GDB discards its symbol table, and reads it again. When it does this, GDB and DDD try to retain your current debugger state, such as breakpoints.


6.1.1 Your Program’s Arguments

The arguments to your program are specified by the arguments of the ‘run’ command, as composed in ‘Program ⇒ Run’.

In GDB, the arguments are passed to a shell, which expands wildcard characters and performs redirection of I/O, and thence to your program. Your SHELL environment variable (if it exists) specifies what shell GDB uses. If you do not define SHELL, GDB uses ‘/bin/sh’.

If you use another inferior debugger, the exact semantics on how the arguments are interpreted depend on the inferior debugger you are using. Normally, the shell is used to pass the arguments, so that you may use normal conventions (such as wildcard expansion or variable substitution) in describing the arguments.


6.1.2 Your Program’s Environment

Your program normally inherits its environment from the inferior debugger, which again inherits it from DDD, which again inherits it from its parent process (typically the shell or desktop).

In GDB, you can use the commands set environment and unset environment to change parts of the environment that affect your program. See Your Program’s Environment in Debugging with GDB, for details.

The following environment variables are set by DDD:

DDD

Set to a string indicating the DDD version. By testing whether DDD is set, a debuggee (or inferior debugger) can determine whether it was invoked by DDD.

TERM

Set to ‘dumb’, the DDD terminal type. This is set for the inferior debugger only.20

TERMCAP

Set to ‘’ (none), the DDD terminal capabilities.

PAGER

Set to ‘cat’, the preferred DDD pager.

The inferior debugger, in turn, might also set or unset some environment variables.


6.1.3 Your Program’s Working Directory

Your program normally inherits its working directory from the inferior debugger, which again inherits it from DDD, which again inherits it from its parent process (typically the shell or desktop).

You can change the working directory of the inferior debugger via ‘File ⇒ Change Directory’ or via the ‘cd’ command of the inferior debugger.


6.1.4 Your Program’s Input and Output

By default, the program you run under DDD does input and output to the debugger console. Normally, you can redirect your program’s input and/or output using shell redirections with the arguments—that is, additional arguments like ‘< input’ or ‘> output’. You can enter these shell redirections just like other arguments (see Your Program’s Arguments).

Warning: While input and output redirection work, you cannot use pipes to pass the output of the program you are debugging to another program; if you attempt this, DDD may wind up debugging the wrong program. See Attaching to a Running Process, for an alternative.

If command output is sent to the debugger console, it is impossible for DDD to distinguish between the output of the debugged program and the output of the inferior debugger.

Program output that confuses DDD includes:

  • Primary debugger prompts (e.g. ‘(gdb) ’, ‘(dbx) ’ or ‘(ladebug) ’)
  • Secondary debugger prompts (e.g. ‘>’)
  • Confirmation prompts (e.g. ‘(y or n) ’)
  • Prompts for more output (e.g. ‘Press RETURN to continue’)
  • Display output (e.g. ‘$pc = 0x1234’)

If your program outputs any of these strings, you may encounter problems with DDD mistaking them for debugger output. These problems can easily be avoided by redirecting program I/O, for instance to the separate execution window (see Using the Execution Window).

If the inferior debugger changes the default TTY settings, for instance through a stty command in its initialization file, DDD may also become confused. The same applies to debugged programs which change the default TTY settings.

The behavior of the debugger console can be controlled using the following resource:

Resource: lineBufferedConsole (class LineBuffered)

If this is ‘on’ (default), each line from the inferior debugger is output on each own, such that the final line is placed at the bottom of the debugger console. If this is ‘off’, all lines are output as a whole. This is faster, but results in a random position of the last line.


6.2 Using the Execution Window

By default, input and output of your program go to the debugger console. As an alternative, DDD can also invoke an execution window, where the program terminal input and output is shown.21

To activate the execution window, select ‘Program ⇒ Run in Execution Window’.

Using the execution window has an important side effect: The output of your program no longer gets intermixed with the output of the inferior debugger. This makes it far easier for DDD to parse the debugger output correctly. See Communication with the Inferior Debugger, for details on the ‘bufferGDBOutput’ resource.

The execution window is opened automatically as soon as you start the debugged program. While the execution window is active, DDD redirects the standard input, output, and error streams of your program to the execution window. Note that the device ‘/dev/tty’ still refers to the debugger console, not the execution window.

You can override the DDD stream redirection by giving alternate redirection operations as arguments. For instance, to have your program read from file, but to write to the execution window, invoke your program with ‘< file’ as argument. Likewise, to redirect the standard error output to the debugger console, use ‘2> /dev/tty’ (assuming the inferior debugger and/or your UNIX shell support standard error redirection).


6.2.1 Customizing the Execution Window

You can customize the DDD execution window and use a different TTY command. The command is set by ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Execution Window’:

Resource: termCommand (class TermCommand)

The command to invoke for the execution window—a TTY emulator that shows the input/output of the debugged program. A Bourne shell command to run in the separate TTY is appended to this string. The string ‘@FONT@’ is replaced by the name of the fixed width font used by DDD. A simple value is

Ddd*termCommand: xterm -fn @FONT@ -e /bin/sh -c

You can also set the terminal type:

Resource: termType (class TermType)

The terminal type provided by the ‘termCommand’ resource—that is, the value of the TERM environment variable to be passed to the debugged program. Default: ‘xterm’.

Whether the execution window is active or not, as set by ‘Program ⇒ Run in Execution Window’, is saved using this resource:

Resource: separateExecWindow (class Separate)

If ‘on’, the debugged program is executed in a separate execution window. If ‘off’ (default), the debugged program is executed in the console window.


6.3 Attaching to a Running Process

If the debugged program is already running in some process, you can attach to this process (instead of starting a new one with ‘Run’).22

To attach DDD to a process, select ‘File ⇒ Attach to Process’. You can now choose from a list of processes. Then, press the ‘Attach’ button to attach to the specified process.


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The first thing DDD does after arranging to debug the specified process is to stop it. You can examine and modify an attached process with all the DDD commands that are ordinarily available when you start processes with ‘Run’. You can insert breakpoints; you can step and continue; you can modify storage. If you would rather the process continue running, you may use ‘Continue’ after attaching DDD to the process.

When using ‘Attach to Process’, you should first use ‘Open Program’ to specify the program running in the process and load its symbol table.

When you have finished debugging the attached process, you can use the ‘File ⇒ Detach Process’ to release it from DDD control. Detaching the process continues its execution. After ‘Detach Process’, that process and DDD become completely independent once more, and you are ready to attach another process or start one with ‘Run’.

You can customize the list of processes shown by defining an alternate command to list processes. See ‘Edit ⇒ Preferences ⇒ Helpers ⇒ List Processes’; See Customizing Attaching to Processes, for details.


6.3.1 Customizing Attaching to Processes

When attaching to a process (see Attaching to a Running Process), DDD uses a ps command to get the list of processes. This command is defined by the ‘psCommand’ resource.

Resource: psCommand (class PsCommand)

The command to get a list of processes. Usually ps. Depending on your system, useful alternate values include ps -ef and ps ux. The first line of the output must either contain a ‘PID’ title, or each line must begin with a process ID.

Note that the output of this command is filtered by DDD; a process is only shown if it can be attached to. The DDD process itself as well as the process of the inferior debugger are suppressed, too.


6.4 Program Stops

After the program has been started, it runs until one of the following happens:

DDD shows the current program status in the debugger console. The current execution position is highlighted by an arrow.

If ‘Edit ⇒ Preferences ⇒ General ⇒ Uniconify When Ready’ is set, DDD automatically deiconifies itself when the program stops. This way, you can iconify DDD during a lengthy computation and have it uniconify as soon as the program stops.


6.5 Resuming Execution

6.5.1 Continuing

To resume execution, at the current execution position, click on the ‘Continue’ button. Any breakpoints set at the current execution position are bypassed.

6.5.2 Stepping one Line

To execute just one source line, click on the ‘Step’ button. The program is executed until control reaches a different source line, which may be in a different function. Then, the program is stopped and control returns to DDD.

Warning: If you use the ‘Step’ button while control is within a function that was compiled without debugging information, execution proceeds until control reaches a function that does have debugging information. Likewise, it will not step into a function which is compiled without debugging information. To step through functions without debugging information, use the ‘Stepi’ button (see Machine Code Execution).

In GDB, the ‘Step’ button only stops at the first instruction of a source line. This prevents the multiple stops that used to occur in switch statements, for loops, etc. ‘Step’ continues to stop if a function that has debugging information is called within the line.

Also, the ‘Step’ in GDB only enters a subroutine if there is line number information for the subroutine. Otherwise it acts like the ‘Next’ button.

6.5.3 Continuing to the Next Line

To continue to the next line in the current function, click on the ‘Next’ button. This is similar to ‘Step’, but any function calls appearing within the line of code are executed without stopping.

Execution stops when control reaches a different line of code at the original stack level that was executing when you clicked on ‘Next’.

6.5.4 Continuing Until Here

To continue running until a specific location is reached, use the ‘Continue Until Here’ facility from the line popup menu. See Temporary Breakpoints, for a discussion.

6.5.5 Continuing Until a Greater Line is Reached

To continue until a greater line in the current function is reached, click on the ‘Until’ button. This is useful to avoid single stepping through a loop more than once.

Until’ is like ‘Next’, except that when ‘Until’ encounters a jump, it automatically continues execution until the program counter is greater than the address of the jump.

This means that when you reach the end of a loop after single stepping though it, ‘until’ makes your program continue execution until it exits the loop. In contrast, clicking on ‘Next’ at the end of a loop simply steps back to the beginning of the loop, which forces you to step through the next iteration.

Until’ always stops your program if it attempts to exit the current stack frame.

Until’ works by means of single instruction stepping, and hence is slower than continuing until a breakpoint is reached.

6.5.6 Continuing Until Function Returns

To continue running until the current function returns, use the ‘Finish’ button. The returned value (if any) is printed.


6.6 Continuing at a Different Address

Ordinarily, when you continue your program, you do so at the place where it stopped. You can instead continue at an address of your own choosing.

The most common occasion to use this feature is to back up—perhaps with more breakpoints set-over a portion of a program that has already executed, in order to examine its execution in more detail.

To set the execution position to the current location, use ‘Set Execution Position’ from the breakpoint popup menu. This item is also accessible by pressing and holding the ‘Break/Clear’ button.23

As a quicker alternative, you can also press mouse button 1 on the arrow and drag it to a different location.24


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Moving the execution position does not change the current stack frame, or the stack pointer, or the contents of any memory location or any register other than the program counter.

Some inferior debuggers (notably GDB) allow you to set the new execution position into a different function from the one currently executing. This may lead to bizarre results if the two functions expect different patterns of arguments or of local variables. For this reason, moving the execution position requests confirmation if the specified line is not in the function currently executing.

After moving the execution position, click on ‘Continue’ to resume execution.


6.7 Examining the Stack

When your program has stopped, the first thing you need to know is where it stopped and how it got there.

Each time your program performs a function call, information about the call is generated. That information includes the location of the call in your program, the arguments of the call, and the local variables of the function being called. The information is saved in a block of data called a stack frame. The stack frames are allocated in a region of memory called the call stack.

When your program stops, the DDD commands for examining the stack allow you to see all of this information.

One of the stack frames is selected by DDD and many DDD commands refer implicitly to the selected frame. In particular, whenever you ask DDD for the value of a variable in your program, the value is found in the selected frame. There are special DDD commands to select whichever frame you are interested in.


6.7.1 Stack Frames

The call stack is divided up into contiguous pieces called stack frames, or frames for short; each frame is the data associated with one call to one function. The frame contains the arguments given to the function, the function’s local variables, and the address at which the function is executing.

When your program is started, the stack has only one frame, that of the function main. This is called the initial frame or the outermost frame. Each time a function is called, a new frame is made. Each time a function returns, the frame for that function invocation is eliminated. If a function is recursive, there can be many frames for the same function. The frame for the function in which execution is actually occurring is called the innermost frame. This is the most recently created of all the stack frames that still exist.

Inside your program, stack frames are identified by their addresses. A stack frame consists of many bytes, each of which has its own address; each kind of computer has a convention for choosing one byte whose address serves as the address of the frame. Usually this address is kept in a register called the frame pointer register while execution is going on in that frame.

GDB assigns numbers to all existing stack frames, starting with zero for the innermost frame, one for the frame that called it, and so on upward. These numbers do not really exist in your program; they are assigned by GDB to give you a way of designating stack frames in GDB commands.


6.7.2 Backtraces

DDD provides a backtrace window showing a summary of how your program got where it is. It shows one line per frame, for many frames, starting with the currently executing frame (frame zero), followed by its caller (frame one), and on up the stack.

To enable the backtrace window, select ‘Status ⇒ Backtrace’.


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Using GDB, each line in the backtrace shows the frame number and the function name. The program counter value is also shown—unless you use the GDB command ‘set print address off’. The backtrace also shows the source file name and line number, as well as the arguments to the function. The program counter value is omitted if it is at the beginning of the code for that line number.


6.7.3 Selecting a Frame

Most commands for examining the stack and other data in your program work on whichever stack frame is selected at the moment. Here are the commands for selecting a stack frame.25

In the backtrace window, you can select an arbitrary frame to move from one stack frame to another. Just click on the desired frame.

The ‘Up’ button selects the function that called the current one—that is, it moves one frame up.

The ‘Down’ button selects the function that was called by the current one—that is, it moves one frame down.

You can also directly type the up and down commands at the debugger prompt. Typing Ctrl+Up and Ctrl+Down, respectively, will also move you through the stack.

Up’ and ‘Down’ actions can be undone via ‘Edit ⇒ Undo’.


6.8 “Undoing” Program Execution

If you take a look at the ‘Edit ⇒ Undo’ menu item after an execution command, you’ll find that DDD offers you to undo execution commands just as other commands. Does this mean that DDD allows you to go backwards in time, undoing program execution as well as undoing any side-effects of your program?

Sorry—we must disappoint you. DDD cannot undo what your program did. (After a little bit of thought, you’ll find that this would be impossible in general.) However, DDD can do something different: it can show previously recorded states of your program.

After “undoing” an execution command (via ‘Edit ⇒ Undo’, or the ‘Undo’ button), the execution position moves back to the earlier position and displayed variables take their earlier values. Your program state is in fact unchanged, but DDD gives you a view on the earlier state as recorded by DDD.

In this so-called historic mode, most normal DDD commands that would query further information from the program are disabled, since the debugger cannot be queried for the earlier state. However, you can examine the current execution position, or the displayed variables. Using ‘Undo’ and ‘Redo’, you can move back and forward in time to examine how your program got into the present state.

To let you know that you are operating in historic mode, the execution arrow gets a dashed-line appearance (indicating a past position); variable displays also come with dashed lines. Furthermore, the status line informs you that you are seeing an earlier program state.

Here’s how historic mode works: each time your program stops, DDD collects the current execution position and the values of displayed variables. Backtrace, thread, and register information is also collected if the corresponding dialogs are open. When “undoing” an execution command, DDD updates its view from this collected state instead of querying the program.

If you want to collect this information without interrupting your program—within a loop, for instance—you can place a breakpoint with an associated cont command (see Breakpoint Commands). When the breakpoint is hit, DDD will stop, collect the data, and execute the ‘cont’ command, resuming execution. Using a later ‘Undo’, you can step back and look at every single loop iteration.

To leave historic mode, you can use ‘Redo’ until you are back in the current program state. However, any DDD command that refers to program state will also leave historic mode immediately by applying to the current program state instead. For instance, ‘Up’ leaves historic mode immediately and selects an alternate frame in the restored current program state.

If you want to see the history of a specific variable, as recorded during program stops, you can enter the DDD command

graph history name

This returns a list of all previously recorded values of the variable name, using array syntax. Note that name must have been displayed at earlier program stops in order to record values.


6.9 Examining Threads

In some operating systems, a single program may have more than one thread of execution. The precise semantics of threads differ from one operating system to another, but in general the threads of a single program are akin to multiple processes—except that they share one address space (that is, they can all examine and modify the same variables). On the other hand, each thread has its own registers and execution stack, and perhaps private memory.

For debugging purposes, DDD lets you display the list of threads currently active in your program and lets you select the current thread—the thread which is the focus of debugging. DDD shows all program information from the perspective of the current thread.26


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To view all currently active threads in your program, select ‘Status ⇒ Threads’. The current thread is highlighted. Select any thread to make it the current thread.

Using JDB, additional functionality is available:

  • Select a thread group to switch between viewing all threads and the threads of the selected thread group;
  • Click on ‘Suspend’ to suspend execution of the selected threads;
  • Click on ‘Resume’ to resume execution of the selected threads.

For more information on threads, see the JDB and GDB documentation (see Debugging Programs with Multiple Threads in Debugging with GDB).


6.10 Handling Signals

A signal is an asynchronous event that can happen in a program. The operating system defines the possible kinds of signals, and gives each kind a name and a number. For example, in UNIX, SIGINT is the signal a program gets when you type an interrupt; SIGSEGV is the signal a program gets from referencing a place in memory far away from all the areas in use; SIGALRM occurs when the alarm clock timer goes off (which happens only if your program has requested an alarm).

Some signals, including SIGALRM, are a normal part of the functioning of your program. Others, such as SIGSEGV, indicate errors; these signals are fatal (kill your program immediately) if the program has not specified in advance some other way to handle the signal. SIGINT does not indicate an error in your program, but it is normally fatal so it can carry out the purpose of the interrupt: to kill the program.

GDB has the ability to detect any occurrence of a signal in your program. You can tell GDB in advance what to do for each kind of signal.

Normally, DDD is set up to ignore non-erroneous signals like SIGALRM (so as not to interfere with their role in the functioning of your program) but to stop your program immediately whenever an error signal happens. In DDD, you can view and edit these settings via ‘Status ⇒ Signals’.

Status ⇒ Signals’ pops up a panel showing all the kinds of signals and how GDB has been told to handle each one. The settings available for each signal are:

Stop

If set, GDB should stop your program when this signal happens. This also implies ‘Print’ being set.

Print

If set, GDB should print a message when this signal happens.

If unset, GDB should not mention the occurrence of the signal at all. This also implies ‘Stop’ being unset.

Pass

If set, GDB should allow your program to see this signal; your program can handle the signal, or else it may terminate if the signal is fatal and not handled.

If unset, GDB should not allow your program to see this signal.


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The entry ‘All Signals’ is special. Changing a setting here affects all signals at once—except those used by the debugger, typically SIGTRAP and SIGINT.

To undo any changes, use ‘Edit ⇒ Undo’. The ‘Reset’ button restores the saved settings.

When a signal stops your program, the signal is not visible until you continue. Your program sees the signal then, if ‘Pass’ is in effect for the signal in question at that time. In other words, after GDB reports a signal, you can change the ‘Pass’ setting in ‘Status ⇒ Signals’ to control whether your program sees that signal when you continue.

You can also cause your program to see a signal it normally would not see, or to give it any signal at any time. The ‘Send’ button will resume execution where your program stopped, but immediately give it the signal shown.

On the other hand, you can also prevent your program from seeing a signal. For example, if your program stopped due to some sort of memory reference error, you might store correct values into the erroneous variables and continue, hoping to see more execution; but your program would probably terminate immediately as a result of the fatal signal once it saw the signal. To prevent this, you can resume execution using ‘Commands ⇒ Continue Without Signal’.

Signal settings are not saved across DDD invocations, since changed signal settings are normally useful within specific projects only. Instead, signal settings are saved with the current session, using ‘File ⇒ Save Session As’.


6.11 Killing the Program

You can kill the process of the debugged program at any time using the ‘Kill’ button.

Killing the process is useful if you wish to debug a core dump instead of a running process. GDB ignores any core dump file while your program is running.

The ‘Kill’ button is also useful if you wish to recompile and relink your program, since on many systems it is impossible to modify an executable file while it is running in a process. In this case, when you next click on ‘Run’, GDB notices that the file has changed, and reads the symbol table again (while trying to preserve your current debugger state).


7 Examining Data

DDD provides several means to examine data.


7.1 Showing Simple Values using Value Tips

To display the value of a simple variable, move the mouse pointer on its name. After a second, a small window (called value tip) pops up showing the value of the variable pointed at. The window disappears as soon as you move the mouse pointer away from the variable. The value is also shown in the status line.


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You can disable value tips via ‘Edit ⇒ Preferences ⇒ General ⇒ Automatic display of variable values as popup tips’.

You can disable displaying variable values in the status line via ‘Edit ⇒ Preferences ⇒ General ⇒ Automatic display of variable values in the status line’.

These customizations are tied to the following resources:

Resource: valueTips (class Tips)

Whether value tips are enabled (‘on’, default) or not (‘off’). Value tips affect DDD performance and may be distracting for some experienced users.

Resource: valueDocs (class Docs)

Whether the display of variable values in the status line is enabled (‘on’, default) or not (‘off’).

You can turn off value tips via ‘Edit ⇒ Preferences ⇒ General ⇒ Automatic Display of Variable Values’.


7.2 Printing Simple Values in the Debugger Console

The variable value can also be printed in the debugger console, making it available for future operations. To print a variable value, select the desired variable by clicking mouse button 1 on its name. The variable name is copied to the argument field. By clicking the ‘Print’ button, the value is printed in the debugger console. The printed value is also shown in the status line.

As a shorter alternative, you can simply press mouse button 3 on the variable name and select the ‘Print’ item from the popup menu.


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In GDB, the ‘Print’ button generates a print command, which has several more options. See Examining Data in Debugging with GDB, for GDB-specific expressions, variables, and output formats.


7.3 Displaying Complex Values in the Data Window

To explore complex data structures, you can display them permanently in the data window. The data window displays selected data of your program, showing complex data structures graphically. It is updated each time the program stops.


7.3.1 Display Basics

This section discusses how to create, manipulate, and delete displays. The essentials are:

  • Click on ‘Display’ to display the variable in ‘()’.
  • Click on a display to select it.
  • Click on ‘Undisplay’ to delete the selected display.

7.3.1.1 Creating Single Displays

To create a new display showing a specific variable, select the variable by clicking mouse button 1 on its name. The variable name is copied to the argument field. By clicking the ‘Display’ button, a new display is created in the data window. The data window opens automatically as soon as you create a display.


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As a shorter alternative, you can simply press mouse button 3 on the variable name and select ‘Display’ from the popup menu.

As an even faster alternative, you can also double-click on the variable name.

As another alternative, you may also enter the expression to be displayed in the argument field and press the ‘Display’ button.

Finally, you may also type in a command at the debugger prompt:

graph display expr [clustered] [at (x, y)] 
    [dependent on display] [[now or] when in scope]

This command creates a new display showing the value of the expression expr. The optional parts have the following meaning:

clustered

If given, the new display is created in a cluster. See Clustering Displays, for a discussion.

at (x, y)

If given, the new display is created at the position (x, y). Otherwise, a default position is assigned.

dependent on display

If given, an edge from the display numbered or named display to the new display is created. Otherwise, no edge is created. See Displaying Dependent Values, for details.

when in scope
now or when in scope

If ‘when in’ is given, the display creation is deferred until execution reaches the given scope (a function name, as in the backtrace output).

If ‘now or when in’ is given, DDD first attempts to create the display immediately. The display is deferred only if display creation fails.

If neither ‘when in’ suffix nor ‘now or when in’ suffix is given, the display is created immediately.


7.3.1.2 Selecting Displays

Each display in the data window has a title bar containing the display number and the displayed expression (the display name). Below the title, the display value is shown.

You can select single displays by clicking on them with mouse button 1.

You can extend an existing selection by pressing the Shift key while selecting. You can also toggle an existing selection by pressing the Shift key while selecting already selected displays.

Single displays may also be selected by using the arrow keys Up, Down, Left, and Right.

Multiple displays are selected by pressing and holding mouse button 1 somewhere on the window background. By moving the pointer while holding the button, a selection rectangle is shown; all displays fitting in the rectangle are selected when mouse button 1 is released.

If the Shift key is pressed while selecting, the existing selection is extended.

By double-clicking on a display title, the display itself and all connected displays are automatically selected.


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7.3.1.3 Showing and Hiding Details

Aggregate values (i.e. records, structs, classes, and arrays) can be shown expanded, that is, displaying all details, or hidden, that is, displayed as ‘{…}’.

To show details about an aggregate, select the aggregate by clicking mouse button 1 on its name or value and click on the ‘Show’ button. Details are shown for the aggregate itself as well as for all contained sub-aggregates.

To hide details about an aggregate, select the aggregate by clicking mouse button 1 on its name or value and click on the ‘Hide’ button.


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When pressing and holding mouse button 1 on the ‘Show/Hide’ button, a menu pops up with even more alternatives:

Show More ()

Shows details of all aggregates currently hidden, but not of their sub-aggregates. You can invoke this item several times in a row to reveal more and more details of the selected aggregate.

Show Just ()

Shows details of the selected aggregate, but hides all sub-aggregates.

Show All ()

Shows all details of the selected aggregate and of its sub-aggregates. This item is equivalent to the ‘Show’ button.

Hide ()

Hide all details of the selected aggregate. This item is equivalent to the ‘Hide’ button.

As a faster alternative, you can also press mouse button 3 on the aggregate and select the appropriate menu item.

As an even faster alternative, you can also double-click mouse button 1 on a value. If some part of the value is hidden, more details will be shown; if the entire value is shown, double-clicking will hide the value instead. This way, you can double-click on a value until you get the right amount of details.

If all details of a display are hidden, the display is called disabled; this is indicated by the string ‘(Disabled)’.

Displays can also be disabled or enabled via a DDD command, which you enter at the debugger prompt:

graph disable display displays…

disables the given displays.

graph enable display displays…

re-enables the given displays.

In both commands, displays… is either

  • a space-separated list of display numbers to disable or enable, or
  • a single display name. If you specify a display by name, all displays with this name will be affected.

Use ‘Edit ⇒ Undo’ to undo disabling or enabling displays.


7.3.1.4 Rotating Displays

Arrays, structures and lists can be oriented horizontally or vertically. To change the orientation of a display, select it and then click on the ‘Rotate’ button.

As a faster alternative, you can also press mouse button 3 on the array and select ‘Rotate’ from the popup menu.


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If a structure or list is oriented horizontally, DDD automatically suppresses the member names. This can be handy for saving space.

The last chosen display orientation is used for the creation of new displays. If you recently rotated an array to horizontal orientation, the next array you create will also be oriented horizontally. These settings are tied to the following resources:

Resource: arrayOrientation (class Orientation)

How arrays are to be oriented. Possible values are ‘XmVERTICAL’ (default) and ‘XmHORIZONTAL’.

Resource: showMemberNames (class ShowMemberNames)

Whether to show struct member names or not. Default is ‘on’.

Resource: structOrientation (class Orientation)

How structs are to be oriented. Possible values are ‘XmVERTICAL’ (default) and ‘XmHORIZONTAL’.


7.3.1.5 Displaying Local Variables

You can display all local variables at once by choosing ‘Data ⇒ Display Local Variables’. When using DBX, XDB, JDB, or Perl, this displays all local variables, including the arguments of the current function. When using GDB or pydb, function arguments are contained in a separate display, activated by ‘Data ⇒ Display Arguments’.

The display showing the local variables can be manipulated just like any other data display. Individual variables can be selected and dereferenced.


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7.3.1.6 Displaying Program Status

You can create a display from the output of an arbitrary debugger command. By entering

graph display `command`

the output of command is turned into a status display updated each time the program stops.

For instance, the command

graph display `where`

creates a status display named ‘Where’ that shows the current backtrace.

If you are using GDB, DDD provides a panel from which you can choose useful status displays. Select ‘Data ⇒ Status Displays’ and pick your choice from the list.


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Refreshing status displays at each stop takes time; you should delete status displays as soon as you don’t need them any more.


7.3.1.7 Refreshing the Data Window

The data window is automatically updated or refreshed each time the program stops. Values that have changed since the last refresh are highlighted.

However, there may be situations where you should refresh the data window explicitly. This is especially the case whenever you changed debugger settings that could affect the data format, and want the data window to reflect these settings.

You can refresh the data window by selecting ‘Data ⇒ Refresh Displays’.

As an alternative, you can press mouse button 3 on the background of the data window and select the ‘Refresh Displays’ item.

Typing

graph refresh

at the debugger prompt has the same effect.


7.3.1.8 Display Placement

By default, displays are created from top to bottom—that is, each new display is placed below the downmost one. You can change this setting to left to right via ‘Edit ⇒ Preferences ⇒ Data ⇒ Placement ⇒ Left to right’.


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This setting is tied to the following resource:

Resource: displayPlacement (class Orientation)

If this is ‘XmVERTICAL’ (default), DDD places each new independent display below the downmost one. If this is ‘XmHORIZONTAL’, each new independent display is placed on the right of the rightmost one.

Note that changing the placement of new displays also affects the placement of dependent displays (see Displaying Dependent Values). In top to bottom mode, dependent displays are created on the right of the originating display; in left to right mode, dependent displays are created on the below the originating display.


7.3.1.9 Clustering Displays

If you examine several variables at once, having a separate display for each of them uses a lot of screen space. This is why DDD supports clusters. A cluster merges several logical data displays into one physical display, saving screen space.

There are two ways to create clusters:

  • You can create clusters manually. This is done by selecting the displays to be clustered and choosing ‘Undisp ⇒ Cluster ()’. This creates a new cluster from all selected displays. If an already existing cluster is selected, too, the selected displays will be clustered into the selected cluster.
  • You can create a cluster automatically for all independent data displays, such that all new data displays will automatically be clustered, too. This is achieved by enabling ‘Edit ⇒ Preferences ⇒ Data ⇒ Placement ⇒ clustered’.

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Displays in a cluster can be selected and manipulated like parts of an ordinary display; in particular, you can show and hide details, or dereference pointers. However, edges leading to clustered displays can not be shown, and you must either select one or all clustered displays.

Disabling a cluster is called unclustering, and again, there are two ways of doing it:

  • You can uncluster displays manually, by selecting the cluster and choosing ‘Undisp ⇒ Uncluster ()’.
  • You can uncluster all current and future displays by disabling ‘Edit ⇒ Preferences ⇒ Data ⇒ Placement ⇒ clustered’.

7.3.1.10 Creating Multiple Displays

To display several successive objects of the same type (a section of an array, or an array of dynamically determined size), you can use the notation ‘from..to’ in display expressions.

from and to are numbers that denote the first and last expression to display. Thus,

graph display argv[0..9]

creates 10 new displays for ‘argv[0]’, ‘argv[1]’, …, ‘argv[9]’. The displays are clustered automatically (see Clustering Displays), such that you can easily handle the set just like an array.

The ‘from..to’ notation can also be used multiple times. For instance,

graph display 1..5 * 1..5

creates a handy small multiplication table.

The ‘from..to’ notation creates several displays, which takes time to create and update. If you want to display only a part of an array, array slices are a more efficient way. See Array Slices, for a discussion.


7.3.1.11 Editing all Displays

You can view the state of all displays by selecting ‘Data ⇒ Displays’. This invokes the Display Editor.


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The Display Editor shows the properties of each display, using the following fields:

Num

The display number.

Expression

The displayed expression.

State

One of

enabled

Normal state.

disabled

Disabled; all details are hidden. Use ‘Show’ to enable.

not active

Out of scope.

deferred

Will be created as soon as its ‘Scope’ is reached (see Creating Single Displays).

clustered

Part of a cluster (see Clustering Displays). Use ‘Undisp ⇒ Uncluster’ to uncluster.

alias of display

A suppressed alias of display display (see Shared Structures).

Scope

The scope in which the display was created. For deferred displays, this is the scope in which the display will be created.

Address

The address of the displayed expression. Used for resolving aliases (see Shared Structures).


7.3.1.12 Deleting Displays

To delete a single display, select its title or value and click on the ‘Undisp’ button. As an alternative, you can also press mouse button 3 on the display and select the ‘Undisplay’ item.

When a display is deleted, its immediate ancestors and descendants are automatically selected, so that you can easily delete entire graphs.

If you have selected only part of a display, clicking on the ‘Undisp’ button allows you to suppress this part—by applying the Suppress Values theme on the part. You’ll be asked for confirmation first. See Using Data Themes, for details.


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To delete several displays at once, use the ‘Undisp’ button in the Display Editor (invoked via ‘Data ⇒ Displays’). Select any number of display items in the usual way and delete them by pressing ‘Undisp’.

As an alternative, you can also use a DDD command:

graph undisplay displays…

Here, displays… is either

  • a space-separated list of display numbers to disable or enable, or
  • a single display name. If you specify a display by name, all displays with this name will be affected.

If you are using stacked windows, deleting the last display from the data window also automatically closes the data window. (You can change this via ‘Edit ⇒ Preferences ⇒ Data ⇒ Close data window when deleting last display’.)

If you deleted a display by mistake, use ‘Edit ⇒ Undo’ to re-create it.

Finally, you can also cut, copy, and paste displays using the ‘Cut’, ‘Copy’, and ‘Paste’ items from the ‘Edit’ menu. The clipboard holds the commands used to create the displays; ‘Paste’ inserts the display commands in the debugger console. This allows you to save displays for later usage or to copy displays across multiple DDD instances.


7.3.2 Arrays

DDD has some special features that facilitate handling of arrays.


7.3.2.1 Array Slices

It is often useful to print out several successive objects of the same type in memory; a slice (section) of an array, or an array of dynamically determined size for which only a pointer exists in the program.

Using DDD, you can display slices using the ‘from..to’ notation (see Creating Multiple Displays). But this requires that you already know from and to; it is also inefficient to create several single displays. If you use GDB, you have yet another alternative.

Using GDB, you can display successive objects by referring to a contiguous span of memory as an artificial array, using the binary operator ‘@’. The left operand of ‘@’ should be the first element of the desired array and be an individual object. The right operand should be the desired length of the array. The result is an array value whose elements are all of the type of the left argument. The first element is actually the left argument; the second element comes from bytes of memory immediately following those that hold the first element, and so on.

Here is an example. If a program says

int *array = (int *) malloc (len * sizeof (int));

you can print the contents of array with

print array[0]@len

and display the contents with

graph display array[0]@len

The general form of displaying an array slice is thus

graph display array[first]@nelems

where array is the name of the array to display, first is the index of the first element, and nelems is the number of elements to display.

The left operand of ‘@’ must reside in memory. Array values made with ‘@’ in this way behave just like other arrays in terms of subscripting, and are coerced to pointers when used in expressions.


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7.3.2.2 Repeated Values

Using GDB, an array value that is repeated 10 or more times is displayed only once. The value is shown with a ‘<nx>’ postfix added, where n is the number of times the value is repeated. Thus, the display ‘0x0 <30x>’ stands for 30 array elements, each with the value ‘0x0’. This saves a lot of display space, especially with homogeneous arrays.


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The default GDB threshold for repeated array values is 10. You can change it via ‘Edit ⇒ GDB Settings ⇒ Threshold for repeated print elements’. Setting the threshold to 0 will cause GDB (and DDD) to display each array element individually. Be sure to refresh the data window via ‘Data ⇒ Refresh Displays’ after a change in GDB settings.

You can also configure DDD to display each array element individually:

Resource: expandRepeatedValues (class ExpandRepeatedValues)

GDB can print repeated array elements as ‘value <repeated n times>’. If ‘expandRepeatedValues’ is ‘on’, DDD will display n instances of value instead. If ‘expandRepeatedValues’ is ‘off’ (default), DDD will display value with ‘<nx>’ appended to indicate the repetition.


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7.3.2.3 Arrays as Tables

By default, DDD lays out two-dimensional arrays as tables, such that all array elements are aligned with each other.27 To disable this feature, unset ‘Edit ⇒ Preferences ⇒ Data ⇒ Display Two-Dimensional Arrays as Tables’. This is tied to the following resource:

Resource: align2dArrays (class Align2dArrays)

If ‘on’ (default), DDD lays out two-dimensional arrays as tables, such that all array elements are aligned with each other. If ‘off’, DDD treats a two-dimensional array as an array of one-dimensional arrays, each aligned on its own.


7.3.3 Assignment to Variables

During program execution, you can change the values of arbitrary variables.28

To change the value of a variable, enter its name in ‘()’—for instance, by selecting an occurrence or a display. Then, click on the ‘Set’ button. In a dialog, you can edit the variable value at will; clicking the ‘OK’ or ‘Apply’ button commits your change and assigns the new value to the variable.


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To change a displayed value, you can also select ‘Set Value’ menu from the data popup menu,

If you made a mistake, you can use ‘Edit ⇒ Undo’ to re-set the variable to its previous value.


7.3.4 Examining Structures

Besides displaying simple values, DDD can also visualize the Dependencies between values—especially pointers and other references that make up complex data structures.


7.3.4.1 Displaying Dependent Values

Dependent displays are created from an existing display. The dependency is indicated by an edge leading from the originating display to the dependent display.

To create a dependent display, select the originating display or display part and enter the dependent expression in the ‘():’ argument field. Then click on the ‘Display’ button.

Using dependent displays, you can investigate the data structure of a tree for example and lay it out according to your intuitive image of the tree data structure.

By default, DDD does not recognize shared data structures (i.e. a data object referenced by multiple other data objects). See Shared Structures, for details on how to examine such structures.


7.3.4.2 Dereferencing Pointers

There are special shortcuts for creating dependent displays showing the value of a dereferenced pointer. This allows for rapid examination of pointer-based data structures.

To dereference a pointer, select the originating pointer value or name and click on the ‘Disp *’ button. A new display showing the dereferenced pointer value is created.

As a faster alternative, you can also press mouse button 3 on the originating pointer value or name and select the ‘Display *’ menu item.

As an even faster alternative, you can also double-click mouse button 1 on the originating pointer value or name. If you press Ctrl while double-clicking, the display will be dereferenced in place–that is, it will be replaced by the dereferenced display.

The ‘Display *()’ function is also accessible by pressing and holding the ‘Display’ button.


7.3.4.3 Shared Structures

By default, DDD does not recognize shared data structures—that is, a data object referenced by multiple other data objects. For instance, if two pointers ‘p1’ and ‘p2’ point at the same data object ‘d’, the data displays ‘d’, ‘*p1’, and ‘*p2’ will be separate, although they denote the same object.

DDD provides a special mode which makes it detect these situations. DDD recognizes if two or more data displays are stored at the same physical address, and if this is so, merges all these aliases into one single data display, the original data display. This mode is called Alias Detection; it is enabled via ‘Data ⇒ Detect Aliases’.

When alias detection is enabled, DDD inquires the memory location (the address) of each data display after each program step. If two displays have the same address, they are merged into one. More specifically, only the one which has least recently changed remains (the original data display); all other aliases are suppressed, i.e. completely hidden. The edges leading to the aliases are replaced by edges leading to the original data display.

An edge created by alias detection is somewhat special: rather than connecting two displays directly, it goes through an edge hint, describing an arc connecting the two displays and the edge hint.

Each edge hint is a placeholder for a suppressed alias; selecting an edge hint is equivalent to selecting the alias. This way, you can easily delete display aliases by simply selecting the edge hint and clicking on ‘Undisp’.


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To access suppressed display aliases, you can also use the Display Editor. Suppressed displays are listed in the Display Editor as aliases of the original data display. Via the Display Editor, you can select, change, and delete suppressed displays.

Suppressed displays become visible again as soon as

  • alias detection is disabled,
  • their address changes such that they are no more aliases, or
  • the original data display is deleted, such that the least recently changed alias becomes the new original data display.

Please note the following caveats with alias detection:

  • Alias detection requires that the current programming language provides a means to determine the address of an arbitrary data object. Currently, only C, C++, and Java are supported.
  • Some inferior debuggers (for instance, SunOS DBX) produce incorrect output for address expressions. Given a pointer p, you may verify the correct function of your inferior debugger by comparing the values of p and ‘&p’ (unless p actually points to itself). You can also examine the data display addresses, as shown in the Display Editor.
  • Alias detection slows down DDD slightly, which is why you can turn it off. You may consider to enable it only at need—for instance, while examining some complex data structure—and disable it while examining control flow (i.e., stepping through your program). DDD will automatically restore edges and data displays when switching modes.

Alias detection is controlled by the following resources:

Resource: deleteAliasDisplays (class DeleteAliasDisplays)

If this is ‘on’ (default), the ‘Undisplay ()’ button also deletes all aliases of the selected displays. If this is ‘off’, only the selected displays are deleted; the aliases remain, and one of the aliases will be unsuppressed.

Resource: detectAliases (class DetectAliases)

If ‘on’ (default), DDD attempts to recognize shared data structures. If ‘off’, shared data structures are not recognized.

Resource: typedAliases (class TypedAliases)

If ‘on’ (default), DDD requires structural equivalence in order to recognize shared data structures. If this is ‘off’, two displays at the same address are considered aliases, regardless of their structure.


7.3.4.4 Display Shortcuts

DDD maintains a shortcut menu of frequently used display expressions. This menu is activated

  • by pressing and holding the ‘Display’ button, or
  • by pressing mouse button 3 on some display and selecting ‘New Display’, or
  • by pressing Shift and mouse button 3 on some display.

By default, the shortcut menu contains frequently used base conversions.

The ‘Other’ entry in the shortcut menu lets you create a new display that extends the shortcut menu.

As an example, assume you have selected a display named ‘date_ptr’. Selecting ‘Display ⇒ Other’ pops up a dialog that allows you to enter a new expression to be displayed—for instance, you can cast the display ‘date_ptr’ to a new display ‘(char *)date_ptr’. If the ‘Include in ‘New Display’ Menu’ toggle was activated, the shortcut menu will then contain a new entry ‘Display (char *)()’ that will cast any selected display display to ‘(char *)display’. Such shortcuts can save you a lot of time when examining complex data structures.


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You can edit the contents of the ‘New Display’ menu by selecting its ‘Edit Menu’ item. This pops up the Shortcut Editor containing all shortcut expressions, which you can edit at leisure. Each line contains the expression for exactly one menu item. Clicking on ‘Apply’ re-creates the ‘New Display’ menu from the text. If the text is empty, the ‘New Display’ menu will be empty, too.


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DDD also allows you to specify individual labels for user-defined buttons. You can write such a label after the expression, separated by ‘//’. This feature is used in the default contents of the GDBNew Display’ menu, where each of the base conversions has a label:

/t ()   // Convert to Bin
/d ()   // Convert to Dec
/x ()   // Convert to Hex
/o ()   // Convert to Oct

Feel free to add other conversions here. DDD supports up to 20 ‘New Display’ menu items.

The shortcut menu is controlled by the following resources:

Resource: dbxDisplayShortcuts (class DisplayShortcuts)

A newline-separated list of display expressions to be included in the ‘New Display’ menu for DBX.

If a line contains a label delimiter29, the string before the delimiter is used as expression, and the string after the delimiter is used as label. Otherwise, the label is ‘Display expression’. Upon activation, the string ‘()’ in expression is replaced by the name of the currently selected display.

Resource: gdbDisplayShortcuts (class DisplayShortcuts)

A newline-separated list of display expressions to be included in the ‘New Display’ menu for GDB. See the description of ‘dbxDisplayShortcuts’, above.

Resource: jdbDisplayShortcuts (class DisplayShortcuts)

A newline-separated list of display expressions to be included in the ‘New Display’ menu for JDB. See the description of ‘dbxDisplayShortcuts’, above.

Resource: perlDisplayShortcuts (class DisplayShortcuts)

A newline-separated list of display expressions to be included in the ‘New Display’ menu for Perl. See the description of ‘dbxDisplayShortcuts’, above.

Resource: bashDisplayShortcuts (class DisplayShortcuts)

A newline-separated list of display expressions to be included in the ‘New Display’ menu for Bash. See the description of ‘dbxDisplayShortcuts’, above.

Resource: pydbDisplayShortcuts (class DisplayShortcuts)

A newline-separated list of display expressions to be included in the ‘New Display’ menu for pydb. See the description of ‘dbxDisplayShortcuts’, above.

Resource: xdbDisplayShortcuts (class DisplayShortcuts)

A newline-separated list of display expressions to be included in the ‘New Display’ menu for XDB. See the description of ‘dbxDisplayShortcuts’, above.


7.3.5 Customizing Displays


7.3.5.1 Using Data Themes

DDD provides a simple method to customize displays. DDD comes with a number of visual modifiers, called data themes.

Each theme modifies a particular aspect of a data display. It can be applied to individual displays or to a number of displays. The themes installed with DDD include:

Small Titles

If enabled, display titles in a smaller font.

Small Values

Apply this theme to display values in a smaller font.

Tiny Values

If enabled, display values in a tiny font. This could be combined with a pattern like *\[*\] to make all array members tiny. Apply this theme to display values in a tiny font.

Suppress Values

If enabled, the given value will be suppressed. This should be combined with a pattern like *->X to suppress all members named ‘X’. Apply this theme to display values not at all.

Red Background

Use this with a self-defined button associated with the command graph apply red.vsl "()"

Red nil pointers

If enabled, show nil pointers in red.

Green background

Use this with a self-defined button associated with the command graph apply green.vsl "()".

Intel x86 flag bits and registers

To use this theme, set up some data buttons like this:

   Ddd*dataButtons: \
   graph display ($eflags & 1) != 0 // c\n\
   graph display ($eflags & 64) != 0 // z\n\
   graph display ($eflags & 128) != 0 // s\n\
   graph display ($eflags & 1024) != 0 // d\n\
   graph display ($eflags & 2048) != 0 // o\n\
   graph display $eax & 255 // al\n\
   graph display $eax >> 8 & 255 // ah\n\
   graph display $eax & 65535 // ax\n\
   graph display $ebx & 255 // bl\n\
   graph display $ebx >> 8 & 255 // bh\n\
   graph display $ebx & 65535 // bx\n\
   graph display $ecx & 255 // cl\n\
   graph display $ecx >> 8 & 255 // ch\n\
   graph display $ecx & 65535 // cx\n\
   graph display $edx & 255 // dl\n\
   graph display $edx >> 8 & 255 // dh\n\
   graph display $edx & 65535 // dx

Whenever the these displays is shown, the title will be replaced by a more intuitive title like “carry”, or “zero” for one of the flag bits and “al” “ax”, etc. for one of the registers.

Each of these themes can be applied for specific displays.


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To apply a theme on a display,

  1. Press mouse button 3 on the display.
  2. Select ‘Theme
  3. Select the theme to apply.

For instance, to display the variable s in a tiny font, click mouse button 3 on the display of s, and select ‘Theme ⇒ Tiny Values ⇒ Apply’.

To unapply a theme, just click on ‘Undo’ (if you just applied it) or repeat the sequence as above.


7.3.5.2 Applying Data Themes to Several Values

Whenever you want to apply a theme on a struct member or an array element, you will be asked whether to

  • apply the theme on the single value only, or
  • apply the theme on all similar values.

Suppose, for instance, that you don’t want to see ‘vptr’ members anymore. Then you’d apply the theme Suppress Values on all similar values.

On the other hand, if you want to highlight one single value only, you’d apply the theme Red Background on only one single value.

If you find this confirmation annoying, you can define a command button which directly applies the theme. See Defining Commands, for details on defining commands.

Applying and unapplying themes is associated with the following commands:

graph apply theme name pattern

applies the theme name on pattern.

graph unapply theme name pattern

unapplies the theme name on pattern.

graph toggle theme name pattern

applies the theme name on pattern if it was not already applied, and unapplies it otherwise.


7.3.5.3 Editing Themes

Each theme can be globally activated or not. If a theme is activated, it is applied to all expressions that match its pattern.

Normally, these patterns are automatically maintained by simply selecting the themes for the individual displays. However, you can also edit patterns directly.

Patterns are separated by ‘;’ and contain shell-like metacharacters:

  • *’ matches any sequence of characters.
  • ?’ matches any single character.
  • [set]’ matches any character in set. Character ranges can be expressed using from-to: ‘[0-9a-zA-Z_]’ is the set of characters allowed in C characters.
  • [!set]’ matches any character not in set.
  • To suppress the special syntactic significance of any metacharacter\n\ and match the character exactly, precede it with ‘\’ (backslash).
  • To suppress the syntactic significance of all metacharacters,\n\ enclose the pattern in double or single quotes.\n\

To edit the set of themes, invoke ‘Data ⇒ Themes’.

To apply changes you made to the themes, click on ‘Apply’. To revert the themes to the last saved, click on ‘Reset’.


7.3.5.4 Writing Data Themes

You can write your own data themes, customizing the display to match your need. See Writing DDD Themes, for details.


7.3.5.5 Display Resources

You can use these resources to control display appearance:

Resource: autoCloseDataWindow (class AutoClose)

If this is ‘on’ (default) and DDD is in stacked window mode, deleting the last display automatically closes the data window. If this is ‘off’, the data window stays open even after deleting the last display.

Resource: bumpDisplays (class BumpDisplays)

If some display d changes size and this resource is ‘on’ (default), DDD assigns new positions to displays below and on the right of d such that the distance between displays remains constant. If this is ‘off’, other displays are not rearranged.

Resource: clusterDisplays (class ClusterDisplays)

If ‘on’, new independent data displays will automatically be clustered. Default is ‘off’, meaning to leave new displays unclustered.

Resource: hideInactiveDisplays (class HideInactiveDisplays)

If some display gets out of scope and this resource is ‘on’ (default), DDD removes it from the data display. If this is ‘off’, it is simply disabled.

Resource: showBaseDisplayTitles (class ShowDisplayTitles)

Whether to assign titles to base (independent) displays or not. Default is ‘on’.

Resource: showDependentDisplayTitles (class ShowDisplayTitles)

Whether to assign titles to dependent displays or not. Default is ‘off’.

Resource: suppressTheme (class Theme)

The theme to apply when selecting ‘Undisp’ on a data value. Default is suppress.vsl.

Resource: themes (class Themes)

A newline-separated list of themes. Each theme has the format name, tabulator character, pattern.


7.3.5.6 VSL Resources

The following resources control the VSL interpreter:

Resource: vslBaseDefs (class VSLDefs)

A string with additional VSL definitions that are appended to the builtin VSL library. This resource is prepended to the ‘vslDefs’ resource below and set in the DDD application defaults file; don’t change it.

Resource: vslDefs (class VSLDefs)

A string with additional VSL definitions that are appended to the builtin VSL library. The default value is an empty string. This resource can be used to override specific VSL definitions that affect the data display. The preferred method, though, is to write a specific data theme (see Writing Data Themes).

Resource: vslLibrary (class VSLLibrary)

The VSL library to use. ‘builtin’ (default) means to use the built-in library, any other value is used as file name.

Resource: vslPath (class VSLPath)

A colon-separated list of directories to search for VSL include files. The following directory names are special:

  • The special directory name ‘user_themes’ stands for your individual theme directory, typically ~/.ddd/themes/.
  • The special directory name ‘ddd_themes’ stands for the installed theme directory, typically /usr/local/share/ddd-3.4.0/themes/.

Default is ‘user_themes:ddd_themes:.’, which means that DDD first searches your theme directory, followed by the system directory and the current directory.

If your DDD source distribution is installed in /opt/src, you can use the following settings to read the VSL library from /home/joe/ddd.vsl:

Ddd*vslLibrary: /home/joe/ddd.vsl
Ddd*vslPath:    user_themes:.:/opt/src/ddd/ddd:/opt/src/ddd/vsllib

VSL include files referenced by /home/joe/ddd.vsl are searched first in the current directory ., then in your theme directory, then in /opt/src/ddd/ddd/, and then in /opt/src/ddd/vsllib/.

Instead of supplying another VSL library, it is often easier to specify some minor changes to the built-in library (see Writing Data Themes).


7.3.6 Layouting the Graph

If you have several displays at once, you may wish to arrange them according to your personal preferences. This section tells you how you can do this.


7.3.6.1 Moving Displays

From time to time, you may wish to move displays at another place in the data window. You can move a single display by pressing and holding mouse button 1 on the display title. Moving the pointer while holding the button causes all selected displays to move along with the pointer.

Edge hints can be selected and moved around like other displays. If an arc goes through the edge hint, you can change the shape of the arc by moving the edge hint around.

For fine-grain movements, selected displays may also be moved using the arrow keys. Pressing Shift and an arrow key moves displays by single pixels. Pressing Ctrl and arrow keys moves displays by grid positions.


7.3.6.2 Scrolling Data

If the data window becomes too small to hold all displays, scroll bars are created. If your DDD is set up to use panners instead, a panner is created in the lower right edge. When the panner is moved around, the window view follows the position of the panner.

To change from scroll bars to panners, use ‘Edit ⇒ Startup ⇒ Data Scrolling’ and choose either ‘Panner’ or ‘Scrollbars’.

This setting is tied to the following resource:

Resource: pannedGraphEditor (class PannedGraphEditor)

The control to scroll the graph.

  • If this is ‘on’, an Athena panner is used (a kind of two-directional scrollbar).
  • If this is ‘off’ (default), two Motif scrollbars are used.

See DDD Options, for the --scrolled-graph-editor and --panned-graph-editor options.


7.3.6.3 Aligning Displays

You can align all displays on the nearest grid position by selecting ‘Data ⇒ Align on Grid’. This is useful for keeping edges strictly horizontal or vertical.

You can enforce alignment by selecting ‘Edit ⇒ Preferences ⇒ Data ⇒ Auto-align Displays on Nearest Grid Point’. If this feature is enabled, displays can be moved on grid positions only.


7.3.6.4 Automatic Layout

You can layout the entire graph as a tree by selecting ‘Data ⇒ Layout Graph’. The layout direction is determined from the display placement (see Display Placement) and from the last rotation (see Rotating the Graph).


PICS/ddd-layout

Layouting the graph may introduce edge hints; that is, edges are no more straight lines, but lead to an edge hint and from there to their destination. Edge hints can be moved around like arbitrary displays.

To enable a more compact layout, you can set the ‘Edit ⇒ Preferences ⇒ Data ⇒ Compact Layout’ option. This realizes an alternate layout algorithm, where successors are placed next to their parents. This algorithm is suitable for homogeneous data structures only.

You can enforce layout by setting ‘Edit ⇒ Preferences ⇒ Data ⇒ Automatic Layout’. If automatic layout is enabled, the graph is layouted after each change.


7.3.6.5 Rotating the Graph

You can rotate the entire graph clockwise by 90 degrees by selecting ‘Data ⇒ Rotate Graph’. You may need to layout the graph after rotating it; See Automatic Layout, for details.


7.3.7 Printing the Graph

DDD allows for printing the graph picture on PostScript printers or into files. This is useful for documenting program states.


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To print the graph on a PostScript printer, select ‘File ⇒ Print Graph’. Enter the printing command in the ‘Print Command’ field. Click on the ‘OK’ or the ‘Apply’ button to start printing.

As an alternative, you may also print the graph in a file. Click on the ‘File’ button and enter the file name in the ‘File Name’ field. Click on the ‘Print’ button to create the file.

When the graph is printed in a file, two formats are available:

  • PostScript’—suitable for enclosing the graph in another document;
  • FIG’—suitable for post-processing, using the xfig graphic editor, or for conversion into other formats (among others, IBMGL, TeX, PIC), using the transfig or fig2dev programs.

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Please note the following caveats related to printing graphs:

  • If any displays were selected when invoking the ‘Print’ dialog, the option ‘Selected Only’ is set. This makes DDD print only the selected displays.
  • The ‘Color’, ‘Orientation’, and ‘Paper Size’ options are meaningful for PostScript only.

These settings are tied to the following resources:

Resource: printCommand (class PrintCommand)

The command to print a PostScript file. Usually ‘lp’ or ‘lpr’.

Resource: paperSize (class PaperSize)

The paper size used for printing, in format ‘width x height’. The default is ISO A4 format, or ‘210mm x 297mm’.


7.4 Plotting Values

If you have huge amounts of numerical data to examine, a picture often says more than a thousand numbers. Therefore, DDD allows you to draw numerical values in nice 2-D and 3-D plots.


7.4.1 Plotting Arrays

Basically, DDD can plot two types of numerical values:

  • One-dimensional arrays. These are drawn in a 2-D x/y space, where x denotes the array index, and y the element value.
  • Two-dimensional arrays. These are drawn in a 3-D x/y/z space, where x and y denote the array indexes, and z the element value.

To plot a fixed-size array, select its name by clicking mouse button 1 on an occurrence. The array name is copied to the argument field. By clicking the ‘Plot’ button, a new display is created in the data window, followed by a new top-level window containing the value plot.

To plot a dynamically sized array, you must use an array slice (see Array Slices). In the argument field, enter

array[first]@nelems

where array is the name of the array to display, first is the index of the first element, and nelems is the number of elements to display. Then, click on ‘Plot’ to start the plot.

To plot a value, you can also enter a command at the debugger prompt:

graph plot expr

works like ‘graph display expr’ (and takes the same arguments; see Creating Single Displays), but the value is additionally shown in the plot window.

Each time the value changes during program execution, the plot is updated to reflect the current values. The plot window remains active until you close it (via ‘File ⇒ Close’) or until the associated display is deleted.


7.4.2 Changing the Plot Appearance

The actual drawing is not done by DDD itself. Instead, DDD relies on an external gnuplot program to create the drawing.

DDD adds a menu bar to the Gnuplot plot window that lets you influence the appearance of the plot:

  • The ‘View’ menu toggles optional parts of the plot, such as border lines or a background grid.
  • The ‘Plot’ menu changes the plotting style. The ‘3-D Lines’ option is useful for plotting two-dimensional arrays.
  • The ‘Scale’ menu allows you to enable logarithmic scaling and to enable or disable the scale tics.
  • The ‘Contour’ menu adds contour lines to 3-D plots.

In a 3-D plot, you can use the scroll bars to change your view position. The horizontal scroll bar rotates the plot around the z axis, that is, to the left and right. The vertical scroll bar rotates the plot around the y axis, that is, up and down.


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You can also resize the plot window as desired.


7.4.3 Plotting Scalars and Composites

Besides plotting arrays, DDD also allows you to plot scalars (simple numerical values). This works just like plotting arrays—you select the numerical variable, click on ‘Plot’, and here comes the plot. However, plotting a scalar is not very exciting. A plot that contains nothing but a scalar simply draws the scalar’s value as a y constant—that is, a horizontal line.

So why care about scalars at all? DDD allows you to combine multiple values into one plot. The basic idea is: if you want to plot something that is neither an array nor a scalar, DDD takes all numerical sub-values it can find and plots them all together in one window. For instance, you can plot all local variables by selecting ‘Data ⇒ Display Local Variables’, followed by ‘Plot’. This will create a plot containing all numerical values as found in the current local variables. Likewise, you can plot all numeric members contained in a structure by selecting it, followed by ‘Plot’.

If you want more control about what to include in a plot and what not, you can use display clusters (see Clustering Displays). A common scenario is to plot a one-dimensional array together with the current index position. This is done in three steps:

  1. Display the array and the index, using ‘Display’.
  2. Cluster both displays: select them and choose ‘Undisp ⇒ Cluster ()’.
  3. Plot the cluster by pressing ‘Plot’.

Scalars that are displayed together with arrays can be displayed either as vertical lines or horizontal lines. By default, scalars are plotted as horizontal lines. However, if a scalar is a valid index for an array that was previously plotted, it is shown as a vertical line. You can change this initial orientation by selecting the scalar display, followed by ‘Rotate’.


7.4.4 Plotting Display Histories

At each program stop, DDD records the values of all displayed variables, such that you can “undo” program execution (see “Undoing” Program Execution). These display histories can be plotted, too. The menu item ‘Plot ⇒ Plot history of ()’ creates a plot that shows all previously recorded values of the selected display.


7.4.5 Printing Plots

If you want to print the plot, select ‘File ⇒ Print Plot’. This pops up the DDD printing dialog, set up for printing plots. Just as when printing graphs, you have the choice between printing to a printer or a file and setting up appropriate options.

The actual printing is also performed by Gnuplot, using the appropriate driver. Please note the following caveats related to printing:

  • Creating ‘FIG’ files requires an appropriate driver built into Gnuplot. Your Gnuplot program may not contain such a driver. In this case, you will have to recompile Gnuplot, including the line ‘#define FIG’ in the Gnuplot ‘term.h’ file.
  • The ‘Portrait’ option generates an EPS file useful for inclusion in other documents. The ‘Landscape’ option makes DDD print the plot in the size specified in the ‘Paper Size’ option; this is useful for printing on a printer. In ‘Portrait’ mode, the ‘Paper Size’ option is ignored.
  • The Gnuplot device drivers for PostScript and X11 each have their own set of colors, such that the printed colors may differ from the displayed colors.
  • The ‘Selected Only’ option is set by default, such that only the currently selected plot is printed. (If you select multiple plots to be printed, the respective outputs will all be concatenated, which may not be what you desire.)

7.4.6 Entering Plotting Commands

Via ‘File ⇒ Command’, you can enter Gnuplot commands directly. Each command entered at the ‘gnuplot>’ prompt is passed to Gnuplot, followed by a Gnuplot ‘replot’ command to update the view. This is useful for advanced Gnuplot tasks.

Here’s a simple example. The Gnuplot command

set xrange [xmin:xmax]

sets the horizontal range that will be displayed to xminxmax. To plot only the elements 10 to 20, enter:

gnuplot> set xrange [10:20]
gnuplot> _

After each command entered, DDD adds a replot command, such that the plot is updated automatically.

Here’s a more complex example. The following sequence of Gnuplot commands saves the plot in TeX format:

gnuplot> set output "plot.tex" # Set the output filename
gnuplot> set term latex        # Set the output format
gnuplot> set term x11          # Show original picture again
gnuplot> _

Due to the implicit replot command, the output is automatically written to ‘plot.tex’ after the set term latex command.

The dialog keeps track of the commands entered; use the arrow keys to restore previous commands. Gnuplot error messages (if any) are also shown in the history area.

The interaction between DDD and Gnuplot is logged in the file ~/.ddd/log (see Logging). The DDD --trace option logs this interaction on standard output.


7.4.7 Exporting Plot Data

If you want some external program to process the plot data (a stand-alone Gnuplot program or the xmgr program, for instance), you can save the plot data in a file, using ‘File ⇒ Save Data As’. This pops up a dialog that lets you choose a data file to save the plotted data in.

The generated file starts with a few comment lines. The actual data follows in X/Y or X/Y/Z format. It is the same file as processed by Gnuplot.


7.4.8 Animating Plots

If you want to see how your data evolves in time, you can set a breakpoint whose command sequence ends in a cont command (see Breakpoint Commands. Each time this “continue” breakpoint is reached, the program stops and DDD updates the displayed values, including the plots. Then, DDD executes the breakpoint command sequence, resuming execution.

This way, you can set a “continue” breakpoint at some decisive point within an array-processing algorithm and have DDD display the progress graphically. When your program has stopped for good, you can use ‘Undo’ and ‘Redo’ to redisplay and examine previous program states. See “Undoing” Program Execution, for details.


7.4.9 Customizing Plots

You can customize the Gnuplot program to invoke, as well as a number of basic settings.


7.4.9.1 Gnuplot Invocation

Using ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Plot’, you can choose the Gnuplot program to invoke. This is tied to the following resource:

Resource: plotCommand (class PlotCommand)

The name of a Gnuplot executable. Default is ‘gnuplot’, followed by some options to set up colors and the initial geometry.

Using ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Plot Window’, you can choose whether to use the Gnuplot plot window (‘External’) or to use the plot window supplied by DDD (‘builtin’). This is tied to the following resource:

Resource: plotTermType (class PlotTermType)

The Gnuplot terminal type. Can have one of two values:

  • If this is ‘x11’, DDD “swallows” the external Gnuplot output window into its own user interface. Some window managers, notably mwm, have trouble with swallowing techniques.
  • Setting this resource to ‘xlib’ (default) makes DDD provide a builtin plot window instead. In this mode, plots work well with any window manager, but are less customizable (Gnuplot resources are not understood).

You can further control interaction with the external plot window:

Resource: plotWindowClass (class PlotWindowClass)

The class of the Gnuplot output window. When invoking Gnuplot, DDD waits for a window with this class and incorporates it into its own user interface (unless ‘plotTermType’ is ‘xlib’; see above). Default is ‘Gnuplot’.

Resource: plotWindowDelay (class WindowDelay)

The time (in ms) to wait for the creation of the Gnuplot window. Before this delay, DDD looks at each newly created window to see whether this is the plot window to swallow. This is cheap, but unfortunately, some window managers do not pass the creation event to DDD. If this delay has passed, and DDD has not found the plot window, DDD searches all existing windows, which is pretty expensive. Default time is 2000.


7.4.9.2 Gnuplot Settings

To change Gnuplot settings, use these resources:

Resource: plotInitCommands (class PlotInitCommands)

The initial Gnuplot commands issued by DDD. Default is:

set parametric
set urange [0:1]
set vrange [0:1]
set trange [0:1]

The ‘parametric’ setting is required to make Gnuplot understand the data files as generated DDD. The range commands are used to plot scalars.

See the Gnuplot documentation for additional commands.

Resource: plot2dSettings (class PlotSettings)

Additional initial settings for 2-D plots. Default is ‘set noborder’. Feel free to customize these settings as desired.

Resource: plot3dSettings (class PlotSettings)

Additional initial settings for 3-D plots. Default is ‘set border’. Feel free to customize these settings as desired.


7.5 Examining Memory

Using GDB or DBX, you can examine memory in any of several formats, independently of your program’s data types. The item ‘Data ⇒ Memory’ pops up a panel where you can choose the format to be shown.


PICS/ddd-examine

In the panel, you can enter

  • a repeat count, a decimal integer that specifies how much memory (counting by units) to display
  • a display format—one of
    octal

    Print as integer in octal

    hex

    Regard the bits of the value as an integer, and print the integer in hexadecimal.

    decimal

    Print as integer in signed decimal.

    unsigned

    Print as integer in unsigned decimal.

    binary

    Print as integer in binary.

    float

    Regard the bits of the value as a floating point number and print using typical floating point syntax.

    address

    Print as an address, both absolute in hexadecimal and as an offset from the nearest preceding symbol.

    instruction

    Print as machine instructions. The unit size is ignored for this display format.

    char

    Regard as an integer and print it as a character constant.

    string

    Print as null-terminated string. The unit size is ignored for this display format.

  • a unit size—one of
    bytes

    Bytes.

    halfwords

    Halfwords (two bytes).

    words

    Words (four bytes).

    giants

    Giant words (eight bytes).

  • an address—the starting display address. The expression need not have a pointer value (though it may); it is always interpreted as an integer address of a byte of memory.

There are two ways to examine the values:

  • You can dump the memory in the debugger console (using ‘Print’). If you repeat the resulting ‘x’ command by pressing Return in the debugger console (see Command History), the following area of memory is shown.
  • You can also display the memory dump in the data window (using ‘Display’). If you choose to display the values, the values will be updated automatically each time the program stop.

8 Machine-Level Debugging

Sometimes, it is desirable to examine a program not only at the source level, but also at the machine level. DDD provides special machine code and register windows for this task.


8.1 Examining Machine Code

To enable machine-level support, select ‘Source ⇒ Display Machine Code’. With machine code enabled, an additional machine code window shows up, displaying the machine code of the current function.30 By moving the sash at the right of the separating line between source and machine code, you can resize the source and machine code windows.


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The machine code window works very much like the source window. You can set, clear, and change breakpoints by selecting the address and pressing a ‘Break’ or ‘Clear’ button; the usual popup menus are also available. Breakpoints and the current execution position are displayed simultaneously in both source and machine code.

The ‘Lookup’ button can be used to look up the machine code for a specific function—or the function for a specific address. Just click on the location in one window and press ‘Lookup’ to see the corresponding code in the other window.

If source code is not available, only the machine code window is updated.

You can customize various aspects of the disassembling window. See Customizing Machine Code, for details.


8.2 Machine Code Execution

All execution facilities available in the source code window are available in the machine code window as well. Two special facilities are convenient for machine-level debugging:

To execute just one machine instruction, click on the ‘Stepi’ button or select ‘Program ⇒ Step Instruction’.

To continue to the next instruction in the current function, click on the ‘Nexti’ button select ‘Program ⇒ Next Instruction’.. This is similar to ‘Stepi’, but any subroutine calls are executed without stopping.

Using GDB, it is often useful to do

graph display /i $pc

when stepping by machine instructions. This makes DDD automatically display the next instruction to be executed, each time your program stops.


8.3 Examining Registers

DDD provides a register window showing the machine register values after each program stop. To enable the register window, select ‘Status ⇒ Registers’.31


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By selecting one of the registers, its name is copied to the argument field. You can use it as value for ‘Display’, for instance, to have its value displayed in the data window.


8.4 Customizing Machine Code

Enabling machine code via ‘Source ⇒ Display Machine Code’ (see Examining Machine Code) toggles the following resource:

Resource: disassemble (class Disassemble)

If this is ‘on’, the source code is automatically disassembled. The default is ‘off’. See DDD Options, for the --disassemble and --no-disassemble options.

You can keep disassembled code in memory, using ‘Edit ⇒ Preferences ⇒ Source ⇒ Cache Machine Code’:

Resource: cacheMachineCode (class CacheMachineCode)

Whether to cache disassembled machine code (‘on’, default) or not (‘off’). Caching machine code requires more memory, but makes DDD run faster.

You can control the indentation of machine code, using ‘Edit ⇒ Preferences ⇒ Source ⇒ Machine Code Indentation’:

Resource: indentCode (class Indent)

The number of columns to indent the machine code, such that there is enough place to display breakpoint locations. Default: 4.

The ‘maxDisassemble’ resource controls how much is to be disassembled. If ‘maxDisassemble’ is set to 256 (default) and the current function is larger than 256 bytes, DDD only disassembles the first 256 bytes below the current location. You can set the ‘maxDisassemble’ resource to a larger value if you prefer to have a larger machine code view.

Resource: maxDisassemble (class MaxDisassemble)

Maximum number of bytes to disassemble (default: 256). If this is zero, the entire current function is disassembled.


9 Changing the Program

DDD offers some basic facilities to edit and recompile the source code, as well as patching executables and core files.


9.1 Editing Source Code

In DDD itself, you cannot change the source file currently displayed. Instead, DDD allows you to invoke a text editor. To invoke a text editor for the current source file, select the ‘Edit’ button or ‘Source ⇒ Edit Source’.

By default, DDD tries a number of common editors. You can customize DDD to use your favorite editor; See Customizing Editing, for details.

After the editor has exited, the source code shown is automatically updated.

If you have DDD and an editor running in parallel, you can also update the source code manually via ‘Source ⇒ Reload Source’. This reloads the source code shown from the source file. Since DDD automatically reloads the source code if the debugged program has been recompiled, this should seldom be necessary.


9.1.1 Customizing Editing

You can customize the editor to be used via ‘Edit ⇒ Preferences ⇒ Helpers ⇒ Edit Sources’. This is tied to the following resource:

Resource: editCommand (class EditCommand)

A command string to invoke an editor on the specific file. ‘@LINE@’ is replaced by the current line number, ‘@FILE@’ by the file name. The default is to invoke $XEDITOR first, then $EDITOR, then vi:

Ddd*editCommand: \
${XEDITOR-false} +@LINE@ @FILE@ || \
xterm -e ${EDITOR-vi} +@LINE@ @FILE@

This ~/.ddd/init setting invokes an editing session for an XEmacs editor running gnuserv:

Ddd*editCommand: gnuclient +@LINE@ @FILE@

This ~/.ddd/init setting invokes an editing session for an Emacs editor running emacsserver:

Ddd*editCommand: emacsclient +@LINE@ @FILE@

9.1.2 In-Place Editing

This resource is experimental:

Resource: sourceEditing (class SourceEditing)

If this is ‘on’, the displayed source code becomes editable. This is an experimental feature; Default is ‘off’.


9.2 Recompiling

To recompile the source code using make, you can select ‘File ⇒ Make’. This pops up a dialog where you can enter a Make Target—typically the name of the executable. Clicking on the ‘Make’ button invokes the make program with the given target.

The ‘Make’ button on the command tool re-invokes make with the most recently given arguments.


9.3 Patching

Using GDB, you can open your program’s executable code (and the core file) for both reading and writing. This allows alterations to machine code, such that you can intentionally patch your program’s binary. For example, you might want to turn on internal debugging flags, or even to make emergency repairs.

Note that depending on your operating system, special preparation steps, such as setting permissions, may be needed before you can change executable files.

To patch the binary, enable ‘Edit ⇒ GDB Settings ⇒ Writing into executable and core files’. This makes GDB open executable and core files for both reading and writing. If you have already loaded a file, you must load it again (using ‘Edit ⇒ Open File’ or ‘Edit ⇒ Open Core’), for your new setting to take effect.

Be sure to turn off ‘Writing into executable and core files’ as soon as possible, to prevent accidental alterations to machine code.


10 The Command-Line Interface

All the buttons you click within DDD get eventually translated into some debugger command, shown in the debugger console. You can also type in and edit these commands directly.


10.1 Entering Commands

In the debugger console, you can interact with the command interface of the inferior debugger. Enter commands at the debugger prompt—that is, ‘(gdb)’ for GDB, ‘bashdb<>’ for Bash, ‘(dbx)’ for DBX, ‘>’ ‘thread[depth]’ for JDB, ‘(ladebug)’ for Ladebug, ‘mdb<>’ for the GNU Make debugger, ‘DB<>’ for Perl, ‘(Pydb)’ for pydb, or ‘>’ for XDB. You can use arbitrary debugger commands; use the Return key to enter them.


10.1.1 Command Completion

When using GDB or Perl, you can use the TAB key for completing commands and arguments. This works in the debugger console as well as in all other text windows.

GDB can fill in the rest of a word in a command for you, if there is only one possibility; it can also show you what the valid possibilities are for the next word in a command, at any time. This works for GDB commands, GDB subcommands, and the names of symbols in your program.

Press the TAB key whenever you want GDB to fill out the rest of a word. If there is only one possibility, GDB fills in the word, and waits for you to finish the command (or press RET to enter it). For example, if you type

(gdb) info bre_TAB

GDB fills in the rest of the word ‘breakpoints’, since that is the only info subcommand beginning with ‘bre’:

(gdb) info breakpoints

You can either press RET at this point, to run the info breakpoints command, or backspace and enter something else, if ‘breakpoints’ does not look like the command you expected. (If you were sure you wanted info breakpoints in the first place, you might as well just type RET immediately after ‘info bre’, to exploit command abbreviations rather than command completion).

If there is more than one possibility for the next word when you press TAB, DDD sounds a bell. You can either supply more characters and try again, or just press TAB a second time; GDB displays all the possible completions for that word. For example, you might want to set a breakpoint on a subroutine whose name begins with ‘make_’, but when you type b make_TAB, DDD just sounds the bell. Typing TAB again displays all the function names in your program that begin with those characters. If you type TAB again, you cycle through the list of completions, for example:

(gdb) b make_ TAB
DDD sounds bell; press TAB again, to see:
make_a_section_from_file     make_environ               
make_abs_section             make_function_type         
make_blockvector             make_pointer_type          
make_cleanup                 make_reference_type        
make_command                 make_symbol_completion_list
(gdb) b make_ TAB
DDD presents one expansion after the other:
(gdb) b make_a_section_from_file TAB
(gdb) b make_abs_section TAB
(gdb) b make_blockvector TAB

After displaying the available possibilities, GDB copies your partial input (‘b make_’ in the example) so you can finish the command—by pressing TAB again, or by entering the remainder manually.

Sometimes the string you need, while logically a “word”, may contain parentheses or other characters that GDB normally excludes from its notion of a word. To permit word completion to work in this situation, you may enclose words in ' (single quote marks) in GDB commands.

The most likely situation where you might need this is in typing the name of a C++ function. This is because C++ allows function overloading (multiple definitions of the same function, distinguished by argument type). For example, when you want to set a breakpoint you may need to distinguish whether you mean the version of name that takes an int parameter, name(int), or the version that takes a float parameter, name(float). To use the word-completion facilities in this situation, type a single quote ' at the beginning of the function name. This alerts GDB that it may need to consider more information than usual when you press TAB to request word completion:

(gdb) b 'bubble(_TAB
bubble(double,double)    bubble(int,int)
(gdb) b 'bubble(_

In some cases, DDD can tell that completing a name requires using quotes. When this happens, DDD inserts the quote for you (while completing as much as it can) if you do not type the quote in the first place:

(gdb) b bub_TAB
DDD alters your input line to the following, and rings a bell:
(gdb) b 'bubble(_

In general, DDD can tell that a quote is needed (and inserts it) if you have not yet started typing the argument list when you ask for completion on an overloaded symbol.

If you prefer to use the TAB key for switching between items, unset ‘Edit ⇒ Preferences ⇒ General ⇒ TAB Key completes in All Windows’. This is useful if you have pointer-driven keyboard focus (see below) and no special usage for the TAB key. If the option is set, the TAB key completes in the debugger console only.

This option is tied to the following resource:

Resource: globalTabCompletion (class GlobalTabCompletion)

If this is ‘on’ (default), the TAB key completes arguments in all windows. If this is ‘off’, the TAB key completes arguments in the debugger console only.


10.1.2 Command History

You can repeat previous and next commands by pressing the Up and Down arrow keys, respectively. This presents you previous and later commands on the command line; use Return to apply the current command.

If you enter an empty line (just use Return at the debugger prompt), the last command is repeated as well.

Commands ⇒ Command History’ shows the command history.


PICS/ddd-history

You can search for previous commands by pressing Ctrl+B. This invokes incremental search mode, where you can enter a string to be searched in previous commands. Press Ctrl+B again to repeat the search, or Ctrl+F to search in the reverse direction. To return to normal mode, press ESC, or use any cursor command.

The command history is automatically saved when exiting DDD. You can turn off this feature by setting the following resource to ‘off’:

Resource: saveHistoryOnExit (class SaveOnExit)

If ‘on’ (default), the command history is automatically saved when DDD exits.


10.1.3 Typing in the Source Window

As a special convenience, anything you type into the source window is automatically forwarded to the debugger console. Thus, you don’t have to change the keyboard focus explicitly in order to enter commands.

You can change this behaviour using the following resource:

Resource: consoleHasFocus (class ConsoleHasFocus)

If ‘on’ (default), all keyboard events in the source window are automatically forwarded to the debugger console. If ‘off’, keyboard events are not forwarded. If ‘auto’, keyboard events forwarded only if the debugger console is open.


10.2 Entering Commands at the TTY

Rather than entering commands at the debugger console, you may prefer to enter commands at the terminal window DDD was invoked from.

When DDD is invoked using the --tty option, it enables its TTY interface, taking additional debugger commands from standard input and forwarding debugger output to standard output, just as if the inferior debugger had been invoked directly. All remaining DDD functionality stays unchanged.

By default, the debugger console remains closed if DDD is invoked using the --tty option. Use ‘View ⇒ Debugger Console’ to open it.

DDD can be configured to use the ‘readline’ library for reading in commands from standard input. This GNU library provides consistent behavior for programs which provide a command line interface to the user. Advantages are GNU Emacs-style or vi-style inline editing of commands, csh-like history substitution, and a storage and recall of command history across debugging sessions. See Command Line Editing in Debugging with GDB, for details on command-line editing via the TTY interface.


10.3 Integrating DDD

You can run DDD as an inferior debugger in other debugger front-ends, combining their special abilities with those of DDD.

To have DDD run as an inferior debugger in other front-ends, the general idea is to set up your debugger front-end such that ‘ddd --tty’ is invoked instead of the inferior debugger. When DDD is invoked using the --tty option, it enables its TTY interface, taking additional debugger commands from standard input and forwarding debugger output to standard output, just as if the inferior debugger had been invoked directly. All remaining DDD functionality stays unchanged.

In case your debugger front-end uses the GDB -fullname option to have GDB report source code positions, the --tty option is not required. DDD recognizes the -fullname option, finds that it has been invoked from a debugger front-end and automatically enables the TTY interface.

If DDD is invoked with the -fullname option, the debugger console and the source window are initially disabled, as their facilities are supposed to be provided by the integrating front-end. In case of need, you can use the ‘View’ menu to re-enable these windows.

10.3.1 Using DDD with Emacs

To integrate DDD with Emacs, use M-x gdb or M-x dbx in Emacs to start a debugging session. At the prompt, enter ddd --tty (followed by --dbx or --gdb, if required), and the name of the program to be debugged. Proceed as usual.

10.3.2 Using DDD with XEmacs

To integrate DDD with XEmacs, set the variable gdb-command-name to ‘"ddd"’, by inserting the following line in your ~/.emacs file:

(setq gdb-command-name "ddd")

You can also evaluate this expression by pressing ESC : and entering it directly (ESC ESC for XEmacs 19.13 and earlier).

To start a DDD debugging session in XEmacs, use ‘M-x gdb’ or ‘M-x gdbsrc’. Proceed as usual.

10.3.3 Using DDD with XXGDB

To integrate DDD with XXGDB, invoke xxgdb as

xxgdb -db_name ddd -db_prompt '(gdb) '

10.4 Defining Buttons

To facilitate interaction, you can add own command buttons to DDD. These buttons can be added below the debugger console (‘Console Buttons’), the source window (‘Source Buttons’), or the data window (‘Data Buttons’).

To define individual buttons, use the Button Editor, invoked via ‘Commands ⇒ Edit Buttons’. The button editor displays a text, where each line contains the command for exactly one button. Clicking on ‘OK’ creates the appropriate buttons from the text. If the text is empty (the default), no button is created.

As a simple example, assume you want to create a ‘print i’ button. Invoke ‘Commands ⇒ Edit Buttons’ and enter a line saying ‘print i’ in the button editor. Then click on ‘OK’. A button named ‘Print i’ will now appear below the debugger console—try it! To remove the button, reopen the button editor, clear the ‘print i’ line and press ‘OK’ again.

If a button command contains ‘()’, the string ‘()’ will automatically be replaced by the contents of the argument field. For instance, a button named ‘return ()’ will execute the GDBreturn’ command with the current content of the argument field as argument.

By default, DDD disables buttons whose commands are not supported by the inferior debugger. To enable such buttons, unset the ‘Enable supported buttons only’ toggle in the button editor.


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DDD also allows you to specify control sequences and special labels for user-defined buttons. See Customizing Buttons, for details.


10.4.1 Customizing Buttons

DDD allows defining additional command buttons; See Defining Buttons, for doing this interactively. This section describes the resources that control user-defined buttons.

Resource: consoleButtons (class Buttons)

A newline-separated list of buttons to be added under the debugger console. Each button issues the command given by its name.

The following characters have special meanings:

  • Commands ending with insert their name, followed by a space, in the debugger console.
  • Commands ending with a control character (that is, ‘^’ followed by a letter or ‘?’) insert the given control character.
  • The string ‘()’ is replaced by the current contents of the argument field ‘()’.
  • The string specified in the ‘labelDelimiter’ resource (usually ‘//’) separates the command name from the button label. If no button label is specified, the capitalized command will be used as button label.

The following button names are reserved:

Apply

Send the given command to the debugger.

Back

Lookup previously selected source position.

Clear

Clear current command

Complete

Complete current command.

Edit

Edit current source file.

Forward

Lookup next selected source position.

Make

Invoke the ‘make’ program, using the most recently given arguments.

Next

Show next command

No

Answer current debugger prompt with ‘no’. This button is visible only if the debugger asks a yes/no question.

Prev

Show previous command

Reload

Reload source file.

Yes

Answer current debugger prompt with ‘yes’. This button is visible only if the debugger asks a yes/no question.

The default resource value is empty—no console buttons are created.

Here are some examples to insert into your ~/.ddd/init file. These are the settings of DDD 1.x:

Ddd*consoleButtons: Yes\nNo\nbreak^C

This setting creates some more buttons:

  Ddd*consoleButtons: \
  Yes\nNo\nrun\nClear\nPrev\nNext\nApply\nbreak^C

See also the ‘dataButtons’, ‘sourceButtons’ and ‘toolButtons’ resources.

Resource: dataButtons (class Buttons)

A newline-separated list of buttons to be added under the data display. Each button issues the command given by its name. See the ‘consoleButtons’ resource, above, for details on button syntax.

The default resource value is empty—no source buttons are created.

Resource: sourceButtons (class Buttons)

A newline-separated list of buttons to be added under the debugger console. Each button issues the command given by its name. See the ‘consoleButtons’ resource, above, for details on button syntax.

The default resource value is empty—no source buttons are created.

Here are some example to insert into your ~/.ddd/init file. These are the settings of DDD 1.x:

Ddd*sourceButtons: \
  run\nstep\nnext\nstepi\nnexti\ncont\n\
  finish\nkill\nup\ndown\n\
  Back\nForward\nEdit\ninterrupt^C

This setting creates some buttons which are not found on the command tool:

  Ddd*sourceButtons: \
  print *()\ngraph display *()\nprint /x ()\n\
  whatis ()\nptype ()\nwatch ()\nuntil\nshell

An even more professional setting uses customized button labels.

  Ddd*sourceButtons: \
  print *(()) // Print *()\n\
  graph display *(()) // Display *()\n\
  print /x ()\n\
  whatis () // What is ()\n\
  ptype ()\n\
  watch ()\n\
  until\n\
  shell

See also the ‘consoleButtons’ and ‘dataButtons’ resources, above, and the ‘toolButtons’ resource, below.

Resource: toolButtons (class Buttons)

A newline-separated list of buttons to be included in the command tool or the command tool bar (see Disabling the Command Tool). Each button issues the command given by its name. See Defining Buttons, for details on button syntax.

The default resource value is

Ddd*toolButtons: \
run\nbreak^C\nstep\nstepi\nnext\nnexti\n\
until\nfinish\ncont\n\kill\n\
up\ndown\nBack\nForward\nEdit\nMake

For each button, its location in the command tool must be specified using ‘XmForm’ constraint resources. See the ‘Ddd’ application defaults file for instructions.

If the ‘toolButtons’ resource value is empty, the command tool is not created.

The following resources set up button details:

Resource: labelDelimiter (class LabelDelimiter)

The string used to separate labels from commands and shortcuts. Default is ‘//’.

Resource: verifyButtons (class VerifyButtons)

If ‘on’ (default), verify for each button whether its command is actually supported by the inferior debugger. If the command is unknown, the button is disabled. If this resource is ‘off’, no checking is done: all commands are accepted “as is”.


10.5 Defining Commands

Aside from breakpoint commands (see Breakpoint Commands), DDD also allows you to define user-defined commands. A user-defined command is a sequence of commands to which you assign a new name as a command. This new command can be entered at the debugger prompt or invoked via a button.


10.5.1 Defining Simple Commands using GDB

Aside from breakpoint commands (see ‘Breakpoint commands’, above), DDD also allows you to store sequences of commands as a user-defined GDB command. A user-defined command is a sequence of GDB commands to which you assign a new name as a command. Using DDD, this is done via the Command Editor, invoked via ‘Commands ⇒ Define Command’.

A GDB command is created in five steps:

  1. Enter the name of the command in the ‘Command’ field. Use the drop-down list on the right to select from already defined commands.
  2. Click on ‘Record’ to begin the recording of the command sequence.
  3. Now interact with DDD. While recording, DDD does not execute commands, but simply records them to be executed when the breakpoint is hit. The recorded debugger commands are shown in the debugger console.
  4. To stop the recording, click on ‘End’ or enter ‘end’ at the GDB prompt. To cancel the recording, click on ‘Interrupt’ or press ESC.
  5. Click on ‘Edit >>’ to edit the recorded commands. When done with editing, click on ‘Edit <<’ to close the commands editor.

After the command is defined, you can enter it at the GDB prompt. You may also click on ‘Execute’ to test the given user-defined command.

For convenience, you can assign a button to the defined command. Enabling one of the ‘Button’ locations will add a button with the given command to the specified location. If you want to edit the button, select ‘Commands ⇒ Edit Buttons’. See Defining Buttons, for a discussion.


PICS/ddd-define-command

When user-defined GDB commands are executed, the commands of the definition are not printed. An error in any command stops execution of the user-defined command.32

If used interactively, commands that would ask for confirmation proceed without asking when used inside a user-defined command. Many GDB commands that normally print messages to say what they are doing omit the messages when used in a user-defined command.

Command definitions are saved across DDD sessions.


10.5.2 Defining Argument Commands using GDB

If you want to pass arguments to user-defined commands, you can enable the ‘()’ toggle button in the Command Editor. Enabling ‘()’ has two effects:

  • While recording commands, all references to the argument field are taken symbolically instead of literally. The argument field value is frozen to ‘$arg0’, which is how GDB denotes the argument of a user-defined command. When GDB executes the command, it will replace ‘$arg0’ by the current command argument.
  • When assigning a button to the command, the command will be suffixed by the current contents of the argument field.

While defining a command, you can toggle the ‘()’ button as you wish to switch between using the argument field symbolically and literally.

As an example, let us define a command contuntil that will set a breakpoint in the given argument and continue execution.

  1. Enter ‘contuntil’ in the ‘Command’ field.
  2. Enable the ‘()’ toggle button.
  3. Now click on ‘Record’ to start recording. Note that the contents of the argument field change to ‘$arg0’.
  4. Click on ‘Break at ()’ to create a breakpoint. Note that the recorded breakpoint command refers to ‘$arg0’.
  5. Click on ‘Cont’ to continue execution.
  6. Click on ‘End’ to end recording. Note that the argument field is restored to its original value.
  7. Finally, click on one of the ‘Button’ locations. This creates a ‘Contuntil ()’ button where ‘()’ will be replaced by the current contents of the argument field—and thus passed to the ‘contuntil’ command.
  8. You can now either use the ‘Contuntil ()’ button or enter a ‘contuntil’ command at the GDB prompt. (If you plan to use the command frequently, you may wish to define a ‘cu’ command, which again calls ‘contuntil’ with its argument. This is a nice exercise.)

There is a little drawback with argument commands: a user-defined command in GDB has no means to access the argument list as a whole; only the first argument (up to whitespace) is processed. This may change in future GDB releases.


10.5.3 Defining Commands using Other Debuggers

If your inferior debugger allows you to define own command sequences, you can also use these user-defined commands within DDD; just enter them at the debugger prompt.

However, you may encounter some problems:

  • In contrast to the well-documented commands of the inferior debugger, DDD does not know what a user-defined command does. This may lead to inconsistencies between DDD and the inferior debugger. For instance, if your the user-defined command ‘bp’ sets a breakpoint, DDD may not display it immediately, because DDD does not know that ‘bp’ changes the breakpoint state.
  • You cannot use DDDgraph’ commands within user-defined commands. This is only natural, because user-defined commands are interpreted by the inferior debugger, which does not know about DDD commands.

As a solution, DDD provides a simple facility called auto-commands. If DDD receives any output from the inferior debugger in the form ‘prefix command’, it will interpret command as if it had been entered at the debugger prompt. prefix is a user-defined string, for example ‘ddd: ’.

Suppose you want to define a command gd that serves as abbreviation for graph display. All the command gd has to do is to issue a string

ddd: graph display argument

where argument is the argument given to gd. Using GDB, this can be achieved using the echo command. In your ~/.gdbinit file, insert the lines

define gd
  echo ddd: graph display $arg0\n
end

To complete the setting, you must also set the ‘autoCommandPrefix’ resource to the ‘ddd: ’ prefix you gave in your command. In ~/.ddd/init, write:

Ddd*autoCommandPrefix: ddd:\ 

(Be sure to leave a space after the trailing backslash.)

Entering gd foo will now have the same effect as entering graph display foo at the debugger prompt.

Please note: In your commands, you should choose some other prefix than ‘ddd: ’. This is because auto-commands raise a security problem, since arbitrary commands can be executed. Just imagine some malicious program issuing a string like ‘prefix shell rm -fr ~’ when being debugged! As a consequence, be sure to choose your own prefix; it must be at least three characters long.


Appendix A Application Defaults

Like any good X citizen, DDD comes with a large application-defaults file named Ddd. This appendix documents the actions and images referenced in Ddd, such that you can easily modify them.


A.1 Actions

The following DDD actions may be used in translation tables.


A.1.1 General Actions

Action: ddd-get-focus ()

Assign focus to the element that just received input.

Action: ddd-next-tab-group ()

Assign focus to the next tab group.

Action: ddd-prev-tab-group ()

Assign focus to the previous tab group.

Action: ddd-previous-tab-group ()

Assign focus to the previous tab group.


A.1.2 Data Display Actions

These actions are used in the DDD graph editor.

Action: end ()

End the action initiated by select. Bound to a button up event.

Action: extend ()

Extend the current selection. Bound to a button down event.

Action: extend-or-move ()

Extend the current selection. Bound to a button down event. If the pointer is dragged, move the selection.

Action: follow ()

Continue the action initiated by select. Bound to a pointer motion event.

Action: graph-select ()

Equivalent to select, but also updates the current argument.

Action: graph-select-or-move ()

Equivalent to select-or-move, but also updates the current argument.

Action: graph-extend ()

Equivalent to extend, but also updates the current argument.

Action: graph-extend-or-move ()

Equivalent to extend-or-move, but also updates the current argument.

Action: graph-toggle ()

Equivalent to toggle, but also updates the current argument.

Action: graph-toggle-or-move ()

Equivalent to toggle-or-move, but also updates the current argument.

Action: graph-popup-menu ([graph|node|shortcut])

Pops up a menu. graph pops up a menu with global graph operations, node pops up a menu with node operations, and shortcut pops up a menu with display shortcuts.

If no argument is given, pops up a menu depending on the context: when pointing on a node with the Shift key pressed, behaves like shortcut; when pointing on a without the Shift key pressed, behaves like node; otherwise, behaves as if graph was given.

Action: graph-dereference ()

Dereference the selected display.

Action: graph-detail ()

Show or hide detail of the selected display.

Action: graph-rotate ()

Rotate the selected display.

Action: graph-dependent ()

Pop up a dialog to create a dependent display.

Action: hide-edges ([any|both|from|to])

Hide some edges. any means to process all edges where either source or target node are selected. both means to process all edges where both nodes are selected. from means to process all edges where at least the source node is selected. to means to process all edges where at least the target node is selected. Default is any.

Action: layout ([regular|compact], [[+|-] degrees])

Layout the graph. regular means to use the regular layout algorithm; compact uses an alternate layout algorithm, where successors are placed next to their parents. Default is regular. degrees indicates in which direction the graph should be layouted. Default is the current graph direction.

Action: move-selected (x-offset, y-offset)

Move all selected nodes in the direction given by x-offset and y-offset. x-offset and y-offset is either given as a numeric pixel value, or as ‘+grid’, or -grid, meaning the current grid size.

Action: normalize ()

Place all nodes on their positions and redraw the graph.

Action: rotate ([[+|-]degrees])

Rotate the graph around degrees degrees. degrees must be a multiple of 90. Default is +90.

Action: select ()

Select the node pointed at. Clear all other selections. Bound to a button down event.

Action: select-all ()

Select all nodes in the graph.

Action: select-first ()

Select the first node in the graph.

Action: select-next ()

Select the next node in the graph.

Action: select-or-move ()

Select the node pointed at. Clear all other selections. Bound to a button down event. If the pointer is dragged, move the selected node.

Action: select-prev ()

Select the previous node in the graph.

Action: show-edges ([any|both|from|to])

Show some edges. any means to process all edges where either source or target node are selected. both means to process all edges where both nodes are selected. from means to process all edges where at least the source node is selected. to means to process all edges where at least the target node is selected. Default is any.

Action: snap-to-grid ()

Place all nodes on the nearest grid position.

Action: toggle ()

Toggle the current selection—if the node pointed at is selected, it will be unselected, and vice versa. Bound to a button down event.

Action: toggle-or-move ()

Toggle the current selection—if the node pointed at is selected, it will be unselected, and vice versa. Bound to a button down event. If the pointer is dragged, move the selection.

Action: unselect-all ()

Clear the selection.


A.1.3 Debugger Console Actions

These actions are used in the debugger console and other text fields.

Action: gdb-backward-character ()

Move one character to the left. Bound to Left.

Action: gdb-beginning-of-line ()

Move cursor to the beginning of the current line, after the prompt. Bound to HOME.

Action: gdb-control (control-character)

Send the given control-character to the inferior debugger. control-character must be specified in the form ‘^X’, where X is an upper-case letter, or ‘?’.

Action: gdb-command (command)

Execute command in the debugger console. The following replacements are performed on command:

  • If command has the form ‘name’, insert name, followed by a space, in the debugger console.
  • All occurrences of ‘()’ are replaced by the current contents of the argument field ‘()’.
Action: gdb-complete-arg (command)

Complete current argument as if command was prepended. Bound to Ctrl+T.

Action: gdb-complete-command ()

Complete current command line in the debugger console. Bound to TAB.

Action: gdb-complete-tab (command)

If global TAB completion is enabled, complete current argument as if command was prepended. Otherwise, proceed as if the TAB key was hit. Bound to TAB.

Action: gdb-delete-or-control (control-character)

Like gdb-control, but effective only if the cursor is at the end of a line. Otherwise, control-character is ignored and the character following the cursor is deleted. Bound to Ctrl+D.

Action: gdb-end-of-line ()

Move cursor to the end of the current line. Bound to End.

Action: gdb-forward-character ()

Move one character to the right. Bound to Right.

Action: gdb-insert-graph-arg ()

Insert the contents of the data display argument field ‘()’.

Action: gdb-insert-source-arg ()

Insert the contents of the source argument field ‘()’.

Action: gdb-interrupt ()

If DDD is in incremental search mode, exit it; otherwise call gdb-control(^C).

Action: gdb-isearch-prev ()

Enter reverse incremental search mode. Bound to Ctrl+B.

Action: gdb-isearch-next ()

Enter incremental search mode. Bound to Ctrl+F.

Action: gdb-isearch-exit ()

Exit incremental search mode. Bound to ESC.

Action: gdb-next-history ()

Recall next command from history. Bound to Down.

Action: gdb-prev-history ()

Recall previous command from history. Bound to Up.

Action: gdb-previous-history ()

Recall previous command from history. Bound to Up.

Action: gdb-process ([action [, args…]])

Process the given event in the debugger console. Bound to key events in the source and data window. If this action is bound to the source window, and the source window is editable, perform action(args…) on the source window instead; if action is not given, perform ‘self-insert()’.

Action: gdb-select-all ()

If the ‘selectAllBindings’ resource is set to Motif, perform ‘beginning-of-line’. Otherwise, perform ‘select-all’. Bound to Ctrl+A.

Action: gdb-set-line (value)

Set the current line to value. Bound to Ctrl+U.


A.1.4 Source Window Actions

These actions are used in the source and code windows.

Action: source-delete-glyph ()

Delete the breakpoint related to the glyph at cursor position.

Action: source-double-click ([text-action [, line-action [, function-action]]])

The double-click action in the source window.

  • If this action is taken on a breakpoint glyph, edit the breakpoint properties.
  • If this action is taken in the breakpoint area, invoke ‘gdb-command(line-action)’. If line-action is not given, it defaults to ‘break ()’.
  • If this action is taken in the source text, and the next character following the current selection is ‘(’, invoke ‘gdb-command(function-action)’. If function-action is not given, it defaults to ‘list ()’.
  • Otherwise, invoke ‘gdb-command(text-action)’. If text-action is not given, it defaults to ‘graph display ()’.
Action: source-drag-glyph ()

Initiate a drag on the glyph at cursor position.

Action: source-drop-glyph ([action])

Drop the dragged glyph at cursor position. action is either ‘move’, meaning to move the dragged glyph, or ‘copy’, meaning to copy the dragged glyph. If no action is given, ‘move’ is assumed.

Action: source-end-select-word ()

End selecting a word.

Action: source-follow-glyph ()

Continue a drag on the glyph at cursor position. Usually bound to some motion event.

Action: source-popup-menu ()

Pop up a menu, depending on the location.

Action: source-set-arg ()

Set the argument field to the current selection. Typically bound to some selection operation.

Action: source-start-select-word ()

Start selecting a word.

Action: source-update-glyphs ()

Update all visible glyphs. Usually invoked after a scrolling operation.


A.2 Images

DDD installs a number of images that may be used as pixmap resources, simply by giving a symbolic name. For button images, three variants are installed as well:

  • The suffix -hi indicates a highlighted variant (Button is entered).
  • The suffix -arm indicates an armed variant (Button is pushed).
  • The suffix -xx indicates a disabled (insensitive) variant.
Image: break_at

Break at ()’ button.

Image: clear_at

Clear at ()’ button.

Image: ddd

DDD icon.

Image: delete

Delete ()’ button.

Image: disable

Disable’ button.

Image: dispref

Display * ()’ button.

Image: display

Display ()’ button.

Image: drag_arrow

The execution pointer (being dragged).

Image: drag_cond

A conditional breakpoint (being dragged).

Image: drag_stop

A breakpoint (being dragged).

Image: drag_temp

A temporary breakpoint (being dragged).

Image: enable

Enable’ button.

Image: find_forward

Find>> ()’ button.

Image: find_backward

Find<< ()’ button.

Image: grey_arrow

The execution pointer (not in lowest frame).

Image: grey_cond

A conditional breakpoint (disabled).

Image: grey_stop

A breakpoint (disabled).

Image: grey_temp

A temporary breakpoint (disabled).

Image: hide

Hide ()’ button.

Image: lookup

Lookup ()’ button.

Image: maketemp

Make Temporary’ button.

Image: new_break

New Breakpoint’ button.

Image: new_display

New Display’ button.

Image: new_watch

New Watchpoint’ button.

Image: plain_arrow

The execution pointer.

Image: plain_cond

A conditional breakpoint (enabled).

Image: plain_stop

A breakpoint (enabled).

Image: plain_temp

A temporary breakpoint (enabled).

Image: print

Print ()’ button.

Image: properties

Properties’ button.

Image: rotate

Rotate ()’ button.

Image: set

Set ()’ button.

Image: show

Show ()’ button.

Image: signal_arrow

The execution pointer (stopped by signal).

Image: undisplay

Undisplay ()’ button.

Image: unwatch

Unwatch ()’ button.

Image: watch

Watch ()’ button.


Appendix B Bugs and How To Report Them

Sometimes you will encounter a bug in DDD. Although we cannot promise we can or will fix the bug, and we might not even agree that it is a bug, we want to hear about bugs you encounter in case we do want to fix them.

To make it possible for us to fix a bug, you must report it. In order to do so effectively, you must know when and how to do it.


B.1 Where to Send Bug Reports

Submit bug reports for DDD at http://savannah.gnu.org/bugs/?group=ddd, the DDD bug tracker. Incoming bug reports are automatically copied to the developers’ mailing list bug-ddd@gnu.org.


B.2 Is it a DDD Bug?

Before sending in a bug report, try to find out whether the problem cause really lies within DDD. A common cause of problems are incomplete or missing X or Motif installations, for instance, or bugs in the X server or Motif itself. Running DDD as

$ ddd --check-configuration

checks for common problems and gives hints on how to repair them.

Another potential cause of problems is the inferior debugger; occasionally, they show bugs, too. To find out whether a bug was caused by the inferior debugger, run DDD as

$ ddd --trace

This shows the interaction between DDD and the inferior debugger on standard error while DDD is running. (If --trace is not given, this interaction is logged in the file ~/.ddd/log; see Logging) Compare the debugger output to the output of DDD and determine which one is wrong.


B.3 How to Report Bugs

Here are some guidelines for bug reports:

  • The fundamental principle of reporting bugs usefully is this: report all the facts. If you are not sure whether to state a fact or leave it out, state it!
  • Keep in mind that the purpose of a bug report is to enable someone to fix the bug if it is not known. It is not very important what happens if the bug is already known. Therefore, always write your bug reports on the assumption that the bug is not known.
  • Your bug report should be self-contained. Do not refer to information sent in previous mails; your previous mail may have been forwarded to somebody else.
  • Please report each bug in a separate message. This makes it easier for us to track which bugs have been fixed and to forward your bugs reports to the appropriate maintainer.
  • Please report bugs in English; this increases the chances of finding someone who can fix the bug. Do not assume one particular person will receive your bug report.

B.4 What to Include in a Bug Report

To enable us to fix a DDD bug, you must include the following information:

  • Your DDD configuration. Invoke DDD as
    $ ddd --configuration
    

    to get the configuration information. If this does not work, please include at least the DDD version, the type of machine you are using, and its operating system name and version number.

  • The debugger you are using and its version (e.g., ‘gdb-4.17’ or ‘dbx as shipped with Solaris 2.6’).
  • The compiler you used to compile DDD and its version (e.g., ‘gcc-2.8.1’).
  • A description of what behavior you observe that you believe is incorrect. For example, “DDD gets a fatal signal” or “DDD exits immediately after attempting to create the data window“.
  • A log file showing the interaction between DDD and the inferior debugger. By default, this interaction is logged in the file ~/.ddd/log. Include all trace output from the DDD invocation up to the first bug occurrence; insert own comments where necessary.
  • If you wish to suggest changes to the DDD source, send us context diffs. If you even discuss something in the DDD source, refer to it by context, never by line number.

Be sure to include this information in every single bug report.


B.5 Getting Diagnostics


B.5.1 Logging

If things go wrong, the first and most important information source is the DDD log file. This file, created in ~/.ddd/log (~ stands for your home directory), records the following information:

  • Your DDD configuration (at the top)
  • All programs invoked by DDD, shown as ‘$ program args
  • All DDD messages, shown as ‘# message’.
  • All information sent from DDD to the inferior debugger, shown as -> text.
  • All information sent from the inferior debugger standard output to DDD, shown as ‘<- text’.
  • All information sent from the inferior debugger standard error to DDD, shown as ‘<= text’.33
  • All information sent from DDD to Gnuplot, shown as ‘>> text’.
  • All information sent from Gnuplot standard output to DDD, shown as ‘<< text’.
  • All information sent from Gnuplot standard error to DDD, shown as ‘<= text’.
  • If DDD crashes, a GDB backtrace of the DDD core dump is included at the end.

This information, all in one place, should give you (and anyone maintaining DDD) a first insight of what’s going wrong.


Up: Logging   [Contents][Index]

B.5.1.1 Disabling Logging

The log files created by DDD can become quite large, so you might want to turn off logging. There is no explicit DDD feature that allows you to do that. However, you can easily create a symbolic link from ~/.ddd/log to ‘/dev/null’, such that logging information is lost. Enter the following commands at the shell prompt:

$ cd
$ rm .ddd/log
$ ln -s /dev/null .ddd/log
$ _

Be aware, though, that having logging turned off makes diagnostics much more difficult; in case of trouble, it may be hard to reproduce the error.


B.5.2 Debugging DDD

As long as DDD is compiled with -g (see Compiling for Debugging), you can invoke a debugger on DDD—even DDD itself, if you wish. From within DDD, a special ‘Maintenance’ menu is provided that invokes GDB on the running DDD process. See The Maintenance Menu, for details.

The DDD distribution comes with a .gdbinit file that is suitable for debugging DDD. Among others, this defines a ‘ddd’ command that sets up an environment for debugging DDD and a ‘string’ command that lets you print the contents of DDDstring’ variables; just use ‘print var’ followed by ‘string’.

You can cause DDD to dump core at any time by sending it a SIGUSR1 signal. DDD resumes execution while you can examine the core file with GDB.

When debugging DDD, it can be useful to make DDD not catch fatal errors. This can be achieved by setting the environment variable DDD_NO_SIGNAL_HANDLERS before invoking DDD.


B.5.3 Customizing Diagnostics

You can use these additional resources to obtain diagnostics about DDD. Most of them are tied to a particular invocation option.

Resource: appDefaultsVersion (class Version)

The version of the DDD app-defaults file. If this string does not match the version of the current DDD executable, DDD issues a warning.

Resource: checkConfiguration (class CheckConfiguration)

If ‘on’, check the DDD environment (in particular, the X configuration), report any possible problem causes and exit. See DDD Options, for the --check-configuration option.

Resource: dddinitVersion (class Version)

The version of the DDD executable that last wrote the ~/.ddd/init file. If this string does not match the version of the current DDD executable, DDD issues a warning.

Resource: debugCoreDumps (class DebugCoreDumps)

If ‘on’, DDD invokes a debugger on itself when receiving a fatal signal. See The Maintenance Menu, for setting this resource.

Resource: dumpCore (class DumpCore)

If ‘on’ (default), DDD dumps core when receiving a fatal signal. See The Maintenance Menu, for setting this resource.

Resource: maintenance (class Maintenance)

If ‘on’, enables the top-level ‘Maintenance’ menu (see The Maintenance Menu) with additional options. See DDD Options, for the --maintenance option.

Resource: showConfiguration (class ShowConfiguration)

If ‘on’, show the DDD configuration on standard output and exit. See DDD Options, for the --configuration option.

Resource: showFonts (class ShowFonts)

If ‘on’, show the DDD font definitions on standard output and exit. See DDD Options, for the --fonts option.

Resource: showInvocation (class ShowInvocation)

If ‘on’, show the DDD invocation options on standard output and exit. See DDD Options, for the --help option.

Resource: showLicense (class ShowLicense)

If ‘on’, show the DDD license on standard output and exit. See DDD Options, for the --license option.

Resource: showManual (class ShowManual)

If ‘on’, show this DDD manual page on standard output and exit. If the standard output is a terminal, the manual page is shown in a pager ($PAGER, less or more). See DDD Options, for the --manual option.

Resource: showNews (class ShowNews)

If ‘on’, show the DDD news on standard output and exit. See DDD Options, for the --news option.

Resource: showVersion (class ShowVersion)

If ‘on’, show the DDD version on standard output and exit. See DDD Options, for the --version option.

Resource: suppressWarnings (class SuppressWarnings)

If ‘on’, X warnings are suppressed. This is sometimes useful for executables that were built on a machine with a different X or Motif configuration. By default, this is ‘off’. See X warnings, for details.

Resource: trace (class Trace)

If ‘on’, show the dialog between DDD and the inferior debugger on standard output. Default is ‘off’. See DDD Options, for the --trace option.


Appendix C Configuration Notes


C.1 Using DDD with GDB

Some GDB settings are essential for DDD to work correctly. These settings with their correct values are:

set height 0
set width 0
set verbose off
set annotate 1
set prompt (gdb) 

DDD sets these values automatically when invoking GDB; if these values are changed, there may be some malfunctions, especially in the data display.

When debugging at the machine level with GDB 4.12 and earlier as inferior debugger, use a ‘display /x $pc’ command to ensure the program counter value is updated correctly at each stop. You may also enter the command in ~/.gdbinit or (better yet) upgrade to the most recent GDB version.


C.1.1 Using DDD with WDB

HP’s WildeBeest (WDB) is essentially a variant of GDB. To start DDD with WDB as inferior debugger, use

ddd --wdb program

See Using DDD with GDB, for further configuration notes.


C.1.2 Using DDD with WindRiver GDB (Tornado)

DDD now supports WindRiver’s version of GDB.34 DDD can be integrated into the ‘Launch’ window by placing the launch.tcl script (see below) into the the directory ~/.wind.

Currently, DDD only supports the PowerPC and has been only tested on a Solaris 2.6 host.

DDD launches the version of GDB that is either in the current path, or the one specified on the command line using the ‘--debugger’ command.

Normally, the Tornado environment is set up by sourcing a script file which, among other things, sets up the PATH variable.

It is suggested that a soft link for the version of GDB used for the target (i.e. gdbppc) be made in the same directory:

bin>ls -l gdb*
39 Mar  6 16:14 gdb -> /usr/wind/host/sun4-solaris2/bin/gdbppc*
1619212 Mar 11  1997 gdbppc*
bin>_

This way DDD will start the correct version of GDB automatically.

It is also suggested that you use DDD’s execution window to facilitate parsing of GDB output. See Communication with the Inferior Debugger, for details.

Tornado reads the default TCL scripts first, then the ones in the users .wind directory. The following procedures can be cut and pasted into the user’s launch.tcl file:

# Launch.tcl - Launch application Tcl user customization file.
#

######
#
# setupDDD - sets up DDD for use by the launcher
#
# This routine adds the DDD to the application bar
#
# SYNOPSIS:
# setupDDD
#
# PARAMETERS: N/A
#
# RETURNS: N/A
#
# ERRORS: N/A
#

proc setupDDD {} {
    # Add to the default application bar
    objectCreate app ddd DDD {launchDDD}
}

######
#
# launchDDD - launch the DDD debugger
#
# SYNOPSIS:
# launchDDD
#
# PARAMETERS: N/A
#
# RETURNS: N/A
#
# ERRORS: N/A
#

proc launchDDD {} {

    global tgtsvr_selected
    global tgtsvr_cpuid

    if {$tgtsvr_selected == "" || $tgtsvr_cpuid == 0} {
        noticePost error "Select an attached target first."
        return
    }

    set startFileName /tmp/dddstartup.[pid]

    if [catch {open $startFileName w} file] {
         # couldn't create a startup file.  Oh, well.
         exec ddd --gdb &
    } 
    else 
    {
         # write out a little /tmp file that attaches to the 
         # selected target server and then deletes itself.
         puts $file "set wtx-tool-name ddd"
         puts $file "target wtx $tgtsvr_selected"
         puts $file "tcl exec rm $startFileName"
         close $file
         exec ddd --gdb --command=$startFileName &
    }
}

######
#
# Launch.tcl - Initialization
#
# The user's resource file sourced from the initial Launch.tcl
#

# Add DDD to the laucher
  setupDDD

In order for DDD to automatically display the source of a previously loaded file, the entry point must be named either ‘vxworks_main’ or ‘main_vxworks’.

See Using DDD with GDB, for further configuration notes.


C.2 Using DDD with Bash

BASH support is rather new. As a programming language, BASH is not feature rich: there are no record structures or hash tables (yet), no pointers, package variable scoping or methods. So much of the data display and visualization features of DDD are disabled.

As with any scripting or interpreted language like Perl, stepping a machine-language instructions (commands Stepi/Nexti) doesn’t exist.

Some BASH settings are essential for DDD to work correctly. These settings with their correct values are:

set annotate 1
set prompt set prompt bashdb$_Dbg_less$_Dbg_greater$_Dbg_space

DDD sets these values automatically when invoking BASH; if these values are changed, there may be some malfunctions.

Pay special attention when the prompt has extra angle brackets (a nested shell) or has any parenthesis (is in a subshell). Quitting may merely exit out of one of these nested (sub)shells rather than leave the program.


C.3 Using DDD with DBX

When used for debugging Pascal-like programs, DDD does not infer correct array subscripts and always starts to count with 1.

With some DBX versions (notably Solaris DBX), DDD strips C-style and C++-style comments from the DBX output in order to interpret it properly. This also affects the output of the debugged program when sent to the debugger console. Using the separate execution window avoids these problems.

In some DBX versions (notably DEC DBX and AIX DBX), there is no automatic data display. As an alternative, DDD uses the DBXprint’ command to access data values. This means that variable names are interpreted according to the current frame; variables outside the current frame cannot be displayed.


C.4 Using DDD with Ladebug

All DBX limitations (see Using DDD with DBX) apply to Ladebug as well.


C.5 Using DDD with JDB

There is no automatic data display in JDB. As a workaround, DDD uses the ‘dump’ command to access data values. This means that variable names are interpreted according to the current frame; variables outside the current frame cannot be displayed.

In JDB 1.1, the ‘dump’ and ‘print’ commands do not support expression evaluation. Hence, you cannot display arbitrary expressions.

Parsing of JDB output is quite CPU-intensive, due to the recognition of asynchronous prompts (any thread may output anything at any time, including prompts). Hence, a program producing much console output is likely to slow down DDD considerably. In such a case, have the program run with -debug in a separate window and attach JDB to it using the -passwd option.


C.6 Using DDD with GNU Make

GNU Make support is rather new. As a programming language, GNU Make is a bit of a stretch for DDD. There are no record structures or hash tables, no pointers. Well, actually this does exist, but the records, pointers and hash tables are fixed into the system. There are Makefile variables, “targets” (which sometimes refer to files), dependencies, and commands. There is sort of an “scope” that for variables too.

But much of the data display and visualization features of DDD are disabled. However info locals does work and you can hover over a variable and see its value.

As with any scripting or interpreted language like Perl, stepping a machine-language instructions (commands Stepi/Nexti) doesn’t exist.

Pay special attention when the prompt has extra angle brackets—nested invocation of GNU MAKE. Quitting may merely exit out of one of these nested invocations rather than leave the program.


C.7 Using DDD with Perl

There is no automatic data display in Perl. As a workaround, DDD uses the ‘x’ command to access data values. This means that variable names are interpreted according to the current frame; variables outside the current frame cannot be displayed.


C.8 Using DDD with Python

In short, make sure you use a newer version of pydb, one from http://bashdb.sourceforge.net/pydb. Older versions that had been supplied with DDD will no longer work.

History: Up to around 1999 there was parallel development that went on between DDD’s Python debugger pydb and the stock python debugger pdb. These were not necessarily competing efforts, just parallel. In fact the same person worked a little bit on both.

One feature that pydb supported that wasn’t in pdb was GDB’s display command.

After 1999, maintaining pydb more or less fell into disuse and pdb sort of inched ahead with bug fixes and redisigned interaces. Around the beginning of 2006, new work was started to enhance pdb and to make it more like GDB. Since DDD already understands a large set of GDB commands, many of these enhancements were immediately realizable by DDD. These things include command completion, restarting the debugger, and using set/show/info commands.

With the blessing of the original author of pydb, the new effort took over the name of the old one, Although it did not actually start out from the pydb base but from pdb adding the old pydb features.


C.9 Using DDD with XDB

There is no automatic data display in XDB. As a workaround, DDD uses the ‘p’ command to access data values. This means that variable names are interpreted according to the current frame; variables outside the current frame cannot be displayed.


Appendix D Dirty Tricks

Do you miss anything in this manual? Do you have any material that should be added? Please send any contributions to ddd@gnu.org.


Appendix E Extending DDD

If you have any contributions to be incorporated into DDD, please send them to ddd@gnu.org. For suggestions on what might be done, see the file ‘TODO’ in the DDD distribution.


Appendix F Frequently Answered Questions

See the DDD WWW page for frequently answered questions not covered in this manual.


Appendix G GNU General Public License

Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. http://fsf.org/

Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.

Preamble

The GNU General Public License is a free, copyleft license for software and other kinds of works.

The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program—to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.

When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.

To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.

For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.

Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.

For the developers’ and authors’ protection, the GPL clearly explains that there is no warranty for this free software. For both users’ and authors’ sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.

Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users’ freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.

Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.

The precise terms and conditions for copying, distribution and modification follow.

TERMS AND CONDITIONS

  1. Definitions.

    “This License” refers to version 3 of the GNU General Public License.

    “Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.

    “The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.

    To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.

    A “covered work” means either the unmodified Program or a work based on the Program.

    To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.

    To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.

    An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.

  2. Source Code.

    The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.

    A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.

    The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.

    The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work’s System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.

    The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.

    The Corresponding Source for a work in source code form is that same work.

  3. Basic Permissions.

    All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.

    You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.

    Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.

  4. Protecting Users’ Legal Rights From Anti-Circumvention Law.

    No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.

    When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work’s users, your or third parties’ legal rights to forbid circumvention of technological measures.

  5. Conveying Verbatim Copies.

    You may convey verbatim copies of the Program’s source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.

    You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.

  6. Conveying Modified Source Versions.

    You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:

    1. The work must carry prominent notices stating that you modified it, and giving a relevant date.
    2. The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
    3. You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
    4. If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.

    A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation’s users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.

  7. Conveying Non-Source Forms.

    You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:

    1. Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
    2. Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
    3. Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
    4. Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
    5. Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.

    A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.

    A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.

    “Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.

    If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).

    The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.

    Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.

  8. Additional Terms.

    “Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.

    When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.

    Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:

    1. Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
    2. Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
    3. Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
    4. Limiting the use for publicity purposes of names of licensors or authors of the material; or
    5. Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
    6. Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.

    All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.

    If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.

    Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.

  9. Termination.

    You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).

    However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.

    Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.

    Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.

  10. Acceptance Not Required for Having Copies.

    You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.

  11. Automatic Licensing of Downstream Recipients.

    Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.

    An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party’s predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.

    You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.

  12. Patents.

    A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor’s “contributor version”.

    A contributor’s “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.

    Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor’s essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.

    In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.

    If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient’s use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.

    If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.

    A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.

    Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.

  13. No Surrender of Others’ Freedom.

    If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.

  14. Use with the GNU Affero General Public License.

    Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.

  15. Revised Versions of this License.

    The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

    Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.

    If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy’s public statement of acceptance of a version permanently authorizes you to choose that version for the Program.

    Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.

  16. Disclaimer of Warranty.

    THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

  17. Limitation of Liability.

    IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

  18. Interpretation of Sections 15 and 16.

    If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.

one line to give the program's name and a brief idea of what it does.
Copyright (C) year name of author

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see http://www.gnu.org/licenses/.

Also add information on how to contact you by electronic and paper mail.

If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:

program Copyright (C) year name of author
This program comes with ABSOLUTELY NO WARRANTY; for details type ‘show w’.
This is free software, and you are welcome to redistribute it
under certain conditions; type ‘show c’ for details.

The hypothetical commands ‘show w’ and ‘show c’ should show the appropriate parts of the General Public License. Of course, your program’s commands might be different; for a GUI interface, you would use an “about box”.

You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see http://www.gnu.org/licenses/.

The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read http://www.gnu.org/philosophy/why-not-lgpl.html.


Appendix H Help and Assistance

We have set up a mailing list for general DDD discussions. If you need help and assistance for solving a DDD problem, you find the right people here.

Send message to all receivers of the mailing list to:

This mailing list is also the place where new DDD releases are announced. If you want to subscribe the list, or get more information, send a mail to

See also the DDD WWW page for recent announcements and other news related to DDD.


Appendix I GNU Free Documentation License

Version 1.3, 3 November 2008
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
https://fsf.org/

Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
  1. PREAMBLE

    The purpose of this License is to make a manual, textbook, or other functional and useful document free in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

    This License is a kind of “copyleft”, which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.

    We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

  2. APPLICABILITY AND DEFINITIONS

    This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The “Document”, below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as “you”. You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.

    A “Modified Version” of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.

    A “Secondary Section” is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the Document to the Document’s overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. (Thus, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them.

    The “Invariant Sections” are certain Secondary Sections whose titles are designated, as being those of Invariant Sections, in the notice that says that the Document is released under this License. If a section does not fit the above definition of Secondary then it is not allowed to be designated as Invariant. The Document may contain zero Invariant Sections. If the Document does not identify any Invariant Sections then there are none.

    The “Cover Texts” are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the Document is released under this License. A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words.

    A “Transparent” copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, that is suitable for revising the document straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup, or absence of markup, has been arranged to thwart or discourage subsequent modification by readers is not Transparent. An image format is not Transparent if used for any substantial amount of text. A copy that is not “Transparent” is called “Opaque”.

    Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML, PostScript or PDF designed for human modification. Examples of transparent image formats include PNG, XCF and JPG. Opaque formats include proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools are not generally available, and the machine-generated HTML, PostScript or PDF produced by some word processors for output purposes only.

    The “Title Page” means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. For works in formats which do not have any title page as such, “Title Page” means the text near the most prominent appearance of the work’s title, preceding the beginning of the body of the text.

    The “publisher” means any person or entity that distributes copies of the Document to the public.

    A section “Entitled XYZ” means a named subunit of the Document whose title either is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in another language. (Here XYZ stands for a specific section name mentioned below, such as “Acknowledgements”, “Dedications”, “Endorsements”, or “History”.) To “Preserve the Title” of such a section when you modify the Document means that it remains a section “Entitled XYZ” according to this definition.

    The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document. These Warranty Disclaimers are considered to be included by reference in this License, but only as regards disclaiming warranties: any other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License.

  3. VERBATIM COPYING

    You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. However, you may accept compensation in exchange for copies. If you distribute a large enough number of copies you must also follow the conditions in section 3.

    You may also lend copies, under the same conditions stated above, and you may publicly display copies.

  4. COPYING IN QUANTITY

    If you publish printed copies (or copies in media that commonly have printed covers) of the Document, numbering more than 100, and the Document’s license notice requires Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects.

    If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages.

    If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a computer-network location from which the general network-using public has access to download using public-standard network protocols a complete Transparent copy of the Document, free of added material. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public.

    It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document.

  5. MODIFICATIONS

    You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:

    1. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). You may use the same title as a previous version if the original publisher of that version gives permission.
    2. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement.
    3. State on the Title page the name of the publisher of the Modified Version, as the publisher.
    4. Preserve all the copyright notices of the Document.
    5. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.
    6. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below.
    7. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document’s license notice.
    8. Include an unaltered copy of this License.
    9. Preserve the section Entitled “History”, Preserve its Title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section Entitled “History” in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence.
    10. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. These may be placed in the “History” section. You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission.
    11. For any section Entitled “Acknowledgements” or “Dedications”, Preserve the Title of the section, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein.
    12. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Section numbers or the equivalent are not considered part of the section titles.
    13. Delete any section Entitled “Endorsements”. Such a section may not be included in the Modified Version.
    14. Do not retitle any existing section to be Entitled “Endorsements” or to conflict in title with any Invariant Section.
    15. Preserve any Warranty Disclaimers.

    If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version’s license notice. These titles must be distinct from any other section titles.

    You may add a section Entitled “Endorsements”, provided it contains nothing but endorsements of your Modified Version by various parties—for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.

    You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any one entity. If the Document already includes a cover text for the same cover, previously added by you or by arrangement made by the same entity you are acting on behalf of, you may not add another; but you may replace the old one, on explicit permission from the previous publisher that added the old one.

    The author(s) and publisher(s) of the Document do not by this License give permission to use their names for publicity for or to assert or imply endorsement of any Modified Version.

  6. COMBINING DOCUMENTS

    You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.

    The combined work need only contain one copy of this License, and multiple identical Invariant Sections may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.

    In the combination, you must combine any sections Entitled “History” in the various original documents, forming one section Entitled “History”; likewise combine any sections Entitled “Acknowledgements”, and any sections Entitled “Dedications”. You must delete all sections Entitled “Endorsements.”

  7. COLLECTIONS OF DOCUMENTS

    You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.

    You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

  8. AGGREGATION WITH INDEPENDENT WORKS

    A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an “aggregate” if the copyright resulting from the compilation is not used to limit the legal rights of the compilation’s users beyond what the individual works permit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.

    If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document’s Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.

  9. TRANSLATION

    Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.

    If a section in the Document is Entitled “Acknowledgements”, “Dedications”, or “History”, the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title.

  10. TERMINATION

    You may not copy, modify, sublicense, or distribute the Document except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, or distribute it is void, and will automatically terminate your rights under this License.

    However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.

    Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.

    Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, receipt of a copy of some or all of the same material does not give you any rights to use it.

  11. FUTURE REVISIONS OF THIS LICENSE

    The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See https://www.gnu.org/licenses/.

    Each version of the License is given a distinguishing version number. If the Document specifies that a particular numbered version of this License “or any later version” applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the Free Software Foundation. If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation. If the Document specifies that a proxy can decide which future versions of this License can be used, that proxy’s public statement of acceptance of a version permanently authorizes you to choose that version for the Document.

  12. RELICENSING

    “Massive Multiauthor Collaboration Site” (or “MMC Site”) means any World Wide Web server that publishes copyrightable works and also provides prominent facilities for anybody to edit those works. A public wiki that anybody can edit is an example of such a server. A “Massive Multiauthor Collaboration” (or “MMC”) contained in the site means any set of copyrightable works thus published on the MMC site.

    “CC-BY-SA” means the Creative Commons Attribution-Share Alike 3.0 license published by Creative Commons Corporation, a not-for-profit corporation with a principal place of business in San Francisco, California, as well as future copyleft versions of that license published by that same organization.

    “Incorporate” means to publish or republish a Document, in whole or in part, as part of another Document.

    An MMC is “eligible for relicensing” if it is licensed under this License, and if all works that were first published under this License somewhere other than this MMC, and subsequently incorporated in whole or in part into the MMC, (1) had no cover texts or invariant sections, and (2) were thus incorporated prior to November 1, 2008.

    The operator of an MMC Site may republish an MMC contained in the site under CC-BY-SA on the same site at any time before August 1, 2009, provided the MMC is eligible for relicensing.

ADDENDUM: How to use this License for your documents

To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:

  Copyright (C)  year  your name.
  Permission is granted to copy, distribute and/or modify this document
  under the terms of the GNU Free Documentation License, Version 1.3
  or any later version published by the Free Software Foundation;
  with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
  Texts.  A copy of the license is included in the section entitled ``GNU
  Free Documentation License''.

If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the “with…Texts.” line with this:

    with the Invariant Sections being list their titles, with
    the Front-Cover Texts being list, and with the Back-Cover Texts
    being list.

If you have Invariant Sections without Cover Texts, or some other combination of the three, merge those two alternatives to suit the situation.

If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the GNU General Public License, to permit their use in free software.


Label Index

Jump to:   (   3  
A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X  
Index Entry  Section

(
(): GDB Argument Commands

3
3-D Lines: Plot Appearance

A
Abort: Quitting
Abort: Program Menu
About DDD: Help Menu
Align on Grid: Data Menu
All Signals: Signals
Apply: Commands Menu
Attach: Attaching to a Process
Attach to Process: File Menu
Attach to Process: Attaching to a Process
Auto-align Displays on Nearest Grid Point: Aligning Displays
Automatic Display of Button Hints: Button tips
Automatic Display of Variable Values: Value Tips

B
Backtrace: Status Menu
Bash Console: View Menu
Bash Reference: Help Menu
Bash Reference: Getting Help
Break: Tool Bar
Break: Setting Breakpoints
Break: Setting Breakpoints
Breakpoints: Source Menu
Button: GDB Simple Commands

C
Cache Machine Code: Customizing Machine Code
Cache source files: Customizing Source Lookup
Change Directory: File Menu
Change Directory: Working Directory
Clear: Edit Menu
Clear: Tool Bar
Clear: Deleting Breakpoints
Clear: Disabling Breakpoints
Clear Line: Commands Menu
Clear Undo Buffer: Customizing Undo
Clear Window: Commands Menu
Close: File Menu
Close data window when deleting last display: Deleting Displays
Cluster: Clustering
Cluster Data Displays: Clustering
clustered: Clustering
Color: Printing the Graph
Command: Entering Plotting Commands
Command: GDB Simple Commands
Command History: Commands Menu
Command Tool: View Menu
Commands: Menu Bar
Commands: Commands Menu
Complete: Commands Menu
Cont: Command Tool
Continue: Program Menu
Continue: Resuming Execution
Continue: Continuing Somewhere Else
Continue Automatically when Mouse Pointer is Frozen: Stopping X Programs
Continue Until Here: Temporary Breakpoints
Continue Without Signal: Program Menu
Continue Without Signal: Signals
Contour: Plot Appearance
Copy: Edit Menu
Copy: Deleting Displays
Ctrl+A is: Customizing the Edit Menu
Ctrl+C is: Customizing the Edit Menu
Cut: Edit Menu
Cut: Deleting Displays

D
Data: Menu Bar
Data: Data Menu
Data Scrolling: Scrolling Data
Data Window: View Menu
DBX Console: View Menu
DBX Reference: Help Menu
DBX Reference: Getting Help
DBX Settings: Edit Menu
DDD License: Help Menu
DDD News: Help Menu
DDD Reference: Help Menu
DDD Reference: Getting Help
DDD Splash Screen: Splash Screen
DDD WWW Page: Help Menu
DDD WWW Page: Getting Help
Debug DDD: Maintenance Menu
Debug DDD: Maintenance Menu
Debugger Reference: Help Menu
Debugger Reference: Getting Help
Debugger Settings: Edit Menu
Debugger Type: Debugger Invocation
Define Command: Commands Menu
Delete: Deleting Sessions
Delete: Edit Menu
Delete: Deleting Breakpoints
Delete: Editing Breakpoint Properties
Delete Breakpoint: Deleting Breakpoints
Detach Process: File Menu
Detach Process: Attaching to a Process
Detect Aliases: Data Menu
Detect Aliases: Shared Structures
Determine Automatically from Arguments: Debugger Invocation
Disable: Disabling Breakpoints
Disable: Editing Breakpoint Properties
Disable Breakpoint: Disabling Breakpoints
Disp *: Dereferencing Pointers
Display: Tool Bar
Display: Display Basics
Display: Creating Single Displays
Display: Creating Single Displays
Display (): Data Menu
Display *: Dereferencing Pointers
Display *(): Dereferencing Pointers
Display Arguments: Data Menu
Display Arguments: Displaying Local Variables
Display Line Numbers: Source Menu
Display Local Variables: Data Menu
Display Local Variables: Displaying Local Variables
Display Machine Code: Source Menu
Display Source Line Numbers: Customizing Source Appearance
Display Two-Dimensional Arrays as Tables: Arrays as Tables
Displays: Data Menu
Do Nothing: Maintenance Menu
Down: Status Menu
Down: Command Tool
Down: Selecting a frame
Dump Core: Maintenance Menu
Dump Core Now: Maintenance Menu

E
Edit: Menu Bar
Edit: Edit Menu
Edit: Command Tool
Edit: Editing Source Code
Edit <<: GDB Simple Commands
Edit >>: Breakpoint Commands
Edit >>: GDB Simple Commands
Edit Buttons: Commands Menu
Edit Buttons: Defining Buttons
Edit Menu: Display Shortcuts
Edit Source: Source Menu
Edit Source: Editing Source Code
Edit Sources: Editing Source Code
Edit Themes: Editing Themes
Enable: Disabling Breakpoints
Enable: Editing Breakpoint Properties
Enable Breakpoint: Disabling Breakpoints
Enable supported buttons only: Defining Buttons
End: Breakpoint Commands
End: GDB Simple Commands
Execute: GDB Simple Commands
Execution Window: View Menu
Execution Window: Customizing the Execution Window
Exit: Quitting
Exit: File Menu

F
File: Menu Bar
File: File Menu
File Name: Printing the Graph
Find <<: Textual Search
Find << (): Source Menu
Find >>: Tool Bar
Find >>: Textual Search
Find >> (): Source Menu
Find Backward: Commands Menu
Find Case Sensitive: Source Menu
Find Forward: Commands Menu
Find Words Only: Source Menu
Find Words Only: Textual Search
Finish: Program Menu
Finish: Command Tool
Finish: Resuming Execution

G
GDB Console: View Menu
GDB Reference: Help Menu
GDB Reference: Getting Help
GDB Settings: Edit Menu
Get Core File: Customizing Sessions
GNU Make Console: View Menu
Green background: Using Data Themes

H
Help: Menu Bar
Help: Help Menu
Help: Getting Help
Hide: Tool Bar
Hide: Showing and Hiding Details
Hide: Showing and Hiding Details

I
Iconify all windows at once: Icons
Ignore Count: Breakpoint Ignore Counts
Include Core Dump: Saving Sessions
Intel x86 flab gits and registers: Using Data Themes
Interrupt: Program Menu
Interrupt: Command Tool
Interrupt: Interrupting

J
JDB Console: View Menu
JDB Reference: Help Menu
JDB Reference: Getting Help
JDB Settings: Edit Menu

K
Kill: Program Menu
Kill: Command Tool
Kill: Killing the Program

L
Ladebug Console: View Menu
Ladebug Reference: Help Menu
Ladebug Reference: Getting Help
Ladebug Settings: Edit Menu
Landscape: Printing Plots
Layout Graph: Data Menu
Layout Graph: Automatic Layout
Left to right: Placement
List Processes: Attaching to a Process
Lookup: Tool Bar
Lookup: Looking up Definitions
Lookup: Editing Breakpoint Properties
Lookup (): Source Menu

M
Machine Code Indentation: Customizing Machine Code
Machine Code Window: View Menu
Maintenance: Menu Bar
Maintenance: Maintenance Menu
Make: File Menu
Make: Command Tool
Make: Recompiling
Memory: Data Menu
Memory: Examining Memory

N
New Display: Display Shortcuts
New Game: Maintenance Menu
Next: Program Menu
Next: Commands Menu
Next: Command Tool
Next: Resuming Execution
Next Instruction: Program Menu
Next Instruction: Machine Code Execution
Nexti: Command Tool
Nexti: Machine Code Execution

O
On item: Help Menu
On item: Help Menu
Open: Opening Programs
Open: Opening Core Dumps
Open: Opening Source Files
Open Class: File Menu
Open Class: Opening Programs
Open Core Dump: File Menu
Open Program: File Menu
Open Program: Opening Programs
Open Program: Attaching to a Process
Open Recent: File Menu
Open Recent: Opening Programs
Open Session: Resuming Sessions
Open Session: File Menu
Open Source: File Menu
Open Source: Opening Source Files
Orientation: Printing the Graph
Other: Display Shortcuts
Overview: Help Menu

P
Paper Size: Printing the Graph
Paper Size: Printing Plots
Pass: Signals
Paste: Edit Menu
Paste: Deleting Displays
Perl Console: View Menu
Perl Reference: Help Menu
Perl Reference: Getting Help
Perl Settings: Edit Menu
Placement: Placement
Placement: Clustering
Plot: Tool Bar
Plot: Plot Appearance
Plot: Gnuplot Invocation
Plot Window: Gnuplot Invocation
Portrait: Printing Plots
Preferences: Edit Menu
Previous: Commands Menu
Print: Tool Bar
Print: Editing Watchpoint Properties
Print: Editing all Watchpoints
Print: Signals
Print: Printing Values
Print (): Data Menu
Print Command: Printing the Graph
Print Graph: File Menu
Print Graph: Printing the Graph
Print Plot: Printing Plots
Program: Menu Bar
Program: Program Menu
PYDB Console: View Menu
PYDB Reference: Help Menu
PYDB Reference: Getting Help
PYDB Settings: Edit Menu

Q
Quit Search: Commands Menu

R
Record: Breakpoint Commands
Record: GDB Simple Commands
Red Background: Using Data Themes
Red Background: Using Data Themes
Red Background: Applying Data Themes to Several Values
Redo: Edit Menu
Redo: Command Tool
Redo: Undo and Redo
Redo: Looking up Previous Locations
Redo: Undoing Program Execution
Refer to Program Sources: Customizing Source Lookup
Refresh: Data Menu
Refresh Displays: Refreshing the Data Window
Refresh Displays: Refreshing the Data Window
Refresh Displays: Repeated Values
Registers: Status Menu
Registers: Registers
Reload Source: Source Menu
Reload Source: Editing Source Code
Remove Menu: Maintenance Menu
Reset: Signals
Restart: File Menu
Rotate: Tool Bar
Rotate Graph: Data Menu
Rotate Graph: Rotating the Graph
Run: Program Menu
Run: Command Tool
Run: Starting Program Execution
Run: Starting Program Execution
Run Again: Program Menu
Run Again: Starting Program Execution
Run in Execution Window: Program Menu
Run in Execution Window: Using the Execution Window

S
Save Data As: Exporting Plot Data
Save Options: Edit Menu
Save Options: Signals
Save Session As: Saving Sessions
Save Session As: File Menu
Save Session As: Signals
Scale: Plot Appearance
Search path for source files: Source Path
Select All: Edit Menu
Selected Only: Printing the Graph
Selected Only: Printing Plots
Send: Signals
Set: Tool Bar
Set: Assignment
Set Execution Position: Continuing Somewhere Else
Set Temporary Breakpoint: Temporary Breakpoints
Set Value: Assignment
Show: Tool Bar
Show: Showing and Hiding Details
Show All: Showing and Hiding Details
Show Just: Showing and Hiding Details
Show More: Showing and Hiding Details
Show Position and Breakpoints: Customizing Glyphs
Signals: Status Menu
Signals: Signals
Small Titles: Using Data Themes
Small Values: Using Data Themes
Source: Menu Bar
Source: Source Menu
Source indentation: Customizing Source Appearance
Source Window: View Menu
Status: Menu Bar
Status: Status Menu
Status Displays: Data Menu
Status Displays: Displaying Program Status
Step: Program Menu
Step: Command Tool
Step: Resuming Execution
Step Instruction: Program Menu
Step Instruction: Machine Code Execution
Stepi: Command Tool
Stepi: Machine Code Execution
Stop: Signals
Suppress Values: Deleting Displays
Suppress Values: Using Data Themes
Suppress X warnings: X Warnings

T
Tab Width: Customizing Source Appearance
Temp: Editing Breakpoint Properties
Theme: Using Data Themes
Themes: Editing Themes
Threads: Status Menu
Threads: Threads
Threshold for repeated print elements: Repeated Values
Tic Tac Toe: Maintenance Menu
Tiny Values: Using Data Themes
Tip of the Day: Help Menu
Tool Bar Appearance: Window Layout
Tool Buttons Location: Disabling the Command Tool
Top to bottom: Placement

U
Uncluster: Clustering
Uncompress: Help Helpers
Undisp: Tool Bar
Undisp: Deleting Displays
Undisplay: Display Basics
Undo: Edit Menu
Undo: Command Tool
Undo: Undo and Redo
Undo: Looking up Previous Locations
Undo: Selecting a frame
Undo: Undoing Program Execution
Undo: Showing and Hiding Details
Undo: Deleting Displays
Undo Buffer Size: Customizing Undo
Uniconify When Ready: Program Stop
Until: Program Menu
Until: Command Tool
Until: Resuming Execution
Unwatch: Tool Bar
Up: Status Menu
Up: Command Tool
Up: Selecting a frame

V
View: Menu Bar
View: View Menu
View: Plot Appearance

W
Warn if Multiple DDD Instances are Running: Multiple Instances
Watch: Tool Bar
Watch: Setting Watchpoints
Watch: Editing Watchpoint Properties
Watchpoints: Data Menu
Web Browser: Help Helpers
What Now?: Help Menu
What Now?: Getting Help
When DDD Crashes: Maintenance Menu
Window Layout: Window Layout
Writing into executable and core files: Patching

X
XDB Console: View Menu
XDB Reference: Help Menu
XDB Reference: Getting Help
XDB Settings: Edit Menu

Jump to:   (   3  
A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X  

Key Index

Jump to:   A   C   D   E   F   H   L   R   S   T   U  
Index Entry  Section

A
Alt+1: View Menu
Alt+2: View Menu
Alt+3: View Menu
Alt+4: View Menu
Alt+4: Source Menu
Alt+8: View Menu
Alt+9: View Menu
Alt+A: Data Menu
Alt+G: Data Menu
Alt+I: Source Menu
Alt+L: Data Menu
Alt+N: Source Menu
Alt+R: Data Menu
Alt+U: Data Menu
Alt+W: Source Menu
Alt+Y: Data Menu

C
Ctrl+,: Source Menu
Ctrl+-: Data Menu
Ctrl+.: Source Menu
Ctrl+/: Source Menu
Ctrl+=: Data Menu
Ctrl+A: Edit Menu
Ctrl+B: Commands Menu
Ctrl+B: Command History
Ctrl+C: Quitting
Ctrl+C: Edit Menu
Ctrl+C: Program Menu
Ctrl+C: Customizing the Edit Menu
Ctrl+C: Customizing the Edit Menu
Ctrl+C: Interrupting
Ctrl+D: Quitting
Ctrl+Down: Status Menu
Ctrl+Down: Selecting a frame
Ctrl+F: Commands Menu
Ctrl+F: Command History
Ctrl+F1: Getting Help
Ctrl+Ins: Edit Menu
Ctrl+L: Data Menu
Ctrl+M: File Menu
Ctrl+N: File Menu
Ctrl+O: File Menu
Ctrl+Q: Invocation
Ctrl+Q: Quitting
Ctrl+Q: File Menu
Ctrl+S: File Menu
Ctrl+Shift+A: Edit Menu
Ctrl+Shift+A: Customizing the Edit Menu
Ctrl+U: Edit Menu
Ctrl+U: Commands Menu
Ctrl+Up: Status Menu
Ctrl+Up: Selecting a frame
Ctrl+V: Edit Menu
Ctrl+W: File Menu
Ctrl+X: Edit Menu
Ctrl+Y: Edit Menu
Ctrl+Z: Edit Menu
Ctrl+\: Quitting
Ctrl+\: Program Menu

D
Down: Commands Menu
Down: Selecting Displays
Down: Moving Displays
Down: Command History

E
ESC: Quitting
Esc: Program Menu
Esc: Commands Menu
ESC: Customizing the Edit Menu
ESC: Interrupting
ESC: Command History

F
F1: Getting Help
F12: Maintenance Menu
F2: Program Menu
F3: Program Menu
F4: Program Menu
F5: Program Menu
F6: Program Menu
F7: Program Menu
F8: Program Menu
F9: Program Menu

H
Home: Customizing the Edit Menu

L
Left: Selecting Displays
Left: Moving Displays

R
Return: Commands Menu
Return: Command History
Right: Selecting Displays
Right: Moving Displays

S
Shift: Selecting Displays
Shift: Selecting Displays
Shift+Ctrl+L: Source Menu
Shift+Ctrl+U: Commands Menu
Shift+Ctrl+V: Source Menu
Shift+Del: Edit Menu
Shift+F5: Program Menu
Shift+F6: Program Menu
Shift+F9: Program Menu
Shift+Ins: Edit Menu

T
Tab: Commands Menu
TAB: Tool Bar

U
Up: Commands Menu
Up: Selecting Displays
Up: Moving Displays
Up: Command History

Jump to:   A   C   D   E   F   H   L   R   S   T   U  

Command Index

Jump to:   C   D   F   G   H   K   M   P   Q   R   S   T   U   Z  
Index Entry  Section

C
cont: Customizing Grab Checking
cont: Undoing Program Execution
contuntil: GDB Argument Commands

D
directory: Source Path
down: Selecting a frame

F
file: Remote Program

G
gcore: Customizing Sessions
gd: Commands with Other Debuggers
graph apply theme: Applying Data Themes to Several Values
graph disable display: Showing and Hiding Details
graph display: Creating Single Displays
graph display: Displaying Program Status
graph enable display: Showing and Hiding Details
graph plot: Plotting Arrays
graph refresh: Refreshing the Data Window
graph toggle theme: Applying Data Themes to Several Values
graph unapply theme: Applying Data Themes to Several Values
gunzip: Help Helpers
gzip: Help Helpers

H
hbreak: Hardware-Assisted Breakpoints
help: Getting Help

K
kill: Customizing Grab Checking

M
mwm: Gnuplot Invocation

P
print: Printing Values

Q
quit: Quitting
quit: Customizing Grab Checking

R
remsh: Remote Debugger
replot: Entering Plotting Commands
rsh: Remote Debugger
run: Starting Program Execution

S
set environment: Environment
set output: Entering Plotting Commands
set term: Entering Plotting Commands

T
target remote: Remote Program
thbreak: Hardware-Assisted Breakpoints
tty: Debugger Communication

U
unset environment: Environment
up: Selecting a frame

Z
zcat: Help Helpers

Jump to:   C   D   F   G   H   K   M   P   Q   R   S   T   U   Z  

Resource Index

Jump to:   A   B   C   D   E   F   G   H   I   J   L   M   N   O   P   Q   R   S   T   U   V   W   X  
Index Entry  Section

A
activeButtonColorKey: Customizing the Tool Bar
align2dArrays: Arrays as Tables
appDefaultsVersion: Customizing Diagnostics
arrayOrientation: Rotating Displays
autoCloseDataWindow: Display Resources
autoDebugger: Debugger Invocation
autoRaiseMenu: Auto-Raise Menus
autoRaiseMenuDelay: Auto-Raise Menus
autoRaiseTool: Customizing Tool Position

B
bash: Bash Initialization
bash: GNU Make Initialization
bashDisplayShortcuts: Display Shortcuts
bashInitCommands: Bash Initialization
blockTTYInput: Debugger Communication
break_at: Images
bufferGDBOutput: Debugger Communication
bumpDisplays: Display Resources
buttonCaptionGeometry: Customizing the Tool Bar
buttonCaptions: Customizing the Tool Bar
buttonColorKey: Customizing the Tool Bar
buttonDocs: Button tips
buttonImageGeometry: Customizing the Tool Bar
buttonImages: Customizing the Tool Bar
buttonTips: Button tips

C
cacheGlyphImages: Customizing Glyphs
cacheMachineCode: Customizing Machine Code
cacheSourceFiles: Customizing Source Lookup
checkConfiguration: Customizing Diagnostics
checkGrabDelay: Customizing Grab Checking
checkGrabs: Customizing Grab Checking
checkOptions: Multiple Instances
CLASSPATH: Source Path
clear_at: Images
clusterDisplays: Display Resources
commandToolBar: Disabling the Command Tool
commonToolBar: Window Layout
consoleButtons: Customizing Buttons
consoleHasFocus: Typing in the Source Window
contInterruptDelay: Debugger Communication
cutCopyPasteBindings: Customizing the Edit Menu

D
dataButtons: Customizing Buttons
dataFont: Customizing Fonts
dataFontSize: Customizing Fonts
dbxDisplayShortcuts: Display Shortcuts
dbxInitCommands: DBX Initialization
dbxSettings: DBX Initialization
DDD: Environment
ddd: Images
dddinitVersion: Customizing Diagnostics
DDD_NO_SIGNAL_HANDLERS: Debugging DDD
DDD_SESSION: Resources
DDD_SESSIONS: Customizing Sessions
DDD_STATE: Resources
debugCoreDumps: Customizing Diagnostics
debugger: Debugger Invocation
debuggerCommand: Debugger Invocation
decorateTool: Customizing Tool Decoration
defaultFont: Customizing Fonts
defaultFontSize: Customizing Fonts
delete: Images
deleteAliasDisplays: Shared Structures
detectAliases: Shared Structures
disable: Images
disassemble: Customizing Machine Code
DISPLAY: X Options
DISPLAY: Remote Host
display: Images
displayGlyphs: Customizing Glyphs
displayLineNumbers: Customizing Source Appearance
displayPlacement: Placement
displayTimeout: Debugger Communication
dispref: Images
drag_arrow: Images
drag_cond: Images
drag_stop: Images
drag_temp: Images
dumpCore: Customizing Diagnostics

E
editCommand: Customizing Editing
EDITOR: Customizing Editing
enable: Images
expandRepeatedValues: Repeated Values

F
filterFiles: Customizing File Filtering
findCaseSensitive: Customizing Searching
findWordsOnly: Customizing Searching
find_backward: Images
find_forward: Images
fixedWidthFont: Customizing Fonts
fixedWidthFontSize: Customizing Fonts
flatDialogButtons: Customizing the Tool Bar
flatToolbarButtons: Customizing the Tool Bar
fontSelectCommand: Customizing Fonts

G
gdbDisplayShortcuts: Display Shortcuts
gdbInitCommands: GDB Initialization
gdbSettings: GDB Initialization
getCoreCommand: Customizing Sessions
globalTabCompletion: Command Completion
glyphUpdateDelay: Customizing Glyphs
grabAction: Customizing Grab Checking
grabActionDelay: Customizing Grab Checking
grey_arrow: Images
grey_cond: Images
grey_stop: Images
grey_temp: Images
groupIconify: Icons

H
hide: Images
hideInactiveDisplays: Display Resources

I
indentCode: Customizing Machine Code
indentScript: Customizing Source Appearance
indentSource: Customizing Source Appearance
initSymbols: Finding a Place to Start

J
jdbDisplayShortcuts: Display Shortcuts
jdbInitCommands: JDB Initialization
jdbSettings: JDB Initialization

L
labelDelimiter: Customizing Buttons
lineBufferedConsole: Input/Output
lineNumberWidth: Customizing Source Appearance
linesAboveCursor: Customizing Source Scrolling
linesBelowCursor: Customizing Source Scrolling
listCoreCommand: Customizing Remote Debugging
listDirCommand: Customizing Remote Debugging
listExecCommand: Customizing Remote Debugging
listSourceCommand: Customizing Remote Debugging
lookup: Images

M
maintenance: Customizing Diagnostics
makeInitCommands: GNU Make Initialization
maketemp: Images
maxDisassemble: Customizing Machine Code
maxGlyphs: Customizing Glyphs
maxUndoDepth: Customizing Undo
maxUndoSize: Customizing Undo

N
new_break: Images
new_display: Images
new_watch: Images

O
openDataWindow: Toggling Windows
openDebuggerConsole: Toggling Windows
openSelection: Opening the Selection
openSourceWindow: Toggling Windows

P
PAGER: Environment
PAGER: Customizing Diagnostics
pannedGraphEditor: Scrolling Data
paperSize: Printing the Graph
perlDisplayShortcuts: Display Shortcuts
perlInitCommands: Perl Initialization
perlSettings: Perl Initialization
plain_arrow: Images
plain_cond: Images
plain_stop: Images
plain_temp: Images
plot2dSettings: Gnuplot Settings
plot3dSettings: Gnuplot Settings
plotCommand: Gnuplot Invocation
plotInitCommands: Gnuplot Settings
plotTermType: Gnuplot Invocation
plotWindowClass: Gnuplot Invocation
plotWindowDelay: Gnuplot Invocation
popdownHistorySize: Text Fields
positionTimeout: Debugger Communication
print: Images
printCommand: Printing the Graph
properties: Images
psCommand: Customizing Attaching to Processes
pydbDisplayShortcuts: Display Shortcuts
pydbInitCommands: PYDB Initialization
pydbSettings: PYDB Initialization

Q
questionTimeout: Debugger Communication

R
rotate: Images
rshCommand: Customizing Remote Debugging
runInterruptDelay: Debugger Communication

S
saveHistoryOnExit: Command History
saveOptionsOnExit: Saving Options
selectAllBindings: Customizing the Edit Menu
separateDataWindow: Window Layout
separateExecWindow: Customizing the Execution Window
separateSourceWindow: Window Layout
set: Images
SHELL: Arguments
show: Images
showBaseDisplayTitles: Display Resources
showConfiguration: Customizing Diagnostics
showDependentDisplayTitles: Display Resources
showFonts: Customizing Diagnostics
showInvocation: Customizing Diagnostics
showLicense: Customizing Diagnostics
showManual: Customizing Diagnostics
showMemberNames: Rotating Displays
showNews: Customizing Diagnostics
showVersion: Customizing Diagnostics
signal_arrow: Images
sortPopdownHistory: Text Fields
sourceButtons: Customizing Buttons
sourceEditing: In-Place Editing
sourceInitCommands: GDB Initialization
splashScreen: Splash Screen
splashScreenColorKey: Splash Screen
startupTipCount: Tip of the day
startupTips: Tip of the day
statusAtBottom: Window Layout
stickyTool: Customizing Tool Position
stopAndContinue: Debugger Communication
structOrientation: Rotating Displays
suppressTheme: Display Resources
suppressWarnings: X Warnings
suppressWarnings: Customizing Diagnostics
synchronousDebugger: Debugger Communication

T
tabWidth: Customizing Source Appearance
TERM: Environment
TERM: Customizing the Execution Window
TERMCAP: Environment
termCommand: Customizing the Execution Window
terminateOnEOF: Debugger Communication
termType: Customizing the Execution Window
themes: Display Resources
tipn: Tip of the day
toolbarsAtBottom: Window Layout
toolButtons: Customizing Buttons
toolRightOffset: Customizing Tool Position
toolTopOffset: Customizing Tool Position
trace: Customizing Diagnostics
typedAliases: Shared Structures

U
uncompressCommand: Help Helpers
undisplay: Images
uniconifyWhenReady: Icons
unwatch: Images
useSourcePath: Customizing Source Lookup
useTTYCommand: Debugger Communication

V
valueDocs: Value Tips
valueTips: Value Tips
variableWidthFont: Customizing Fonts
variableWidthFontSize: Customizing Fonts
verifyButtons: Customizing Buttons
vslBaseDefs: VSL Resources
vslDefs: VSL Resources
vslLibrary: VSL Resources
vslPath: VSL Resources

W
warnIfLocked: Multiple Instances
watch: Images
WWWBROWSER: Help Helpers
wwwCommand: Help Helpers
wwwPage: Help Helpers

X
xdbDisplayShortcuts: Display Shortcuts
xdbInitCommands: XDB Initialization
xdbSettings: XDB Initialization
XEDITOR: Customizing Editing

Jump to:   A   B   C   D   E   F   G   H   I   J   L   M   N   O   P   Q   R   S   T   U   V   W   X  

File Index

Jump to:   .   ~  
C   D   E   F   G   I   J   L   M   N   O   P   R   S   T   V   W   X  
Index Entry  Section

.
.emacs: Integrating DDD
.gdbinit: GDB Options
.gdbinit: Remote Program
.gdbinit: Debugging DDD

~
~: Options
~: Resources

C
ChangeLog: Contributors

D
dbx: Options
Ddd: Resources
Ddd: More Customizations
Ddd: Application Defaults
ddd-3.4.0-html-manual.tar.gz: About this Manual
ddd-3.4.0-pics.tar.gz: About this Manual
ddd-3.4.0.tar.gz: About this Manual
ddd-version.tar.gz: Getting DDD

E
emacs: Help Helpers
emacs: Customizing Editing
emacs: Integrating DDD
emacsclient: Customizing Editing
emacsserver: Customizing Editing

F
fig2dev: Printing the Graph
file: Customizing Remote Debugging
file: Customizing Remote Debugging
file: Customizing Remote Debugging
file: Customizing Remote Debugging
firefox: Help Helpers

G
gdb: Options
gdbserver: Remote Program
gnuclient: Customizing Editing
gnudoit: Help Helpers
gnuplot: Plot Appearance
gnuserv: Customizing Editing

I
init: Resources

J
java.prof: JDB Options
jdb: Options

L
ladebug: Options
less: Customizing Diagnostics
log: Options
log: Options
log: Entering Plotting Commands
log: Logging
lynx: Help Helpers

M
make: Recompiling
mdb: Options
more: Customizing Diagnostics
mozilla: Help Helpers

N
netscape: Help Helpers

O
on: Customizing Remote Debugging

P
perl: Options
ps: Customizing Attaching to Processes
pydb: Options

R
remsh: Customizing Remote Debugging
rsh: Customizing Remote Debugging

S
sample: Sample Session
sample.c: Sample Session
sample.c: Sample Program
sessions: Customizing Sessions
ssh: Customizing Remote Debugging
stty: Input/Output
suppress.vsl: Display Resources

T
TODO: Contributors
transfig: Printing the Graph

V
vi: Customizing Editing

W
wdb: Options

X
xdb: Options
xemacs: Help Helpers
xemacs: Customizing Editing
xemacs: Integrating DDD
xfig: Printing the Graph
xfontsel: Customizing Fonts
xmgr: Exporting Plot Data
xsm: Resuming Sessions
xterm: Customizing the Execution Window
xxgdb: Integrating DDD

Jump to:   .   ~  
C   D   E   F   G   I   J   L   M   N   O   P   R   S   T   V   W   X  

Concept Index

Jump to:   A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Z  
Index Entry  Section

A
Aborting execution: Quitting
Aborting execution: Program Menu
Ada: Summary
Aliases, detecting: Shared Structures
Animating plots: Animating Plots
Arguments, displaying: Displaying Local Variables
Arguments, of the debugged program: Arguments
Arguments, program: Starting Program Execution
Array slices: Array Slices
Array, artificial: Array Slices
Array, plotting: Plotting Arrays
Artificial arrays: Array Slices
Assertions and breakpoints: Breakpoint Conditions
Assertions and watchpoints: Watchpoints
Assignment: Assignment
Assistance: Help and Assistance
Auto-command: Commands with Other Debuggers
Automatic Layout: Automatic Layout

B
Balloon help: Getting Help
Bash: Summary
Bash, invoking DDD with: Choosing an Inferior Debugger
Box library: History
Breakpoint: Stopping
Breakpoint commands: Breakpoint Commands
Breakpoint commands, vs. conditions: Breakpoint Conditions
Breakpoint conditions: Breakpoint Conditions
Breakpoint ignore counts: Breakpoint Ignore Counts
Breakpoint properties: Editing Breakpoint Properties
Breakpoint, copying: Moving and Copying Breakpoints
Breakpoint, deleting: Deleting Breakpoints
Breakpoint, disabling: Disabling Breakpoints
Breakpoint, dragging: Moving and Copying Breakpoints
Breakpoint, editing: Editing Breakpoint Properties
Breakpoint, enabling: Disabling Breakpoints
Breakpoint, hardware-assisted: Hardware-Assisted Breakpoints
Breakpoint, looking up: Looking up Breakpoints
Breakpoint, moving: Moving and Copying Breakpoints
Breakpoint, setting: Setting Breakpoints
Breakpoint, temporary: Temporary Breakpoints
Breakpoint, toggling: Tool Bar
Breakpoints, editing: Editing all Breakpoints
Button editor: Defining Buttons
Button tip: Getting Help
Button tip, turning off: Button tips
Buttons, defining: Defining Buttons

C
C: Summary
C++: Summary
Call stack: Stack
Class, opening: Opening Programs
Clipboard: Edit Menu
Clipboard, putting displays: Deleting Displays
Cluster: Clustering
Cluster, and plotting: Scalars and Composites
Clustered display, creating: Creating Single Displays
Command completion: Command Completion
Command history: Command History
Command tool: Windows
Command, argument: GDB Argument Commands
Command, auto: Commands with Other Debuggers
Command, breakpoint: Breakpoint Commands
Command, defining: Defining Commands
Command, defining in GDB: GDB Simple Commands
Command, defining with other debuggers: Commands with Other Debuggers
Command, recording: GDB Simple Commands
Command, repeating: Command History
Command, searching: Command History
Command, user-defined: Defining Commands
Command-line debugger: Summary
Compact Layout: Automatic Layout
Completion of commands: Command Completion
Completion of quoted strings: Command Completion
Conditions on breakpoints: Breakpoint Conditions
Context-sensitive help: Getting Help
Continue, at different address: Continuing Somewhere Else
Continue, one line: Resuming Execution
Continue, to location: Resuming Execution
Continue, to next line: Resuming Execution
Continue, until function returns: Resuming Execution
Continue, until greater line is reached: Resuming Execution
Continuing execution: Resuming Execution
Continuing process execution: Attaching to a Process
Contour lines, in plots: Plot Appearance
Contributors: Contributors
Copying displays: Deleting Displays
Core dump, opening: Opening Core Dumps
Core file, in sessions: Saving Sessions
Cutting displays: Deleting Displays

D
Data Theme: Using Data Themes
Data window: Windows
Data Window: Displaying Values
DBX: Summary
DBX, invoking DDD with: Choosing an Inferior Debugger
Debugger console: Windows
Debugger, on remote host: Remote Debugger
Debugging DDD: Debugging DDD
Debugging flags: Patching
Debugging optimized code: Compiling for Debugging
Default session: Resuming Sessions
Deferred display: Creating Single Displays
Deferred display, in sessions: Saving Sessions
Deleting displays: Tool Bar
Deleting displays: Deleting Displays
Deleting displays, undoing: Deleting Displays
Dependent display: Creating Single Displays
Dereferencing: Dereferencing Pointers
Detail toggling with ‘Show/Hide: Tool Bar
Detail, hiding: Showing and Hiding Details
Detail, showing: Showing and Hiding Details
Directory, of the debugged program: Working Directory
Disabled displays: Showing and Hiding Details
Disabling displays, undoing: Showing and Hiding Details
Display: Displaying Values
Display Editor: Editing all Displays
Display name: Selecting Displays
Display position: Creating Single Displays
Display selection: Selecting Displays
Display title: Selecting Displays
Display value: Selecting Displays
Display, aligning on grid: Aligning Displays
Display, clustered: Creating Single Displays
Display, clustering: Clustering
Display, copying: Deleting Displays
Display, creating: Tool Bar
Display, creating: Creating Single Displays
Display, customizing: Customizing Displays
Display, cutting: Deleting Displays
Display, deferred: Creating Single Displays
Display, deleting: Tool Bar
Display, deleting: Deleting Displays
Display, dependent: Creating Single Displays
Display, dependent: Dependent Values
Display, disabled: Showing and Hiding Details
Display, frozen: Stopping X Programs
Display, hiding details: Showing and Hiding Details
Display, locked: Stopping X Programs
Display, moving: Moving Displays
Display, pasting: Deleting Displays
Display, placement: Placement
Display, plotting the history: Plotting Histories
Display, refreshing: Refreshing the Data Window
Display, rotating: Tool Bar
Display, rotating: Rotating Displays
Display, selecting: Selecting Displays
Display, setting: Remote Host
Display, setting: Tool Bar
Display, setting when invoking DDD: X Options
Display, showing details: Showing and Hiding Details
Display, suppressing: Deleting Displays
Display, toggling detail: Tool Bar
Display, updating: Refreshing the Data Window
Displaying values: Examining Data
Displaying values: Displaying Values
Displaying values with ‘Display: Tool Bar
Dumping values: Examining Data

E
Edge: Dependent Values
Edge hint: Shared Structures
Edge hint: Automatic Layout
Editing source code: Editing Source Code
Emacs, integrating DDD: Integrating DDD
Emergency repairs: Patching
Environment, of the debugged program: Environment
EPROM code debugging: Hardware-Assisted Breakpoints
Examining memory contents: Examining Memory
Execution position, dragging: Continuing Somewhere Else
Execution window: Windows
Execution window: Using the Execution Window
Execution, “undoing”: Undoing Program Execution
Execution, aborting: Quitting
Execution, aborting: Program Menu
Execution, at different address: Continuing Somewhere Else
Execution, continuing: Resuming Execution
Execution, interrupting: Quitting
Execution, interrupting automatically: Debugger Communication
Execution, one line: Resuming Execution
Execution, to location: Resuming Execution
Execution, to next line: Resuming Execution
Execution, until function returns: Resuming Execution
Execution, until greater line is reached: Resuming Execution
Exiting: Quitting
Extending display selection: Selecting Displays

F
FIG file, printing as: Printing the Graph
Files, opening: Opening Files
Finding items: Tool Bar
Fonts: Customizing Fonts
FORTRAN: Summary
Frame: Stack
Frame: Frames
Frame changes, undoing: Selecting a frame
Frame number: Frames
Frame pointer: Frames
Frame, selecting: Selecting a frame

G
GCC: Compiling for Debugging
GDB: Summary
GDB, invoking DDD with: Choosing an Inferior Debugger
Glyph: Customizing Glyphs
GNU Make: Summary
GNU Make, invoking DDD with: Choosing an Inferior Debugger
GPL: Free Software
Grabbed pointer: Stopping X Programs
Graph, printing: Printing the Graph
Graph, rotating: Rotating the Graph
Grid, aligning displays: Aligning Displays
Grid, in plots: Plot Appearance

H
Help: Getting Help
Help: Help and Assistance
Help, in the status line: Getting Help
Help, on buttons: Getting Help
Help, on commands: Getting Help
Help, on items: Getting Help
Help, when stuck: Getting Help
Hiding display details: Showing and Hiding Details
Historic mode: Undoing Program Execution
History: History
History, plotting: Plotting Histories
Host, remote: Remote Host
HTML manual: About this Manual

I
IBMGL file, printing as: Printing the Graph
Icon, invoking DDD as: X Options
Ignore count: Breakpoint Ignore Counts
Indent, source code: Customizing Source Appearance
Inferior debugger: Summary
Info manual: About this Manual
Initial frame: Frames
Innermost frame: Frames
Input of the debugged program: Input/Output
Instruction, stepping: Machine Code Execution
Integrating DDD: Integrating DDD
Interrupting DDD: Quitting
Interrupting execution: Quitting
Interrupting execution, automatically: Debugger Communication
Invoking: Invoking

J
Java: Summary
JDB: Summary
JDB, invoking DDD with: Choosing an Inferior Debugger
Jump to different address: Continuing Somewhere Else

K
Killing DDD: Quitting
Killing the debugged program: Killing the Program

L
Ladebug: Summary
Ladebug, invoking DDD with: Choosing an Inferior Debugger
License: Free Software
License: License
License, Documentation: Documentation License
License, showing on standard output: Options
Line numbers: Customizing Source Appearance
Local variables, displaying: Displaying Local Variables
Logging: Logging
Logging, disabling: Disabling Logging
Looking up breakpoints: Looking up Breakpoints
Looking up items: Tool Bar
Lookups, redoing: Looking up Previous Locations
Lookups, undoing: Looking up Previous Locations
Lütkehaus, Dorothea: Contributors
Lütkehaus, Dorothea: History

M
Machine code window: Windows
Machine code, examining: Machine Code
Machine code, executing: Machine Code Execution
Mailing list: Help and Assistance
Make, invoking: Recompiling
Manual, showing on standard output: Options
Memory, dumping contents: Examining Data
Memory, examining: Examining Memory
Modula-2: Summary
Mouse pointer, frozen: Stopping X Programs

N
Name, display: Selecting Displays
News, showing on standard output: Options
NORA: History

O
Objective-C: Summary
Optimized code, debugging: Compiling for Debugging
Option: Invoking
Outermost frame: Frames
Output of the debugged program: Input/Output

P
Pascal: Summary
Pasting displays: Deleting Displays
Patching: Patching
PDF manual: About this Manual
Perl: Summary
Perl, invoking DDD with: Choosing an Inferior Debugger
PIC file, printing as: Printing the Graph
Pipe: Input/Output
Placement: Placement
Plot appearance: Plot Appearance
Plot, animating: Animating Plots
Plot, exporting: Exporting Plot Data
Plot, printing: Printing Plots
Plot, scrolling: Plot Appearance
Plotting style: Plot Appearance
Plotting values: Tool Bar
Plotting values: Examining Data
Plotting values: Plotting Values
Pointers, dereferencing: Dereferencing Pointers
Position, of display: Creating Single Displays
PostScript, printing as: Printing the Graph
Print, output formats: Printing Values
Printing plots: Printing Plots
Printing the Graph: Printing the Graph
Printing values: Examining Data
Printing values: Printing Values
Printing values with ‘Print: Tool Bar
Process, attaching: Attaching to a Process
Program arguments: Starting Program Execution
Program counter, displaying: Machine Code Execution
Program output, confusing: Input/Output
Program, on remote host: Remote Program
Program, opening: Opening Programs
Program, patching: Patching
PSG: History
pydb: Summary
PYDB, invoking DDD with: Choosing an Inferior Debugger
Python: Summary

Q
Quitting: Quitting
Quotes in commands: Command Completion

R
Readline: TTY mode
Recompiling: Recompiling
Recording commands: GDB Simple Commands
Redirecting I/O of the debugged program: Input/Output
Redirecting I/O to the execution window: Using the Execution Window
Redirection: Input/Output
Redirection, to execution window: Debugger Communication
Redirection, to execution window: Using the Execution Window
Redoing commands: Undo and Redo
Redoing lookups: Looking up Previous Locations
Refreshing displayed values: Refreshing the Data Window
Registers, examining: Registers
Reloading source code: Editing Source Code
Remote debugger: Remote Debugger
Remote host: Remote Host
Remote program: Remote Program
Resource, setting when invoking DDD: X Options
Resources: Resources
ROM code debugging: Hardware-Assisted Breakpoints
Rotating displays with ‘Rotate: Tool Bar
Rotating the graph: Rotating the Graph
Running the debugged program: Running
Rust: Summary

S
Scalars, plotting: Scalars and Composites
Scales, in plots: Plot Appearance
Scrolling: Scrolling Data
Search, using ‘Find >>: Tool Bar
Searching commands: Command History
Selecting frames: Selecting a frame
Selecting multiple displays: Selecting Displays
Selecting single displays: Selecting Displays
Session: Sessions
Session, active: Saving Sessions
Session, default: Resuming Sessions
Session, deleting: Deleting Sessions
Session, opening: Resuming Sessions
Session, resuming: Resuming Sessions
Session, saving: Saving Sessions
Session, setting when invoking DDD: Options
Setting variables: Assignment
Setting variables with ‘Set: Tool Bar
Shared structures, detecting: Shared Structures
Showing display details: Showing and Hiding Details
SIGABRT signal: Quitting
SIGABRT signal: Program Menu
SIGALRM signal: Signals
SIGINT signal: Interrupting
SIGINT signal: Signals
Signal settings, editing: Signals
Signal settings, saving: Signals
Signal, fatal: Signals
Signal, sending to DDD: Quitting
Signals: Signals
SIGSEGV signal: Signals
SIGTRAP signal: Signals
SIGUSR1 signal: Maintenance Menu
SIGUSR1 signal: Debugging DDD
Source code, editing: Editing Source Code
Source code, recompiling: Recompiling
Source code, reloading: Editing Source Code
Source directory: Source Path
Source file, opening: Opening Source Files
Source file, typing into: Typing in the Source Window
Source path: Source Path
Source path, specifying: Source Path
Source window: Windows
Source, accessing: Source Path
Stack frame: Stack
Stack Frame: Frames
Stack, moving within: Selecting a frame
Status display: Displaying Program Status
Status line: Getting Help
Status line, location: Window Layout
Suppressing values: Deleting Displays

T
Tab width: Customizing Source Appearance
TeX file, printing as: Printing the Graph
TeXinfo manual: About this Manual
Theme, Data: Using Data Themes
Theme, editing: Editing Themes
Theme, for suppressing values: Deleting Displays
Threads: Threads
Tic Tac Toe game: Maintenance Menu
Tip of the day: Getting Help
Tip of the day, turning off: Tip of the day
Tip, on buttons: Getting Help
Tip, value: Examining Data
Tip, value: Value Tips
Title, display: Selecting Displays
Tool Bar, location: Window Layout
Tool tip: Getting Help
Tornado: WindRiver GDB
TTY interface: TTY mode
TTY mode, setting when invoking DDD: Options
TTY settings: Input/Output

U
Undo deleting displays: Deleting Displays
Undo disabling displays: Showing and Hiding Details
Undoing commands: Undo and Redo
Undoing frame changes: Selecting a frame
Undoing lookups: Looking up Previous Locations
Undoing program execution: Undoing Program Execution
Undoing signal handling: Signals
Updating displayed values: Refreshing the Data Window
User-defined command: Defining Commands

V
Value tip: Examining Data
Value tip: Value Tips
Value, display: Selecting Displays
Value, displaying: Examining Data
Value, displaying: Displaying Values
Value, dumping: Examining Data
Value, plotting: Examining Data
Value, plotting the history: Plotting Histories
Value, printing: Examining Data
Value, printing: Printing Values
Values, displaying with ‘Display: Tool Bar
Values, plotting: Plotting Values
Values, plotting with ‘Plot: Tool Bar
Values, printing with ‘Print: Tool Bar
Values, suppressing: Deleting Displays
Variables, setting: Assignment
Variables, setting with ‘Set: Tool Bar
virtual machine: JDB Options
VM: JDB Options
VSL: History

W
Watchpoint: Stopping
Watchpoint: Watchpoints
Watchpoint properties: Editing Watchpoint Properties
Watchpoint, deleting: Deleting Watchpoints
Watchpoint, editing: Editing Watchpoint Properties
Watchpoint, setting: Setting Watchpoints
Watchpoint, toggling: Tool Bar
Watchpoints, editing: Editing all Watchpoints
WDB: WDB
WDB, invoking DDD with: Choosing an Inferior Debugger
WDB, invoking DDD with: WDB
WildeBeest: WDB
WindRiver GDB: WindRiver GDB
Working directory, of the debugged program: Working Directory

X
X programs, stopping: Stopping X Programs
X server, frozen: Stopping X Programs
X server, locked: Stopping X Programs
X session: Resuming Sessions
X Warnings, suppressing: X Warnings
XDB: Summary
XDB, invoking DDD with: Choosing an Inferior Debugger
XEmacs, integrating DDD: Integrating DDD
XXGDB, integrating DDD: Integrating DDD

Z
Zeller, Andreas: Contributors
Zeller, Andreas: History

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Footnotes

(1)

Within DDD (and this manual), Ladebug is considered a DBX variant. Hence, everything said for DBX also applies to Ladebug, unless stated otherwise.

(2)

XDB will no longer be maintained in future DDD releases. Use a recent GDB version instead.

(3)

Actual numbers and behavior on your system may vary.

(4)

Re-invoke DDD with --gdb, if you do not see a ‘(gdb)’ prompt here (see Choosing an Inferior Debugger)

(5)

Only if a core file is included.

(6)

If a core file is not to be included in the session, DDD data displays are saved as deferred; that is, they will be restored as soon as program execution reaches the scope in which they were created. See Creating Single Displays, for details.

(7)

Requires X11R6 or later.

(8)

If you use a Ddd application-defaults file, you will not be able to maintain multiple DDD versions at the same time. This is why the suiting Ddd is normally compiled into the DDD executable.

(9)

If you use DDD to debug Perl, Python or Bash scripts, then this section does not apply.

(10)

With XDB and some DBX variants, the debugged program must be specified upon invocation and cannot be changed at run time.

(11)

JDB, pydb, Perl, and Bash do not support core dumps.

(12)

JDB does not support breakpoint disabling.

(13)

JDB does not support temporary breakpoints.

(14)

GDB has no way to make a temporary breakpoint non-temporary again.

(15)

JDB, Perl and some DBX variants do not support breakpoint ignore counts.

(16)

JDB, pydb, and some DBX variants do not support breakpoint commands.

(17)

When glyphs are disabled (see Customizing the Source Window), breakpoints cannot be dragged. Delete and set breakpoints instead.

(18)

Watchpoints are available in GDB and some DBX variants only. In XDB, a similar feature is available via XDB assertions; see the XDB documentation for details.

(19)

If Ctrl+C is not bound to ‘Copy’ (see Customizing the Edit Menu), you can also use Ctrl+C to interrupt the running program.

(20)

If the debuggee runs in a separate execution window, the debuggee’s TERM value is set according to the ‘termType’ resource; See Customizing the Execution Window, for details.

(21)

The execution window is not available in JDB.

(22)

JDB, pydb, Perl, and Bash do not support attaching the debugger to running processes.

(23)

JDB, pydb, Perl, and Bash do not support altering the execution position.

(24)

When glyphs are disabled (see Customizing the Source Window), dragging the execution position is not possible. Set the execution position explicitly instead.

(25)

Perl does not allow changing the current stack frame.

(26)

Currently, threads are supported in GDB and JDB only.

(27)

This requires that the full array size is known to the debugger.

(28)

JDB 1.1 does not support changing variable values.

(29)

The string ‘//’; can be changed via the ‘labelDelimiter’ resource. See Customizing Buttons, for details.

(30)

The machine code window is available with GDB and some DBX variants only.

(31)

The machine code window is available with GDB and some DBX variants only.

(32)

If you use DDD commands within command definitions, or if you include debugger commands that resume execution, these commands will be realized transparently as auto-commands—that is, they won’t be executed directly by the inferior debugger, but result in a command string being sent to DDD. This command string is then interpreted by DDD and sent back to the inferior debugger, possibly prefixed by some other commands such that DDD can update its state. See Defining Commands using Other Debuggers, for a discussion.

(33)

Since the inferior debugger is invoked through a virtual TTY, standard error is normally redirected to standard output, so DDD never receives standard error from the inferior debugger.

(34)

This section was contributed by Gary Cliff from Computing Devices Canada Ltd., gary.cliff@cdott.com.