DOI:​10.1145/2000919.2000926
Corpus ID: 29139164
PCG-based game design: enabling new play experiences through procedural content generation
Gillian Smith, Elaine Gan, +1 author J. Whitehead
Published in PCGames '11 2011
Computer Science
This paper discusses the concept of procedural content generation-based (PCG-based) game design as a way to create new kinds of playable experiences. We examine the different ways that PCG is… Expand
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43 Citations
Highly Influential Citations
2
Background Citations
10
Methods Citations
3
Results Citations
1
Topics from this paper
Procedural generation
Experience
Polycomb-Group Proteins
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