Abstract In the early spring of 2001 a collection of German universities founded a virtual faculty of architecture, which was named “Liquid Campus”. Current thinking about future forms of education… Expand
While the studio environment has been promoted as an ideal educational setting for project-based disciplines associated with the art and design, few qualitative studies have been undertaken in a… Expand
This chapter acknowledges the increasing impact of eLearning and the associated rise of Virtual Campuses (VCs) for Teacher Professional Development (TPD). On the basis of reported literature, in… Expand
In this paper, we focus on collaborative learning in 3D virtual campuses, i.e. virtual worlds representing real educational institutions that use the metaphor of a university and provide users with a… Expand
The purpose of this study is to investigate student attitudes towards and perceptions of using the Internet and information technology to mediate a design studio course and to propose guidelines and… Expand
In this paper, we focus on creativity support for learning in 3D collaborative virtual environments. We propose a set of requirements and a design for a 3D virtual working environment that supports… Expand
The results indicated that learning and administration activities became off campus during the pandemic, while research activities remained on campus, which provided guidance to the facilities management under virtual campuses. Expand
The built environment provides significant opportunities for IoT (Internet of Things) deployment, and can be singled out as one of the most important aspects for IoT related research. While the IoT… Expand
A studio platform that serves as a console for participants was developed, which mediates information about the participants, their work, timetables and changes to the dynamic community which fosters a sense of place. Expand
The authors postulate that one of the unintended by-products of the studio is the evolution of an effective use of interactivity in the presentation of design concepts, ideas and solutions, by training for interdisciplinary co-operation within the design process.Expand
This paper describes two different experiences of the use of hypermedia modules inside the distance learning and the virtual university, and an example of virtual university course, named " Cybermath".
A new laboratory approach is described, as implemented in a virtual, Internet-based, experimentation platform, which utilizes real equipment distributed among multiple universities from which remotely located students can perform experiments.