DOI:​10.1145/2427116.2427119
Corpus ID: 9853375
Weapon design patterns in shooter games
Roberta Giusti, Kenneth Hullett, J. Whitehead
Published in DPG '12 2012
Engineering
With the increasing complexity of interactive games, the need for a common vocabulary to describe patterns grows. Action-oriented games focus heavily on players using weapons, but categorizations… Expand
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