Global E-Government: Theory, Applications and Benchmarking is written by experts from academia and industry, examining the practices of e- government in developing and developed countries, presenting recent theoretical research in e-government, and providing a platform to benchmark the best practices in implementing e-Government programs.
Results suggest the efficacy of using ‘soft’ systems thinking to guide interaction (re)design of technology-enabled environments, systems, and tools in the context of a three year applied research project conducted from 2003-2006.
The framework for analyzing computing and routine work presented here proves useful for representing and reasoning about activity in multiactor systems in general, and in understanding how better to integrate organizations of people and computers in which work is coordinated.
It is shown that a sequence of documents that should be produced on the way to producing the software can serve several purposes, and how these documents can be constructed using the same principles that should guide the software design is discussed.
A computer system for understanding English that contains a parser, a recognition grammar of English, programs for semantic analysis, and a general problem solving system based on the belief that in modeling language understanding, it must deal in an integrated way with all of the aspects of language—syntax, semantics, and inference.
The metaphor of machine as text is explored, set within the context of longstanding problems in social theory about agency and object, where 'configuring' includes defining the identity of putative users, and setting constraints upon their likely future actions.