DOI:10.1145/769953.769954
Corpus ID: 9212803
Blue-c: a spatially immersive display and 3D video portal for telepresence
M. Gross, Stephan Würmlin, +10 authors O. Staadt
Published 2003
Computer Science

ACM Trans. Graph.
We present blue-c, a new generation immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams… Expand
View On ACM
Doi.Org
Share This Paper




342 Citations
Highly Influential Citations
12
Background Citations
149
Methods Citations
73
Topics from this paper
3D projection
Video portal
Streaming media
Movie projector
Virtual reality
Liquid-crystal display
Projection screen
Immersion (virtual reality)
Scalability
Portals
Blue Gene
342 Citations
blue-c: Using 3D Video for Immersive Telepresence Applications
S. Lang, Stephan Würmlin, Jan O. Borchers, L. Hovestadt, M. Gross
Computer Science
2005
TLDR
3D video as an interaction medium for immersive projection and 3D video acquisition environments and some experiences derived from inserting and interacting with 3D representations of the users in specific virtual reality applications are concluded. Expand
4 Citations
PDF
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
M. Näf, O. Staadt, M. Gross
Computer Science
VRCAI '04

2004
TLDR
The blue-c application programming interface is presented, a software toolkit for media-rich, collaborative, immersive virtual reality applications, capable of rendering 3D video inlays consisting of up to 30,000 fragments updated at 10 Hz in real-time, enabling remote users to meet inside the virtual environment. Expand
14 Citations
PDF
3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes
W. Matusik, H. Pfister
Computer Science
SIGGRAPH 2004

2004
TLDR
This is the first real-time end-to-end 3D TV system with enough views and resolution to provide a truly immersive 3D experience and presents the calibration and image alignment procedures that are necessary to achieve good image quality. Expand
252 Citations
PDF
3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes
W. Matusik, H. Pfister
Computer ScienceACM Trans. Graph.
2004
TLDR
This is the first real-time end-to-end 3D TV system with enough views and resolution to provide a truly immersive 3D experience and presents the calibration and image alignment procedures that are necessary to achieve good image quality. Expand
436 Citations
PDF
Low-Cost Telepresence for Collaborative Virtual Environments
S. Rhee, R. Ziegler, Jiyoung Park, M. Näf, M. Gross, Myoung-Hee Kim
Computer Science, Medicine
IEEE Transactions on Visualization and Computer Graphics
2007
We present a novel low-cost method for visual communication and telepresence in a CAVEtrade-like environment, relying on 2D stereo-based video avatars. The system combines a selection of proven… Expand
24 Citations
PDF
Immersive interactive reality: Internet-based on-demand VR for cultural presentation
B. Takács
Computer Science
Virtual Reality

2010
TLDR
It is argued that the PanoCAST system offers a low-cost and economical solution for personalized content distribution and as such it can serve as a unified basis for novel applications many of which are demonstrated in this paper. Expand
11 Citations
Immersive 3D Telepresence
H. Fuchs, A. State, J. Bazin
Computer Science
Computer

2014
Cutting-edge work on 3D telepresence at a multinational research center provides insight into the technology's potential, as well as into its remaining challenges. The first Web extra at… Expand
57 Citations
RGB-D Camera Network Calibration and Streaming for 3D Telepresence in Large Environment
Po-Chang Su, Ju Shen, M. U. Rafique
Computer Science
2017 IEEE Third International Conference on Multimedia Big Data (BigMM)
2017
TLDR
This paper presents a novel system that can improve the interactive experience among remote users with dynamically generated virtual 3D environments and demonstrates better visual effects that can be applied to existing telepresence systems for more motivating and engaging remote applications. Expand
3 Citations
Interaction in Architectural Immersive Applications Using 3 D Video
S. Lang, L. Hovestadt
2004
As an interdisciplinary research team of architects, computer graphics, and human computer interaction engineers at the Swiss Federal Institute of Technology, Zurich, (ETH Zurich) we are working on… Expand
PDF
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
G. Kurillo, Ramanarayan Vasudevan, E. Lobaton, R. Bajcsy
Computer Science
2008 Tenth IEEE International Symposium on Multimedia
2008
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruction of users in real… Expand
31 Citations
PDF
...
1
2
3
4
...
References
SHOWING 1-10 OF 27 REFERENCES
Immersive video
S. Moezzi, Arun Katkere, Don Y. Kuramura, R. Jain
Computer Science
Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium
1996
TLDR
The concept of immersive video, which employs computer vision and computer graphics technologies to provide viewers of live events a sense of total immersion by providing the viewer with a "virtual camera", is introduced. Expand
54 Citations
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
C. Cruz-Neira, D. Sandin, T. DeFanti
Computer Science
SIGGRAPH

1993
TLDR
This paper demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo, and demonstrates that this format helps reduce the effect of common tracking and system latency errors. Expand
2,719 Citations
PDF
Construction of a three-sided immersive telecollaboration system
Christian P. Spagno, A. Kunz
Computer Science
2003
TLDR
The so-called "blue-c" is a novel three sided immersive projection system, which has been especially designed to support telecollaborative teamwork and proved to work very well at a very competitive price. Expand
18 Citations
View synthesis by edge transfer with application to the generation of immersive video objects
S. Pollard, S. Hayes
Computer Science
VRST '98

1998
TLDR
A novel automatic method for view synthesis (or image transfer) from a number of uncalibrated images based on edge transfer that has been used to generate immersive video objects which are called 3D video sprites. Expand
16 Citations
Constructing virtual worlds using dense stereo
P. Narayanan, P. Rander, T. Kanade
Computer Science
Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271)
1998
TLDR
The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model, a technique to create virtual worlds out of dynamic events using densely distributed stereo views.Expand
324 Citations
An immersive 3D video-conferencing system using shared virtual team user environments
P. Kauff, O. Schreer
Computer Science
CVE '02

2002
TLDR
A next generation system - a 3D videoconference providing immersive tele-presence and natural representation of all participants in a shared virtual meeting space to enhance quality of human-centred communication. Expand
149 Citations
A lighting reproduction approach to live-action compositing
P. Debevec, Andreas Wenger, C. Tchou, A. Gardner, Jamie Waese, T. Hawkins
Computer Science
SIGGRAPH

2002
TLDR
A digital two-camera infrared matting system is implemented to composite the actor into the background plate of the environment without affecting the visible-spectrum illumination on the actor. Expand
170 Citations
PDF
View-independent scene acquisition for tele-presence
J. Mulligan, Kostas Daniilidis
Computer Science
Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000)
2000
TLDR
This work proposes a method for combining motion and stereo in order to increase speed and robustness inTele-immersion and addresses both issues of speed and accuracy. Expand
A Realistic Video Avatar System for Networked Virtual Environments
V. Rajan
Computer Science
2002
TLDR
A technique for head model reconstruction in tracked environments, which is rendered by view dependent texture mapping of video, and takes advantage of the tracking information available in a VR system for the entire process. Expand
29 Citations
PDF
3D video recorder
Stephan Würmlin, E. Lamboray, O. Staadt, M. Gross
Computer Science
10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings.
2002
TLDR
The 3D video recorder is presented, a system capable of recording, processing, and playing three-dimensional video from multiple points of view, and the player builds upon point-based rendering techniques and is thus capable of rendering high-quality images in real-time. Expand
106 Citations
PDF
...
1
2
3
...
SORT BY
Related Papers
blue-c: a spatially immersive display and 3D video portal for telepresence
M. Gross, Stephan Würmlin, +10 authors O. Staadt
Computer Science
SIGGRAPH

2003
We present blue-c, a new immersive projection and 3D video acquisition environment for virtual design and collaboration....
106 Citations
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
M. Näf, O. Staadt, M. Gross
Computer Science
VRCAI '04

2004
In this paper we present the blue-c application programming interface, a software toolkit for media-rich, collaborative,...
14 Citations
Show More
2/10
Abstract
Topics
342 Citations
27 References
Related Papers
Stay Connected With Semantic Scholar
What Is Semantic Scholar?
Semantic Scholar is a free, AI-powered research tool for scientific literature, based at the Allen Institute for AI.
Learn More
About
About Us
Publishers
Beta Program
Contact
Research
Team
Datasets
Open Corpus
Supp.ai
Resources
Librarians
Tutorials
FAQ
API
Proudly built by AI2
Terms of ServicePrivacy Policy
By clicking accept or continuing to use the site, you agree to the terms outlined in our Privacy Policy, Terms of Service, and Dataset License
ACCEPT & CONTINUE