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DOI:​10.1145/1401843.1401858
Corpus ID: 16861188
A framework for analysis of 2D platformer levels
Gillian Smith, Mee Cha, J. Whitehead
Published in Sandbox '08 2008
Computer Science
Levels are the space where a player explores the rules and mechanics of a game; as such, good level design is critical to the game design process. [...] We then use this analysis to present a model for…Expand
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62 Citations
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62 Citations
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